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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 2

Forum Index > SC2 General
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AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 01:07 GMT
#21
I think it's interesting that Temporal Rift was removed. I thought it seemed like a much more forgivable spell than Vortex.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Gallows
Profile Joined February 2010
United Kingdom4 Posts
February 26 2010 01:08 GMT
#22
Hey guys, I've never made an account always lurk though, basically, I don't have a key but I extracted some files to run as a guest, In this mode it allows the game to go back to an older version which allows you to watch replays, currently watching that 2v2 vs David Kim.
quod me nutruit me destruit
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 26 2010 01:08 GMT
#23
On February 26 2010 10:00 JoshSuth wrote:
Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.

Thus this can't be the whole patchnotes, is there even an infestation ability in the current build?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
February 26 2010 01:09 GMT
#24
what is a "building pathing radius" ?
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
cyberspace
Profile Blog Joined June 2009
Canada955 Posts
February 26 2010 01:10 GMT
#25
How close the unit gets to buildings?
¯\_(ツ)_/¯
ToeJam
Profile Joined April 2009
United States282 Posts
February 26 2010 01:10 GMT
#26
The increase to the gateway seems significant. 50->65 :o
Shinshady
Profile Blog Joined January 2009
Canada1237 Posts
Last Edited: 2010-02-26 01:11:41
February 26 2010 01:11 GMT
#27
I wonder how they can really justify mass recall.... or will it not recall probes too ((P)Much's new BM x3? xD)?
BeSt[WHITE] Have a great retirement | "SKT is best KT." - Vortok | http://img214.imageshack.us/img214/7190/ep24hitcombo2small.gif
theqat
Profile Blog Joined March 2008
United States2856 Posts
February 26 2010 01:11 GMT
#28
It's to make sure they can't get stuck in certain pylon/bay/facility (etc.) configs
cornwell
Profile Joined February 2010
Germany19 Posts
February 26 2010 01:11 GMT
#29
so he wont stuck when built
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
February 26 2010 01:11 GMT
#30
I believe it means they will be less likely to get stuck behind buildings
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
February 26 2010 01:11 GMT
#31
Faster OBC <3
Officially the founder of Team Property (:
AdAmNoOb
Profile Joined November 2003
Canada33 Posts
February 26 2010 01:11 GMT
#32
server down for you all ?
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 26 2010 01:11 GMT
#33
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...
They are here to right our fall, they have heard someones troubled call???
cornwell
Profile Joined February 2010
Germany19 Posts
February 26 2010 01:12 GMT
#34
On February 26 2010 10:11 Shinshady wrote:
I wonder how they can really justify mass recall.... or will it not recall probes too ((P)Much's new BM x3? xD)?


that would be fun
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 01:12 GMT
#35
On February 26 2010 10:09 Day[9] wrote:
what is a "building pathing radius" ?


I want to say this affects colossus moving between buildings set up on cliffs. Since buildings have 100% edges now, it does seem kind of weird, but maybe the colossus was too fat to squeeze through odd building placements. Siege tanks are also too fat to get through my choke sometimes, gotta remember to space the bunker out from the walls. =P
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
AdAmNoOb
Profile Joined November 2003
Canada33 Posts
February 26 2010 01:12 GMT
#36
the server beta is down ?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 26 2010 01:13 GMT
#37
On February 26 2010 10:12 JoshSuth wrote:
Show nested quote +
On February 26 2010 10:09 Day[9] wrote:
what is a "building pathing radius" ?


I want to say this affects colossus moving between buildings set up on cliffs. Since buildings have 100% edges now, it does seem kind of weird, but maybe the colossus was too fat to squeeze through odd building placements. Siege tanks are also too fat to get through my choke sometimes, gotta remember to space the bunker out from the walls. =P


yah the colossus can't travel through most building spots without going around. I think there needs to be about a 2-block matrix for the colossus to go through buildings.
"We have unfinished business, I and he."
Ruthless
Profile Joined August 2008
United States492 Posts
February 26 2010 01:14 GMT
#38
reapers got boosted lol
Pillz
Profile Joined February 2010
United States8 Posts
February 26 2010 01:15 GMT
#39
I don't know how accurate the notes are considering how bad blizz is with documenting changes in wow, but these are the same notes listed in my launcher while it downloaded the patch.
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-02-26 01:16:16
February 26 2010 01:15 GMT
#40
edit: found the source on battle.net. It's legit.
Half man, half bear, half pig.
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