Next up, the High Templar Feedback spell. It looks like a freaking SMITE on the Ghost in this video. I also am able to hit a Raven for pretty good damage with it. For those who didn't read, Feedback destroys all of an enemy unit's energy, and deals 1 damage to that unit per energy destroyed. It costs 50 energy to cast, and High Templar come with it right out of the box.
Video: First Look Feedback and Mass Recall
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AskJoshy
United States1625 Posts
Next up, the High Templar Feedback spell. It looks like a freaking SMITE on the Ghost in this video. I also am able to hit a Raven for pretty good damage with it. For those who didn't read, Feedback destroys all of an enemy unit's energy, and deals 1 damage to that unit per energy destroyed. It costs 50 energy to cast, and High Templar come with it right out of the box. | ||
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Vequeth
United Kingdom1116 Posts
Edit: Got it now thanks, how much energy to ghosts start off with now? | ||
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AskJoshy
United States1625 Posts
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DeCoup
Australia1933 Posts
On February 26 2010 13:37 Red_Storm wrote: The second video starts too late to see it No that death at the start is a marine being hit by mothership weapons. A ghost and a Raven get hit a bit after. | ||
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Rucky
United States717 Posts
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AskJoshy
United States1625 Posts
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L0thar
987 Posts
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caution.slip
United States775 Posts
On February 26 2010 13:49 Rucky wrote: the feedback seems fun. like a single unit emp for 50 energy. feedback was already in SC -_- dark archons had it | ||
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TheYango
United States47024 Posts
It's also interesting to note how it packs the units together when they get recalled. Probably not relevant, because people will probably try to pack as many units into a recall as possible anyway, but could be interesting when defending against them. | ||
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LunarC
United States1186 Posts
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AskJoshy
United States1625 Posts
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pachi
Melbourne5338 Posts
On February 26 2010 14:12 TheYango wrote: Not sure I like the graphic for Mass Recall. It seems too inconspicuous. Would have liked something a bit more fitting of the name, and perhaps more reminiscent of the SC1 recall graphic. It's also interesting to note how it packs the units together when they get recalled. Probably not relevant, because people will probably try to pack as many units into a recall as possible anyway, but could be interesting when defending against them. I miss spider mines ![]() | ||
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Teejing
Germany1360 Posts
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Senx
Sweden5901 Posts
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fishyjoes
Germany644 Posts
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ZenDeX
Philippines2916 Posts
On February 27 2010 00:11 JoshSuth wrote: Mass Recall truly is mass. You can practically grab a 200 supply army and have them instantly cloaked in an enemy's base... now you just have the issue of getting the mothership into a base. Would it be worth it to use it as a suicide dropship? Fly through the turrets and cannons and whatnot just to get the recall off, then kaboom? Use sentries to hallucinate the Mothership. EDIT: I like how they put Feedback for HT's. Now it all comes down to skill between Protoss Feedback and Terran EMP. | ||
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Haemonculus
United States6980 Posts
I am a bit curious as to why they totally removed phase shift though? Sure it wasn't being used very much... but it sounded like a great way to help protoss deal with ultralisks. | ||
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TurboT
Germany33 Posts
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Niten
United States598 Posts
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ZenDeX
Philippines2916 Posts
On February 27 2010 00:35 TurboT wrote: I just downright hate the Patch... It's one thing to have people around screaming:" imbalance! nerf please!" but another to have the game adjusted so that it becomes Broodwar in 3D. Don't understand me wrong, I love Broodwar. But I don't want another Broodwar, I want a new and innovative game with new gameplay. Giving the Protoss it's Recall back is in my eyes a step in the wrong direction. Instead of letting the players invent new strategies (and protoss had a lot of potential for that allready) Blizzard reacts to the old habits of Broodwars Protosses. Sad... Sounds like you died several times to recall in Broodwar. It's pretty different seeing as the Mship is a hell lot slower than Arbiters. | ||
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