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Video: First Look Feedback and Mass Recall

Forum Index > SC2 General
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AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:34 GMT
#1
First up, Mass Recall from the Mothership. 100 energy. Teleports all the units in the spell's radius to the Mothership. As you can see, units just outside the graphic are still sucked up and placed neatly directly beneath the Mothership. Probes are also sucked up.



Next up, the High Templar Feedback spell. It looks like a freaking SMITE on the Ghost in this video. I also am able to hit a Raven for pretty good damage with it. For those who didn't read, Feedback destroys all of an enemy unit's energy, and deals 1 damage to that unit per energy destroyed. It costs 50 energy to cast, and High Templar come with it right out of the box.



Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
Last Edited: 2010-02-26 04:40:36
February 26 2010 04:37 GMT
#2
The second video starts too late to see it

Edit: Got it now thanks, how much energy to ghosts start off with now?
Aspiring British Caster / Masters Protoss
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:38 GMT
#3
No, that first dead unit is a marine. Pause it at :08 or :09 to see the Ghost eat a purple SMITE from Heaven.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 26 2010 04:40 GMT
#4
On February 26 2010 13:37 Red_Storm wrote:
The second video starts too late to see it

No that death at the start is a marine being hit by mothership weapons. A ghost and a Raven get hit a bit after.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Rucky
Profile Joined February 2008
United States717 Posts
February 26 2010 04:49 GMT
#5
the feedback seems fun. like a single unit emp for 50 energy.
Beyond the Game
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 04:50 GMT
#6
I just love how the Ghost EXPLODES. Like, total destruction, limbs everywhere haha.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
L0thar
Profile Blog Joined September 2007
987 Posts
February 26 2010 05:07 GMT
#7
Hm, I just wish they tried new abilities with Terran as well, not just some number tweaks here and there...
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 26 2010 05:10 GMT
#8
On February 26 2010 13:49 Rucky wrote:
the feedback seems fun. like a single unit emp for 50 energy.



feedback was already in SC -_-

dark archons had it
Live, laugh, love
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-26 05:14:15
February 26 2010 05:12 GMT
#9
Not sure I like the graphic for Mass Recall. It seems too inconspicuous. Would have liked something a bit more fitting of the name, and perhaps more reminiscent of the SC1 recall graphic.

It's also interesting to note how it packs the units together when they get recalled. Probably not relevant, because people will probably try to pack as many units into a recall as possible anyway, but could be interesting when defending against them.
Moderator
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 26 2010 07:54 GMT
#10
Mass Recall looks... massive. High Templar are awesome, Feedback for sniping casters and Psionic Storm for destroying masses.
REEBUH!!!
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 15:11 GMT
#11
Mass Recall truly is mass. You can practically grab a 200 supply army and have them instantly cloaked in an enemy's base... now you just have the issue of getting the mothership into a base. Would it be worth it to use it as a suicide dropship? Fly through the turrets and cannons and whatnot just to get the recall off, then kaboom?
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 26 2010 15:13 GMT
#12
On February 26 2010 14:12 TheYango wrote:
Not sure I like the graphic for Mass Recall. It seems too inconspicuous. Would have liked something a bit more fitting of the name, and perhaps more reminiscent of the SC1 recall graphic.

It's also interesting to note how it packs the units together when they get recalled. Probably not relevant, because people will probably try to pack as many units into a recall as possible anyway, but could be interesting when defending against them.


I miss spider mines
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 15:22 GMT
#13
I guess mass reacalls can grap up your whole army, 70-80 zealots should easily fit in there xD
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 26 2010 15:27 GMT
#14
The mothership even grabbed the units that were out of range of the spell-radius.. hmm?
"trash micro but win - its marine" MC commentary during HSC 4
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
February 26 2010 15:31 GMT
#15
Hahaha I really like what the feedback did to the ghost. Whoosh-SPLASH!
infinite fun: http://dagobah.biz/flash/loituma.swf
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-02-26 15:34:57
February 26 2010 15:34 GMT
#16
On February 27 2010 00:11 JoshSuth wrote:
Mass Recall truly is mass. You can practically grab a 200 supply army and have them instantly cloaked in an enemy's base... now you just have the issue of getting the mothership into a base. Would it be worth it to use it as a suicide dropship? Fly through the turrets and cannons and whatnot just to get the recall off, then kaboom?

Use sentries to hallucinate the Mothership.

EDIT: I like how they put Feedback for HT's.

Now it all comes down to skill between Protoss Feedback and Terran EMP.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
February 26 2010 15:34 GMT
#17
Hmmm.... feedback should be fun.

I am a bit curious as to why they totally removed phase shift though? Sure it wasn't being used very much... but it sounded like a great way to help protoss deal with ultralisks.
I admire your commitment to being *very* oily
TurboT
Profile Joined January 2010
Germany33 Posts
February 26 2010 15:35 GMT
#18
I just downright hate the Patch... It's one thing to have people around screaming:" imbalance! nerf please!" but another to have the game adjusted so that it becomes Broodwar in 3D. Don't understand me wrong, I love Broodwar. But I don't want another Broodwar, I want a new and innovative game with new gameplay. Giving the Protoss it's Recall back is in my eyes a step in the wrong direction. Instead of letting the players invent new strategies (and protoss had a lot of potential for that allready) Blizzard reacts to the old habits of Broodwars Protosses. Sad...
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
Niten
Profile Blog Joined October 2009
United States598 Posts
February 26 2010 15:39 GMT
#19
feedback looks awesome. HT has GREAT abilities
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 26 2010 15:40 GMT
#20
On February 27 2010 00:35 TurboT wrote:
I just downright hate the Patch... It's one thing to have people around screaming:" imbalance! nerf please!" but another to have the game adjusted so that it becomes Broodwar in 3D. Don't understand me wrong, I love Broodwar. But I don't want another Broodwar, I want a new and innovative game with new gameplay. Giving the Protoss it's Recall back is in my eyes a step in the wrong direction. Instead of letting the players invent new strategies (and protoss had a lot of potential for that allready) Blizzard reacts to the old habits of Broodwars Protosses. Sad...

Sounds like you died several times to recall in Broodwar.

It's pretty different seeing as the Mship is a hell lot slower than Arbiters.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 20:02 GMT
#21
I'm pretty sure Psionic Storm will still be the primary use for High Templars. It's too good at the moment.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Quixoticism
Profile Joined February 2010
United States80 Posts
Last Edited: 2010-02-26 22:04:40
February 26 2010 22:04 GMT
#22
I doubt that the mothership will survive the beta in it's current form. It's already becoming more and more like an arbiter. Recall has always been such a sweet skill and I'm glad it's back. I think that the mothership is just too big for multiplayer SC.

Feedback on the High Templar is super sexy.
I was somewhere, thinking something...
Spawkuring
Profile Joined July 2008
United States755 Posts
February 26 2010 22:06 GMT
#23
Feedback is definitely very fitting for the High Templar considering that Psionic Storm is all about ripping apart the minds of others, so it makes sense for them to be able to blow up another psionic. It's gonna be interesting to see all the Ghost vs. HT wars that are sure to come up from this.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
February 26 2010 22:09 GMT
#24
On February 27 2010 07:06 Spawkuring wrote:
Feedback is definitely very fitting for the High Templar considering that Psionic Storm is all about ripping apart the minds of others, so it makes sense for them to be able to blow up another psionic. It's gonna be interesting to see all the Ghost vs. HT wars that are sure to come up from this.


I'm already crestfallen. HT will win with storm.
www.brainyweb.ca //web stuff!
semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 22:16 GMT
#25
On February 27 2010 00:13 pachi wrote:
Show nested quote +
On February 26 2010 14:12 TheYango wrote:
Not sure I like the graphic for Mass Recall. It seems too inconspicuous. Would have liked something a bit more fitting of the name, and perhaps more reminiscent of the SC1 recall graphic.

It's also interesting to note how it packs the units together when they get recalled. Probably not relevant, because people will probably try to pack as many units into a recall as possible anyway, but could be interesting when defending against them.


I miss spider mines

i miss being able to fe as zerg even with the gateway timings changes holding off a 2 gate zealot push is pretty much impossible dam 100 min zealots and faster econ

mass recall of that size even though mothership is super slow 800 hp and the size of that recall seems a bit large.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 26 2010 22:36 GMT
#26
SC2 recall has a much bigger radius and units pack tighter. That seriously looks like you could get your entire army with a single cast o.O
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-26 22:40:07
February 26 2010 22:38 GMT
#27
eating my words edit,...
zomgzergrush
Profile Joined August 2008
United States923 Posts
February 26 2010 23:47 GMT
#28
On February 27 2010 00:40 lolaloc wrote:
Show nested quote +
On February 27 2010 00:35 TurboT wrote:
I just downright hate the Patch... It's one thing to have people around screaming:" imbalance! nerf please!" but another to have the game adjusted so that it becomes Broodwar in 3D. Don't understand me wrong, I love Broodwar. But I don't want another Broodwar, I want a new and innovative game with new gameplay. Giving the Protoss it's Recall back is in my eyes a step in the wrong direction. Instead of letting the players invent new strategies (and protoss had a lot of potential for that allready) Blizzard reacts to the old habits of Broodwars Protosses. Sad...

Sounds like you died several times to recall in Broodwar.


lol win.

Looks like now feedback is the counter to ghost getting off an emp. Nice little back and fourth countering that has been introduced PvT I think
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 27 2010 00:42 GMT
#29
I think the Mothership does need a third spell, especially since it seems like 8 or 9 have been introduced and pulled already. My hope is that by the end of the beta that the mothership is still around and is still worth getting. =P
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
February 27 2010 00:49 GMT
#30
Whoa, that radius is huge. Recall is gonna be a big fucking pain in the ass without spider mines.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
February 27 2010 00:50 GMT
#31
Mothership's third ability should be shield battery.
But why?
noojOh
Profile Blog Joined August 2007
United States755 Posts
February 27 2010 00:51 GMT
#32
On February 27 2010 09:50 EmeraldSparks wrote:
Mothership's third ability should be shield battery.


lololol
ftw
TheYango
Profile Joined September 2008
United States47024 Posts
February 27 2010 00:54 GMT
#33
On February 27 2010 00:35 TurboT wrote:
I just downright hate the Patch... It's one thing to have people around screaming:" imbalance! nerf please!" but another to have the game adjusted so that it becomes Broodwar in 3D. Don't understand me wrong, I love Broodwar. But I don't want another Broodwar, I want a new and innovative game with new gameplay. Giving the Protoss it's Recall back is in my eyes a step in the wrong direction. Instead of letting the players invent new strategies (and protoss had a lot of potential for that allready) Blizzard reacts to the old habits of Broodwars Protosses. Sad...

How is adding one spell that was much loved by Brood War players the same thing as turning the game into "Broodwar in 3D"?
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