Video: First Look at Infested Terrans - Page 4
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diehilde
Germany1596 Posts
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Haemonculus
United States6980 Posts
I really want to incorporate infestors into my zerg play, but their spells just seem underwhelming. Although now that neural parasite can affect any unit... I might just have to use these vs colossi. | ||
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lgd-haze
Sweden547 Posts
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diehilde
Germany1596 Posts
On February 27 2010 00:39 Haemonculus wrote: Yah.... perhaps if they increased the duration a bit? I dunno... I really want to incorporate infestors into my zerg play, but their spells just seem underwhelming. Although now that neural parasite can affect any unit... I might just have to use these vs colossi. with the animation and casting range, your opponent would have to be retarded to not kill your infestor. he probably wouldnt even have to target fire it since it will run up so close to his army D: Only chance I see is if its a small numbers battle and thats pretty unlikely at the stage you can build infestors D: They could only be really useful against a drop abusing player imo, neural parasite his dropship and fly it into your defenses and kill it. | ||
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Zurles
United Kingdom1659 Posts
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SirGlinG
Sweden933 Posts
But mostly the feeling of killing buildings at the speed of sc1. That's one of my bigger dissapointments with sc2 | ||
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Dav_
Hungary236 Posts
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diehilde
Germany1596 Posts
[url blocked] | ||
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AskJoshy
United States1625 Posts
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onmach
United States1241 Posts
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ShaperofDreams
Canada2492 Posts
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CROrens
Croatia1005 Posts
On February 27 2010 00:45 lgd-haze wrote: I think they should remove banelings, and make infested terrans blow up like in BW. GTFO dude banelings are fucking epic | ||
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diehilde
Germany1596 Posts
On February 27 2010 05:03 JoshSuth wrote: I tried to watch your replay, but when I opened it in the beta client it said it was missing some file or something. I am in the beta, I have the patched version and a valid login. you gotta start a ladder 1on1 to actually download the new cache files. | ||
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CharlieMurphy
United States22895 Posts
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DeCoup
Australia1933 Posts
On February 27 2010 08:34 CharlieMurphy wrote: question, if you have 5 infestors and all full 200 mana and say you are lightning speed on the mouse and kb, can you que up all 40 infested egg launches and then go macro and have them just sitting there spamming eggs when the cooldowns are up? No. Even in the video at the start of this thread you can see that he has 7 infestors and runs out of mana before the end of the video. | ||
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AskJoshy
United States1625 Posts
On February 27 2010 08:29 damenmofa wrote: you gotta start a ladder 1on1 to actually download the new cache files. Ah, gotcha. I didn't think of that. I'll go check it out now then, I suppose. | ||
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diehilde
Germany1596 Posts
On February 27 2010 08:34 CharlieMurphy wrote: question, if you have 5 infestors and all full 200 mana and say you are lightning speed on the mouse and kb, can you que up all 40 infested egg launches and then go macro and have them just sitting there spamming eggs when the cooldowns are up? i guess you can | ||
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Juicyfruit
Canada5484 Posts
Maybe instead of having them all as one control group, seperate them into 7 different groups to try and get all of the eggs out at once? | ||
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Disastorm
United States922 Posts
On February 27 2010 09:55 Juicyfruit wrote: It would be so much better if all the infestors shoot eggs at once instead of queueing up one after the other like that. I mean, come on. Is there a magic box for this or something? Maybe instead of having them all as one control group, seperate them into 7 different groups to try and get all of the eggs out at once? that would most likely work. starcraft 2 just likes to queueu a bunch of stuff. Even zerg building units from larva is queued. If you have 3 larva highlighted and u press zergling only one will morph into a zergling. | ||
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AskJoshy
United States1625 Posts
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