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Video: First Look at Infested Terrans

Forum Index > SC2 General
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AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 03:38 GMT
#1
Things of note:

1. They pop out of eggs somehow.
2. The range on these suckers is kinda long, you can presumably launch them off cliffs.
3. Upgraded infestors allow them to move pretty quick while burrowed, you could harass a resource line pretty handily this way.
4. Infestors still die SUPER FAST if focused.
5. Infested Terrans have a pretty short lifespan in "Faster," and do 5 damage to air and ground.

Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
February 26 2010 03:40 GMT
#2
haha the infestor throwing out the infested marine is sooooo cute

What are the stats on the infested rines?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 03:41 GMT
#3
50 health, 5 damage to air and ground, Light - Biological.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 26 2010 03:45 GMT
#4
jesus can you really spawn that many?



BTW the lobbing of the bouncy eggs is also really gay looking and cartoonish
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ideas
Profile Blog Joined April 2008
United States8167 Posts
February 26 2010 03:47 GMT
#5
worst patch ever!
Free Palestine
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 03:47 GMT
#6
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Ideas
Profile Blog Joined April 2008
United States8167 Posts
February 26 2010 03:49 GMT
#7
is siphon life gone?
Free Palestine
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 26 2010 03:50 GMT
#8
lol all those units barely did anything
When they see MC Probe, all the ladies disrobe.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2010-02-26 03:51:12
February 26 2010 03:50 GMT
#9
Yep.

Edit: Yep to the question "is siphon life gone?"
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
February 26 2010 03:52 GMT
#10
video is down T_T
Ideas
Profile Blog Joined April 2008
United States8167 Posts
February 26 2010 03:52 GMT
#11
its as if the developers asked themselves "ok we tried to make siphon life as shitty as possible but somehow SOME people still try to use it. Whats an even more retarded spell we can use to replace it? Ideally one that's even lamer..."
Free Palestine
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
February 26 2010 03:53 GMT
#12
That was uhh... uhh I don't even know. Why would you use them?
"So I turned the lights off at night and practiced by myself"
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 26 2010 03:55 GMT
#13
fail? =.='
Dota 3hard5me
ToeJam
Profile Joined April 2009
United States282 Posts
February 26 2010 03:56 GMT
#14
The only use I could see is launching them up a cliff while your opponent has their line undefended. Otherwise it is more resource efficient to get hydra/roaches. The time it takes to get all that energy for the infestors must be a long while too :/ I don't see this being a redeeming spell for it.
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
February 26 2010 03:56 GMT
#15
I like it! Awsome. I just like the fact that zerg can swarm enemies with more free units. Zerg are reall starting to feel like the overrunning with lots of little units race. Regardless, this Infestor is a much needed improvement. It can also parasite all units now. Not just biological...
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 26 2010 04:00 GMT
#16
it's very fitting to the Zerg, I'm glad they put it back in
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 04:01 GMT
#17
Can't wait to see a TvZ starvation match where both races are totally out of money and the only units they have are Ravens vs Infestors. Auto-Turret vs Infested Marines with Ravens being able to Seeker Missile but having to stay at distance to avoid Infestors NP. Could make an interesting UMS actually lol.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Daniri
Profile Joined May 2007
387 Posts
Last Edited: 2010-02-26 04:14:30
February 26 2010 04:14 GMT
#18
A much better implementation. At least as far as lore and cool factors go.
"you guys are silly lol thats why i hate you people" berserkboar
Ideas
Profile Blog Joined April 2008
United States8167 Posts
February 26 2010 04:16 GMT
#19
On February 26 2010 13:14 Daniri wrote:
A much better implementation. At least as far as lore and cool factors go.



are you fucking shitting me?

it ranks 0/10 is both categories
Free Palestine
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 26 2010 04:18 GMT
#20
hmm, launching units over walls can be fun
synapse
Profile Blog Joined January 2009
China13814 Posts
February 26 2010 04:18 GMT
#21
On February 26 2010 13:16 Ideas wrote:
Show nested quote +
On February 26 2010 13:14 Daniri wrote:
A much better implementation. At least as far as lore and cool factors go.



are you fucking shitting me?

it ranks 0/10 is both categories


yes it does
:)
Ideas
Profile Blog Joined April 2008
United States8167 Posts
February 26 2010 04:20 GMT
#22
it might be an interesting ability if they could be launched at siege distance and be able to spread FF splash damage (sorta like zeal-bombing). or at least if them landing dealt splash damage...
Free Palestine
Daniri
Profile Joined May 2007
387 Posts
February 26 2010 04:23 GMT
#23
On February 26 2010 13:16 Ideas wrote:
Show nested quote +
On February 26 2010 13:14 Daniri wrote:
A much better implementation. At least as far as lore and cool factors go.



are you fucking shitting me?

it ranks 0/10 is both categories


Spawning them from eggs makes much more lore sense than their previous just floating around inside the infestor state.
"you guys are silly lol thats why i hate you people" berserkboar
0neder
Profile Joined July 2009
United States3733 Posts
February 26 2010 04:27 GMT
#24
Not bad, but I think the egg launching is kinda goofy. I'd prefer just hatching where they are.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:28 GMT
#25
Figured I'd drop this video here too. It's a demo of the Neural Parasite ability used on an enemy SCV. I try to build a barracks with it, but I get a warning in the top-left that I don't have the required tech to build it. Haven't fully tested with every building yet.

Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Kinky
Profile Blog Joined September 2008
United States4126 Posts
February 26 2010 04:29 GMT
#26
Oh thank god, I thought the IT were the same as their BW counterparts
They seem pretty cool though.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
Last Edited: 2010-02-26 04:33:56
February 26 2010 04:33 GMT
#27
I think I'd like this a lot more if it wasn't "infested terrans" as much as some other zerg unit, like a broodling or something. The idea of so many terran complete with rifles just floating around in green egg sacks inside an infestor just seems super weird to me. Esp since the potential number of them is innumerable.

Heck, I wouldn't mind infested terrans that shot acid or something because then at least you could say the zerg have just absorbed terran DNA into their swarm and those are really and truly "eggs" that hatch, but with the rifles it just seems too unbearably corny.


edit: I just noticed i'm a zergling now... sweet (:
"I love noobies, they're so happy." -Chill
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
February 26 2010 04:34 GMT
#28
If only. Could you imagine Infestors launching explosive Terrans at a very respectable range towards the enemy? XD

Might as well call GG once you see Infestor tech.
Ideas
Profile Blog Joined April 2008
United States8167 Posts
February 26 2010 04:36 GMT
#29
the amount of people thinking these look cool (more than 0) is making me sick to my stomach
Free Palestine
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 04:37 GMT
#30
The egg launch does look a little animated, but it has good clarity. I imagine it is easy to tell what is happening when infested eggs are launched in a giant battle. I like the height of the throw too because you would be able to see them amongst Thors and Colossus. There are ways they could take a bit of the cartoony feel out of it tho, for example by giving the eggs are harder look like more exoskeleton and by making them embed into the ground slightly instead of landing plumply and bobbing.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
February 26 2010 04:37 GMT
#31
I can see these being useful





in UMS volleyball maps
Rucky
Profile Joined February 2008
United States717 Posts
Last Edited: 2010-02-26 04:40:20
February 26 2010 04:37 GMT
#32
i'm thinking we need consume back! because massing infestors is not going to be what zerg want to do if there is no immediate use. people will rather build other units. consume was so zerg-like! eating your own for immediate energy was necessary or no one would have used defilers. Waiting so long for 1 dark swarm and then never to use it again because the defiler would die waiting, literally. So, no consume would mean no one will use infestors either...too much of an investment for not even a slight chance of payback. For templars, if you get a storm off on a group of unit it was already worth it. If an infestor throws out 4-5 infested terran and they do nothing/get squashed where's the payback?

Problem: what is the reason to get an infestor?

infested terran? waste of resources to get a crappy unit (resource of infestor plus energy wait time)

Beyond the Game
Kinky
Profile Blog Joined September 2008
United States4126 Posts
February 26 2010 04:38 GMT
#33
On February 26 2010 13:28 JoshSuth wrote:
Figured I'd drop this video here too. It's a demo of the Neural Parasite ability used on an enemy SCV. I try to build a barracks with it, but I get a warning in the top-left that I don't have the required tech to build it. Haven't fully tested with every building yet.

http://www.youtube.com/watch?v=8KS-Kx1-5k4

Did you try building a CC? If it's like BW, a barracks should require a CC before it can be built.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:40 GMT
#34
Sadly, I didn't think to try when I was recording this. If anyone else knows the answer about building a Command Center, enlighten us please. =)
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 26 2010 04:45 GMT
#35
Well launching them is cool, but they seem pretty weak, although if you had a couple of infestors you might be able to launch them into expansions and past walls and stuff.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 04:45 GMT
#36
OMG how cool is that cord connecting the infestor to the SCV its controlling!
Yeah I think Rax required CC.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Manit0u
Profile Blog Joined August 2004
Poland17707 Posts
February 26 2010 04:49 GMT
#37
btw. this stary-shiny-whatever thingie with annoying sound that appears over your infestors is the scan? Looks horrible.

I love the NP. Having it protrude this thing and mentally rape SCV is really nice.
Time is precious. Waste it wisely.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
February 26 2010 04:51 GMT
#38
I'm thinking ITs will actually be useful if you have a max energy Infestor. That's 8 ITs from a single unit. Zerg should be able to sacrifice the resources for it, since they will have such a huge army anyway; they don't have to worry about not having a couple hydras or so.

ITs could be useful for harrassing mineral lines w/ nearby cliffs. Obviously, the player wouldn't expect it from a Zerg player to abuse cliffs, since they have no Colossus or Reaper; of course, Infestor could just lay a bunch of Infested Terran down and start firing away at SCVs and whatnot. The Infestor could instantly burrow once it's done its job, and you're set.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
February 26 2010 04:55 GMT
#39
So if you want it to finish building, do you have to continually keep using neural parasite on it?
Can't believe I'm still here playing this same game
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:57 GMT
#40
Yes to the continually keep using neural parasite question. If you do it to a probe though, you just have him start a Nexus up and it'll finish on its own.

P.S. - I'm fairly certain you won't be able to launch infested terrans UP cliffsides without vision.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 04:58 GMT
#41
infestor 2 pretty useless skills and a decent one!

Frankly corrupters have a great spell early game because with just a few you can stop their production it's great if you're pushing.

infestors god dam useless building that i need to get to hive tech.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 05:00 GMT
#42
On February 26 2010 13:55 Luddite wrote:
So if you want it to finish building, do you have to continually keep using neural parasite on it?

Yes. I read about someone doing this in an older build. It takes about 10-11 NP to get the CC finished. I am not sure what happens if you don't NP them again, but my guess is that either the SCV will stop building it automatically or the player who owns the SCV will be able to stop building if they spot it. I think cost and ownership of the CC is determined at the time the building starts.
Nexus on the other hard are easy to ninja, since they are self built.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 26 2010 05:02 GMT
#43
On February 26 2010 12:56 WhiteKnight wrote:
I like it! Awsome. I just like the fact that zerg can swarm enemies with more free units. Zerg are reall starting to feel like the overrunning with lots of little units race. Regardless, this Infestor is a much needed improvement. It can also parasite all units now. Not just biological...


I agree, and I jsut tested with a friend, parasiting any unit means YES YOU CAN CONTROL THE MOTHERSHIP. This means all your units cloak while all theirs un cloak SUPER USEFUL! I love it.
They are here to right our fall, they have heard someones troubled call???
paper
Profile Blog Joined September 2004
13196 Posts
February 26 2010 05:14 GMT
#44
On February 26 2010 12:47 JoshSuth wrote:
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P


200/25 * 7 = 28
Hates Fun🤔
Un Gato
Profile Joined July 2009
United States123 Posts
February 26 2010 05:15 GMT
#45
On February 26 2010 13:58 Virtue wrote:
_______ god dam useless building that i need to get to hive tech.

Sound familiar to anyone?
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
PeT[uK]
Profile Joined November 2009
United States412 Posts
February 26 2010 05:16 GMT
#46
On February 26 2010 14:02 Dr.Frost wrote:
Show nested quote +
On February 26 2010 12:56 WhiteKnight wrote:
I like it! Awsome. I just like the fact that zerg can swarm enemies with more free units. Zerg are reall starting to feel like the overrunning with lots of little units race. Regardless, this Infestor is a much needed improvement. It can also parasite all units now. Not just biological...


I agree, and I jsut tested with a friend, parasiting any unit means YES YOU CAN CONTROL THE MOTHERSHIP. This means all your units cloak while all theirs un cloak SUPER USEFUL! I love it.

Wow that can really change gameplay, but i agree with the comment about no consume on infestors. It makes them relatively useless in the fact that u have to wait so long to do anything. With consume, and a tweak on these useless and corny infested terran, the infestor can be a viable unit...
How Happy Are the Blameless Vestals Lot.
Jarvs
Profile Joined December 2009
Australia639 Posts
February 26 2010 05:21 GMT
#47
The ability I miss the most from SC1 is dark swarm and I really wished the infestor had a similar ability. The infested terran rub me the wrong way, they feel like they've decided that they want infested terran back and would crowbar them in anyway they could.

Idealy I'd like to see the infested terran go and a dark swarm-esq ability replace it. The only issue is that the sentry seems to have taken that role.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2010-02-26 05:53:07
February 26 2010 05:29 GMT
#48
On February 26 2010 14:14 paper wrote:
Show nested quote +
On February 26 2010 12:47 JoshSuth wrote:
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P


200/25 * 7 = 28


Whoops.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
renchak
Profile Joined April 2009
209 Posts
February 26 2010 05:30 GMT
#49
Can anyone do a video of that Fungal Spore spell? It seems like the most interesting one of the three!
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 26 2010 05:37 GMT
#50
I can already tell this has epic fail written all over it. Blizzard is slacking.
Sup
Straylight
Profile Joined March 2008
Canada706 Posts
February 26 2010 05:38 GMT
#51
On February 26 2010 14:29 JoshSuth wrote:
Show nested quote +
On February 26 2010 14:14 paper wrote:
On February 26 2010 12:47 JoshSuth wrote:
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P


200/25 * 7 = 28


Umm, good job? I said 28. The first one to spawn a terran could conceivably be back up to 25 energy by the time the rest of them are spent.


I think paper was doing a bad job of being sarcastic.

Your math is wrong.
It felt like gravity.
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
February 26 2010 05:40 GMT
#52
Doesn't look very impressive at first glance, in terms of usefulness
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 05:52 GMT
#53
Oh yeah, it is. HA. 200/25 = 8. 8*7 = 56. Obv.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
February 26 2010 05:57 GMT
#54
lol infestor is my favourite unit so far
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Misrah
Profile Blog Joined February 2008
United States1695 Posts
February 26 2010 05:57 GMT
#55
And just when i thought that the corrupter could not get any worse... This. Infested terrans suck. 28 of them all died so quickly, to time and a hand full of marines lol how stupid.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
alfybet
Profile Joined January 2010
United States57 Posts
February 26 2010 06:13 GMT
#56
They didn't die to the marines, most died to running out of spawn time.

I wonder if their attack scales up with zerg melee upgrade. If so, as is (50 hp / 5 attack), it's a slightly crappier marine which isn't too bad. If nothing else it can be used as a meat shield for battles.
pankwindu
Profile Joined February 2010
United States7 Posts
February 26 2010 07:18 GMT
#57
Wow, this might be the first ever SC unit I have a hard time suspending disbelief on. Popping out of the eggs fully equipped with rifles? At least make it so they've been corrupted into a more zerg-like attack, like needle spines or acid or something.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 26 2010 07:46 GMT
#58
I like this ability better than Siphon Life as it was. But I would very much like Siphon Life back if you could siphon from your own units. That would at least make it viable, even though slightly overpowered together with roaches probably...
Bankai - Correlation does not imply causation
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 15:15 GMT
#59
Neural Parasite actually looks like it'll be pretty pathetic and still not worth it.

A. Infestors die in 3 seconds or less to a couple of marines.
B. In the "Faster" setting all ladder games are played in, the MC time is quite short.
C. It's energy you could otherwise use spamming fungal growth, or if you're inclined: Infested Terrans.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
MidKnight
Profile Joined December 2008
Lithuania884 Posts
Last Edited: 2010-02-26 15:42:00
February 26 2010 15:31 GMT
#60
OK.
That.Was.RIDICULOUS.

I was like uber-wtf the whole time infested marines were popping out.AND IT DIDN'T STOP!
Scary shit..

Idea is cool I guess, it requires positioning, can be used like zealot bombs against tanks or used to harass mineral line.

But it just...Doesn't fit in..And looks weird.
Like someone here mentioned (I'm lazy to search for the original post), it seems like they really want some sort of infested terran back in the game for some unknown reason.
They didn't struggle to remove lurker, but they try so hard to fit this rather random unit in..



Neural parasite looks hella' cool though, sort of like that bug from Starship Troopers lol.
Can't find many situations where it would be useful though, unless it has like 8 range.



diehilde
Profile Joined September 2008
Germany1596 Posts
February 26 2010 15:36 GMT
#61
its still useless 8[
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
February 26 2010 15:39 GMT
#62
Yah.... perhaps if they increased the duration a bit? I dunno...

I really want to incorporate infestors into my zerg play, but their spells just seem underwhelming.

Although now that neural parasite can affect any unit... I might just have to use these vs colossi.
I admire your commitment to being *very* oily
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
February 26 2010 15:45 GMT
#63
I think they should remove banelings, and make infested terrans blow up like in BW.
Flying Tushin!!
diehilde
Profile Joined September 2008
Germany1596 Posts
February 26 2010 15:48 GMT
#64
On February 27 2010 00:39 Haemonculus wrote:
Yah.... perhaps if they increased the duration a bit? I dunno...

I really want to incorporate infestors into my zerg play, but their spells just seem underwhelming.

Although now that neural parasite can affect any unit... I might just have to use these vs colossi.

with the animation and casting range, your opponent would have to be retarded to not kill your infestor. he probably wouldnt even have to target fire it since it will run up so close to his army D: Only chance I see is if its a small numbers battle and thats pretty unlikely at the stage you can build infestors D:
They could only be really useful against a drop abusing player imo, neural parasite his dropship and fly it into your defenses and kill it.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
February 26 2010 15:49 GMT
#65
they do look kind of shitty. It's a crappy marine that can't stim? seems like they barely hurt those buildings for the amount there were.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
February 26 2010 16:03 GMT
#66
I enjoyed the process of throwing out eggs, evolving to infested terrans.
But mostly the feeling of killing buildings at the speed of sc1. That's one of my bigger dissapointments with sc2
Not my chair. Not my problem. That's what I say
Dav_
Profile Joined June 2009
Hungary236 Posts
February 26 2010 16:05 GMT
#67
that fungus stuff is very good now. the range is longer and the damage was almost doubled
diehilde
Profile Joined September 2008
Germany1596 Posts
February 26 2010 16:36 GMT
#68
hm they dont seem all that bad against terran, here is a rep of me against tarson using them ftw:
[url blocked]
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 20:03 GMT
#69
I tried to watch your replay, but when I opened it in the beta client it said it was missing some file or something. I am in the beta, I have the patched version and a valid login.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 26 2010 20:45 GMT
#70
Why don't we just add a spawn zealot while we're at it?
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
February 26 2010 21:02 GMT
#71
This good be excellent late game econ harrass!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
CROrens
Profile Joined May 2007
Croatia1005 Posts
February 26 2010 21:04 GMT
#72
On February 27 2010 00:45 lgd-haze wrote:
I think they should remove banelings, and make infested terrans blow up like in BW.



GTFO dude banelings are fucking epic
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
diehilde
Profile Joined September 2008
Germany1596 Posts
February 26 2010 23:29 GMT
#73
On February 27 2010 05:03 JoshSuth wrote:
I tried to watch your replay, but when I opened it in the beta client it said it was missing some file or something. I am in the beta, I have the patched version and a valid login.

you gotta start a ladder 1on1 to actually download the new cache files.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 26 2010 23:34 GMT
#74
question, if you have 5 infestors and all full 200 mana and say you are lightning speed on the mouse and kb, can you que up all 40 infested egg launches and then go macro and have them just sitting there spamming eggs when the cooldowns are up?
..and then I would, ya know, check em'. (Aka SpoR)
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 27 2010 00:11 GMT
#75
On February 27 2010 08:34 CharlieMurphy wrote:
question, if you have 5 infestors and all full 200 mana and say you are lightning speed on the mouse and kb, can you que up all 40 infested egg launches and then go macro and have them just sitting there spamming eggs when the cooldowns are up?

No. Even in the video at the start of this thread you can see that he has 7 infestors and runs out of mana before the end of the video.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 27 2010 00:41 GMT
#76
On February 27 2010 08:29 damenmofa wrote:
Show nested quote +
On February 27 2010 05:03 JoshSuth wrote:
I tried to watch your replay, but when I opened it in the beta client it said it was missing some file or something. I am in the beta, I have the patched version and a valid login.

you gotta start a ladder 1on1 to actually download the new cache files.


Ah, gotcha. I didn't think of that. I'll go check it out now then, I suppose.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
diehilde
Profile Joined September 2008
Germany1596 Posts
February 27 2010 00:48 GMT
#77
On February 27 2010 08:34 CharlieMurphy wrote:
question, if you have 5 infestors and all full 200 mana and say you are lightning speed on the mouse and kb, can you que up all 40 infested egg launches and then go macro and have them just sitting there spamming eggs when the cooldowns are up?

i guess you can
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 27 2010 00:55 GMT
#78
It would be so much better if all the infestors shoot eggs at once instead of queueing up one after the other like that. I mean, come on. Is there a magic box for this or something?

Maybe instead of having them all as one control group, seperate them into 7 different groups to try and get all of the eggs out at once?
Disastorm
Profile Joined January 2008
United States922 Posts
February 27 2010 01:42 GMT
#79
On February 27 2010 09:55 Juicyfruit wrote:
It would be so much better if all the infestors shoot eggs at once instead of queueing up one after the other like that. I mean, come on. Is there a magic box for this or something?

Maybe instead of having them all as one control group, seperate them into 7 different groups to try and get all of the eggs out at once?

that would most likely work. starcraft 2 just likes to queueu a bunch of stuff. Even zerg building units from larva is queued. If you have 3 larva highlighted and u press zergling only one will morph into a zergling.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 27 2010 16:05 GMT
#80
Anyone have a replay available that shows either infested terrans OR neural parasite being used with any success? I'd love to see such a thing, if it's possible. Maybe someone neural parasited a mothership at a very opportune time?
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
killerdog
Profile Joined February 2010
Denmark6522 Posts
February 27 2010 16:14 GMT
#81
does neural parasite (the mind control spell) effect vehichels? if so, it would be rather effective to control a mothership for 10 seconds.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 27 2010 16:15 GMT
#82
It now works on every unit in the game.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
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