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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 12

Forum Index > SC2 General
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Icx
Profile Blog Joined November 2009
Belgium853 Posts
February 26 2010 02:59 GMT
#221
The extra dmg/sec is negligable.

However, what they did is make them less bursty, so if they get 2 shots off before you chase them away, then it won't be so bad as prepatch.


Btw can anyone tell me what this infested terran ability actually does, because for some reason I haven't seen the ability at all oO
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
February 26 2010 02:59 GMT
#222
On February 26 2010 11:57 {88}iNcontroL wrote:
uh reapers do MORE dmg per second? How is this a fix?


Because they do less damage per attack, it means if moving whilst attacking should be less effective, so if you have a couple of stalkers/marines/zerglings keeping them on their toes then they shouldn't be able to deal that much damage. However, if you let them just stand there and attack then obviously you're going to lose a lot.
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 26 2010 03:02 GMT
#223
On February 26 2010 11:59 da_head wrote:
lol they didn't nerf roaches, and boost phoenix's?

sigh

Commentaries: youtube.com/HuskyStarcraft
GrizzlyAdam
Profile Joined February 2010
United States44 Posts
February 26 2010 03:03 GMT
#224
I was hoping they would do something about making Siege Tanks more viable. Maybe it would make SC2 too much like SC1, but I miss dem tanks. You can't use them effectively against Toss any more ;_;
Icx
Profile Blog Joined November 2009
Belgium853 Posts
February 26 2010 03:05 GMT
#225
give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.

If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.
lFrost
Profile Blog Joined July 2009
United States295 Posts
Last Edited: 2010-02-26 03:07:06
February 26 2010 03:06 GMT
#226
pretty sad about the gateway build time, it makes the 1 pylon core build obsolete now
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-02-26 03:10:24
February 26 2010 03:07 GMT
#227
infested marines - http://i.imgur.com/tO2eu.jpg only 25 energy, can spam a bunch if you want. shoots a little egg out that hatches after a few seconds. http://i.imgur.com/jeMim.jpg

the mind control - http://i.imgur.com/yeJqr.jpg

then i stick my treasures in a treehole
NeoValkyrion
Profile Joined July 2009
United States27 Posts
February 26 2010 03:07 GMT
#228
Well, you can now chain Neural Parasites on an enemy worker to make them build a Command Center or Nexus. However, any units you build of your newly controlled race are still within your 200 pop cap. I don't see this being a huge deal in competitive play, but what about in ZvZ? Drop an infestor behind their supply lines, neural parasite a bunch of drones, and use them to build sunken crawlers? I think they should just make this ability a permanent mind control on biological units.
GrizzlyAdam
Profile Joined February 2010
United States44 Posts
February 26 2010 03:09 GMT
#229
On February 26 2010 12:05 FictionJV wrote:
give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.

If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.

That's a good point, actually. For some reason it feels like the beta's been out for a long time, probably because I've spent so much time obsessing over it lol. Time to stop complaining and be constructive.

As for the person who commented on roaches not getting nerfed, are they really still a big problem? I know Terran can typically counter them now, but are Toss still struggling with them?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 26 2010 03:14 GMT
#230
Does anyone know what these little icons mean on the ladder now?

there is :

(!)
v
^
--
..and then I would, ya know, check em'. (Aka SpoR)
semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 03:15 GMT
#231
-- no change in rank
^ move up in rank
v move down in rank

ionno wth (!) is
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 26 2010 03:16 GMT
#232
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts
Nony is Bonjwa
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 26 2010 03:22 GMT
#233
On February 26 2010 12:16 Nal_rAwr wrote:
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts

these arent big changes
Once again back is the incredible!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
February 26 2010 03:23 GMT
#234
On February 26 2010 12:16 Nal_rAwr wrote:
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts


its blizzard lolz, game isnt close to perfect, thus changes need to be made
Hwaseung Oz fan for life. Swing out, always swing out.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 03:24 GMT
#235
wow it is difficult to watch old replays now. I was just trying to find a game to show a mate and every time you load on old replay it has to load the old version, then it has to load the current version again before showing you the map list. It would be good if they allowed you to stay in the old version the whole time instead of getting a million load screens. I'm only up to 42 of inReach's 100 games. This is a pain in the arse between each one now lol.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-02-26 03:27:11
February 26 2010 03:25 GMT
#236
On February 26 2010 12:16 Nal_rAwr wrote:
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts


wut? Browder said they would even consider completely removing or adding units to the game in Beta.

This is what makes Blizzard games good, they tinker with them until they work.

Its impossible to balance and make a SC level game without extensive patching and changing.


these changes to SC were made AFTER RELEASE!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 26 2010 03:26 GMT
#237
The changes aren't that big, I'm just not sure why they are adding more incredible spells to the mothership, increasing the necessity of building one and the reliance on a sole unit. Spread that shit out
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 26 2010 03:26 GMT
#238
Nice changes overall.

Just improve the micro mechanics, tweak a few more units, add the lurker back, remove the mule and other stupid macro mechanics that just make the game boring and don't add much depth, tweak again, get rid of auto-split because that will be annoying when trying to send peons to a certain mineral patch to avoid attacks, tweak some more, make sure those micro mechanics are good again, and we might have a good game on our hands here.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
February 26 2010 03:26 GMT
#239
On February 26 2010 12:05 FictionJV wrote:
give it time, the beta has been out for 1 week, you can't expect them to do everything in 1 single patch.

If you feel that Siege tanks are really underpowered, send constructive feedback to blizzard about it.

Agreed. People are asking for more and more changes that cant happen all in one patch. Also, just because you don't focus on a particular unit doesnt mean it wont be affected by the changing of others.
Hi there. I'm in a cave, how bout you?
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 26 2010 03:33 GMT
#240
Yeah, rather than make outlandish claims that have zero basis ill just say that i'm excited to see how these changes will affect top level play ^^.

+ Show Spoiler +

VORTEX NOOO!!!!!!!
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