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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 3

Forum Index > SC2 General
Post a Reply
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Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 26 2010 01:15 GMT
#41
On February 26 2010 10:11 Dr.Frost wrote:
Show nested quote +
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...

No, if it were faked patchnotes they wouldn't had put such obvious mistakes in.

To me it looks like this is just a semi patchnote, aka patch-notes that are just the most recent notes of their inhouse build. So they probably already changed roaches to T2 etc before these notes, and the reason they haven't posted any official notes is because they haven't made the full list complete yet.
ig0tfish
Profile Joined July 2009
United States345 Posts
February 26 2010 01:15 GMT
#42
Mothership was pretty much turned into an Arbiter.

Vortex=stasis
Mass recall=recall
Twilight Templar
Profile Joined April 2009
99 Posts
February 26 2010 01:16 GMT
#43
On February 26 2010 10:11 Dr.Frost wrote:
Show nested quote +
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...

Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester.
dum dadi do dum dum dee do dee da
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
February 26 2010 01:16 GMT
#44
On February 26 2010 10:15 ig0tfish wrote:
Mothership was pretty much turned into an Arbiter.

Vortex=stasis
Mass recall=recall

just need to remove the unique statue
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
February 26 2010 01:16 GMT
#45
since the patch I can't watch replays without logging in anymore, anyone getting this issue?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 26 2010 01:17 GMT
#46
On February 26 2010 10:16 Twilight Templar wrote:
Show nested quote +
On February 26 2010 10:11 Dr.Frost wrote:
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...

Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester.

Infester got no infested terran spell in the current beta version.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 26 2010 01:17 GMT
#47
On February 26 2010 10:14 _rdm_ wrote:
reapers got boosted lol


There dps went up BARELY, but they can't shoot on the move nearly as well now. It is definitely a nerf.
#1 Kwanro Fan
Ideas
Profile Blog Joined April 2008
United States8173 Posts
February 26 2010 01:19 GMT
#48
On February 26 2010 10:17 Klockan3 wrote:
Show nested quote +
On February 26 2010 10:16 Twilight Templar wrote:
On February 26 2010 10:11 Dr.Frost wrote:
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...

Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester.

Infester got no infested terran spell in the current beta version.



infested terran spawn was the lamest fucking spell they added into the game too. I was so happy when it was removed T_T
Free Palestine
cornwell
Profile Joined February 2010
Germany19 Posts
February 26 2010 01:19 GMT
#49
On February 26 2010 10:17 Bosu wrote:
Show nested quote +
On February 26 2010 10:14 _rdm_ wrote:
reapers got boosted lol


There dps went up BARELY, but they can't shoot on the move nearly as well now. It is definitely a nerf.


who reaper rushed david kim?!
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
Last Edited: 2010-02-26 01:23:06
February 26 2010 01:20 GMT
#50
On February 26 2010 10:09 Day[9] wrote:
what is a "building pathing radius" ?

I think its how the unit acts around buildings when it moves, i think by making the radius smaller they made the colossus not get stuck easily on buildings by mis-rally.

edit: I'm just curious about the gateway build time, what is the justification for that? did a bunch of ppl get 2 gate rushed or something?
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Lyzon
Profile Blog Joined October 2009
United Kingdom440 Posts
February 26 2010 01:20 GMT
#51
I didnt exactly follow every units information so can someone please explain what these moves did:

Temporal Rift
Wormhole Transit
notrangerjoe
Profile Joined May 2009
110 Posts
February 26 2010 01:21 GMT
#52
On February 26 2010 10:07 Carnac wrote:
Show nested quote +
On February 26 2010 10:01 genwar wrote:
I've never seen a unit get so destroyed like the mothership with a single patch lol.

I dunno about destroyed, if those patch notes are true then it has recall now :p

Can you really imagine slowly flying your Mothership into the opponent's base? Sure it still has tonnes of health, but if it gets caught it can't run away. It's nowhere near as expendable as an Arbiter. And just keeping it in your base to bring units back is such a waste of the unit. Or if you keep it with your army as you normally would, then there's no need for recall at all.
yimpydimpy
Profile Joined February 2010
United States7 Posts
February 26 2010 01:22 GMT
#53
Now its the beta players jobs to find all the changes in the build that AREN'T in these patch notes. There is almost always hidden changes, some that can make a huge difference.
daedalusmaestro
Profile Joined February 2010
United States8 Posts
February 26 2010 01:22 GMT
#54
How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well.
A is A
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-02-26 01:22:42
February 26 2010 01:22 GMT
#55
On February 26 2010 10:20 Lyzon wrote:
I didnt exactly follow every units information so can someone please explain what these moves did:

Temporal Rift
Wormhole Transit

Temporal rift makes a unit stunned and invulnerable.
Wormhole transit teleports the mothership to one of your buildings.
On February 26 2010 10:22 daedalusmaestro wrote:
How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well.

These aren't the complete patchnotes...
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 01:22 GMT
#56
Temporal Rift slowed down ranged attacks and movement speed of anything caught in it. It looked like a bubble. It had a medium energy cost.

Wormhole Transit allowed the Mothership to teleport to any building controlled by that player for a small energy cost.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
hoborg
Profile Blog Joined December 2009
United States430 Posts
February 26 2010 01:22 GMT
#57
On February 26 2010 10:11 Dr.Frost wrote:
Show nested quote +
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...


Maybe it's a typo and the damage increased to from 20 to 36? People have been complaining that FG doesn't do enough damage, doesn't seem like it would make sense to lower it.
blbl | CJ and ACE fighting!
Xinliben
Profile Joined May 2009
United States931 Posts
February 26 2010 01:23 GMT
#58
On February 26 2010 10:22 daedalusmaestro wrote:
How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well.

I've seen some PvZ streams where mass phoenix has raped the zerg.
"life of lively to live to life of full life thx to shield battery"
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-02-26 01:25:40
February 26 2010 01:24 GMT
#59
On February 26 2010 10:22 hoborg wrote:
Show nested quote +
On February 26 2010 10:11 Dr.Frost wrote:
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...


Maybe it's a typo and the damage increased to from 20 to 36? People have been complaining that FG doesn't do enough damage, doesn't seem like it would make sense to lower it.

These aren't the complete patchnotes... They are the patchnotes from a version you never saw, that version must have had the fungal growth buffed to 48 which obviously was imba so nerfed a bit now again.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 01:24 GMT
#60
On February 26 2010 10:22 Klockan3 wrote:
Show nested quote +
On February 26 2010 10:20 Lyzon wrote:
I didnt exactly follow every units information so can someone please explain what these moves did:

Temporal Rift
Wormhole Transit

Temporal rift makes a unit stunned and invulnerable.
Wormhole transit teleports the mothership to one of your buildings.
Show nested quote +
On February 26 2010 10:22 daedalusmaestro wrote:
How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well.

These aren't the complete patchnotes...



Temporal Rift is a Slowing Field, not a stun. It decresases movement and attack speed in an area.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
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