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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 01:53 GMT
#141
These notes are not trustworthy! I study Computer Science and am brainy (i wish!) so you should listen to me!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-02-26 01:54:31
February 26 2010 01:54 GMT
#142
On February 26 2010 10:51 squ1d wrote:
Show nested quote +
On February 26 2010 10:49 wishbones wrote:
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


Right... So how come when I updated my SC2 I got those notes? Blizzard is faking it?

BLIZZARD GOT HAXED AND SOME HAX0R FAKED A BETA PATCH!
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 01:54 GMT
#143
On February 26 2010 10:53 HazMat wrote:
Show nested quote +
On February 26 2010 10:37 MaD.pYrO wrote:
On February 26 2010 10:35 HazMat wrote:
On February 26 2010 10:20 ShaperofDreams wrote:
On February 26 2010 10:09 Day[9] wrote:
what is a "building pathing radius" ?

I think its how the unit acts around buildings when it moves, i think by making the radius smaller they made the colossus not get stuck easily on buildings by mis-rally.

edit: I'm just curious about the gateway build time, what is the justification for that? did a bunch of ppl get 2 gate rushed or something?

2 gate zealots was the only way to play PvP. Hopefully this nerf will make it easier to tech as Protoss. I always felt nooby getting 2 gates every PvP.



If i wanted to end a game quickly i 3gated!

Seriously though, i've had alot of long PvP games.

Yeah, after both players 2 gate and trade off zealots the game can turn into late game.



I've 1gated and blocked off with sentry plenty of times, you can block your ramp and add 2 cannons as well if you so like. The possibilities are endless with a little flexibility.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Chen
Profile Joined June 2009
United States6344 Posts
February 26 2010 01:54 GMT
#144
On February 26 2010 10:46 z]Benny wrote:
The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2

well in larger games like 3v3 all tosses could channel one player, so you could get something ridiculous like one guy with collosi while the opponents just popping out their first stalkers.
50% increase in tech/build time for EVERYTHING is pretty imba if you can chain it.

or, mega-fast DT rush that can hit before opponent can get detection
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 26 2010 01:55 GMT
#145
On February 26 2010 10:50 Zelniq wrote:
Show nested quote +
On February 26 2010 10:49 wishbones wrote:
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


http://www.starcraft2.com/launcher/patch-notes.htm
could still mean its not the real patch notes but ..it's on blizz's website

I don't see anything, should I be logged in or something? I just see "you are one of the first to test blablablaa".
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 01:56 GMT
#146
On February 26 2010 10:55 FrozenArbiter wrote:
Show nested quote +
On February 26 2010 10:50 Zelniq wrote:
On February 26 2010 10:49 wishbones wrote:
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


http://www.starcraft2.com/launcher/patch-notes.htm
could still mean its not the real patch notes but ..it's on blizz's website

I don't see anything, should I be logged in or something? I just see "you are one of the first to test blablablaa".


I still see it all there. Also there in Spanish and French.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
February 26 2010 01:56 GMT
#147
Bad patch IMO - more in-depth soon lol

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
February 26 2010 01:57 GMT
#148
On February 26 2010 10:05 Xinliben wrote:
Oh man, it is like...blizzard actually listens to the community. A lot of these changes are perfect.
I thought reapers were fine, but whatever.

Poor mothership, the loss of the wormhole ability is critical.

source??


Blizzard would be pretty fucked if they didn't listen to the community, no?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 26 2010 01:58 GMT
#149
On February 26 2010 10:56 JoshSuth wrote:
Show nested quote +
On February 26 2010 10:55 FrozenArbiter wrote:
On February 26 2010 10:50 Zelniq wrote:
On February 26 2010 10:49 wishbones wrote:
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


http://www.starcraft2.com/launcher/patch-notes.htm
could still mean its not the real patch notes but ..it's on blizz's website

I don't see anything, should I be logged in or something? I just see "you are one of the first to test blablablaa".


I still see it all there. Also there in Spanish and French.

I guess that only Americans see it.
Drium
Profile Blog Joined December 2008
United States888 Posts
February 26 2010 01:59 GMT
#150
The Arbiter was always one of my favorite units. Great to see it back.
KwanROLLLLLLLED
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 26 2010 01:59 GMT
#151
On February 26 2010 10:55 FrozenArbiter wrote:
Show nested quote +
On February 26 2010 10:50 Zelniq wrote:
On February 26 2010 10:49 wishbones wrote:
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


http://www.starcraft2.com/launcher/patch-notes.htm
could still mean its not the real patch notes but ..it's on blizz's website

I don't see anything, should I be logged in or something? I just see "you are one of the first to test blablablaa".


f5. I was seeing the same thing lol
"We have unfinished business, I and he."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 26 2010 02:02 GMT
#152
guys please realize something

this patch really cannot be expected to include tester feedback that much.
it took a few days for testers to learn the game and find out if X was really balanced or not. the beta was released a week ago, after feedback they'd have to still make a decision, try it out, and send it in for Q&A testing approval..just be patient
ModeratorBlame yourself or God
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 02:03 GMT
#153
changes are really minor except for ht and mothership; i wonder how such a huge and slow unit could sneak into a base for a recall...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 26 2010 02:05 GMT
#154
On February 26 2010 11:03 Teejing wrote:
changes are really minor except for ht and mothership; i wonder how such a huge and slow unit could sneak into a base for a recall...

It's not like you have turret rings in sc, and it's not like an 800 hp (shields, hp) unit cares about turrets

I think sensor towers are gonna be useful, tho. Also, it will be nice for protoss when defending vs things like nydus in their main I would imagine.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
cornwell
Profile Joined February 2010
Germany19 Posts
February 26 2010 02:05 GMT
#155
On February 26 2010 11:03 Teejing wrote:
changes are really minor except for ht and mothership; i wonder how such a huge and slow unit could sneak into a base for a recall...


u just build ms untill u get a sneaky one
G4MR
Profile Blog Joined February 2010
United States371 Posts
February 26 2010 02:06 GMT
#156
On February 26 2010 10:55 FrozenArbiter wrote:
Show nested quote +
On February 26 2010 10:50 Zelniq wrote:
On February 26 2010 10:49 wishbones wrote:
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


http://www.starcraft2.com/launcher/patch-notes.htm
could still mean its not the real patch notes but ..it's on blizz's website

I don't see anything, should I be logged in or something? I just see "you are one of the first to test blablablaa".



http://i47.tinypic.com/29cax5t.png

I'm logged in but unno.
www.G4MR.net personal blog!
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
Last Edited: 2010-02-26 02:07:13
February 26 2010 02:06 GMT
#157
LOL The Infestor got nerfed? I thought nobody used it as it was
FUCKING GAY LAGS
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 02:07 GMT
#158
yea right, but you also do not want to lose a 400/400 for just one recall, or it has to be one hell of a recall!

Just sad that i never got to use the teleporting mothership : /
Mohdoo
Profile Joined August 2007
United States15742 Posts
February 26 2010 02:08 GMT
#159
Gateways going from 50 seconds to 65. Gotta be kidding me. More than 25% increase...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-26 02:09:28
February 26 2010 02:08 GMT
#160
On February 26 2010 11:07 Teejing wrote:
yea right, but you also do not want to lose a 400/400 for just one recall, or it has to be one hell of a recall!

Just sad that i never got to use the teleporting mothership : /

Ah this is true, I'd have liked to have used it once as well >.<
On February 26 2010 11:06 Ronald_McD wrote:
LOL The Infestor got nerfed? I thought nobody used it as it was

It looks like it got nerfed from an INTERNAL build, but boosted from the first beta build. Because the Infestor's current version of Fungal Growth only does 20 damage.... Also, the new MC is better.

On February 26 2010 11:08 Mohdoo wrote:
Gateways going from 50 seconds to 65. Gotta be kidding me. More than 25% increase...

No PvZ help at all is :<
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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