• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:36
CEST 23:36
KST 06:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon110
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11434 users

StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
Icx
Profile Blog Joined November 2009
Belgium853 Posts
February 26 2010 02:59 GMT
#221
The extra dmg/sec is negligable.

However, what they did is make them less bursty, so if they get 2 shots off before you chase them away, then it won't be so bad as prepatch.


Btw can anyone tell me what this infested terran ability actually does, because for some reason I haven't seen the ability at all oO
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
February 26 2010 02:59 GMT
#222
On February 26 2010 11:57 {88}iNcontroL wrote:
uh reapers do MORE dmg per second? How is this a fix?


Because they do less damage per attack, it means if moving whilst attacking should be less effective, so if you have a couple of stalkers/marines/zerglings keeping them on their toes then they shouldn't be able to deal that much damage. However, if you let them just stand there and attack then obviously you're going to lose a lot.
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 26 2010 03:02 GMT
#223
On February 26 2010 11:59 da_head wrote:
lol they didn't nerf roaches, and boost phoenix's?

sigh

Commentaries: youtube.com/HuskyStarcraft
GrizzlyAdam
Profile Joined February 2010
United States44 Posts
February 26 2010 03:03 GMT
#224
I was hoping they would do something about making Siege Tanks more viable. Maybe it would make SC2 too much like SC1, but I miss dem tanks. You can't use them effectively against Toss any more ;_;
Icx
Profile Blog Joined November 2009
Belgium853 Posts
February 26 2010 03:05 GMT
#225
give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.

If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.
lFrost
Profile Blog Joined July 2009
United States295 Posts
Last Edited: 2010-02-26 03:07:06
February 26 2010 03:06 GMT
#226
pretty sad about the gateway build time, it makes the 1 pylon core build obsolete now
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-02-26 03:10:24
February 26 2010 03:07 GMT
#227
infested marines - http://i.imgur.com/tO2eu.jpg only 25 energy, can spam a bunch if you want. shoots a little egg out that hatches after a few seconds. http://i.imgur.com/jeMim.jpg

the mind control - http://i.imgur.com/yeJqr.jpg

then i stick my treasures in a treehole
NeoValkyrion
Profile Joined July 2009
United States27 Posts
February 26 2010 03:07 GMT
#228
Well, you can now chain Neural Parasites on an enemy worker to make them build a Command Center or Nexus. However, any units you build of your newly controlled race are still within your 200 pop cap. I don't see this being a huge deal in competitive play, but what about in ZvZ? Drop an infestor behind their supply lines, neural parasite a bunch of drones, and use them to build sunken crawlers? I think they should just make this ability a permanent mind control on biological units.
GrizzlyAdam
Profile Joined February 2010
United States44 Posts
February 26 2010 03:09 GMT
#229
On February 26 2010 12:05 FictionJV wrote:
give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.

If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.

That's a good point, actually. For some reason it feels like the beta's been out for a long time, probably because I've spent so much time obsessing over it lol. Time to stop complaining and be constructive.

As for the person who commented on roaches not getting nerfed, are they really still a big problem? I know Terran can typically counter them now, but are Toss still struggling with them?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 26 2010 03:14 GMT
#230
Does anyone know what these little icons mean on the ladder now?

there is :

(!)
v
^
--
..and then I would, ya know, check em'. (Aka SpoR)
semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 03:15 GMT
#231
-- no change in rank
^ move up in rank
v move down in rank

ionno wth (!) is
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 26 2010 03:16 GMT
#232
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts
Nony is Bonjwa
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 26 2010 03:22 GMT
#233
On February 26 2010 12:16 Nal_rAwr wrote:
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts

these arent big changes
Once again back is the incredible!
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
February 26 2010 03:23 GMT
#234
On February 26 2010 12:16 Nal_rAwr wrote:
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts


its blizzard lolz, game isnt close to perfect, thus changes need to be made
Hwaseung Oz fan for life. Swing out, always swing out.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 03:24 GMT
#235
wow it is difficult to watch old replays now. I was just trying to find a game to show a mate and every time you load on old replay it has to load the old version, then it has to load the current version again before showing you the map list. It would be good if they allowed you to stay in the old version the whole time instead of getting a million load screens. I'm only up to 42 of inReach's 100 games. This is a pain in the arse between each one now lol.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-02-26 03:27:11
February 26 2010 03:25 GMT
#236
On February 26 2010 12:16 Nal_rAwr wrote:
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts


wut? Browder said they would even consider completely removing or adding units to the game in Beta.

This is what makes Blizzard games good, they tinker with them until they work.

Its impossible to balance and make a SC level game without extensive patching and changing.


these changes to SC were made AFTER RELEASE!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 26 2010 03:26 GMT
#237
The changes aren't that big, I'm just not sure why they are adding more incredible spells to the mothership, increasing the necessity of building one and the reliance on a sole unit. Spread that shit out
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 26 2010 03:26 GMT
#238
Nice changes overall.

Just improve the micro mechanics, tweak a few more units, add the lurker back, remove the mule and other stupid macro mechanics that just make the game boring and don't add much depth, tweak again, get rid of auto-split because that will be annoying when trying to send peons to a certain mineral patch to avoid attacks, tweak some more, make sure those micro mechanics are good again, and we might have a good game on our hands here.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
February 26 2010 03:26 GMT
#239
On February 26 2010 12:05 FictionJV wrote:
give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.

If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.

Agreed. People are asking for more and more changes that cant happen all in one patch. Also, just because you don't focus on a particular unit doesnt mean it wont be affected by the changing of others.
Hi there. I'm in a cave, how bout you?
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 26 2010 03:33 GMT
#240
Yeah, rather than make outlandish claims that have zero basis ill just say that i'm excited to see how these changes will affect top level play ^^.

+ Show Spoiler +

VORTEX NOOO!!!!!!!
Prev 1 10 11 12 13 14 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 70
JuggernautJason60
StarCraft: Brood War
Shuttle 608
firebathero 80
Zeus 66
910 28
Dota 2
monkeys_forever412
League of Legends
JimRising 252
Super Smash Bros
ArmadaUGS115
PPMD10
Heroes of the Storm
Grubby5092
Liquid`Hasu1859
Other Games
summit1g7034
shahzam470
byalli373
C9.Mang0187
UpATreeSC73
Trikslyr40
Organizations
Other Games
BasetradeTV204
Dota 2
PGL Dota 2 - Main Stream132
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 86
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 49
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
2h 25m
Kung Fu Cup
13h 25m
Stellar Fest
15h 25m
The PondCast
1d 12h
OSC
1d 15h
Stellar Fest
1d 15h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.