1. They pop out of eggs somehow. 2. The range on these suckers is kinda long, you can presumably launch them off cliffs. 3. Upgraded infestors allow them to move pretty quick while burrowed, you could harass a resource line pretty handily this way. 4. Infestors still die SUPER FAST if focused. 5. Infested Terrans have a pretty short lifespan in "Faster," and do 5 damage to air and ground.
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P
its as if the developers asked themselves "ok we tried to make siphon life as shitty as possible but somehow SOME people still try to use it. Whats an even more retarded spell we can use to replace it? Ideally one that's even lamer..."
The only use I could see is launching them up a cliff while your opponent has their line undefended. Otherwise it is more resource efficient to get hydra/roaches. The time it takes to get all that energy for the infestors must be a long while too :/ I don't see this being a redeeming spell for it.
I like it! Awsome. I just like the fact that zerg can swarm enemies with more free units. Zerg are reall starting to feel like the overrunning with lots of little units race. Regardless, this Infestor is a much needed improvement. It can also parasite all units now. Not just biological...
Can't wait to see a TvZ starvation match where both races are totally out of money and the only units they have are Ravens vs Infestors. Auto-Turret vs Infested Marines with Ravens being able to Seeker Missile but having to stay at distance to avoid Infestors NP. Could make an interesting UMS actually lol.