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Active: 9741 users

Video: First Look at Infested Terrans - Page 3

Forum Index > SC2 General
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semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 04:58 GMT
#41
infestor 2 pretty useless skills and a decent one!

Frankly corrupters have a great spell early game because with just a few you can stop their production it's great if you're pushing.

infestors god dam useless building that i need to get to hive tech.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 05:00 GMT
#42
On February 26 2010 13:55 Luddite wrote:
So if you want it to finish building, do you have to continually keep using neural parasite on it?

Yes. I read about someone doing this in an older build. It takes about 10-11 NP to get the CC finished. I am not sure what happens if you don't NP them again, but my guess is that either the SCV will stop building it automatically or the player who owns the SCV will be able to stop building if they spot it. I think cost and ownership of the CC is determined at the time the building starts.
Nexus on the other hard are easy to ninja, since they are self built.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 26 2010 05:02 GMT
#43
On February 26 2010 12:56 WhiteKnight wrote:
I like it! Awsome. I just like the fact that zerg can swarm enemies with more free units. Zerg are reall starting to feel like the overrunning with lots of little units race. Regardless, this Infestor is a much needed improvement. It can also parasite all units now. Not just biological...


I agree, and I jsut tested with a friend, parasiting any unit means YES YOU CAN CONTROL THE MOTHERSHIP. This means all your units cloak while all theirs un cloak SUPER USEFUL! I love it.
They are here to right our fall, they have heard someones troubled call???
paper
Profile Blog Joined September 2004
13197 Posts
February 26 2010 05:14 GMT
#44
On February 26 2010 12:47 JoshSuth wrote:
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P


200/25 * 7 = 28
Hates Fun🤔
Un Gato
Profile Joined July 2009
United States123 Posts
February 26 2010 05:15 GMT
#45
On February 26 2010 13:58 Virtue wrote:
_______ god dam useless building that i need to get to hive tech.

Sound familiar to anyone?
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
PeT[uK]
Profile Joined November 2009
United States412 Posts
February 26 2010 05:16 GMT
#46
On February 26 2010 14:02 Dr.Frost wrote:
Show nested quote +
On February 26 2010 12:56 WhiteKnight wrote:
I like it! Awsome. I just like the fact that zerg can swarm enemies with more free units. Zerg are reall starting to feel like the overrunning with lots of little units race. Regardless, this Infestor is a much needed improvement. It can also parasite all units now. Not just biological...


I agree, and I jsut tested with a friend, parasiting any unit means YES YOU CAN CONTROL THE MOTHERSHIP. This means all your units cloak while all theirs un cloak SUPER USEFUL! I love it.

Wow that can really change gameplay, but i agree with the comment about no consume on infestors. It makes them relatively useless in the fact that u have to wait so long to do anything. With consume, and a tweak on these useless and corny infested terran, the infestor can be a viable unit...
How Happy Are the Blameless Vestals Lot.
Jarvs
Profile Joined December 2009
Australia639 Posts
February 26 2010 05:21 GMT
#47
The ability I miss the most from SC1 is dark swarm and I really wished the infestor had a similar ability. The infested terran rub me the wrong way, they feel like they've decided that they want infested terran back and would crowbar them in anyway they could.

Idealy I'd like to see the infested terran go and a dark swarm-esq ability replace it. The only issue is that the sentry seems to have taken that role.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2010-02-26 05:53:07
February 26 2010 05:29 GMT
#48
On February 26 2010 14:14 paper wrote:
Show nested quote +
On February 26 2010 12:47 JoshSuth wrote:
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P


200/25 * 7 = 28


Whoops.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
renchak
Profile Joined April 2009
209 Posts
February 26 2010 05:30 GMT
#49
Can anyone do a video of that Fungal Spore spell? It seems like the most interesting one of the three!
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 26 2010 05:37 GMT
#50
I can already tell this has epic fail written all over it. Blizzard is slacking.
Sup
Straylight
Profile Joined March 2008
Canada706 Posts
February 26 2010 05:38 GMT
#51
On February 26 2010 14:29 JoshSuth wrote:
Show nested quote +
On February 26 2010 14:14 paper wrote:
On February 26 2010 12:47 JoshSuth wrote:
Yeah, they're only 25 energy to spawn 1, and infestors have 200 energy max. That's 28 from 7 infestors like I've got here. Possibly more if the first one to spawn a terran is back up to 25 by the time it gets back around to him. =P


200/25 * 7 = 28


Umm, good job? I said 28. The first one to spawn a terran could conceivably be back up to 25 energy by the time the rest of them are spent.


I think paper was doing a bad job of being sarcastic.

Your math is wrong.
It felt like gravity.
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
February 26 2010 05:40 GMT
#52
Doesn't look very impressive at first glance, in terms of usefulness
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 05:52 GMT
#53
Oh yeah, it is. HA. 200/25 = 8. 8*7 = 56. Obv.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
February 26 2010 05:57 GMT
#54
lol infestor is my favourite unit so far
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Misrah
Profile Blog Joined February 2008
United States1695 Posts
February 26 2010 05:57 GMT
#55
And just when i thought that the corrupter could not get any worse... This. Infested terrans suck. 28 of them all died so quickly, to time and a hand full of marines lol how stupid.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
alfybet
Profile Joined January 2010
United States57 Posts
February 26 2010 06:13 GMT
#56
They didn't die to the marines, most died to running out of spawn time.

I wonder if their attack scales up with zerg melee upgrade. If so, as is (50 hp / 5 attack), it's a slightly crappier marine which isn't too bad. If nothing else it can be used as a meat shield for battles.
pankwindu
Profile Joined February 2010
United States7 Posts
February 26 2010 07:18 GMT
#57
Wow, this might be the first ever SC unit I have a hard time suspending disbelief on. Popping out of the eggs fully equipped with rifles? At least make it so they've been corrupted into a more zerg-like attack, like needle spines or acid or something.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 26 2010 07:46 GMT
#58
I like this ability better than Siphon Life as it was. But I would very much like Siphon Life back if you could siphon from your own units. That would at least make it viable, even though slightly overpowered together with roaches probably...
Bankai - Correlation does not imply causation
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 15:15 GMT
#59
Neural Parasite actually looks like it'll be pretty pathetic and still not worth it.

A. Infestors die in 3 seconds or less to a couple of marines.
B. In the "Faster" setting all ladder games are played in, the MC time is quite short.
C. It's energy you could otherwise use spamming fungal growth, or if you're inclined: Infested Terrans.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
MidKnight
Profile Joined December 2008
Lithuania884 Posts
Last Edited: 2010-02-26 15:42:00
February 26 2010 15:31 GMT
#60
OK.
That.Was.RIDICULOUS.

I was like uber-wtf the whole time infested marines were popping out.AND IT DIDN'T STOP!
Scary shit..

Idea is cool I guess, it requires positioning, can be used like zealot bombs against tanks or used to harass mineral line.

But it just...Doesn't fit in..And looks weird.
Like someone here mentioned (I'm lazy to search for the original post), it seems like they really want some sort of infested terran back in the game for some unknown reason.
They didn't struggle to remove lurker, but they try so hard to fit this rather random unit in..



Neural parasite looks hella' cool though, sort of like that bug from Starship Troopers lol.
Can't find many situations where it would be useful though, unless it has like 8 range.



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