are hotkeys rebindable atm or fixed?
[o] Random Questions for Testers - Page 5
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crabapple
United States397 Posts
are hotkeys rebindable atm or fixed? | ||
IdrA
United States11541 Posts
On February 18 2010 18:57 InToTheWannaB wrote: artosis is currently a hermit, hes not even answering his phone. im sharing with skew while waiting for mine. You have your own beta account yet idra or are u sharing with artosis? | ||
PobTheCad
Australia893 Posts
On February 18 2010 17:43 Nightmarjoo wrote: To answer my earlier question, F keys are gone as far as I know ![]() wtf i hope they are putting them in at a later stage during beta? im an f-key addict | ||
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Insane
United States4991 Posts
:D HB and I are retiring from 2v2 for the night. We ran into Lumi / Husky, and I dunno who else! | ||
Nafaltar
Germany302 Posts
On February 18 2010 18:42 Un Gato wrote: The real question is, is there anyone playing Terran? All I've seen are Protoss and Zerg. Faced a couple of Terrans playing random myself. So far in TvT I have been successful with double factory rushes (one techlab one reactor), in TvZ just massing marines did it for me and in PvT I go for longer games. Most Terrans I have faced though seem to like Marauder rushes which can be quite effective on a number of maps. On February 18 2010 19:01 crabapple wrote: how does the latency feel? similar to sc1, or better? are hotkeys rebindable atm or fixed? Compared to SC1 Battle.net? MILES better. Hotkeys seem to be fixed for the moment. | ||
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Insane
United States4991 Posts
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Krolinkos
Australia74 Posts
What on earth are the 'rested points' that we can see in some profile screenshots - how are they gained and what do they do? I would normally assume they act like rested experience in RPGs, but I remember a quote from a Blizz dev/pr that said that it's something different, and will be explained later. After finishing a game the post-game scorecard has three tabs. The third one reads 'build order'; how informative is this, and how is the information presented? I haven't seen any stream which didn't go straight onto the next game, so I haven't seen any of this UI. What percentage of games are progressing to late game tech? How do the powerful units feel to control; and does it seem like they are worth the expense? | ||
lavion
Singapore286 Posts
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niteReloaded
Croatia5281 Posts
On February 18 2010 17:50 Hiphopapotamus wrote: Is there a PandaBearGuy? At the very least, are there critters? I haven't seen any on the streams so far. I saw some birds in Nony's game, they look awesome and totally blend into the enviroment | ||
fabiano
Brazil4644 Posts
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nbMifu
Brazil170 Posts
(and I mean a player observing other guys playing, and not the protoss unit) | ||
SoleSteeler
Canada5408 Posts
On February 18 2010 21:24 lavion wrote: hi i would like to know whether sc2 is graphically demanding, will a low-mid range lap top run it? It is graphically demanding if you want to run it on high settings. I have a: Pentium 4 T6600 @ 2,2 GHz 4 GB RAM Radeon 4650 I can only run it on medium, anything higher and battles are unplayable (as I just found out!) However, I am updating my video drivers to see if that helps at all... | ||
Nafaltar
Germany302 Posts
On February 18 2010 21:13 Krolinkos wrote: For the testers: What on earth are the 'rested points' that we can see in some profile screenshots (...) After finishing a game the post-game scorecard has three tabs. The third one reads 'build order'; how informative is this, and how is the information presented? I haven't seen any stream which didn't go straight onto the next game, so I haven't seen any of this UI. What percentage of games are progressing to late game tech? How do the powerful units feel to control; and does it seem like they are worth the expense? Rested points seem to accumulate over time not spent playing. If I am not mistaken they serve as a buffer when LOSING games, reducing the point loss. However rested points go down when winning (and i would assume losing). Basically you don't have to warm up in a practice game for fear of losing "valuable" ladder points from beeing cold, instead you just jump right into the fray. The build order tab shows you what who built when for the first couple of minutes in the game (both units and buildings and the current supply at that time). Can save you watching the replay when you arent sure wether the opponent used an all in build or simply a well executed aggressive build. Wether games go to late game depends on matchup, however generally speaking few games do get that far currently since typically someone will mess up and get run over. When the game does get into the later phases higher tier units are incredible, while basic units still retain their usefulness in most cases. | ||
Krolinkos
Australia74 Posts
On February 18 2010 21:57 Nafaltar wrote: + Show Spoiler + Rested points seem to accumulate over time not spent playing. If I am not mistaken they serve as a buffer when LOSING games, reducing the point loss. However rested points go down when winning (and i would assume losing). Basically you don't have to warm up in a practice game for fear of losing "valuable" ladder points from beeing cold, instead you just jump right into the fray. The build order tab shows you what who built when for the first couple of minutes in the game (both units and buildings and the current supply at that time). Can save you watching the replay when you arent sure wether the opponent used an all in build or simply a well executed aggressive build. Wether games go to late game depends on matchup, however generally speaking few games do get that far currently since typically someone will mess up and get run over. When the game does get into the later phases higher tier units are incredible, while basic units still retain their usefulness in most cases. Thanks! The implementation of the rest sounds fantastic - it'll be great not to have to worry about losing rank when warming up. ![]() | ||
Darcey
Sweden35 Posts
Is it as garbage as the one in WoW or is it actually usable? Ps. I'm pretty sure that Husky and Lomi we're using Vent during the stream. | ||
Eatme
Switzerland3919 Posts
I've seen birds. | ||
PredY
Czech Republic1731 Posts
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Garrl
Scotland1970 Posts
i have a question. What's up with "XXX was revealed" or smth like that. it shows you your enemy buildings and units for example. i think it's pretty dumb. anyone have any experience with that It happens when you lose all your worker-producing buildings (hatcheries, Nexuses, Command Centres) and goes away when you rebuild one. It's to stop idiotic spamming of pylons across the map to piss off your opponent. | ||
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Liquid`Jinro
Sweden33719 Posts
On February 19 2010 00:05 Garrl wrote: It happens when you lose all your worker-producing buildings (hatcheries, Nexuses, Command Centres) and goes away when you rebuild one. It's to stop idiotic spamming of pylons across the map to piss off your opponent. I'm not sure how quick it is now... isn't it like almost instant? I don't like that. | ||
SoleSteeler
Canada5408 Posts
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