On February 26 2010 11:57 {88}iNcontroL wrote: uh reapers do MORE dmg per second? How is this a fix?
Because they do less damage per attack, it means if moving whilst attacking should be less effective, so if you have a couple of stalkers/marines/zerglings keeping them on their toes then they shouldn't be able to deal that much damage. However, if you let them just stand there and attack then obviously you're going to lose a lot.
I was hoping they would do something about making Siege Tanks more viable. Maybe it would make SC2 too much like SC1, but I miss dem tanks. You can't use them effectively against Toss any more ;_;
Well, you can now chain Neural Parasites on an enemy worker to make them build a Command Center or Nexus. However, any units you build of your newly controlled race are still within your 200 pop cap. I don't see this being a huge deal in competitive play, but what about in ZvZ? Drop an infestor behind their supply lines, neural parasite a bunch of drones, and use them to build sunken crawlers? I think they should just make this ability a permanent mind control on biological units.
On February 26 2010 12:05 FictionJV wrote: give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.
If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.
That's a good point, actually. For some reason it feels like the beta's been out for a long time, probably because I've spent so much time obsessing over it lol. Time to stop complaining and be constructive.
As for the person who commented on roaches not getting nerfed, are they really still a big problem? I know Terran can typically counter them now, but are Toss still struggling with them?
wow it is difficult to watch old replays now. I was just trying to find a game to show a mate and every time you load on old replay it has to load the old version, then it has to load the current version again before showing you the map list. It would be good if they allowed you to stay in the old version the whole time instead of getting a million load screens. I'm only up to 42 of inReach's 100 games. This is a pain in the arse between each one now lol.
The changes aren't that big, I'm just not sure why they are adding more incredible spells to the mothership, increasing the necessity of building one and the reliance on a sole unit. Spread that shit out
Just improve the micro mechanics, tweak a few more units, add the lurker back, remove the mule and other stupid macro mechanics that just make the game boring and don't add much depth, tweak again, get rid of auto-split because that will be annoying when trying to send peons to a certain mineral patch to avoid attacks, tweak some more, make sure those micro mechanics are good again, and we might have a good game on our hands here.
On February 26 2010 12:05 FictionJV wrote: give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.
If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.
Agreed. People are asking for more and more changes that cant happen all in one patch. Also, just because you don't focus on a particular unit doesnt mean it wont be affected by the changing of others.