StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 2
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AskJoshy
United States1625 Posts
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Gallows
United Kingdom4 Posts
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Klockan3
Sweden2866 Posts
On February 26 2010 10:00 JoshSuth wrote: Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time. Thus this can't be the whole patchnotes, is there even an infestation ability in the current build? | ||
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Day[9]
United States7366 Posts
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cyberspace
Canada955 Posts
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ToeJam
United States282 Posts
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Shinshady
Canada1237 Posts
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theqat
United States2856 Posts
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cornwell
Germany19 Posts
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Irrelevant
United States2364 Posts
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HiOT
Sweden1000 Posts
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AdAmNoOb
Canada33 Posts
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Dr.Frost
United States389 Posts
On February 26 2010 10:01 Day[9] wrote: source? : ] I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36... | ||
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cornwell
Germany19 Posts
On February 26 2010 10:11 Shinshady wrote: I wonder how they can really justify mass recall.... or will it not recall probes too ( that would be fun | ||
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AskJoshy
United States1625 Posts
On February 26 2010 10:09 Day[9] wrote: what is a "building pathing radius" ? I want to say this affects colossus moving between buildings set up on cliffs. Since buildings have 100% edges now, it does seem kind of weird, but maybe the colossus was too fat to squeeze through odd building placements. Siege tanks are also too fat to get through my choke sometimes, gotta remember to space the bunker out from the walls. =P | ||
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AdAmNoOb
Canada33 Posts
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Amber[LighT]
United States5078 Posts
On February 26 2010 10:12 JoshSuth wrote: I want to say this affects colossus moving between buildings set up on cliffs. Since buildings have 100% edges now, it does seem kind of weird, but maybe the colossus was too fat to squeeze through odd building placements. Siege tanks are also too fat to get through my choke sometimes, gotta remember to space the bunker out from the walls. =P yah the colossus can't travel through most building spots without going around. I think there needs to be about a 2-block matrix for the colossus to go through buildings. | ||
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Ruthless
United States492 Posts
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Pillz
United States8 Posts
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Floophead_III
United States1832 Posts
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