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Video: First Look Feedback and Mass Recall

Forum Index > SC2 General
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1 2 Next All
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:34 GMT
#1
First up, Mass Recall from the Mothership. 100 energy. Teleports all the units in the spell's radius to the Mothership. As you can see, units just outside the graphic are still sucked up and placed neatly directly beneath the Mothership. Probes are also sucked up.



Next up, the High Templar Feedback spell. It looks like a freaking SMITE on the Ghost in this video. I also am able to hit a Raven for pretty good damage with it. For those who didn't read, Feedback destroys all of an enemy unit's energy, and deals 1 damage to that unit per energy destroyed. It costs 50 energy to cast, and High Templar come with it right out of the box.



Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
Last Edited: 2010-02-26 04:40:36
February 26 2010 04:37 GMT
#2
The second video starts too late to see it

Edit: Got it now thanks, how much energy to ghosts start off with now?
Aspiring British Caster / Masters Protoss
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:38 GMT
#3
No, that first dead unit is a marine. Pause it at :08 or :09 to see the Ghost eat a purple SMITE from Heaven.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 04:40 GMT
#4
On February 26 2010 13:37 Red_Storm wrote:
The second video starts too late to see it

No that death at the start is a marine being hit by mothership weapons. A ghost and a Raven get hit a bit after.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Rucky
Profile Joined February 2008
United States717 Posts
February 26 2010 04:49 GMT
#5
the feedback seems fun. like a single unit emp for 50 energy.
Beyond the Game
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:50 GMT
#6
I just love how the Ghost EXPLODES. Like, total destruction, limbs everywhere haha.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
L0thar
Profile Blog Joined September 2007
987 Posts
February 26 2010 05:07 GMT
#7
Hm, I just wish they tried new abilities with Terran as well, not just some number tweaks here and there...
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 26 2010 05:10 GMT
#8
On February 26 2010 13:49 Rucky wrote:
the feedback seems fun. like a single unit emp for 50 energy.



feedback was already in SC -_-

dark archons had it
Live, laugh, love
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-26 05:14:15
February 26 2010 05:12 GMT
#9
Not sure I like the graphic for Mass Recall. It seems too inconspicuous. Would have liked something a bit more fitting of the name, and perhaps more reminiscent of the SC1 recall graphic.

It's also interesting to note how it packs the units together when they get recalled. Probably not relevant, because people will probably try to pack as many units into a recall as possible anyway, but could be interesting when defending against them.
Moderator
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 26 2010 07:54 GMT
#10
Mass Recall looks... massive. High Templar are awesome, Feedback for sniping casters and Psionic Storm for destroying masses.
REEBUH!!!
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 15:11 GMT
#11
Mass Recall truly is mass. You can practically grab a 200 supply army and have them instantly cloaked in an enemy's base... now you just have the issue of getting the mothership into a base. Would it be worth it to use it as a suicide dropship? Fly through the turrets and cannons and whatnot just to get the recall off, then kaboom?
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 26 2010 15:13 GMT
#12
On February 26 2010 14:12 TheYango wrote:
Not sure I like the graphic for Mass Recall. It seems too inconspicuous. Would have liked something a bit more fitting of the name, and perhaps more reminiscent of the SC1 recall graphic.

It's also interesting to note how it packs the units together when they get recalled. Probably not relevant, because people will probably try to pack as many units into a recall as possible anyway, but could be interesting when defending against them.


I miss spider mines
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 15:22 GMT
#13
I guess mass reacalls can grap up your whole army, 70-80 zealots should easily fit in there xD
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 26 2010 15:27 GMT
#14
The mothership even grabbed the units that were out of range of the spell-radius.. hmm?
"trash micro but win - its marine" MC commentary during HSC 4
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
February 26 2010 15:31 GMT
#15
Hahaha I really like what the feedback did to the ghost. Whoosh-SPLASH!
infinite fun: http://dagobah.biz/flash/loituma.swf
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-02-26 15:34:57
February 26 2010 15:34 GMT
#16
On February 27 2010 00:11 JoshSuth wrote:
Mass Recall truly is mass. You can practically grab a 200 supply army and have them instantly cloaked in an enemy's base... now you just have the issue of getting the mothership into a base. Would it be worth it to use it as a suicide dropship? Fly through the turrets and cannons and whatnot just to get the recall off, then kaboom?

Use sentries to hallucinate the Mothership.

EDIT: I like how they put Feedback for HT's.

Now it all comes down to skill between Protoss Feedback and Terran EMP.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
February 26 2010 15:34 GMT
#17
Hmmm.... feedback should be fun.

I am a bit curious as to why they totally removed phase shift though? Sure it wasn't being used very much... but it sounded like a great way to help protoss deal with ultralisks.
I admire your commitment to being *very* oily
TurboT
Profile Joined January 2010
Germany33 Posts
February 26 2010 15:35 GMT
#18
I just downright hate the Patch... It's one thing to have people around screaming:" imbalance! nerf please!" but another to have the game adjusted so that it becomes Broodwar in 3D. Don't understand me wrong, I love Broodwar. But I don't want another Broodwar, I want a new and innovative game with new gameplay. Giving the Protoss it's Recall back is in my eyes a step in the wrong direction. Instead of letting the players invent new strategies (and protoss had a lot of potential for that allready) Blizzard reacts to the old habits of Broodwars Protosses. Sad...
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
Niten
Profile Blog Joined October 2009
United States598 Posts
February 26 2010 15:39 GMT
#19
feedback looks awesome. HT has GREAT abilities
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 26 2010 15:40 GMT
#20
On February 27 2010 00:35 TurboT wrote:
I just downright hate the Patch... It's one thing to have people around screaming:" imbalance! nerf please!" but another to have the game adjusted so that it becomes Broodwar in 3D. Don't understand me wrong, I love Broodwar. But I don't want another Broodwar, I want a new and innovative game with new gameplay. Giving the Protoss it's Recall back is in my eyes a step in the wrong direction. Instead of letting the players invent new strategies (and protoss had a lot of potential for that allready) Blizzard reacts to the old habits of Broodwars Protosses. Sad...

Sounds like you died several times to recall in Broodwar.

It's pretty different seeing as the Mship is a hell lot slower than Arbiters.
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