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On February 26 2010 10:11 Dr.Frost wrote:I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36... No, if it were faked patchnotes they wouldn't had put such obvious mistakes in.
To me it looks like this is just a semi patchnote, aka patch-notes that are just the most recent notes of their inhouse build. So they probably already changed roaches to T2 etc before these notes, and the reason they haven't posted any official notes is because they haven't made the full list complete yet.
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Mothership was pretty much turned into an Arbiter.
Vortex=stasis Mass recall=recall
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On February 26 2010 10:11 Dr.Frost wrote:I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36... Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester.
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On February 26 2010 10:15 ig0tfish wrote: Mothership was pretty much turned into an Arbiter.
Vortex=stasis Mass recall=recall just need to remove the unique statue
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since the patch I can't watch replays without logging in anymore, anyone getting this issue?
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On February 26 2010 10:16 Twilight Templar wrote:Show nested quote +On February 26 2010 10:11 Dr.Frost wrote:On February 26 2010 10:01 Day[9] wrote: source? : ] I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36... Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester. Infester got no infested terran spell in the current beta version.
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On February 26 2010 10:14 _rdm_ wrote: reapers got boosted lol
There dps went up BARELY, but they can't shoot on the move nearly as well now. It is definitely a nerf.
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On February 26 2010 10:17 Klockan3 wrote:Show nested quote +On February 26 2010 10:16 Twilight Templar wrote:On February 26 2010 10:11 Dr.Frost wrote:On February 26 2010 10:01 Day[9] wrote: source? : ] I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36... Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester. Infester got no infested terran spell in the current beta version.
infested terran spawn was the lamest fucking spell they added into the game too. I was so happy when it was removed T_T
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On February 26 2010 10:17 Bosu wrote:There dps went up BARELY, but they can't shoot on the move nearly as well now. It is definitely a nerf.
who reaper rushed david kim?!
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On February 26 2010 10:09 Day[9] wrote: what is a "building pathing radius" ? I think its how the unit acts around buildings when it moves, i think by making the radius smaller they made the colossus not get stuck easily on buildings by mis-rally.
edit: I'm just curious about the gateway build time, what is the justification for that? did a bunch of ppl get 2 gate rushed or something?
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I didnt exactly follow every units information so can someone please explain what these moves did:
Temporal Rift Wormhole Transit
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On February 26 2010 10:07 Carnac wrote:Show nested quote +On February 26 2010 10:01 genwar wrote: I've never seen a unit get so destroyed like the mothership with a single patch lol. I dunno about destroyed, if those patch notes are true then it has recall now :p Can you really imagine slowly flying your Mothership into the opponent's base? Sure it still has tonnes of health, but if it gets caught it can't run away. It's nowhere near as expendable as an Arbiter. And just keeping it in your base to bring units back is such a waste of the unit. Or if you keep it with your army as you normally would, then there's no need for recall at all.
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Now its the beta players jobs to find all the changes in the build that AREN'T in these patch notes. There is almost always hidden changes, some that can make a huge difference.
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How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well.
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On February 26 2010 10:20 Lyzon wrote: I didnt exactly follow every units information so can someone please explain what these moves did:
Temporal Rift Wormhole Transit Temporal rift makes a unit stunned and invulnerable. Wormhole transit teleports the mothership to one of your buildings.
On February 26 2010 10:22 daedalusmaestro wrote: How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well. These aren't the complete patchnotes...
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Temporal Rift slowed down ranged attacks and movement speed of anything caught in it. It looked like a bubble. It had a medium energy cost.
Wormhole Transit allowed the Mothership to teleport to any building controlled by that player for a small energy cost.
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On February 26 2010 10:11 Dr.Frost wrote:I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...
Maybe it's a typo and the damage increased to from 20 to 36? People have been complaining that FG doesn't do enough damage, doesn't seem like it would make sense to lower it.
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On February 26 2010 10:22 daedalusmaestro wrote: How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well. I've seen some PvZ streams where mass phoenix has raped the zerg.
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On February 26 2010 10:22 hoborg wrote:Show nested quote +On February 26 2010 10:11 Dr.Frost wrote:On February 26 2010 10:01 Day[9] wrote: source? : ] I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36... Maybe it's a typo and the damage increased to from 20 to 36? People have been complaining that FG doesn't do enough damage, doesn't seem like it would make sense to lower it. These aren't the complete patchnotes... They are the patchnotes from a version you never saw, that version must have had the fungal growth buffed to 48 which obviously was imba so nerfed a bit now again.
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On February 26 2010 10:22 Klockan3 wrote:Show nested quote +On February 26 2010 10:20 Lyzon wrote: I didnt exactly follow every units information so can someone please explain what these moves did:
Temporal Rift Wormhole Transit Temporal rift makes a unit stunned and invulnerable. Wormhole transit teleports the mothership to one of your buildings. Show nested quote +On February 26 2010 10:22 daedalusmaestro wrote: How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well. These aren't the complete patchnotes...
Temporal Rift is a Slowing Field, not a stun. It decresases movement and attack speed in an area.
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