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[o] Random Questions for Testers

Forum Index > SC2 General
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KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
February 17 2010 23:41 GMT
#1
So i've been watching Nony and Eg's Beta streams, and I had a couple of questions, that everyone who is unlucky and doesn't have a beta is wondering too.
How is SC2 mechanically compared to BW? (in terms of keyboard setups, speed, how it generally works etc.)
How does it run on your comp? I know that they have the general system reqs out, but i was wondering how the game runs on varying grades of computers.

That's all. I strongly suggest and hope other people will post questions as well

Also, does anyone know how many people are playing right now?
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
February 17 2010 23:41 GMT
#2
Around 300-400 i believe
diehilde
Profile Joined September 2008
Germany1596 Posts
February 17 2010 23:43 GMT
#3
Are Hotkeys customizable?
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
February 17 2010 23:43 GMT
#4
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.
Taengoo ♥
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
February 17 2010 23:44 GMT
#5
Good thread idea, I've just been posting this in all the threads hoping someone sees it:

Can you post your system/internet specs and how its running? I feel this is really important and cool information. Are there any graphical things you can customize like low/mid/high? How does the game run on your system?
andeh
Profile Blog Joined August 2009
United States904 Posts
February 17 2010 23:52 GMT
#6
can you play well against someone far away with higher latency like in sc1?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 17 2010 23:53 GMT
#7
only 300-400? that would explain why many blizzcon people didnt get keys, werent there like 10 to 20 thousand blizzcon attendees
ModeratorBlame yourself or God
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-02-18 00:00:11
February 17 2010 23:59 GMT
#8
I wouldn't read too much into 300 - 400. The beta just came out.... people need to get home and download. The majority of the testers are probably WoW players not RTS freaks.
#1 Kwanro Fan
leetchaos
Profile Blog Joined November 2008
United States395 Posts
February 18 2010 00:08 GMT
#9
On February 18 2010 08:59 Bosu wrote:
I wouldn't read too much into 300 - 400. The beta just came out.... people need to get home and download. The majority of the testers are probably WoW players not RTS freaks.


Yeah man it kills me cause I know a good chunk of people who got in (not from this site) will probably play it a few times and get bored.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 18 2010 00:19 GMT
#10
There have been many improvements to the UI and control. Unlimited selection, working pathfinding, no units blocking building attempts, mass macro and rally points etc. How much easier is the battle against the interface, how many clicks does it actually save?
If I have different unit types selected at the same time, how do I use their different abilities? Does it work with tab, like in WC3?
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 18 2010 00:59 GMT
#11
On February 18 2010 09:19 Scorch wrote:
There have been many improvements to the UI and control. Unlimited selection, working pathfinding, no units blocking building attempts, mass macro and rally points etc. How much easier is the battle against the interface, how many clicks does it actually save?



Nice. Unlimited selection, better pathfinding, and being able to build onto unit locations are definitely big improvements.
quinnydinny
Profile Joined February 2010
United States38 Posts
February 18 2010 02:01 GMT
#12
500 people were on at one point.

Some interesting changes:

-NO LURKERS in beta build
-There is an upgrade for Roach movement while burrowed

On February 18 2010 08:43 xBillehx wrote:
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.


There is a charge(forget what it is called) on each nexus. It takes 50 energy to use, but it works on all buildings to speed up tech and unit production. It worked pretty well at the beginning to speed up probe production. I haven't done a whole lot of testing though.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
February 18 2010 02:02 GMT
#13
is it possible for two people to download sc2 on the same battle net account?
Long live BroodWar!
ig0tfish
Profile Joined July 2009
United States345 Posts
Last Edited: 2010-02-18 02:04:00
February 18 2010 02:03 GMT
#14
Can you play offline without a battle.net account?
L_Master
Profile Blog Joined April 2009
United States8017 Posts
February 18 2010 02:05 GMT
#15
Nony has a beta key?
EffOrt and Soulkey Hwaiting!
quinnydinny
Profile Joined February 2010
United States38 Posts
February 18 2010 02:05 GMT
#16
No offline play at least for the beta.
airtown
Profile Blog Joined May 2009
United States410 Posts
February 18 2010 02:07 GMT
#17
Q: What are the tech trees?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
puttputt
Profile Joined July 2009
Canada240 Posts
February 18 2010 02:08 GMT
#18
On February 18 2010 11:03 ig0tfish wrote:
Can you play offline without a battle.net account?


No
from saskatchewan? saskgamers.com
quinnydinny
Profile Joined February 2010
United States38 Posts
Last Edited: 2010-02-18 02:19:24
February 18 2010 02:16 GMT
#19
Tech Trees:
Zerg
Protoss
Terran
Try
Profile Blog Joined August 2007
United States1293 Posts
February 18 2010 02:23 GMT
#20
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?
Ideas
Profile Blog Joined April 2008
United States8091 Posts
Last Edited: 2010-02-18 02:25:13
February 18 2010 02:24 GMT
#21
no lurkers? man it's like SC2 zerg have fewer units than SC1 zerg!
Free Palestine
quinnydinny
Profile Joined February 2010
United States38 Posts
Last Edited: 2010-02-18 02:31:32
February 18 2010 02:30 GMT
#22
Ton of fun. Stalkers and reapers have very tight control and they make the harass really potent. The unit animation all look the same(not sure). I played a fairly long game(30 mins) I went tanks/vikings. I don't think most games will get any longer then that.

OH! Zerglings get wings with the speed boost!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-18 02:36:48
February 18 2010 02:35 GMT
#23
On February 18 2010 11:23 Try wrote:
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?

It's fun, firing animations are fine.

They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.

Right click sometimes acts like attack-move... I sent a probe scout with right click, 20 seconds later it's back at my base because it met his probe halfway and chased it -__-

Trying to escape from zerglings with zealots is impossible lol

Oh and it seems like the servers are split - EU, NA, etc. I haven't been able to add anyone from North America.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
February 18 2010 02:40 GMT
#24
On February 18 2010 11:35 FrozenArbiter wrote:
Show nested quote +
On February 18 2010 11:23 Try wrote:
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?

It's fun, firing animations are fine.

They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.

Right click sometimes acts like attack-move... I sent a probe scout with right click, 20 seconds later it's back at my base because it met his probe halfway and chased it -__-

Trying to escape from zerglings with zealots is impossible lol

Oh and it seems like the servers are split - EU, NA, etc. I haven't been able to add anyone from North America.

Wow split servers? Didn't expect that and is really fucking retarded can you switch between them or are you stuck on the EU server when you download the EU client ?
Starcraft 2 - Beta
radeon
Profile Joined April 2007
Chile27 Posts
Last Edited: 2010-02-18 02:41:21
February 18 2010 02:40 GMT
#25
it may save replays??
radeon
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 18 2010 02:53 GMT
#26
Is the map editor included?
Do you really want chat rooms?
quinnydinny
Profile Joined February 2010
United States38 Posts
February 18 2010 02:55 GMT
#27
No map editor that I saw.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
February 18 2010 02:55 GMT
#28
On February 18 2010 11:35 FrozenArbiter wrote:
Show nested quote +
On February 18 2010 11:23 Try wrote:
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?

It's fun, firing animations are fine.

They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.

Right click sometimes acts like attack-move... I sent a probe scout with right click, 20 seconds later it's back at my base because it met his probe halfway and chased it -__-

Trying to escape from zerglings with zealots is impossible lol

Oh and it seems like the servers are split - EU, NA, etc. I haven't been able to add anyone from North America.


o.O
that right click glitch is really bad, that seriously needs to be fixed soon (or at least i imagine, since i dont have beta )

split servers is also kinda bad, but since its still in beta its forgivable
boomer hands
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 18 2010 04:08 GMT
#29
ok so here's a big question: what are all spells in the game? All casters: HTs, nighthawks, infestors, overseers, etc. This seems like it was what changed most constantly before beta.
Free Palestine
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 18 2010 04:18 GMT
#30
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 18 2010 04:56 GMT
#31
also at the blizzcon build all Zerg spells were already researched (IE all of the infestor's spells were ready for use but abilities like burrow and ling speed and roach regen still needed to be researched). is it still like that?
Free Palestine
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-02-18 05:16:03
February 18 2010 05:15 GMT
#32
On February 18 2010 11:35 FrozenArbiter wrote:


They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.
.


This is my biggest concern by far. Chat system is driving me crazy. I feel so lonely.
#1 Kwanro Fan
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
February 18 2010 05:29 GMT
#33
There have been games where the zerg's overlord has been attacked to exactly 0 hit points and still survive. So apparently the units dies once they are bellow 0 hit points and not 1 hit points.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-02-18 05:37:03
February 18 2010 05:35 GMT
#34
On February 18 2010 11:01 quinnydinny wrote:
500 people were on at one point.

Some interesting changes:

-NO LURKERS in beta build
-There is an upgrade for Roach movement while burrowed

Show nested quote +
On February 18 2010 08:43 xBillehx wrote:
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.


There is a charge(forget what it is called) on each nexus. It takes 50 energy to use, but it works on all buildings to speed up tech and unit production. It worked pretty well at the beginning to speed up probe production. I haven't done a whole lot of testing though.


25 Actually.

Just kinda noting Toss is really imba. I can use almost any unit combination and 1a2a3a my way to victory.

I never even bothered to use the shield special ability from the... little laser units... I forgot their name at the moment
"We have unfinished business, I and he."
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-02-18 15:27:20
February 18 2010 05:48 GMT
#35
[Guide]Streaming SC2 Beta
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
February 18 2010 06:13 GMT
#36
Have any australians been granted beta via opt-in yet?
Oh no
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-02-18 06:26:38
February 18 2010 06:25 GMT
#37
Someone was asking about spell casters. I just gave the zerg tech tree a whirl, and gave infestors a real look at.

So they three spells now, none of which is spawn infested terran.

Obviously once you research burrow, this can burrow. And it has an upgrade to move faster, and also another upgrade to spawn with 25 more energy.

None of the following spells can be used while burrowed.

The first one is like energy suck. Or energy drain or something. Basically you can go up to any enemy unit or building press e and it'll spit out a short range proboscis into the unit or structure and suck for minimal damage to the unit, but half of the damage is turned into energy. Speaking of suck, that would be an apt name. Obviously trying to suck the life out of a unit while a group of marines is hammering you is not going to work out very well. And you can't suck your own units or buildings so forget regenning mana that way either. You can make this one auto cast, and it'll just suck from whatever is in range if it is sitting still, so you might as well leave it on.

The next one is that neural control spell that was shown in the beta report. This one actually causes the unit in question to grow tentacles and shit all over it while you are in control. But it passes after 10 seconds. Only works on biological units, and of course you are completely exposed while casting this spell.

The last one is fungal infestation. He spits out a blob of green goo that seems to damage a little and prevent movement of the unit for a very small amount of time. This could be useful, but the unit can still defend itself, so I'm not totally sold on it. Could be useful against zealots if you are using roaches.

Given that both roaches and infestors can move underground at comparable speeds, they could make an interesting raiding party, but I haven't tried in game yet because its too late, I gotta sleep.

All in all the unit itself is fucking cool looking, and has great death animation but I'm having a hard time making any use of him.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
Last Edited: 2010-02-18 07:15:51
February 18 2010 07:15 GMT
#38
On February 18 2010 15:25 onmach wrote:
Someone was asking about spell casters. I just gave the zerg tech tree a whirl, and gave infestors a real look at.

So they three spells now, none of which is spawn infested terran.

Obviously once you research burrow, this can burrow. And it has an upgrade to move faster, and also another upgrade to spawn with 25 more energy.

None of the following spells can be used while burrowed.

The first one is like energy suck. Or energy drain or something. Basically you can go up to any enemy unit or building press e and it'll spit out a short range proboscis into the unit or structure and suck for minimal damage to the unit, but half of the damage is turned into energy. Speaking of suck, that would be an apt name. Obviously trying to suck the life out of a unit while a group of marines is hammering you is not going to work out very well. And you can't suck your own units or buildings so forget regenning mana that way either. You can make this one auto cast, and it'll just suck from whatever is in range if it is sitting still, so you might as well leave it on.

The next one is that neural control spell that was shown in the beta report. This one actually causes the unit in question to grow tentacles and shit all over it while you are in control. But it passes after 10 seconds. Only works on biological units, and of course you are completely exposed while casting this spell.

The last one is fungal infestation. He spits out a blob of green goo that seems to damage a little and prevent movement of the unit for a very small amount of time. This could be useful, but the unit can still defend itself, so I'm not totally sold on it. Could be useful against zealots if you are using roaches.

Given that both roaches and infestors can move underground at comparable speeds, they could make an interesting raiding party, but I haven't tried in game yet because its too late, I gotta sleep.

All in all the unit itself is fucking cool looking, and has great death animation but I'm having a hard time making any use of him.



hm, the sucking thing sounds a lot like a super nerfed consume, which is cool. too bad both of it's other spells sound useless. Neither are AoE?! the 2nd one sounds like ensnare but for only 1 unit lol.
Free Palestine
a11
Profile Blog Joined August 2007
Germany300 Posts
February 18 2010 07:22 GMT
#39
Third one sounds like the targeted unit would blow up if killed?
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2010-02-18 07:26:02
February 18 2010 07:25 GMT
#40
Ladder / League Picture - Showing off my epicness ( 1 noob loss though )
[image loading]


Haven't found a way to check the entire rankings yet can only see my division.
Starcraft 2 - Beta
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 18 2010 07:29 GMT
#41
On February 18 2010 16:25 Ziph wrote:
Ladder / League Picture - Showing off my epicness ( 1 noob loss though )
[image loading]


Haven't found a way to check the entire rankings yet can only see my division.

ziph u lucky bastard! get streaming.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Treeplant
Profile Blog Joined January 2010
United States214 Posts
Last Edited: 2010-02-18 07:31:02
February 18 2010 07:30 GMT
#42
Its fun, but it doesn't seem as fluid as broodwar. I just played 5 games and raped each time, and I'm not even a good player. It's like every single person playing has never played sc1.

Also battle cruisers move SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO slow
Craton
Profile Blog Joined December 2009
United States17250 Posts
February 18 2010 08:00 GMT
#43
Just kinda noting Toss is really imba. I can use almost any unit combination and 1a2a3a my way to victory.


You're also probably playing people who don't even know what RTS stands for. Hard to get any idea of balance without a decent amount of good players involved.
twitch.tv/cratonz
zion
Profile Joined June 2003
Belgium31 Posts
Last Edited: 2010-02-18 08:08:27
February 18 2010 08:07 GMT
#44
i got a question for z players.
so how do we macro ,
would it b like 1-3units 4 queens 5 hatchesunits 6 hatches drones
smth like that ?

& how long will sc2 beta last ?
legalize the herb
ShivaN
Profile Joined January 2007
United States933 Posts
Last Edited: 2010-02-18 08:08:25
February 18 2010 08:08 GMT
#45
I'd just like to note that there is still the ever famous Bnet delay. Maybe it's just the games I've had, (5 total) but I have had around .5-1sec delay in unit response. Hopefully this will improve as the beta continues.
Beaudereck
Profile Joined October 2008
Canada140 Posts
February 18 2010 08:19 GMT
#46
Do toss still have that flying pylon that basically can land anywhere on the map ?
Opopos
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 18 2010 08:43 GMT
#47
On February 18 2010 17:08 ShivaN wrote:
I'd just like to note that there is still the ever famous Bnet delay. Maybe it's just the games I've had, (5 total) but I have had around .5-1sec delay in unit response. Hopefully this will improve as the beta continues.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=112703
Try lowering the graphics settings, it helped a lot for me.

To answer my earlier question, F keys are gone as far as I know
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Aurra
Profile Blog Joined March 2008
United States469 Posts
February 18 2010 08:46 GMT
#48
I haven't noticed any action delay in my games. It's just as smooth as SC1 ICCUP for me.
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 08:46 GMT
#49
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 08:47 GMT
#50
On February 18 2010 11:53 fight_or_flight wrote:
Is the map editor included?


Nope. I looked for it.
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 08:47 GMT
#51
On February 18 2010 11:40 radeon wrote:
it may save replays??


Yes, replays are auto-saved.
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
February 18 2010 08:48 GMT
#52
Can someone PLEASE tell me if the game includes the map editor?
초대 갓, 이영호 | First God, Lee Young Ho
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 18 2010 08:48 GMT
#53

Would be a lot cooler if the Siphon Life of the infestor could also be used on a friendly unit... Would make way more sense...

About the protoss Macro Mechanic: Does the energy cost mean it can be used on 4 buildings simultaneously in the beginning of the game? Because that would could hurt, a LOT
Bankai - Correlation does not imply causation
Hiphopapotamus
Profile Joined July 2009
United States121 Posts
February 18 2010 08:50 GMT
#54
Is there a PandaBearGuy? At the very least, are there critters? I haven't seen any on the streams so far.
My lyrics are bottomless!
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 08:50 GMT
#55
On February 18 2010 11:02 haruharu wrote:
is it possible for two people to download sc2 on the same battle net account?


It's against the terms of service that they forced us to read. Not risking my key to explore this question.
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 18 2010 08:51 GMT
#56
F2 doesn't seem to work

HotBid and I (Lorelei) have been owning the crap out of the 2v2 ladder. I think we're #1, although I can't tell for sure lol!

Lumi is on there too :O
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 08:56 GMT
#57
On February 18 2010 08:43 xBillehx wrote:
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.


-Auto-mine is a big help.
-Can queue upgrades.
-Can "auto-cast" interceptor building
-The probe and pylon hotkeys are E, not P... which takes some getting used to, but is less stretching.
-Seem to be able to put an unlimited number of units in a ctrl-group
-Haven't tried ctrl-grouping buildings yet.
-F1 selects idle worker (of which protoss only needs one... you can auto-mine all your other probes)
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2010-02-18 09:04:01
February 18 2010 09:01 GMT
#58
On February 18 2010 08:43 damenmofa wrote:
Are Hotkeys customizable?


would really want to know this also

guessing they're not though which is disappointing to me
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
February 18 2010 09:02 GMT
#59
Shift-F keys doesn't work.
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 09:06 GMT
#60
On February 18 2010 08:43 damenmofa wrote:
Are Hotkeys customizable?


Nope. I looked for it.

Of course the beta interface is very stripped down... basically it only gives you enough options to check your record, find a game online, do some chatting, and watch replays. Hotkey customization might be in the full version. *fingers crossed*
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 09:08 GMT
#61
On February 18 2010 17:48 orgolove wrote:
Can someone PLEASE tell me if the game includes the map editor?


Nope. No map editor. (Yet.)
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
February 18 2010 09:09 GMT
#62
Yeah...i cant stand E for Probe...shees.
dbergan
Profile Joined June 2009
United States17 Posts
February 18 2010 09:09 GMT
#63
On February 18 2010 17:50 Hiphopapotamus wrote:
Is there a PandaBearGuy? At the very least, are there critters? I haven't seen any on the streams so far.


Not that I've seen...
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 18 2010 09:10 GMT
#64
So far there is no way to customize Hotkeys. However Blizzard did mention that this probably would not' be in the initial Build but might still make it into later builds so I would not be to scared yet. So far hotkeys tend to find themselves in more accessible locations aswell so after a little getting used to the new assignments it needs less finger acrobatics to macro/micro.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2010-02-18 09:19:08
February 18 2010 09:17 GMT
#65
also, what are the keys to move view around with the keyboard? are they still arrow keys or something like WASD? really hope they're WASD with hotkeys all around them although ESDF would be even better.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
minus_human
Profile Blog Joined November 2006
4784 Posts
February 18 2010 09:18 GMT
#66
Why the heck does everyone play Zerg?
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2010-02-18 09:22:39
February 18 2010 09:19 GMT
#67
On February 18 2010 17:46 dbergan wrote:
Show nested quote +
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.

I'm not sure if I like that, I guess I could get use to it. What I don't like so far about SC2 is the fact that it tells you your workers are under attack, I wish they would remove that.

On February 18 2010 18:18 minus_human wrote:
Why the heck does everyone play Zerg?

Because they're imba? haha joking, I don't know I heard someone on the stream say everyone was protoss? Could be wrong.

Question - Does the new Protoss speed up ability only apply to one building at a time or is it an AoE? Can each nexus do it or are you limited to one use?
Can someone use it when they're building the colossus and tell me how much faster it actually builds?
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
udgnim
Profile Blog Joined April 2009
United States8024 Posts
February 18 2010 09:19 GMT
#68
On February 18 2010 18:18 minus_human wrote:
Why the heck does everyone play Zerg?


E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
February 18 2010 09:23 GMT
#69
I'll be hated but I really hope SC2 fails.

It looks like shit tbh.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 18 2010 09:28 GMT
#70
Spawn Larva. It was the big thing after Blizzcon '09.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195

Is it still so powerful? I would think everybody is playing macro intensive games now, to showcase all the higher tier units so has someone tried the 1 hatch queen rush?
Bankai - Correlation does not imply causation
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
February 18 2010 09:29 GMT
#71
On February 18 2010 18:10 Nafaltar wrote:
So far there is no way to customize Hotkeys. However Blizzard did mention that this probably would not' be in the initial Build but might still make it into later builds so I would not be to scared yet. So far hotkeys tend to find themselves in more accessible locations aswell so after a little getting used to the new assignments it needs less finger acrobatics to macro/micro.


Warcraft 3 has customizable hotkeys, so I expect SC2 will have it as well, eventually.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
February 18 2010 09:31 GMT
#72
On February 18 2010 18:23 Boonbag wrote:
I'll be hated but I really hope SC2 fails.

It looks like shit tbh.

I think it looks pretty good, of course minus the zergling vs zergling and zealot vs zealot fights (is any able to actually tell what is going on, honestly?). I also can't really tell what's in the Terran clump, but that's because I'm not familiar with the units or the game itself. It'll definitely take some getting use to, but I don't want SC2 to fail and I also don't want SC1 to die because of SC2 but it's inevitable.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
deus_073
Profile Blog Joined May 2006
Romania187 Posts
February 18 2010 09:34 GMT
#73
System Req?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 18 2010 09:34 GMT
#74
On February 18 2010 18:19 Hyde wrote:
Show nested quote +
On February 18 2010 17:46 dbergan wrote:
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.

I'm not sure if I like that, I guess I could get use to it. What I don't like so far about SC2 is the fact that it tells you your workers are under attack, I wish they would remove that.

Show nested quote +
On February 18 2010 18:18 minus_human wrote:
Why the heck does everyone play Zerg?

Because they're imba? haha joking, I don't know I heard someone on the stream say everyone was protoss? Could be wrong.

Question - Does the new Protoss speed up ability only apply to one building at a time or is it an AoE? Can each nexus do it or are you limited to one use?
Can someone use it when they're building the colossus and tell me how much faster it actually builds?

its 1 building per cast, you can do as many as you have mana for at the same time. it makes upgrades/units build 50% faster, so its pretty significant on everything.

most zergs seem to do some kind of heavy early rush with various combinations of lings roaches and hydras and then they kinda crumble after that. fast expand and rush to storm rapes face if you scout and add cannons properly.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
lunar3force
Profile Joined January 2010
78 Posts
February 18 2010 09:38 GMT
#75
Can anyone tell me how good are grafics on ultra? Were battlereports on that setting? Difficul to tell from streams, I find strange people reporting even with high-end PC when they need to turn down settings to get perfect responce.
Un Gato
Profile Joined July 2009
United States123 Posts
February 18 2010 09:42 GMT
#76
The real question is, is there anyone playing Terran? All I've seen are Protoss and Zerg.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
Knyteguy
Profile Joined December 2009
United States21 Posts
February 18 2010 09:47 GMT
#77
On February 18 2010 18:42 Un Gato wrote:
The real question is, is there anyone playing Terran? All I've seen are Protoss and Zerg.


I just played vs a Terran. He bunker rushed me during my FE as Zerg. I'll post it on Youtube tomorrow. I'm by no means excellent but it was a fun game that I was able to come back from.
Eroqa
Profile Joined June 2009
10 Posts
February 18 2010 09:56 GMT
#78
On February 18 2010 18:42 Un Gato wrote:
The real question is, is there anyone playing Terran? All I've seen are Protoss and Zerg.

terran is popular in 2v2, i'm playing terran with my friend and reapers are really good for flanking and getting around the map quickly to help my partner. not to mention they completely rape buildings, i can sneak into a base and kill a pylon supplying 2 gates very quickly.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
February 18 2010 09:57 GMT
#79
On February 18 2010 18:34 IdrA wrote:
Show nested quote +
On February 18 2010 18:19 Hyde wrote:
On February 18 2010 17:46 dbergan wrote:
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.

I'm not sure if I like that, I guess I could get use to it. What I don't like so far about SC2 is the fact that it tells you your workers are under attack, I wish they would remove that.

On February 18 2010 18:18 minus_human wrote:
Why the heck does everyone play Zerg?

Because they're imba? haha joking, I don't know I heard someone on the stream say everyone was protoss? Could be wrong.

Question - Does the new Protoss speed up ability only apply to one building at a time or is it an AoE? Can each nexus do it or are you limited to one use?
Can someone use it when they're building the colossus and tell me how much faster it actually builds?

its 1 building per cast, you can do as many as you have mana for at the same time. it makes upgrades/units build 50% faster, so its pretty significant on everything.

most zergs seem to do some kind of heavy early rush with various combinations of lings roaches and hydras and then they kinda crumble after that. fast expand and rush to storm rapes face if you scout and add cannons properly.
You have your own beta account yet idra or are u sharing with artosis?
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
February 18 2010 10:00 GMT
#80
OK just some random thoughts (haven't slept that much and I am at work right now):
I got a Studio 15 from Dell (2x T8300, Mobility Radeon HD 3450) and it runs SC2. But I have to set all options to low otherwise the game's reactions are quite slow although they're always smooth.

Played toss because it looks the coolest from what I've seen. So far I'd say mass zealots own in pvp. If the game takes a little longer and doesn't evolve into who has more zealots, Immortals are the shit :D They own stalkers, cannons, buildings and even zealots in small numbers.
pvz was hard, I only won one game where my opponent was vastly inferior. Died once to 7pool and once to 2hatch speedlings. Had no chance at all. (I was platinum division 3 rank 2 when I left)

I didn't notice any lag at all. Blizzard has done a great job with that.

Like FA, I'm really missing channels. You are in b.net playing, but you are alone. If you don't have friends online it's just not as much fun. Also ingame I didn't find a way to reply to a friend outside the game.

Hotkeys are not customizable (from what I can tell). But they are fine. Most common things are on E, like the pylon or probe. Some BW-hotkey combinations still work bc - cannon, bn - nexus and so on.

With terran I noticed: If you have 2 factories hotkeyed (one with tech lab, one with reactor) and you build 3 hellions they all line up in the one with the techlab. Don't know if that's intentional or an error what. I had to bind all facs with tech lab to one hotkey and with reactor to another hotkey.

Surprise attacks are imba Either phase prism with 8 warp gates pumping or a stalker blink up with a full group of them. It's very hard to see it coming because it happens so fast.
Warpgates are really good. Build 1 phase prism, fly over to the enemy base (in the back) and insta-warp-in 8 zeals or some dts or high temps/zeals. So much fun!

Resumee: The game is sooo much fun!
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2010-02-18 10:19:48
February 18 2010 10:01 GMT
#81
how does the latency feel? similar to sc1, or better?

are hotkeys rebindable atm or fixed?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 18 2010 10:01 GMT
#82
On February 18 2010 18:57 InToTheWannaB wrote:
Show nested quote +
On February 18 2010 18:34 IdrA wrote:
On February 18 2010 18:19 Hyde wrote:
On February 18 2010 17:46 dbergan wrote:
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.

I'm not sure if I like that, I guess I could get use to it. What I don't like so far about SC2 is the fact that it tells you your workers are under attack, I wish they would remove that.

On February 18 2010 18:18 minus_human wrote:
Why the heck does everyone play Zerg?

Because they're imba? haha joking, I don't know I heard someone on the stream say everyone was protoss? Could be wrong.

Question - Does the new Protoss speed up ability only apply to one building at a time or is it an AoE? Can each nexus do it or are you limited to one use?
Can someone use it when they're building the colossus and tell me how much faster it actually builds?

its 1 building per cast, you can do as many as you have mana for at the same time. it makes upgrades/units build 50% faster, so its pretty significant on everything.

most zergs seem to do some kind of heavy early rush with various combinations of lings roaches and hydras and then they kinda crumble after that. fast expand and rush to storm rapes face if you scout and add cannons properly.
You have your own beta account yet idra or are u sharing with artosis?
artosis is currently a hermit, hes not even answering his phone. im sharing with skew while waiting for mine.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 18 2010 10:34 GMT
#83
On February 18 2010 17:43 Nightmarjoo wrote:
To answer my earlier question, F keys are gone as far as I know

wtf
i hope they are putting them in at a later stage during beta?
im an f-key addict
Once again back is the incredible!
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 18 2010 10:47 GMT
#84
You can reply to friends in game with /r
:D

HB and I are retiring from 2v2 for the night. We ran into Lumi / Husky, and I dunno who else!
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 18 2010 10:51 GMT
#85
On February 18 2010 18:42 Un Gato wrote:
The real question is, is there anyone playing Terran? All I've seen are Protoss and Zerg.


Faced a couple of Terrans playing random myself. So far in TvT I have been successful with double factory rushes (one techlab one reactor), in TvZ just massing marines did it for me and in PvT I go for longer games. Most Terrans I have faced though seem to like Marauder rushes which can be quite effective on a number of maps.

On February 18 2010 19:01 crabapple wrote:
how does the latency feel? similar to sc1, or better?

are hotkeys rebindable atm or fixed?


Compared to SC1 Battle.net? MILES better. Hotkeys seem to be fixed for the moment.
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 18 2010 11:32 GMT
#86
I'm playing Terran in 1v1 and Protoss in 2v2. I even played Mahnini in a TvT!
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 18 2010 12:13 GMT
#87
For the testers:

What on earth are the 'rested points' that we can see in some profile screenshots - how are they gained and what do they do? I would normally assume they act like rested experience in RPGs, but I remember a quote from a Blizz dev/pr that said that it's something different, and will be explained later.

After finishing a game the post-game scorecard has three tabs. The third one reads 'build order'; how informative is this, and how is the information presented? I haven't seen any stream which didn't go straight onto the next game, so I haven't seen any of this UI.

What percentage of games are progressing to late game tech? How do the powerful units feel to control; and does it seem like they are worth the expense?
Unashamedly nerdy.
lavion
Profile Joined September 2009
Singapore286 Posts
February 18 2010 12:24 GMT
#88
hi i would like to know whether sc2 is graphically demanding, will a low-mid range lap top run it?
Flash for bonjwa
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
February 18 2010 12:24 GMT
#89
On February 18 2010 17:50 Hiphopapotamus wrote:
Is there a PandaBearGuy? At the very least, are there critters? I haven't seen any on the streams so far.

I saw some birds in Nony's game, they look awesome and totally blend into the enviroment

fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
February 18 2010 12:31 GMT
#90
is there mineral walk?
"When the geyser died, a probe came out" - SirJolt
nbMifu
Profile Joined January 2010
Brazil170 Posts
February 18 2010 12:33 GMT
#91
Does it support observers in games already?
(and I mean a player observing other guys playing, and not the protoss unit)
Be kind, for everyone you meet is fighting a hard battle - Plato
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
February 18 2010 12:35 GMT
#92
On February 18 2010 21:24 lavion wrote:
hi i would like to know whether sc2 is graphically demanding, will a low-mid range lap top run it?


It is graphically demanding if you want to run it on high settings.

I have a:

Pentium 4 T6600 @ 2,2 GHz
4 GB RAM
Radeon 4650

I can only run it on medium, anything higher and battles are unplayable (as I just found out!)

However, I am updating my video drivers to see if that helps at all...
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 18 2010 12:57 GMT
#93
On February 18 2010 21:13 Krolinkos wrote:
For the testers:

What on earth are the 'rested points' that we can see in some profile screenshots (...)

After finishing a game the post-game scorecard has three tabs. The third one reads 'build order'; how informative is this, and how is the information presented? I haven't seen any stream which didn't go straight onto the next game, so I haven't seen any of this UI.

What percentage of games are progressing to late game tech? How do the powerful units feel to control; and does it seem like they are worth the expense?


Rested points seem to accumulate over time not spent playing. If I am not mistaken they serve as a buffer when LOSING games, reducing the point loss. However rested points go down when winning (and i would assume losing). Basically you don't have to warm up in a practice game for fear of losing "valuable" ladder points from beeing cold, instead you just jump right into the fray.

The build order tab shows you what who built when for the first couple of minutes in the game (both units and buildings and the current supply at that time). Can save you watching the replay when you arent sure wether the opponent used an all in build or simply a well executed aggressive build.

Wether games go to late game depends on matchup, however generally speaking few games do get that far currently since typically someone will mess up and get run over. When the game does get into the later phases higher tier units are incredible, while basic units still retain their usefulness in most cases.
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 18 2010 13:54 GMT
#94
On February 18 2010 21:57 Nafaltar wrote:

+ Show Spoiler +

Rested points seem to accumulate over time not spent playing. If I am not mistaken they serve as a buffer when LOSING games, reducing the point loss. However rested points go down when winning (and i would assume losing). Basically you don't have to warm up in a practice game for fear of losing "valuable" ladder points from beeing cold, instead you just jump right into the fray.

The build order tab shows you what who built when for the first couple of minutes in the game (both units and buildings and the current supply at that time). Can save you watching the replay when you arent sure wether the opponent used an all in build or simply a well executed aggressive build.

Wether games go to late game depends on matchup, however generally speaking few games do get that far currently since typically someone will mess up and get run over. When the game does get into the later phases higher tier units are incredible, while basic units still retain their usefulness in most cases.




Thanks! The implementation of the rest sounds fantastic - it'll be great not to have to worry about losing rank when warming up.
Unashamedly nerdy.
Darcey
Profile Joined June 2009
Sweden35 Posts
February 18 2010 14:17 GMT
#95
I noticed when watching the Husky stream that there seems to be an internal VOIP in the game.

Is it as garbage as the one in WoW or is it actually usable?


Ps. I'm pretty sure that Husky and Lomi we're using Vent during the stream.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
February 18 2010 14:33 GMT
#96
On February 18 2010 18:09 dbergan wrote:
Show nested quote +
On February 18 2010 17:50 Hiphopapotamus wrote:
Is there a PandaBearGuy? At the very least, are there critters? I haven't seen any on the streams so far.


Not that I've seen...

I've seen birds.
I have the best fucking lawyers in the country including the man they call the Malmis.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 14:59 GMT
#97
i have a question. What's up with "XXX was revealed" or smth like that. it shows you your enemy buildings and units for example. i think it's pretty dumb. anyone have any experience with that
http://www.twitch.tv/czelpredy
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2010-02-18 15:06:18
February 18 2010 15:05 GMT
#98
i have a question. What's up with "XXX was revealed" or smth like that. it shows you your enemy buildings and units for example. i think it's pretty dumb. anyone have any experience with that


It happens when you lose all your worker-producing buildings (hatcheries, Nexuses, Command Centres) and goes away when you rebuild one. It's to stop idiotic spamming of pylons across the map to piss off your opponent.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 18 2010 15:08 GMT
#99
On February 19 2010 00:05 Garrl wrote:
Show nested quote +
i have a question. What's up with "XXX was revealed" or smth like that. it shows you your enemy buildings and units for example. i think it's pretty dumb. anyone have any experience with that


It happens when you lose all your worker-producing buildings (hatcheries, Nexuses, Command Centres) and goes away when you rebuild one. It's to stop idiotic spamming of pylons across the map to piss off your opponent.

I'm not sure how quick it is now... isn't it like almost instant? I don't like that.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
February 18 2010 15:10 GMT
#100
It says will be revealed, so I'm not sure it's instant. Haven't really noticed otherwise...
theuser
Profile Joined June 2008
Romania176 Posts
February 18 2010 15:17 GMT
#101
On February 18 2010 21:24 lavion wrote:
hi i would like to know whether sc2 is graphically demanding, will a low-mid range lap top run it?


I'm playing on a Core 2 duo 2 ghz laptop, with 4 gb ram, ati hd 4330 (512 ram) and it moves perfectly at 1280 with high details. I didn't try higher resolutions yet.

SC2 eats a lot of RAM, pc shows me 3 gb USED while in game.

Hope this helps you!
FaZiNaTe
Profile Joined August 2009
Germany290 Posts
February 18 2010 15:18 GMT
#102
Are Hotkeys customizable?


Hotkeys at german version are

QWER ASDF YXCV

For every race its pretty damn good
twitch.com/fazinate
theuser
Profile Joined June 2008
Romania176 Posts
February 18 2010 15:21 GMT
#103
I can't stand V for overlord and Y for relay point., why not the old O and R? (R is used now for queen making more larvae)
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 15:35 GMT
#104
On February 19 2010 00:08 FrozenArbiter wrote:
Show nested quote +
On February 19 2010 00:05 Garrl wrote:
i have a question. What's up with "XXX was revealed" or smth like that. it shows you your enemy buildings and units for example. i think it's pretty dumb. anyone have any experience with that


It happens when you lose all your worker-producing buildings (hatcheries, Nexuses, Command Centres) and goes away when you rebuild one. It's to stop idiotic spamming of pylons across the map to piss off your opponent.

I'm not sure how quick it is now... isn't it like almost instant? I don't like that.


i don't like the thing when you lose a CC (f.e) but you still have money and scvs to build new one you get revealed + when you play elimination race.
really dumb. hopefully someone can suggest them to change it.
http://www.twitch.tv/czelpredy
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-02-18 16:35:38
February 18 2010 16:34 GMT
#105
On February 19 2010 00:35 PredY wrote:
Show nested quote +
On February 19 2010 00:08 FrozenArbiter wrote:
On February 19 2010 00:05 Garrl wrote:
i have a question. What's up with "XXX was revealed" or smth like that. it shows you your enemy buildings and units for example. i think it's pretty dumb. anyone have any experience with that


It happens when you lose all your worker-producing buildings (hatcheries, Nexuses, Command Centres) and goes away when you rebuild one. It's to stop idiotic spamming of pylons across the map to piss off your opponent.

I'm not sure how quick it is now... isn't it like almost instant? I don't like that.


i don't like the thing when you lose a CC (f.e) but you still have money and scvs to build new one you get revealed + when you play elimination race.
really dumb. hopefully someone can suggest them to change it.

You don't get revealed instantly and the counter stops as soon as you start building a new one. This will effect the outcome in ~1/1000000 games, I only saw one of them in Starcraft and in that game I would say that it would have been fair for the terran to win instead of the toss. The terran left when the toss only had one pylon and he had a whole base, since he couldn't find the pylon while the toss carrier army was picking off his units.
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
February 18 2010 16:37 GMT
#106
So I went 4-1 in the practice games, 8-2 (computer crash) in the placement games, so I'm in the platinum division. Artosis is #1 with like 80 games played, ROFL! (something like 58-23)

I'm randoming completely; only got Protoss once in 15 games.
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
February 18 2010 16:39 GMT
#107
im in platinum #6, anyone know what the different numbers mean?
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 18 2010 16:44 GMT
#108
On February 19 2010 01:39 no_re wrote:
im in platinum #6, anyone know what the different numbers mean?

There are multiple platinum groups so many people can say they are #1
hifriend
Profile Blog Joined June 2009
China7935 Posts
February 18 2010 17:01 GMT
#109
W8 so you kill someones CC/nex/hatch and get instant maphack? Wow this will make for a great competitive game lol..
520
Profile Blog Joined April 2009
United States2822 Posts
February 18 2010 17:03 GMT
#110
On February 19 2010 02:01 hifriend wrote:
W8 so you kill someones CC/nex/hatch and get instant maphack? Wow this will make for a great competitive game lol..

You have to kill every one of their town halls to reveal any other buildings they have made (like hiding Extractors or Pylons in order to stay alive when they've clearly lost.) Sure, there are games where one building has made a difference, but those are one-in-a-million occurrences, but the amount of fucktards you'll see on Battle.Net that decide to hide Pylons after a lost game are far more common than that.
Writer
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
February 18 2010 17:06 GMT
#111
Artosis is #1 with like 80 games played, ROFL! (something like 58-23)

(As of this moment, Artosis is #1 in Division 7), considering it placed me 7th in that division just for going 8-2, I wouldn't praise the accuracy of the ladder after only a day
3.
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2010-02-18 19:13:45
February 18 2010 18:15 GMT
#112
i remember seeing time cost for virtually everything, building units, buildings, researching.

question

when you use the nexus's ability that speeds it up, does the time value display adjust also or stay the same?
konstantin
Profile Joined September 2007
Mexico45 Posts
February 18 2010 18:20 GMT
#113
The action icon area is 5x3 and I guess it would fit perfectly on the left side of the keyboard
qwert
asdfg
zxcvb

I believe someone has done it on W3, is it possible to make it so in SC2B?
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 18 2010 18:21 GMT
#114
hey testers I have made a guide for everyone to be able to stream. with perfect quality.

[Guide]Streaming SC2 Beta

The guide is meant for SC2 Beta+Pro Caster, and I covered most of the errors that you might encounter while using it as well. I'll be adding more as I hear from the current users who are using Pro Caster already.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ilDottore
Profile Joined February 2010
Sweden4 Posts
February 18 2010 18:24 GMT
#115
On February 18 2010 18:19 Hyde wrote:
Show nested quote +
On February 18 2010 17:46 dbergan wrote:
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.

I'm not sure if I like that, I guess I could get use to it. What I don't like so far about SC2 is the fact that it tells you your workers are under attack, I wish they would remove that.

Show nested quote +
On February 18 2010 18:18 minus_human wrote:
Why the heck does everyone play Zerg?

Because they're imba? haha joking, I don't know I heard someone on the stream say everyone was protoss? Could be wrong.

Question - Does the new Protoss speed up ability only apply to one building at a time or is it an AoE? Can each nexus do it or are you limited to one use?
Can someone use it when they're building the colossus and tell me how much faster it actually builds?


The Colossus buildtime is ca 54sec without chrono boost (the nexus speed-ability) and ca 37 sec with chrono boost. Although chrono boost itself lasts only around 23sec so you have to do it twice.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 18:57 GMT
#116
question

i've seen that ghosts shoot even though they are cloaked. can anyone actually confirm if it gives warning to the opponent, or is it the same as in bw when you get attacked by DT and when you check your whole control group is gone
http://www.twitch.tv/czelpredy
years
Profile Blog Joined December 2009
Costa Rica216 Posts
February 18 2010 19:02 GMT
#117
so in sc2 t>p z>p?
"Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!" Through high and low, bisu boy, through high and low.
Skaff
Profile Joined February 2010
United States240 Posts
February 18 2010 19:03 GMT
#118
On February 19 2010 03:57 PredY wrote:
question

i've seen that ghosts shoot even though they are cloaked. can anyone actually confirm if it gives warning to the opponent, or is it the same as in bw when you get attacked by DT and when you check your whole control group is gone


DT's really only wiped out a bunch of stuff in BW because it would not ping the mini map if they killed units in one swing. Ghost... could never do that before . However, ghost look pretty badass in sc2.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
February 18 2010 19:09 GMT
#119
do they know how many servers there are, or ranked ladders and stuff?

i see platinum and gold leagues, but dunno how many of them are there?
I am not good with quotes
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2010-02-18 19:14:59
February 18 2010 19:10 GMT
#120
question

is the pylon radius more circular now, or is it still like sc1 where it was pretty much square, with a circle visual

can you just move larvae around the hatchery where you want? relying on a bug for only moving them to the left was dumb so i imagine they took that out. i tihnk it would be an ok idea to be able to control larvae movement - it adds that "little edge" factor.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 19:15 GMT
#121
On February 19 2010 04:03 Skaff wrote:
Show nested quote +
On February 19 2010 03:57 PredY wrote:
question

i've seen that ghosts shoot even though they are cloaked. can anyone actually confirm if it gives warning to the opponent, or is it the same as in bw when you get attacked by DT and when you check your whole control group is gone


DT's really only wiped out a bunch of stuff in BW because it would not ping the mini map if they killed units in one swing. Ghost... could never do that before . However, ghost look pretty badass in sc2.


i see.. would like someone to post on this anyway
http://www.twitch.tv/czelpredy
ilDottore
Profile Joined February 2010
Sweden4 Posts
Last Edited: 2010-02-18 20:08:00
February 18 2010 20:07 GMT
#122
On February 19 2010 03:15 crabapple wrote:
i remember seeing time cost for virtually everything, building units, buildings, researching.

question

when you use the nexus's ability that speeds it up, does the time value display adjust also or stay the same?


No adjustment
The-Dom
Profile Joined February 2010
United States165 Posts
Last Edited: 2010-02-18 20:11:38
February 18 2010 20:07 GMT
#123
Question: Ghost/Nukes.. more easily used? I believe I heard someone who was streaming say that it was easier to get nukes in sc2 than in bw.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 20:23 GMT
#124
On February 19 2010 05:07 The-Dom wrote:
Question: Ghost/Nukes.. more easily used? I believe I heard someone who was streaming say that it was easier to get nukes in sc2 than in bw.

i don't have beta but i believe getting nukes is much easier now and they are really cheap but they do less damage than in sc1. you need 3 in order to kill a CC/nexus/hatch
http://www.twitch.tv/czelpredy
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 20:25 GMT
#125
can anyway comment on cloacked ghosts, when attacking, whther the enemy get the warning message about being under attack or not. thx
http://www.twitch.tv/czelpredy
Puosu
Profile Blog Joined April 2007
6985 Posts
February 18 2010 20:36 GMT
#126
I saw in a stream that the US side of the beta already had 1500 users online, does the European version come close?
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 18 2010 20:44 GMT
#127
Atm there are 2.7k users online in Europe.
usernamegl
Profile Joined February 2010
United States29 Posts
February 18 2010 22:54 GMT
#128
Upon death, do stalkers liquefy into glistening pools of blue goop while simultaneously announcing a death knell of beeps and boops?
PokePill
Profile Blog Joined March 2009
United States1048 Posts
February 18 2010 22:57 GMT
#129
Can the same account be active on EU / Asia and US servers at the same time (not looking for speculative answers)?
leetchaos
Profile Blog Joined November 2008
United States395 Posts
February 18 2010 23:00 GMT
#130
On February 19 2010 05:07 The-Dom wrote:
Question: Ghost/Nukes.. more easily used? I believe I heard someone who was streaming say that it was easier to get nukes in sc2 than in bw.


Idk about how easy they are to get, but from watching they launch incredibly fast. Like 1/4 or less of the time as they take to launch in BW.
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 18 2010 23:05 GMT
#131
When playing with the warp gates:

Do you need to place a unit on the battlefield before it starts training another?
If no, how many units can you stack up in the gate for a mass drop?
Can you place a rally point to have it auto-warp?
Unashamedly nerdy.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2010-02-18 23:08:56
February 18 2010 23:08 GMT
#132
I have a question. Can I use a friend's account? Say he gets his key and tells me his account login and password, will the thing try to make sure it's his computer or something? I tried to do some research and I'm getting mixed answers.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-02-18 23:09:29
February 18 2010 23:09 GMT
#133
On February 19 2010 08:08 Djzapz wrote:
I have a question. Can I use a friend's account? Say he gets his key and tells me his account, will the thing try to make sure it's his computer or something? I tried to do some research and I'm getting mixed answers.


The answer is yes, not at the same time or it kicks someone. I'm not sure how it works regarding different regions (see my question above)
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
February 18 2010 23:15 GMT
#134
On February 19 2010 08:09 PokePill wrote:
Show nested quote +
On February 19 2010 08:08 Djzapz wrote:
I have a question. Can I use a friend's account? Say he gets his key and tells me his account, will the thing try to make sure it's his computer or something? I tried to do some research and I'm getting mixed answers.


The answer is yes, not at the same time or it kicks someone. I'm not sure how it works regarding different regions (see my question above)

He's worried there might be some kind of system to ban shared accounts -_-... and I'm trying not to be too pushy.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
Last Edited: 2010-02-18 23:18:57
February 18 2010 23:18 GMT
#135
I'd like to know the difference in viewable screen area between 16 : 9 and 16 : 10 monitors. Anyone with a 16:10 monitor willing to take a few screens at a 16 : 10 and a 16 : 9 resolution?
You can figure out the other half.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 19 2010 00:00 GMT
#136
On February 19 2010 08:18 HalfAmazing wrote:
I'd like to know the difference in viewable screen area between 16 : 9 and 16 : 10 monitors. Anyone with a 16:10 monitor willing to take a few screens at a 16 : 10 and a 16 : 9 resolution?

I don't have the beta so I can't post screenshots, but Blizzard have said that people with a widescreen will have a small increase in viewable area over 4:3 users. Based on this I would say that 16 has more viewable area than 16:10, altho it would be so small a difference that it is not really relevant.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
February 19 2010 00:03 GMT
#137
Yeah you would assume so, but you can also render everything a little disproportionately so there's no difference between 16 : 9 and 16 : 10. I'd really like to see some different screenshots. I'm getting a new monitor, and this is quite important to me. I'd prefer 16 : 9, but not if it (slighty) hinders me in SC II.
You can figure out the other half.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 19 2010 00:26 GMT
#138
if you temp mind control a worker with the infestor, can you build stuff? that'd be sweet if you could and then build shit with their money.
Free Palestine
fishbowl
Profile Joined January 2010
United States1575 Posts
February 19 2010 00:31 GMT
#139
On February 19 2010 08:05 Krolinkos wrote:
When playing with the warp gates:

Do you need to place a unit on the battlefield before it starts training another?
If no, how many units can you stack up in the gate for a mass drop?
Can you place a rally point to have it auto-warp?

Warpgates are Gateways that warp in their units rather than have them exit from the Warpgate itself. Say you want to build a Zealot, you'd select the Warpgate, hit Z, then left-click a spot in a psi-matrix field (the field Pylon/Warp Prisms generate) is available and the Zealot will warp in. They have a cooldown, i.e., once you create a unit from it, you have to wait out it's cooldown before creating another one; you can't queue.

And no, there is no autowarp/rally for Warpgates.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
February 19 2010 00:33 GMT
#140
I'm not sure if its just me, but when players click on the ground, the green pointer thing is starting to really annoy me. I think it lasts too long like if a player would tell a unit to move, there would be at least 4 green pointer things at the screen because it takes so long to disappear. Is this annoying when playing?
Long live BroodWar!
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 19 2010 00:39 GMT
#141
is there a spore colony equivalent? what sort of static AA/ detector does zerg have?
Free Palestine
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 19 2010 00:44 GMT
#142
On February 19 2010 09:31 fishbowl wrote:

Warpgates are Gateways that warp in their units rather than have them exit from the Warpgate itself. Say you want to build a Zealot, you'd select the Warpgate, hit Z, then left-click a spot in a psi-matrix field (the field Pylon/Warp Prisms generate) is available and the Zealot will warp in. They have a cooldown, i.e., once you create a unit from it, you have to wait out it's cooldown before creating another one; you can't queue.

And no, there is no autowarp/rally for Warpgates.


Wait up. So, there is no "build time" for warpgates, they build instantly and then have a cooldown afterwards?

Awesome.
Unashamedly nerdy.
BlackMagister
Profile Joined October 2008
United States5834 Posts
February 19 2010 00:59 GMT
#143
On February 19 2010 09:39 Ideas wrote:
is there a spore colony equivalent? what sort of static AA/ detector does zerg have?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=112649

Zerg Tech Tree shows spore crawler
http://img46.imageshack.us/img46/1451/zergtech.jpg
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-02-19 01:08:42
February 19 2010 01:05 GMT
#144
On February 18 2010 14:35 Amber[LighT] wrote:
Show nested quote +
On February 18 2010 11:01 quinnydinny wrote:
500 people were on at one point.

Some interesting changes:

-NO LURKERS in beta build
-There is an upgrade for Roach movement while burrowed

On February 18 2010 08:43 xBillehx wrote:
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.


There is a charge(forget what it is called) on each nexus. It takes 50 energy to use, but it works on all buildings to speed up tech and unit production. It worked pretty well at the beginning to speed up probe production. I haven't done a whole lot of testing though.


25 Actually.

Just kinda noting Toss is really imba. I can use almost any unit combination and 1a2a3a my way to victory.

I never even bothered to use the shield special ability from the... little laser units... I forgot their name at the moment



shhhhhhhh were supposed to wait and pwn them when the REAL games begin! don't tell the other races about our secret powers! Blizzard did that enough already!

I love the double rally for zerg though. Thats really good for them. It gives them an actual chance at pwning protoss. Ya know, its kinda weird though how blizzard just happened to release SC2 when we were discovering that mass sair=mass ovey damage= no oveys for zergy!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Psyqo
Profile Joined November 2007
United States401 Posts
February 19 2010 01:08 GMT
#145
Is it possible for someone to post/maintain a thread that shows the ladder standings? It's been spread out amongst a couple threads but I think it'd be neat to see how things progress at the highest levels of play.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
February 19 2010 01:22 GMT
#146
How well does the game run on a Mobility Radeon HD3470? What settings/fps? I think in Nvidia terms, it is slightly weaker/about the same as a 8600M GT.

Does the game support DX10/DX11?
8/4/12 never forget, never forgive.
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 19 2010 01:34 GMT
#147
On February 19 2010 10:08 Psyqo wrote:
Is it possible for someone to post/maintain a thread that shows the ladder standings? It's been spread out amongst a couple threads but I think it'd be neat to see how things progress at the highest levels of play.

The problem is that there isn't really a consolidated ladder atm, everyone can only see his own division and its unclear how they interact with each other in terms of overall standings.
Tfact_rats
Profile Joined November 2009
175 Posts
February 19 2010 01:36 GMT
#148
Is there a set number of workers that makes your patches saturated?????
3a4a5a6a7a8a3a4a5a6a7a8a
cuteFayth
Profile Joined January 2006
Canada1167 Posts
February 19 2010 01:40 GMT
#149
[image loading]


anybody else got this? How do I fix this? is my video card shit or wat?
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
February 19 2010 01:47 GMT
#150
On February 19 2010 10:36 Tfact_rats wrote:
Is there a set number of workers that makes your patches saturated?????

I remember a blue post from a long time ago that said max saturation was reached at 1.8 workers per mineral patch.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
February 19 2010 02:01 GMT
#151
On February 19 2010 10:22 writer22816 wrote:
How well does the game run on a Mobility Radeon HD3470? What settings/fps? I think in Nvidia terms, it is slightly weaker/about the same as a 8600M GT.

Does the game support DX10/DX11?


2nd that, I have the same graphic card too, anyone knows how well it runs the game?
Unentschieden
Profile Joined August 2007
Germany1471 Posts
February 19 2010 14:04 GMT
#152
On February 19 2010 10:40 cuteFayth wrote:
[image loading]


anybody else got this? How do I fix this? is my video card shit or wat?


Since that is exactly what a Beta is supposed to fix you should send a report to Blizzard. If you play around and somehow fix it it will work for one guy - if Blizzard fixes it it will work for everyone.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 19 2010 14:06 GMT
#153
PLEASE USE THIS THREAD FOR YOUR RANDOM CRAP QUESTIONS. WE DONT NEED NEW THREADS TO ASK IF REAVERS ARE IN GAME ~_~
theuser
Profile Joined June 2008
Romania176 Posts
February 19 2010 14:19 GMT
#154
On February 19 2010 10:22 writer22816 wrote:
How well does the game run on a Mobility Radeon HD3470? What settings/fps? I think in Nvidia terms, it is slightly weaker/about the same as a 8600M GT.

Does the game support DX10/DX11?



It runs very well, 1280 res. graphics high. no problems.
X3N0N
Profile Joined December 2008
United States78 Posts
February 19 2010 14:25 GMT
#155
On February 18 2010 17:46 dbergan wrote:
Show nested quote +
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.


The other f keys don't work, which honestly is absolutely driving me NUTS. I lived on my F keys, and not having them working.... that seems like a huge oversight. Fortunately, to my knowledge the F keys don't do anything else right now, so it wouldn't be hard to implement them. And when they do, I wish they'd go beyond F4.

One thing that is awesome is that with Protoss and warp gates, it automatically assigns a key (w) for selecting all your warp gates, so you don't have to waste a hot key for the buildings. I really like that feature.

Oh, and btw - warp gates are awesome - I love being able to send in a phase prism and rain in the pain.
Flicky
Profile Blog Joined December 2008
England2662 Posts
February 19 2010 14:26 GMT
#156
How does this run on Quad-Cores? Very few games I play on my PC run really well and it's mostly down to my quad-core just not really being supported. The rest of my PC is powerful enough.
Liquipedia"I was seriously looking for a black guy" - MrHoon
X3N0N
Profile Joined December 2008
United States78 Posts
February 19 2010 14:26 GMT
#157
On February 19 2010 10:40 cuteFayth wrote:
[image loading]


anybody else got this? How do I fix this? is my video card shit or wat?


It's called "super stim"
ocoini
Profile Blog Joined April 2003
648 Posts
February 19 2010 14:28 GMT
#158
On February 18 2010 11:35 FrozenArbiter wrote:
Show nested quote +
On February 18 2010 11:23 Try wrote:
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?

It's fun, firing animations are fine.

They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.


Your in a beta to test the game.. not to hangout there.. go test you lucky ***
Street Vendor Crack Down Princess-Cop!
aeroH
Profile Blog Joined February 2009
United States1034 Posts
February 19 2010 14:29 GMT
#159
what are the hotkeys for protoss buildings // units?
gateway still G? stargate still S? roboctics still R?
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 19 2010 14:47 GMT
#160
Does the infestor's Neural Parasite still work on everything or only on biological units?

How useful/fast is the Siphon Life?
Bankai - Correlation does not imply causation
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
February 19 2010 16:35 GMT
#161
Can a MULE be used on gas?
How long does a MULE last?

Can you get points with custom matches? Or can they only be gained through the matchmaking system? The reason I ask is to do with the whole rematch thing, say on iccup where the opponent asks for a rematch, is that even possible now?
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
February 19 2010 16:36 GMT
#162
a Mule lasts 60 seconds, no gas. No points for custom, no rematch ability in BETA that I know of.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
February 19 2010 16:37 GMT
#163
Ty for the speedy reply!
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
February 19 2010 16:37 GMT
#164
np
AnEsotericMan
Profile Joined August 2009
United States12 Posts
February 19 2010 17:07 GMT
#165
From SC2Armory's gameguide it looks like upgrades might play even a slightly larger role than in BW. Zealots go from 16 to 28 damage, Colossi get +2 armor/shields per upgrade, etc. Has anyone tried out Flash style timing pushes? Want to comment on the benefits of upgrading compared to BW? Are tech routes like Colossi (as opposed to, say, HT) more attractive if you're up on upgrades? Even if the +2s were typos, still curious.

Also, with the "bonus damage" system, as opposed to BW's explosive/concussive system, weapon upgrades make units more well-rounded in SC2. In BW weapon upgrades give Dragoons +1 damage against small(going from 10 to 13), +2 damage against large(20 to 26.) Immortals get +2 damage against light(20 to 26), +2 damage against armored(50 to 56.) Do you feel like counters get somewhat softer as time goes on? Or is this small difference largely negligible compared to the blobs of unit mixture found lategame.

I'm guessing that basic upgrades are one of the last things you think about with a shiny new game, but the Zealots and Colossi really got me wondering. Thanks for your time!
cuteFayth
Profile Joined January 2006
Canada1167 Posts
February 19 2010 17:39 GMT
#166
Anybody knows how the ladder system works? it seems when you're top 8 of a division "end tournament qualifying positions" how do you move up to another league/division??
Rickilicious
Profile Joined July 2009
United States220 Posts
Last Edited: 2010-02-19 17:53:42
February 19 2010 17:41 GMT
#167
Believe a mule lasts 90 seconds.

Are tech routes like Colossi (as opposed to, say, HT) more attractive if you're up on upgrades?

Yes they are, however, they have slightly different roles obviously. But upgrades work WONDERS. I almost think things die too quickly tbh. 12 reapers can take out a CC/Nex/Hatch in prolly 4-5 throws each, which aint that long =p

Do you feel like counters get somewhat softer as time goes on?

TBH, it depends on the counter for me, or maybe I just haven't experienced it enough. But if you see a marauder on a stalker with the marauder at +2 weapon, that stalkers get wtfpwned, like it's not fair, and god forbid the marauder uses stim. That's just one example I've seen from my teammate getting rolled lol.

Or is this small difference largely negligible compared to the blobs of unit mixture found lategame.

Just wanted to separate the questions. Sometimes your build calls for upgrades or sometimes you just forget. But atm, it's hard to play against someone of very equal caliber, meaning if someone goes upgrades they have a distinct advantage, if they didn't already. And I haven't checked the numbers, but if yours are correct then there's your reason why.

Blob of units yes, however, say you're on Protoss and you have +2 ground and +1 armor, your army is going to consist of stalkers zealots and maybe colossus/ht. They're all getting the bonus. They're all pizzlepooning.
Doug Righteous
251
Profile Blog Joined March 2008
United States1401 Posts
February 19 2010 17:48 GMT
#168
On February 20 2010 01:35 Floydian wrote:
Can a MULE be used on gas?
How long does a MULE last?


I'd also like to know moer about the MULE. Since its on a timer, what the max amount of minerals it actually brings in? You can tell Terran is already going to be a very upper-skill driven race when the Protoss 'macro mechanic' is a one button press that increases research/build times by 50%, whereas Terran's 'macro mechanic' is only beneficial provided you can macro and spend additonal resources. It really seems like it pales in comparison to Zerg's additional larva and Protoss' speed boost, but I guess the reactor attachments make up for this.
"If you can chill..........then chill."
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-02-19 17:56:59
February 19 2010 17:56 GMT
#169
nvm
http://www.twitch.tv/czelpredy
moochu
Profile Joined August 2009
Australia374 Posts
February 19 2010 17:56 GMT
#170
Anybody know if pro teams have gotten their hands on some keys and early impressions from pro players?
andrewlt
Profile Joined August 2009
United States7702 Posts
February 19 2010 18:02 GMT
#171
On February 20 2010 02:41 Rickilicious wrote:

Just wanted to separate the questions. Sometimes your build calls for upgrades or sometimes you just forget. But atm, it's hard to play against someone of very equal caliber, meaning if someone goes upgrades they have a distinct advantage, if they didn't already. And I haven't checked the numbers, but if yours are correct then there's your reason why.

Blob of units yes, however, say you're on Protoss and you have +2 ground and +1 armor, your army is going to consist of stalkers zealots and maybe colossus/ht. They're all getting the bonus. They're all pizzlepooning.



I think it's because the damage bonus sometimes doesn't get upgraded. I remember the protoss air units don't. The Phoenix gets a bonus against light and the void ray against armored but the bonus doesn't get upgraded, just the base. The Immortal and Stalker, however, gets their bonus damage upgraded alongside their base.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-02-19 18:09:27
February 19 2010 18:07 GMT
#172
I've seen alot of micro from watching P's play..but can someone tell me if they've experienced any micro elements from T/Z's?

Can concussive mines be used similiar to mines in SC1, where you sort of throw them ahead of your sieged tanks when being assaulted from the front? Letting maruader/marines act as a meatshield.
"trash micro but win - its marine" MC commentary during HSC 4
AnEsotericMan
Profile Joined August 2009
United States12 Posts
February 19 2010 18:17 GMT
#173
So the damage bonus is upgraded on some units? The armory didn't have those stats, should mean that counters won't get softer with upgrades (on those units, anyway.) Thanks for the info, guys!
Jarvs
Profile Joined December 2009
Australia639 Posts
February 19 2010 18:32 GMT
#174
After watching several streams it seems like people bypass the tanks and go thors. Do thors just outshine tanks in nearly every situation where a tank would be useful?
psychopat
Profile Joined October 2009
Canada417 Posts
February 19 2010 19:01 GMT
#175
I was watching a 2v2 and the guys figured out that you could use the Protoss speed-up ability on your teammate's Hatch in order for him to get a ridiculously early Queen. Is this as crazily imbalanced as it seems or does it screw over the toss enough to even out with the zerg's gain?

I also noticed in a game that it seemed like a computer player took over for a guy that disconnected. Is that right? If so, how good is that AI?
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
February 19 2010 19:07 GMT
#176
On February 20 2010 02:48 251 wrote:
Show nested quote +
On February 20 2010 01:35 Floydian wrote:
Can a MULE be used on gas?
How long does a MULE last?


I'd also like to know moer about the MULE. Since its on a timer, what the max amount of minerals it actually brings in? You can tell Terran is already going to be a very upper-skill driven race when the Protoss 'macro mechanic' is a one button press that increases research/build times by 50%, whereas Terran's 'macro mechanic' is only beneficial provided you can macro and spend additonal resources. It really seems like it pales in comparison to Zerg's additional larva and Protoss' speed boost, but I guess the reactor attachments make up for this.


waiting for this question to be answered as well.
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 19 2010 19:09 GMT
#177
Wow I didn't realize upgrades did so much at the later level. Ultralisks get 4 per upgrade level, nearly doubling its base damage. That's ridiculous. I'm so trying that when I get home.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 19 2010 19:20 GMT
#178
The mule brings in 270 minerals over its lifespan (tested on near and far patches), and can't be used on gas. The protoss macro mechanic is a lot harder to use effectively.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 19 2010 19:29 GMT
#179
where can i read hp/dmg type/size about units? just seen cost of units
Progamerpls no copy pasterino
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 19 2010 19:31 GMT
#180
On February 20 2010 03:32 Jarvs wrote:
After watching several streams it seems like people bypass the tanks and go thors. Do thors just outshine tanks in nearly every situation where a tank would be useful?


i belive tanks r stronger for harassment along with dropships (source: battle report 4^^)
Progamerpls no copy pasterino
kyama
Profile Blog Joined June 2009
United States118 Posts
Last Edited: 2010-02-19 19:43:41
February 19 2010 19:35 GMT
#181
On February 18 2010 18:19 Hyde wrote:
Show nested quote +
On February 18 2010 17:46 dbergan wrote:
On February 18 2010 13:18 Nightmarjoo wrote:
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?


F1 selects idle worker... that's all I've noticed so far.

I'm not sure if I like that, I guess I could get use to it. What I don't like so far about SC2 is the fact that it tells you your workers are under attack, I wish they would remove that.

Show nested quote +
On February 18 2010 18:18 minus_human wrote:
Why the heck does everyone play Zerg?

Because they're imba? haha joking, I don't know I heard someone on the stream say everyone was protoss? Could be wrong.

Question - Does the new Protoss speed up ability only apply to one building at a time or is it an AoE? Can each nexus do it or are you limited to one use?
Can someone use it when they're building the colossus and tell me how much faster it actually builds?



I don't understand, why do you want to remove a good thing. It's more advanced now, if your forces are under attack it tells you and if your workers are under attack it tells you. I rather it be like that then how it was before.
Let them hate, So as long as they fear...
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
February 19 2010 20:06 GMT
#182
On February 20 2010 04:20 ShadowDrgn wrote:
The mule brings in 270 minerals over its lifespan (tested on near and far patches), and can't be used on gas. The protoss macro mechanic is a lot harder to use effectively.


Thanks for the answer. I don't understand why one should choose between 270 min over time versus a free supply, unless you want to produce like 2 marines 5 seconds earlier.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 19 2010 20:22 GMT
#183
I just saw louder doing a few games in a row with lots of sentry walling use to guard vs early rushes to great effect, have more people started doing nifty funnels vs early lings/lots and such?
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
February 19 2010 20:54 GMT
#184
some hotkeys are different like siege mode and key to make units like marine is A not M and probe is E not P. The graphics are fine/easy to handle though i prefer the lower graphic detail settings because it's more like my 2 fav games sc1 and cs1.6. woo~

My ID has a lot of games on it because we share it with 3 people now and so far I've only played the same person in 5 or so occasions which makes me think a lot of people are playing which is good imo.

Games are actually pretty short... My SC1 games were usually 7-15 minutes on iccup at B with the occasional long game every 5 or so games. SC2 seems faster paced and people are just overall bad right now so winning with the first couple attacking units is pretty easy with some micro. I think the micro is a little weird to get used to though because of how fluid and "smart" the units are. it's not a bad thing, but something that is just different and must be accounted for.... it makes "out microing" someone a lot more difficult than it was in sc1 because units tend to auto surround which say in zvz was something a zerg would skillfully have to do with positioning their units prior to the fight and making adjustments after engaging them. That's kinda out of the window for the most part. you can still dance though.
repomaniak
Profile Joined January 2009
Poland324 Posts
February 19 2010 21:22 GMT
#185
marauder have 10 dmg+ 10 vs armored
immortal with that imba shield lowering every damage to 10

how much shield will imortal lose from one hit? 10? 20?

with +1 upgrade maruder? 10? 11? 21?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 19 2010 21:28 GMT
#186
On February 20 2010 06:22 repomaniak wrote:
marauder have 10 dmg+ 10 vs armored
immortal with that imba shield lowering every damage to 10

how much shield will imortal lose from one hit? 10? 20?

with +1 upgrade maruder? 10? 11? 21?

10, it always takes 10dmg on it's shields.

However if you get to it's normal armor then it would take 20, 21 dmg etc.. as usual.
Don't hate the player - Hate the game
zee
Profile Joined January 2010
201 Posts
Last Edited: 2010-02-19 21:47:35
February 19 2010 21:47 GMT
#187
what speed are games mostly played on? fast or faster? because according to my friend replays start playing at "fast" not "faster".
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2010-02-19 22:03:42
February 19 2010 22:02 GMT
#188
Is it possible to watch replays without being in the beta? ex. someone only download the client from sites such as fileplanet
[X]Domain - I just do the website. Nothing more.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 19 2010 22:10 GMT
#189
On February 20 2010 07:02 [X]Ken_D wrote:
Is it possible to watch replays without being in the beta? ex. someone only download the client from sites such as fileplanet
As far as I can tell you have to login before you can do anything at all with the beta.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Tiamat
Profile Joined February 2003
United States498 Posts
February 19 2010 22:15 GMT
#190
A Few quick Q's and requests..

a) How is the salvage ability? It would figure free bunkers would make Terran impossible to rush early game, but i have not seen alot of people use/abuse this ability. Why would you NOT want a free bunker or two early game?

b) Free Supply - How does this work, does a supply depot drop from the sky or do you have to click on a supply depot to double its supply. Can you use this ability on the same depot over and over? Interesting idea, I heard the MULE pays for the CC in one use, could players forgo building depots and instead build multiple CCs to get more and more MULES?

c) Planetary Fortress - Is it good enough to warrant not upgrading to the Orbital Command? I am assuming its still stuck in place when upgraded? On another note, can you use the MULE ability while the CC is in the Air? (assuming you cant)

d) Corrupters - Are these units worthwhile, (thinking ZvZ here) Does it still have the ability to turn the enemy ship/overlord into a turret and if so can the turret fire at ground units?

e) Gold Minerals - Does these expansions "break the game" meaning that the first person to successfully secure the base pretty much wins due to the faster income?
oob
Profile Blog Joined June 2008
Sweden630 Posts
February 19 2010 22:24 GMT
#191
Is it possible to micro the Hellions much like you micro vultures? Does they work like vultures in harrassment and such?
Happiest man on earth
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-02-19 22:33:23
February 19 2010 22:33 GMT
#192
On February 20 2010 07:15 Tiamat wrote:
A Few quick Q's and requests..

a) How is the salvage ability? It would figure free bunkers would make Terran impossible to rush early game, but i have not seen alot of people use/abuse this ability. Why would you NOT want a free bunker or two early game?

b) Free Supply - How does this work, does a supply depot drop from the sky or do you have to click on a supply depot to double its supply. Can you use this ability on the same depot over and over? Interesting idea, I heard the MULE pays for the CC in one use, could players forgo building depots and instead build multiple CCs to get more and more MULES?

c) Planetary Fortress - Is it good enough to warrant not upgrading to the Orbital Command? I am assuming its still stuck in place when upgraded? On another note, can you use the MULE ability while the CC is in the Air? (assuming you cant)

d) Corrupters - Are these units worthwhile, (thinking ZvZ here) Does it still have the ability to turn the enemy ship/overlord into a turret and if so can the turret fire at ground units?

e) Gold Minerals - Does these expansions "break the game" meaning that the first person to successfully secure the base pretty much wins due to the faster income?


1.) I haven't even noticed salvage

2.) I don't really use this, I pretty much exclusively use orbital command for mule's//scans. Once you use it on a supply depo, it is permanent. You can't add supplies to a depo more than once (just tested).

3.) Probably entirely situational. You can't use any CC abilities while it is lifted off.

4.) I haven't seen them used but it's still got the ability to corrupt units killed by it to the turret. It also has a spell ( didn't know till I saw it ingame ) 75 energy that causes a building to to production for 8(i think) seconds.

5.) No, there's a lot more to the game than that
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-02-19 22:36:36
February 19 2010 22:35 GMT
#193
On February 20 2010 06:47 zee wrote:
what speed are games mostly played on? fast or faster? because according to my friend replays start playing at "fast" not "faster".


Faster

On February 20 2010 07:24 wolfy4033 wrote:
Is it possible to micro the Hellions much like you micro vultures? Does they work like vultures in harrassment and such?


I don't believe so, it felt much different than the vulture. Reapers (with speed upgrd) felt much more like vultures in terms of micro.
oob
Profile Blog Joined June 2008
Sweden630 Posts
February 19 2010 22:42 GMT
#194
On February 20 2010 07:35 GGTeMpLaR wrote:
Show nested quote +
On February 20 2010 06:47 zee wrote:
what speed are games mostly played on? fast or faster? because according to my friend replays start playing at "fast" not "faster".


Faster

Show nested quote +
On February 20 2010 07:24 wolfy4033 wrote:
Is it possible to micro the Hellions much like you micro vultures? Does they work like vultures in harrassment and such?


I don't believe so, it felt much different than the vulture. Reapers (with speed upgrd) felt much more like vultures in terms of micro.


So are hellions useful for anything? I mean, when would one rather get a hellion than.. I dunno, something else :X

Perhaps a lil too soon to know exactly I guess, but I really like the Hellion
Happiest man on earth
shin ken
Profile Blog Joined October 2009
Germany612 Posts
February 19 2010 22:42 GMT
#195
How is Battlecruiser vs. Void Ray balance? Battlecruisers are nerved vs. previous builds, so are they still a strong unit or not?

The one game I saw Cruisers vs. Rays, BCs were very effective (blast some void rays with yamatos - "pull back" micro the rest). Is this representive or are Void Rays still the hard counter vs. Battle Cruisers?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 19 2010 22:54 GMT
#196
On February 20 2010 07:42 wolfy4033 wrote:
Show nested quote +
On February 20 2010 07:35 GGTeMpLaR wrote:
On February 20 2010 06:47 zee wrote:
what speed are games mostly played on? fast or faster? because according to my friend replays start playing at "fast" not "faster".


Faster

On February 20 2010 07:24 wolfy4033 wrote:
Is it possible to micro the Hellions much like you micro vultures? Does they work like vultures in harrassment and such?


I don't believe so, it felt much different than the vulture. Reapers (with speed upgrd) felt much more like vultures in terms of micro.


So are hellions useful for anything? I mean, when would one rather get a hellion than.. I dunno, something else :X

Perhaps a lil too soon to know exactly I guess, but I really like the Hellion


Oh it's definitely useful, mostly for eating up zealots/zerglings or worker harass

but if you want to do the vulture-type micro I think the reaper is the unit (just my opinion/experiences)
zee
Profile Joined January 2010
201 Posts
February 19 2010 22:56 GMT
#197
Is defensive matrix in the game? because battle cruisers had it before and now they removed all abilities from it except yamato -_--
oob
Profile Blog Joined June 2008
Sweden630 Posts
February 19 2010 22:58 GMT
#198
On February 20 2010 07:54 GGTeMpLaR wrote:
Show nested quote +
On February 20 2010 07:42 wolfy4033 wrote:
On February 20 2010 07:35 GGTeMpLaR wrote:
On February 20 2010 06:47 zee wrote:
what speed are games mostly played on? fast or faster? because according to my friend replays start playing at "fast" not "faster".


Faster

On February 20 2010 07:24 wolfy4033 wrote:
Is it possible to micro the Hellions much like you micro vultures? Does they work like vultures in harrassment and such?


I don't believe so, it felt much different than the vulture. Reapers (with speed upgrd) felt much more like vultures in terms of micro.


So are hellions useful for anything? I mean, when would one rather get a hellion than.. I dunno, something else :X

Perhaps a lil too soon to know exactly I guess, but I really like the Hellion


Oh it's definitely useful, mostly for eating up zealots/zerglings or worker harass

but if you want to do the vulture-type micro I think the reaper is the unit (just my opinion/experiences)


Aight that sounds quite sweet aswell, thanks for the answers :D
Happiest man on earth
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 19 2010 23:01 GMT
#199
On February 20 2010 07:56 zee wrote:
Is defensive matrix in the game? because battle cruisers had it before and now they removed all abilities from it except yamato -_--


that's how it is now, BC's only have yamato cannon
zee
Profile Joined January 2010
201 Posts
February 20 2010 00:38 GMT
#200
thx. does cybergenetics always have the upgrade animation even when its not upgrading (the spinning thing on it)?
airtown
Profile Blog Joined May 2009
United States410 Posts
February 20 2010 02:27 GMT
#201
With the nexus macro mechanic, is the bonus that you can give to buildings consistent (you always have enough energy to buff a building) or not?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
chao
Profile Joined February 2010
Germany21 Posts
February 20 2010 02:31 GMT
#202
On February 20 2010 11:27 4iner wrote:
With the nexus macro mechanic, is the bonus that you can give to buildings consistent (you always have enough energy to buff a building) or not?


No, it's up 60% of the time. (Runs out when you reach 15 energy)
airtown
Profile Blog Joined May 2009
United States410 Posts
February 20 2010 02:37 GMT
#203
What the heck can the phoenix do?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
251
Profile Blog Joined March 2008
United States1401 Posts
Last Edited: 2010-02-20 03:49:49
February 20 2010 03:40 GMT
#204
On February 20 2010 05:06 FortuneSyn wrote:
Show nested quote +
On February 20 2010 04:20 ShadowDrgn wrote:
The mule brings in 270 minerals over its lifespan (tested on near and far patches), and can't be used on gas. The protoss macro mechanic is a lot harder to use effectively.


Thanks for the answer. I don't understand why one should choose between 270 min over time versus a free supply, unless you want to produce like 2 marines 5 seconds earlier.



Thank you for the answer as well.

I think its pretty clear to people that the "extra 2 supply" option is going to only be for noobs... I can't see this somehow being incorporated into a build unless its a VEEERY specific timing window to get an extra marauder really quick or something.

Another question:

Are any 'natural advantages' visible within the non mirror matchups at all?

as in P>T, T>Z, Z>P. Probably too early for this question though.
"If you can chill..........then chill."
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 20 2010 03:49 GMT
#205
On February 20 2010 12:40 251 wrote:
Show nested quote +
On February 20 2010 05:06 FortuneSyn wrote:
On February 20 2010 04:20 ShadowDrgn wrote:
The mule brings in 270 minerals over its lifespan (tested on near and far patches), and can't be used on gas. The protoss macro mechanic is a lot harder to use effectively.


Thanks for the answer. I don't understand why one should choose between 270 min over time versus a free supply, unless you want to produce like 2 marines 5 seconds earlier.



Thank you for the answer as well.

I think its pretty clear to people that the "extra 2 supply" option is going to only be for noobs... I can't see this somehow being incorporated into a build unless its a VEEERY specific timing window to get an extra marauder really quick or something.


I thought this too, until I realized it was "extra 8 supply" and I actually use it occasionally now lol
251
Profile Blog Joined March 2008
United States1401 Posts
February 20 2010 03:50 GMT
#206
On February 20 2010 12:49 GGTeMpLaR wrote:
Show nested quote +
On February 20 2010 12:40 251 wrote:
On February 20 2010 05:06 FortuneSyn wrote:
On February 20 2010 04:20 ShadowDrgn wrote:
The mule brings in 270 minerals over its lifespan (tested on near and far patches), and can't be used on gas. The protoss macro mechanic is a lot harder to use effectively.


Thanks for the answer. I don't understand why one should choose between 270 min over time versus a free supply, unless you want to produce like 2 marines 5 seconds earlier.



Thank you for the answer as well.

I think its pretty clear to people that the "extra 2 supply" option is going to only be for noobs... I can't see this somehow being incorporated into a build unless its a VEEERY specific timing window to get an extra marauder really quick or something.


I thought this too, until I realized it was "extra 8 supply" and I actually use it occasionally now lol


Extra 8? Wow, okay...that could have its uses for some very fast timing rushes.
"If you can chill..........then chill."
ChinaRestaurant
Profile Joined May 2008
Austria324 Posts
Last Edited: 2010-02-20 04:06:24
February 20 2010 03:53 GMT
#207
i havent had time to read the whole thread but i have a question for the zerg players around (i myself can play the beta as well but im a terran player)

the main use of the queen of course is to inject larva to your hatches, but the energy regenerates faster than you can use it up to inject larva for 1 hatch, so heres the question:

do you think "wasting" energy on a creep tumor (which can clone itself in a certain radius of itself for free) is a good idea since you can slowly move your creep towards your enemy (or wherever you want it to go) to have your ground army move faster? i have thought about that for some time and i think it would be quite a waste not to invest that little energy into a bonus to your ground units agility, even if its not for the entire map, and the creep will only CREEP to your enemy very slowly (haha), which means it will mostly be viable in late game where huge zerg swarms get a nice bonus to their arrival time to the battle, or the creep can even damage enemy buildings (need to check on that, im not sure its still in.
SPAAAAAAACE
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
February 20 2010 04:15 GMT
#208
Is it possible at all to play with people on other servers? I've seen people saying that people in the american beta are on a seperate server from europeans, but I've also seen different client downloads available on certain sites - which makes me wonder, if I'm from europe but download the US client will I connect to the US servers? Or is it merely language differences, and upon attempting to log in will it autocorrect me based on my location (or rather, based on where you signed up for your blizz account from)

I don't have a key or anything, but in the event I do get one I'm european and all my friends I usually play starcraft with are from the US and it'd really suck if there was no way for me to play with them.

I haven't seen anyone even mention this but I figure its important knowledge if you want to play intercontinentally with your friends.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 20 2010 11:20 GMT
#209
does +1 weapon for zeal still make them kill lings in 2 'hits' instead of 3?
Once again back is the incredible!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 20 2010 11:29 GMT
#210
On February 20 2010 20:20 PobTheCad wrote:
does +1 weapon for zeal still make them kill lings in 2 'hits' instead of 3?

Yes it does
Lings have 35 hp
Zealot does 8*2 dmg so it's 3 hits normally.
With +1 it's 9*2 which would take the 35hp away in 2 hits. (just)
Once Zerg gets +1 armor it goes back to 3 hits.

Don't hate the player - Hate the game
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
February 20 2010 11:44 GMT
#211
i'm looking forward to trying a really fast +1 rush using the nexus mechanic on a forge. Could be ridiculously early
Writer
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 20 2010 11:47 GMT
#212
Is kerrigan more sexy in red or pink ??
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Xaroya
Profile Joined February 2010
16 Posts
Last Edited: 2010-02-20 12:14:13
February 20 2010 12:00 GMT
#213
Hotkey List for en_GB (sorry, I was to lazy to make it "readable")

+ Show Spoiler +
Button/Hotkey/250mmStrikeCannons=C
Button/Hotkey/AWrp=C
Button/Hotkey/AcidSpores=D
Button/Hotkey/AcquireMove=A
Button/Hotkey/AnabolicSynthesis=A
Button/Hotkey/Archon=N
Button/Hotkey/ArchonHallucination=N
Button/Hotkey/Armory=A
Button/Hotkey/AssaultMode=D
Button/Hotkey/Assimilator=A
Button/Hotkey/Attack=A
Button/Hotkey/AttackBuilding=A
Button/Hotkey/AutoTurret=T
Button/Hotkey/Baneling=E
Button/Hotkey/BanelingFromZerglingBurrowed=E
Button/Hotkey/BanelingNest=B
Button/Hotkey/Banshee=E
Button/Hotkey/Barracks=B
Button/Hotkey/Battlecruiser=B
Button/Hotkey/Blink=B
Button/Hotkey/BroodLord=B
Button/Hotkey/BuildCreepTumor=C
Button/Hotkey/BuildTechLabBarracks=X
Button/Hotkey/BuildTechLabFactory=X
Button/Hotkey/BuildTechLabStarport=X
Button/Hotkey/Bunker=U
Button/Hotkey/BunkerLoad=L
Button/Hotkey/BunkerUnloadAll=D
Button/Hotkey/BurrowDown=W
Button/Hotkey/BurrowUp=W
Button/Hotkey/CalldownMULE=E
Button/Hotkey/Cancel=Escape
Button/Hotkey/CancelSlot=Escape
Button/Hotkey/Carrier=C
Button/Hotkey/Charge=C
Button/Hotkey/ChitinousPlating=C
Button/Hotkey/CloakOff=D
Button/Hotkey/CloakOn=C
Button/Hotkey/CloakOnBanshee=C
Button/Hotkey/CloakOnGhost=C
Button/Hotkey/CloakingField=
Button/Hotkey/Colossus=C
Button/Hotkey/ColossusHallucination=C
Button/Hotkey/CommandCenter=C
Button/Hotkey/CommandCenterLoad=O
Button/Hotkey/CorruptionAbility=C
Button/Hotkey/Corruptor=C
Button/Hotkey/CreepTumor=C
Button/Hotkey/CyberneticsCore=Y
Button/Hotkey/D8Charge=D
Button/Hotkey/DarkShrine=D
Button/Hotkey/DarkTemplar=D
Button/Hotkey/Disguise=None
Button/Hotkey/Disruptor=E
Button/Hotkey/Drone=D
Button/Hotkey/EMP=E
Button/Hotkey/EngineeringBay=E
Button/Hotkey/EvolutionChamber=V
Button/Hotkey/EvolveAnabolicSynthesis2=A
Button/Hotkey/EvolveCentrificalHooks=C
Button/Hotkey/EvolveChitinousPlating=C
Button/Hotkey/EvolveGlialRegeneration=G
Button/Hotkey/EvolveInfestorEnergyUpgrade=G
Button/Hotkey/EvolveOrganicCarapace=O
Button/Hotkey/EvolvePeristalsis=P
Button/Hotkey/EvolveTunnelingClaws=T
Button/Hotkey/EvolveVentralSacks=V
Button/Hotkey/Explode=X
Button/Hotkey/Extractor=E
Button/Hotkey/Factory=F
Button/Hotkey/FighterMode=E
Button/Hotkey/FleetBeacon=F
Button/Hotkey/ForceField=F
Button/Hotkey/Forge=F
Button/Hotkey/FungalGrowth=F
Button/Hotkey/FusionCore=C
Button/Hotkey/Gateway=G
Button/Hotkey/Gather=G
Button/Hotkey/GatherMULE=G
Button/Hotkey/GatherProt=G
Button/Hotkey/GatherTerr=G
Button/Hotkey/GatherZerg=G
Button/Hotkey/GenerateCreep=G
Button/Hotkey/Ghost=G
Button/Hotkey/GhostAcademy=G
Button/Hotkey/GravitonBeam=G
Button/Hotkey/GreaterSpire=G
Button/Hotkey/GuardianShield=G
Button/Hotkey/Hallucination=C
Button/Hotkey/HardenedShield=None
Button/Hotkey/Hatchery=H
Button/Hotkey/Heal=E
Button/Hotkey/Hellion=E
Button/Hotkey/HighTemplar=T
Button/Hotkey/HighTemplarHallucination=T
Button/Hotkey/Hive=H
Button/Hotkey/HoldFire=F
Button/Hotkey/HunterSeekerMissile=R
Button/Hotkey/Hydralisk=H
Button/Hotkey/HydraliskDen=H
Button/Hotkey/Immortal=I
Button/Hotkey/ImmortalHallucination=I
Button/Hotkey/Infestation=T
Button/Hotkey/InfestationPit=I
Button/Hotkey/InfestedTerrans=T
Button/Hotkey/Infestor=F
Button/Hotkey/Interceptor=I
Button/Hotkey/Lair=L
Button/Hotkey/Land=L
Button/Hotkey/Larva=S
Button/Hotkey/Lift=L
Button/Hotkey/Load=L
Button/Hotkey/Lower=R
Button/Hotkey/Marauder=D
Button/Hotkey/Marine=A
Button/Hotkey/Medivac=D
Button/Hotkey/MedivacLoad=L
Button/Hotkey/MedivacUnloadAll=D
Button/Hotkey/MissileTurret=T
Button/Hotkey/MorphBackToGateway=G
Button/Hotkey/MorphMorphalisk=R
Button/Hotkey/Mothership=M
Button/Hotkey/Move=M
Button/Hotkey/MoveHoldPosition=H
Button/Hotkey/MovePatrol=P
Button/Hotkey/Mutalisk=T
Button/Hotkey/NeuralParasite=R
Button/Hotkey/Nexus=N
Button/Hotkey/NuclearReactor=C
Button/Hotkey/NukeArm=N
Button/Hotkey/NukeCalldown=N
Button/Hotkey/NydusCanal=N
Button/Hotkey/NydusCanalLoad=L
Button/Hotkey/NydusCanalUnloadAll=D
Button/Hotkey/NydusNetwork=N
Button/Hotkey/Observer=B
Button/Hotkey/OrbitalCommand=B
Button/Hotkey/Overlord=V
Button/Hotkey/OverlordTransportLoad=L
Button/Hotkey/OverlordTransportUnload=D
Button/Hotkey/OverseerMut=V
Button/Hotkey/PhaseShift=E
Button/Hotkey/PhasingMode=E
Button/Hotkey/Phoenix=X
Button/Hotkey/PhoenixHallucination=X
Button/Hotkey/PhotonCannon=C
Button/Hotkey/PlanetaryFortress=P
Button/Hotkey/PlanetaryFortressLoad=O
Button/Hotkey/PointDefenseDrone=D
Button/Hotkey/Probe=E
Button/Hotkey/ProbeHallucination=E
Button/Hotkey/ProtossAirArmorLevel1=A
Button/Hotkey/ProtossAirArmorLevel2=A
Button/Hotkey/ProtossAirArmorLevel3=A
Button/Hotkey/ProtossAirWeaponsLevel1=E
Button/Hotkey/ProtossAirWeaponsLevel2=E
Button/Hotkey/ProtossAirWeaponsLevel3=E
Button/Hotkey/ProtossBuild=B
Button/Hotkey/ProtossBuildAdvanced=V
Button/Hotkey/ProtossGroundArmorLevel1=A
Button/Hotkey/ProtossGroundArmorLevel2=A
Button/Hotkey/ProtossGroundArmorLevel3=A
Button/Hotkey/ProtossGroundWeaponsLevel1=G
Button/Hotkey/ProtossGroundWeaponsLevel2=G
Button/Hotkey/ProtossGroundWeaponsLevel3=G
Button/Hotkey/ProtossShieldsLevel1=S
Button/Hotkey/ProtossShieldsLevel2=S
Button/Hotkey/ProtossShieldsLevel3=S
Button/Hotkey/PsiStorm=T
Button/Hotkey/Pylon=E
Button/Hotkey/Queen=Q
Button/Hotkey/QueenEgg=E
Button/Hotkey/Raise=R
Button/Hotkey/Rally=Y
Button/Hotkey/RallyEgg=W
Button/Hotkey/Raven=R
Button/Hotkey/Reaper=R
Button/Hotkey/ReaperSpeed=N
Button/Hotkey/Refinery=R
Button/Hotkey/Repair=R
Button/Hotkey/ResearchBansheeCloak=C
Button/Hotkey/ResearchBattlecruiserEnergyUpgrade=B
Button/Hotkey/ResearchBattlecruiserSpecializations=W
Button/Hotkey/ResearchBurrow=B
Button/Hotkey/ResearchCharge=C
Button/Hotkey/ResearchDurableMaterials=D
Button/Hotkey/ResearchExtendedThermalLance=E
Button/Hotkey/ResearchGhostEnergyUpgrade=M
Button/Hotkey/ResearchGraviticBooster=B
Button/Hotkey/ResearchGraviticDrive=G
Button/Hotkey/ResearchHallucination=H
Button/Hotkey/ResearchHiSecAutoTracking=H
Button/Hotkey/ResearchHighCapacityBarrels=I
Button/Hotkey/ResearchHighTemplarEnergyUpgrade=K
Button/Hotkey/ResearchInterceptorLaunchSpeedUpgrade=G
Button/Hotkey/ResearchJotunBoosters=E
Button/Hotkey/ResearchMedivacEnergyUpgrade=A
Button/Hotkey/ResearchNeosteelFrame=N
Button/Hotkey/ResearchPersonalCloaking=C
Button/Hotkey/ResearchPsiStorm=T
Button/Hotkey/ResearchPunisherGrenades=G
Button/Hotkey/ResearchRavenEnergyUpgrade=T
Button/Hotkey/ResearchSeekerMissile=R
Button/Hotkey/ResearchShieldWall=C
Button/Hotkey/ResearchSiegeTech=S
Button/Hotkey/ResearchStalkerTeleport=B
Button/Hotkey/ResearchVoidRaySpeedUpgrade=F
Button/Hotkey/ResearchWarpGate=G
Button/Hotkey/ReturnCargo=C
Button/Hotkey/Roach=R
Button/Hotkey/RoachWarren=R
Button/Hotkey/RoboticsBay=B
Button/Hotkey/RoboticsFacility=R
Button/Hotkey/SCV=S
Button/Hotkey/Salvage=S
Button/Hotkey/SapStructure=C
Button/Hotkey/Scan=C
Button/Hotkey/SelectBuilder=E
Button/Hotkey/SensorTower=W
Button/Hotkey/SetBunkerRallyPoint=Y
Button/Hotkey/SetRallyPoint=Y
Button/Hotkey/SetRallyPoint2=Y
Button/Hotkey/SiegeMode=E
Button/Hotkey/SiegeTank=S
Button/Hotkey/Siphon=E
Button/Hotkey/Snipe=R
Button/Hotkey/SpawnChangeling=C
Button/Hotkey/SpawningPool=S
Button/Hotkey/SpineCrawler=C
Button/Hotkey/SpineCrawlerRoot=R
Button/Hotkey/SpineCrawlerUproot=R
Button/Hotkey/Spire=S
Button/Hotkey/SporeCrawler=W
Button/Hotkey/SporeCrawlerRoot=R
Button/Hotkey/SporeCrawlerUproot=R
Button/Hotkey/Stalker=S
Button/Hotkey/StalkerHallucination=S
Button/Hotkey/Stargate=S
Button/Hotkey/Starport=S
Button/Hotkey/Stim=T
Button/Hotkey/StimMarauder=T
Button/Hotkey/StimPack=T
Button/Hotkey/Stop=S
Button/Hotkey/StopGenerateCreep=C
Button/Hotkey/StopPlanetaryFortress=P
Button/Hotkey/SummonNydusWorm=N
Button/Hotkey/SupplyDepot=S
Button/Hotkey/SupplyDrop=X
Button/Hotkey/TechLabBarracks=X
Button/Hotkey/TechLabFactory=X
Button/Hotkey/TechLabStarport=X
Button/Hotkey/TemplarArchive=T
Button/Hotkey/TemporalRift=R
Button/Hotkey/TerranBuild=B
Button/Hotkey/TerranBuildAdvanced=V
Button/Hotkey/TerranInfantryArmorLevel1=A
Button/Hotkey/TerranInfantryArmorLevel2=A
Button/Hotkey/TerranInfantryArmorLevel3=A
Button/Hotkey/TerranInfantryWeaponsLevel1=W
Button/Hotkey/TerranInfantryWeaponsLevel2=W
Button/Hotkey/TerranInfantryWeaponsLevel3=W
Button/Hotkey/TerranShipPlatingLevel1=P
Button/Hotkey/TerranShipPlatingLevel2=P
Button/Hotkey/TerranShipPlatingLevel3=P
Button/Hotkey/TerranShipWeaponsLevel1=S
Button/Hotkey/TerranShipWeaponsLevel2=S
Button/Hotkey/TerranShipWeaponsLevel3=S
Button/Hotkey/TerranVehiclePlatingLevel1=V
Button/Hotkey/TerranVehiclePlatingLevel2=V
Button/Hotkey/TerranVehiclePlatingLevel3=V
Button/Hotkey/TerranVehicleWeaponsLevel1=W
Button/Hotkey/TerranVehicleWeaponsLevel2=W
Button/Hotkey/TerranVehicleWeaponsLevel3=W
Button/Hotkey/Thor=T
Button/Hotkey/TimeWarp=C
Button/Hotkey/Transfusion=T
Button/Hotkey/TransportMode=T
Button/Hotkey/Turn=T
Button/Hotkey/TwilightCouncil=C
Button/Hotkey/Ultralisk=U
Button/Hotkey/UltraliskCavern=U
Button/Hotkey/Unsiege=D
Button/Hotkey/UpgradeBuildingArmorLevel1=B
Button/Hotkey/UpgradeToPlanetaryFortress=P
Button/Hotkey/UpgradeToWarpGate=G
Button/Hotkey/VikingFighter=V
Button/Hotkey/VoidRay=V
Button/Hotkey/VoidRayHallucination=V
Button/Hotkey/Vortex=V
Button/Hotkey/WarpPrism=A
Button/Hotkey/WarpPrismHallucination=A
Button/Hotkey/WarpPrismLoad=L
Button/Hotkey/WarpPrismUnloadAll=D
Button/Hotkey/WormholeTransit=T
Button/Hotkey/YamatoGun=Y
Button/Hotkey/Zealot=Z
Button/Hotkey/ZealotHallucination=Z
Button/Hotkey/ZergBuild=B
Button/Hotkey/ZergBuildAdvanced=V
Button/Hotkey/Zergling=Z
Button/Hotkey/hydraliskspeed=G
Button/Hotkey/overlordspeed=P
Button/Hotkey/zergflyerarmor1=C
Button/Hotkey/zergflyerarmor2=C
Button/Hotkey/zergflyerarmor3=C
Button/Hotkey/zergflyerattack1=A
Button/Hotkey/zergflyerattack2=A
Button/Hotkey/zergflyerattack3=A
Button/Hotkey/zerggroundarmor1=C
Button/Hotkey/zerggroundarmor2=C
Button/Hotkey/zerggroundarmor3=C
Button/Hotkey/zerglingattackspeed=A
Button/Hotkey/zerglingmovementspeed=M
Button/Hotkey/zergmeleeweapons1=M
Button/Hotkey/zergmeleeweapons2=M
Button/Hotkey/zergmeleeweapons3=M
Button/Hotkey/zergmissileweapons1=A
Button/Hotkey/zergmissileweapons2=A
Button/Hotkey/zergmissileweapons3=A

stored in <GameDir>\Mods\Liberty.SC2Mod\enGB.SC2Data\LocalizedData\GameStrings.txt

//don't know if it was posted already - Melee AI levels seem to be
Very Easy, Easy, Medium, Hard, Very Hard, Cheater
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 20 2010 12:16 GMT
#214
On February 20 2010 21:00 Xaroya wrote:
Hotkey List for en_GB (sorry, I was to lazy to make it "readable")

+ Show Spoiler +
Button/Hotkey/250mmStrikeCannons=C
Button/Hotkey/AWrp=C
Button/Hotkey/AcidSpores=D
Button/Hotkey/AcquireMove=A
Button/Hotkey/AnabolicSynthesis=A
Button/Hotkey/Archon=N
Button/Hotkey/ArchonHallucination=N
Button/Hotkey/Armory=A
Button/Hotkey/AssaultMode=D
Button/Hotkey/Assimilator=A
Button/Hotkey/Attack=A
Button/Hotkey/AttackBuilding=A
Button/Hotkey/AutoTurret=T
Button/Hotkey/Baneling=E
Button/Hotkey/BanelingFromZerglingBurrowed=E
Button/Hotkey/BanelingNest=B
Button/Hotkey/Banshee=E
Button/Hotkey/Barracks=B
Button/Hotkey/Battlecruiser=B
Button/Hotkey/Blink=B
Button/Hotkey/BroodLord=B
Button/Hotkey/BuildCreepTumor=C
Button/Hotkey/BuildTechLabBarracks=X
Button/Hotkey/BuildTechLabFactory=X
Button/Hotkey/BuildTechLabStarport=X
Button/Hotkey/Bunker=U
Button/Hotkey/BunkerLoad=L
Button/Hotkey/BunkerUnloadAll=D
Button/Hotkey/BurrowDown=W
Button/Hotkey/BurrowUp=W
Button/Hotkey/CalldownMULE=E
Button/Hotkey/Cancel=Escape
Button/Hotkey/CancelSlot=Escape
Button/Hotkey/Carrier=C
Button/Hotkey/Charge=C
Button/Hotkey/ChitinousPlating=C
Button/Hotkey/CloakOff=D
Button/Hotkey/CloakOn=C
Button/Hotkey/CloakOnBanshee=C
Button/Hotkey/CloakOnGhost=C
Button/Hotkey/CloakingField=
Button/Hotkey/Colossus=C
Button/Hotkey/ColossusHallucination=C
Button/Hotkey/CommandCenter=C
Button/Hotkey/CommandCenterLoad=O
Button/Hotkey/CorruptionAbility=C
Button/Hotkey/Corruptor=C
Button/Hotkey/CreepTumor=C
Button/Hotkey/CyberneticsCore=Y
Button/Hotkey/D8Charge=D
Button/Hotkey/DarkShrine=D
Button/Hotkey/DarkTemplar=D
Button/Hotkey/Disguise=None
Button/Hotkey/Disruptor=E
Button/Hotkey/Drone=D
Button/Hotkey/EMP=E
Button/Hotkey/EngineeringBay=E
Button/Hotkey/EvolutionChamber=V
Button/Hotkey/EvolveAnabolicSynthesis2=A
Button/Hotkey/EvolveCentrificalHooks=C
Button/Hotkey/EvolveChitinousPlating=C
Button/Hotkey/EvolveGlialRegeneration=G
Button/Hotkey/EvolveInfestorEnergyUpgrade=G
Button/Hotkey/EvolveOrganicCarapace=O
Button/Hotkey/EvolvePeristalsis=P
Button/Hotkey/EvolveTunnelingClaws=T
Button/Hotkey/EvolveVentralSacks=V
Button/Hotkey/Explode=X
Button/Hotkey/Extractor=E
Button/Hotkey/Factory=F
Button/Hotkey/FighterMode=E
Button/Hotkey/FleetBeacon=F
Button/Hotkey/ForceField=F
Button/Hotkey/Forge=F
Button/Hotkey/FungalGrowth=F
Button/Hotkey/FusionCore=C
Button/Hotkey/Gateway=G
Button/Hotkey/Gather=G
Button/Hotkey/GatherMULE=G
Button/Hotkey/GatherProt=G
Button/Hotkey/GatherTerr=G
Button/Hotkey/GatherZerg=G
Button/Hotkey/GenerateCreep=G
Button/Hotkey/Ghost=G
Button/Hotkey/GhostAcademy=G
Button/Hotkey/GravitonBeam=G
Button/Hotkey/GreaterSpire=G
Button/Hotkey/GuardianShield=G
Button/Hotkey/Hallucination=C
Button/Hotkey/HardenedShield=None
Button/Hotkey/Hatchery=H
Button/Hotkey/Heal=E
Button/Hotkey/Hellion=E
Button/Hotkey/HighTemplar=T
Button/Hotkey/HighTemplarHallucination=T
Button/Hotkey/Hive=H
Button/Hotkey/HoldFire=F
Button/Hotkey/HunterSeekerMissile=R
Button/Hotkey/Hydralisk=H
Button/Hotkey/HydraliskDen=H
Button/Hotkey/Immortal=I
Button/Hotkey/ImmortalHallucination=I
Button/Hotkey/Infestation=T
Button/Hotkey/InfestationPit=I
Button/Hotkey/InfestedTerrans=T
Button/Hotkey/Infestor=F
Button/Hotkey/Interceptor=I
Button/Hotkey/Lair=L
Button/Hotkey/Land=L
Button/Hotkey/Larva=S
Button/Hotkey/Lift=L
Button/Hotkey/Load=L
Button/Hotkey/Lower=R
Button/Hotkey/Marauder=D
Button/Hotkey/Marine=A
Button/Hotkey/Medivac=D
Button/Hotkey/MedivacLoad=L
Button/Hotkey/MedivacUnloadAll=D
Button/Hotkey/MissileTurret=T
Button/Hotkey/MorphBackToGateway=G
Button/Hotkey/MorphMorphalisk=R
Button/Hotkey/Mothership=M
Button/Hotkey/Move=M
Button/Hotkey/MoveHoldPosition=H
Button/Hotkey/MovePatrol=P
Button/Hotkey/Mutalisk=T
Button/Hotkey/NeuralParasite=R
Button/Hotkey/Nexus=N
Button/Hotkey/NuclearReactor=C
Button/Hotkey/NukeArm=N
Button/Hotkey/NukeCalldown=N
Button/Hotkey/NydusCanal=N
Button/Hotkey/NydusCanalLoad=L
Button/Hotkey/NydusCanalUnloadAll=D
Button/Hotkey/NydusNetwork=N
Button/Hotkey/Observer=B
Button/Hotkey/OrbitalCommand=B
Button/Hotkey/Overlord=V
Button/Hotkey/OverlordTransportLoad=L
Button/Hotkey/OverlordTransportUnload=D
Button/Hotkey/OverseerMut=V
Button/Hotkey/PhaseShift=E
Button/Hotkey/PhasingMode=E
Button/Hotkey/Phoenix=X
Button/Hotkey/PhoenixHallucination=X
Button/Hotkey/PhotonCannon=C
Button/Hotkey/PlanetaryFortress=P
Button/Hotkey/PlanetaryFortressLoad=O
Button/Hotkey/PointDefenseDrone=D
Button/Hotkey/Probe=E
Button/Hotkey/ProbeHallucination=E
Button/Hotkey/ProtossAirArmorLevel1=A
Button/Hotkey/ProtossAirArmorLevel2=A
Button/Hotkey/ProtossAirArmorLevel3=A
Button/Hotkey/ProtossAirWeaponsLevel1=E
Button/Hotkey/ProtossAirWeaponsLevel2=E
Button/Hotkey/ProtossAirWeaponsLevel3=E
Button/Hotkey/ProtossBuild=B
Button/Hotkey/ProtossBuildAdvanced=V
Button/Hotkey/ProtossGroundArmorLevel1=A
Button/Hotkey/ProtossGroundArmorLevel2=A
Button/Hotkey/ProtossGroundArmorLevel3=A
Button/Hotkey/ProtossGroundWeaponsLevel1=G
Button/Hotkey/ProtossGroundWeaponsLevel2=G
Button/Hotkey/ProtossGroundWeaponsLevel3=G
Button/Hotkey/ProtossShieldsLevel1=S
Button/Hotkey/ProtossShieldsLevel2=S
Button/Hotkey/ProtossShieldsLevel3=S
Button/Hotkey/PsiStorm=T
Button/Hotkey/Pylon=E
Button/Hotkey/Queen=Q
Button/Hotkey/QueenEgg=E
Button/Hotkey/Raise=R
Button/Hotkey/Rally=Y
Button/Hotkey/RallyEgg=W
Button/Hotkey/Raven=R
Button/Hotkey/Reaper=R
Button/Hotkey/ReaperSpeed=N
Button/Hotkey/Refinery=R
Button/Hotkey/Repair=R
Button/Hotkey/ResearchBansheeCloak=C
Button/Hotkey/ResearchBattlecruiserEnergyUpgrade=B
Button/Hotkey/ResearchBattlecruiserSpecializations=W
Button/Hotkey/ResearchBurrow=B
Button/Hotkey/ResearchCharge=C
Button/Hotkey/ResearchDurableMaterials=D
Button/Hotkey/ResearchExtendedThermalLance=E
Button/Hotkey/ResearchGhostEnergyUpgrade=M
Button/Hotkey/ResearchGraviticBooster=B
Button/Hotkey/ResearchGraviticDrive=G
Button/Hotkey/ResearchHallucination=H
Button/Hotkey/ResearchHiSecAutoTracking=H
Button/Hotkey/ResearchHighCapacityBarrels=I
Button/Hotkey/ResearchHighTemplarEnergyUpgrade=K
Button/Hotkey/ResearchInterceptorLaunchSpeedUpgrade=G
Button/Hotkey/ResearchJotunBoosters=E
Button/Hotkey/ResearchMedivacEnergyUpgrade=A
Button/Hotkey/ResearchNeosteelFrame=N
Button/Hotkey/ResearchPersonalCloaking=C
Button/Hotkey/ResearchPsiStorm=T
Button/Hotkey/ResearchPunisherGrenades=G
Button/Hotkey/ResearchRavenEnergyUpgrade=T
Button/Hotkey/ResearchSeekerMissile=R
Button/Hotkey/ResearchShieldWall=C
Button/Hotkey/ResearchSiegeTech=S
Button/Hotkey/ResearchStalkerTeleport=B
Button/Hotkey/ResearchVoidRaySpeedUpgrade=F
Button/Hotkey/ResearchWarpGate=G
Button/Hotkey/ReturnCargo=C
Button/Hotkey/Roach=R
Button/Hotkey/RoachWarren=R
Button/Hotkey/RoboticsBay=B
Button/Hotkey/RoboticsFacility=R
Button/Hotkey/SCV=S
Button/Hotkey/Salvage=S
Button/Hotkey/SapStructure=C
Button/Hotkey/Scan=C
Button/Hotkey/SelectBuilder=E
Button/Hotkey/SensorTower=W
Button/Hotkey/SetBunkerRallyPoint=Y
Button/Hotkey/SetRallyPoint=Y
Button/Hotkey/SetRallyPoint2=Y
Button/Hotkey/SiegeMode=E
Button/Hotkey/SiegeTank=S
Button/Hotkey/Siphon=E
Button/Hotkey/Snipe=R
Button/Hotkey/SpawnChangeling=C
Button/Hotkey/SpawningPool=S
Button/Hotkey/SpineCrawler=C
Button/Hotkey/SpineCrawlerRoot=R
Button/Hotkey/SpineCrawlerUproot=R
Button/Hotkey/Spire=S
Button/Hotkey/SporeCrawler=W
Button/Hotkey/SporeCrawlerRoot=R
Button/Hotkey/SporeCrawlerUproot=R
Button/Hotkey/Stalker=S
Button/Hotkey/StalkerHallucination=S
Button/Hotkey/Stargate=S
Button/Hotkey/Starport=S
Button/Hotkey/Stim=T
Button/Hotkey/StimMarauder=T
Button/Hotkey/StimPack=T
Button/Hotkey/Stop=S
Button/Hotkey/StopGenerateCreep=C
Button/Hotkey/StopPlanetaryFortress=P
Button/Hotkey/SummonNydusWorm=N
Button/Hotkey/SupplyDepot=S
Button/Hotkey/SupplyDrop=X
Button/Hotkey/TechLabBarracks=X
Button/Hotkey/TechLabFactory=X
Button/Hotkey/TechLabStarport=X
Button/Hotkey/TemplarArchive=T
Button/Hotkey/TemporalRift=R
Button/Hotkey/TerranBuild=B
Button/Hotkey/TerranBuildAdvanced=V
Button/Hotkey/TerranInfantryArmorLevel1=A
Button/Hotkey/TerranInfantryArmorLevel2=A
Button/Hotkey/TerranInfantryArmorLevel3=A
Button/Hotkey/TerranInfantryWeaponsLevel1=W
Button/Hotkey/TerranInfantryWeaponsLevel2=W
Button/Hotkey/TerranInfantryWeaponsLevel3=W
Button/Hotkey/TerranShipPlatingLevel1=P
Button/Hotkey/TerranShipPlatingLevel2=P
Button/Hotkey/TerranShipPlatingLevel3=P
Button/Hotkey/TerranShipWeaponsLevel1=S
Button/Hotkey/TerranShipWeaponsLevel2=S
Button/Hotkey/TerranShipWeaponsLevel3=S
Button/Hotkey/TerranVehiclePlatingLevel1=V
Button/Hotkey/TerranVehiclePlatingLevel2=V
Button/Hotkey/TerranVehiclePlatingLevel3=V
Button/Hotkey/TerranVehicleWeaponsLevel1=W
Button/Hotkey/TerranVehicleWeaponsLevel2=W
Button/Hotkey/TerranVehicleWeaponsLevel3=W
Button/Hotkey/Thor=T
Button/Hotkey/TimeWarp=C
Button/Hotkey/Transfusion=T
Button/Hotkey/TransportMode=T
Button/Hotkey/Turn=T
Button/Hotkey/TwilightCouncil=C
Button/Hotkey/Ultralisk=U
Button/Hotkey/UltraliskCavern=U
Button/Hotkey/Unsiege=D
Button/Hotkey/UpgradeBuildingArmorLevel1=B
Button/Hotkey/UpgradeToPlanetaryFortress=P
Button/Hotkey/UpgradeToWarpGate=G
Button/Hotkey/VikingFighter=V
Button/Hotkey/VoidRay=V
Button/Hotkey/VoidRayHallucination=V
Button/Hotkey/Vortex=V
Button/Hotkey/WarpPrism=A
Button/Hotkey/WarpPrismHallucination=A
Button/Hotkey/WarpPrismLoad=L
Button/Hotkey/WarpPrismUnloadAll=D
Button/Hotkey/WormholeTransit=T
Button/Hotkey/YamatoGun=Y
Button/Hotkey/Zealot=Z
Button/Hotkey/ZealotHallucination=Z
Button/Hotkey/ZergBuild=B
Button/Hotkey/ZergBuildAdvanced=V
Button/Hotkey/Zergling=Z
Button/Hotkey/hydraliskspeed=G
Button/Hotkey/overlordspeed=P
Button/Hotkey/zergflyerarmor1=C
Button/Hotkey/zergflyerarmor2=C
Button/Hotkey/zergflyerarmor3=C
Button/Hotkey/zergflyerattack1=A
Button/Hotkey/zergflyerattack2=A
Button/Hotkey/zergflyerattack3=A
Button/Hotkey/zerggroundarmor1=C
Button/Hotkey/zerggroundarmor2=C
Button/Hotkey/zerggroundarmor3=C
Button/Hotkey/zerglingattackspeed=A
Button/Hotkey/zerglingmovementspeed=M
Button/Hotkey/zergmeleeweapons1=M
Button/Hotkey/zergmeleeweapons2=M
Button/Hotkey/zergmeleeweapons3=M
Button/Hotkey/zergmissileweapons1=A
Button/Hotkey/zergmissileweapons2=A
Button/Hotkey/zergmissileweapons3=A

stored in <GameDir>\Mods\Liberty.SC2Mod\enGB.SC2Data\LocalizedData\GameStrings.txt

//don't know if it was posted already - Melee AI levels seem to be
Very Easy, Easy, Medium, Hard, Very Hard, Cheater


can u edit these hotkeys that simple and if so, is it allowed to do so? sounds to me like i wanna have all my units on qwer then
Progamerpls no copy pasterino
chao
Profile Joined February 2010
Germany21 Posts
Last Edited: 2010-02-20 12:57:33
February 20 2010 12:33 GMT
#215
On February 20 2010 21:16 MorroW wrote:
Show nested quote +
On February 20 2010 21:00 Xaroya wrote:
Hotkey List for en_GB (sorry, I was to lazy to make it "readable")

+ Show Spoiler +
Button/Hotkey/250mmStrikeCannons=C
Button/Hotkey/AWrp=C
Button/Hotkey/AcidSpores=D
Button/Hotkey/AcquireMove=A
Button/Hotkey/AnabolicSynthesis=A
Button/Hotkey/Archon=N
Button/Hotkey/ArchonHallucination=N
Button/Hotkey/Armory=A
Button/Hotkey/AssaultMode=D
Button/Hotkey/Assimilator=A
Button/Hotkey/Attack=A
Button/Hotkey/AttackBuilding=A
Button/Hotkey/AutoTurret=T
Button/Hotkey/Baneling=E
Button/Hotkey/BanelingFromZerglingBurrowed=E
Button/Hotkey/BanelingNest=B
Button/Hotkey/Banshee=E
Button/Hotkey/Barracks=B
Button/Hotkey/Battlecruiser=B
Button/Hotkey/Blink=B
Button/Hotkey/BroodLord=B
Button/Hotkey/BuildCreepTumor=C
Button/Hotkey/BuildTechLabBarracks=X
Button/Hotkey/BuildTechLabFactory=X
Button/Hotkey/BuildTechLabStarport=X
Button/Hotkey/Bunker=U
Button/Hotkey/BunkerLoad=L
Button/Hotkey/BunkerUnloadAll=D
Button/Hotkey/BurrowDown=W
Button/Hotkey/BurrowUp=W
Button/Hotkey/CalldownMULE=E
Button/Hotkey/Cancel=Escape
Button/Hotkey/CancelSlot=Escape
Button/Hotkey/Carrier=C
Button/Hotkey/Charge=C
Button/Hotkey/ChitinousPlating=C
Button/Hotkey/CloakOff=D
Button/Hotkey/CloakOn=C
Button/Hotkey/CloakOnBanshee=C
Button/Hotkey/CloakOnGhost=C
Button/Hotkey/CloakingField=
Button/Hotkey/Colossus=C
Button/Hotkey/ColossusHallucination=C
Button/Hotkey/CommandCenter=C
Button/Hotkey/CommandCenterLoad=O
Button/Hotkey/CorruptionAbility=C
Button/Hotkey/Corruptor=C
Button/Hotkey/CreepTumor=C
Button/Hotkey/CyberneticsCore=Y
Button/Hotkey/D8Charge=D
Button/Hotkey/DarkShrine=D
Button/Hotkey/DarkTemplar=D
Button/Hotkey/Disguise=None
Button/Hotkey/Disruptor=E
Button/Hotkey/Drone=D
Button/Hotkey/EMP=E
Button/Hotkey/EngineeringBay=E
Button/Hotkey/EvolutionChamber=V
Button/Hotkey/EvolveAnabolicSynthesis2=A
Button/Hotkey/EvolveCentrificalHooks=C
Button/Hotkey/EvolveChitinousPlating=C
Button/Hotkey/EvolveGlialRegeneration=G
Button/Hotkey/EvolveInfestorEnergyUpgrade=G
Button/Hotkey/EvolveOrganicCarapace=O
Button/Hotkey/EvolvePeristalsis=P
Button/Hotkey/EvolveTunnelingClaws=T
Button/Hotkey/EvolveVentralSacks=V
Button/Hotkey/Explode=X
Button/Hotkey/Extractor=E
Button/Hotkey/Factory=F
Button/Hotkey/FighterMode=E
Button/Hotkey/FleetBeacon=F
Button/Hotkey/ForceField=F
Button/Hotkey/Forge=F
Button/Hotkey/FungalGrowth=F
Button/Hotkey/FusionCore=C
Button/Hotkey/Gateway=G
Button/Hotkey/Gather=G
Button/Hotkey/GatherMULE=G
Button/Hotkey/GatherProt=G
Button/Hotkey/GatherTerr=G
Button/Hotkey/GatherZerg=G
Button/Hotkey/GenerateCreep=G
Button/Hotkey/Ghost=G
Button/Hotkey/GhostAcademy=G
Button/Hotkey/GravitonBeam=G
Button/Hotkey/GreaterSpire=G
Button/Hotkey/GuardianShield=G
Button/Hotkey/Hallucination=C
Button/Hotkey/HardenedShield=None
Button/Hotkey/Hatchery=H
Button/Hotkey/Heal=E
Button/Hotkey/Hellion=E
Button/Hotkey/HighTemplar=T
Button/Hotkey/HighTemplarHallucination=T
Button/Hotkey/Hive=H
Button/Hotkey/HoldFire=F
Button/Hotkey/HunterSeekerMissile=R
Button/Hotkey/Hydralisk=H
Button/Hotkey/HydraliskDen=H
Button/Hotkey/Immortal=I
Button/Hotkey/ImmortalHallucination=I
Button/Hotkey/Infestation=T
Button/Hotkey/InfestationPit=I
Button/Hotkey/InfestedTerrans=T
Button/Hotkey/Infestor=F
Button/Hotkey/Interceptor=I
Button/Hotkey/Lair=L
Button/Hotkey/Land=L
Button/Hotkey/Larva=S
Button/Hotkey/Lift=L
Button/Hotkey/Load=L
Button/Hotkey/Lower=R
Button/Hotkey/Marauder=D
Button/Hotkey/Marine=A
Button/Hotkey/Medivac=D
Button/Hotkey/MedivacLoad=L
Button/Hotkey/MedivacUnloadAll=D
Button/Hotkey/MissileTurret=T
Button/Hotkey/MorphBackToGateway=G
Button/Hotkey/MorphMorphalisk=R
Button/Hotkey/Mothership=M
Button/Hotkey/Move=M
Button/Hotkey/MoveHoldPosition=H
Button/Hotkey/MovePatrol=P
Button/Hotkey/Mutalisk=T
Button/Hotkey/NeuralParasite=R
Button/Hotkey/Nexus=N
Button/Hotkey/NuclearReactor=C
Button/Hotkey/NukeArm=N
Button/Hotkey/NukeCalldown=N
Button/Hotkey/NydusCanal=N
Button/Hotkey/NydusCanalLoad=L
Button/Hotkey/NydusCanalUnloadAll=D
Button/Hotkey/NydusNetwork=N
Button/Hotkey/Observer=B
Button/Hotkey/OrbitalCommand=B
Button/Hotkey/Overlord=V
Button/Hotkey/OverlordTransportLoad=L
Button/Hotkey/OverlordTransportUnload=D
Button/Hotkey/OverseerMut=V
Button/Hotkey/PhaseShift=E
Button/Hotkey/PhasingMode=E
Button/Hotkey/Phoenix=X
Button/Hotkey/PhoenixHallucination=X
Button/Hotkey/PhotonCannon=C
Button/Hotkey/PlanetaryFortress=P
Button/Hotkey/PlanetaryFortressLoad=O
Button/Hotkey/PointDefenseDrone=D
Button/Hotkey/Probe=E
Button/Hotkey/ProbeHallucination=E
Button/Hotkey/ProtossAirArmorLevel1=A
Button/Hotkey/ProtossAirArmorLevel2=A
Button/Hotkey/ProtossAirArmorLevel3=A
Button/Hotkey/ProtossAirWeaponsLevel1=E
Button/Hotkey/ProtossAirWeaponsLevel2=E
Button/Hotkey/ProtossAirWeaponsLevel3=E
Button/Hotkey/ProtossBuild=B
Button/Hotkey/ProtossBuildAdvanced=V
Button/Hotkey/ProtossGroundArmorLevel1=A
Button/Hotkey/ProtossGroundArmorLevel2=A
Button/Hotkey/ProtossGroundArmorLevel3=A
Button/Hotkey/ProtossGroundWeaponsLevel1=G
Button/Hotkey/ProtossGroundWeaponsLevel2=G
Button/Hotkey/ProtossGroundWeaponsLevel3=G
Button/Hotkey/ProtossShieldsLevel1=S
Button/Hotkey/ProtossShieldsLevel2=S
Button/Hotkey/ProtossShieldsLevel3=S
Button/Hotkey/PsiStorm=T
Button/Hotkey/Pylon=E
Button/Hotkey/Queen=Q
Button/Hotkey/QueenEgg=E
Button/Hotkey/Raise=R
Button/Hotkey/Rally=Y
Button/Hotkey/RallyEgg=W
Button/Hotkey/Raven=R
Button/Hotkey/Reaper=R
Button/Hotkey/ReaperSpeed=N
Button/Hotkey/Refinery=R
Button/Hotkey/Repair=R
Button/Hotkey/ResearchBansheeCloak=C
Button/Hotkey/ResearchBattlecruiserEnergyUpgrade=B
Button/Hotkey/ResearchBattlecruiserSpecializations=W
Button/Hotkey/ResearchBurrow=B
Button/Hotkey/ResearchCharge=C
Button/Hotkey/ResearchDurableMaterials=D
Button/Hotkey/ResearchExtendedThermalLance=E
Button/Hotkey/ResearchGhostEnergyUpgrade=M
Button/Hotkey/ResearchGraviticBooster=B
Button/Hotkey/ResearchGraviticDrive=G
Button/Hotkey/ResearchHallucination=H
Button/Hotkey/ResearchHiSecAutoTracking=H
Button/Hotkey/ResearchHighCapacityBarrels=I
Button/Hotkey/ResearchHighTemplarEnergyUpgrade=K
Button/Hotkey/ResearchInterceptorLaunchSpeedUpgrade=G
Button/Hotkey/ResearchJotunBoosters=E
Button/Hotkey/ResearchMedivacEnergyUpgrade=A
Button/Hotkey/ResearchNeosteelFrame=N
Button/Hotkey/ResearchPersonalCloaking=C
Button/Hotkey/ResearchPsiStorm=T
Button/Hotkey/ResearchPunisherGrenades=G
Button/Hotkey/ResearchRavenEnergyUpgrade=T
Button/Hotkey/ResearchSeekerMissile=R
Button/Hotkey/ResearchShieldWall=C
Button/Hotkey/ResearchSiegeTech=S
Button/Hotkey/ResearchStalkerTeleport=B
Button/Hotkey/ResearchVoidRaySpeedUpgrade=F
Button/Hotkey/ResearchWarpGate=G
Button/Hotkey/ReturnCargo=C
Button/Hotkey/Roach=R
Button/Hotkey/RoachWarren=R
Button/Hotkey/RoboticsBay=B
Button/Hotkey/RoboticsFacility=R
Button/Hotkey/SCV=S
Button/Hotkey/Salvage=S
Button/Hotkey/SapStructure=C
Button/Hotkey/Scan=C
Button/Hotkey/SelectBuilder=E
Button/Hotkey/SensorTower=W
Button/Hotkey/SetBunkerRallyPoint=Y
Button/Hotkey/SetRallyPoint=Y
Button/Hotkey/SetRallyPoint2=Y
Button/Hotkey/SiegeMode=E
Button/Hotkey/SiegeTank=S
Button/Hotkey/Siphon=E
Button/Hotkey/Snipe=R
Button/Hotkey/SpawnChangeling=C
Button/Hotkey/SpawningPool=S
Button/Hotkey/SpineCrawler=C
Button/Hotkey/SpineCrawlerRoot=R
Button/Hotkey/SpineCrawlerUproot=R
Button/Hotkey/Spire=S
Button/Hotkey/SporeCrawler=W
Button/Hotkey/SporeCrawlerRoot=R
Button/Hotkey/SporeCrawlerUproot=R
Button/Hotkey/Stalker=S
Button/Hotkey/StalkerHallucination=S
Button/Hotkey/Stargate=S
Button/Hotkey/Starport=S
Button/Hotkey/Stim=T
Button/Hotkey/StimMarauder=T
Button/Hotkey/StimPack=T
Button/Hotkey/Stop=S
Button/Hotkey/StopGenerateCreep=C
Button/Hotkey/StopPlanetaryFortress=P
Button/Hotkey/SummonNydusWorm=N
Button/Hotkey/SupplyDepot=S
Button/Hotkey/SupplyDrop=X
Button/Hotkey/TechLabBarracks=X
Button/Hotkey/TechLabFactory=X
Button/Hotkey/TechLabStarport=X
Button/Hotkey/TemplarArchive=T
Button/Hotkey/TemporalRift=R
Button/Hotkey/TerranBuild=B
Button/Hotkey/TerranBuildAdvanced=V
Button/Hotkey/TerranInfantryArmorLevel1=A
Button/Hotkey/TerranInfantryArmorLevel2=A
Button/Hotkey/TerranInfantryArmorLevel3=A
Button/Hotkey/TerranInfantryWeaponsLevel1=W
Button/Hotkey/TerranInfantryWeaponsLevel2=W
Button/Hotkey/TerranInfantryWeaponsLevel3=W
Button/Hotkey/TerranShipPlatingLevel1=P
Button/Hotkey/TerranShipPlatingLevel2=P
Button/Hotkey/TerranShipPlatingLevel3=P
Button/Hotkey/TerranShipWeaponsLevel1=S
Button/Hotkey/TerranShipWeaponsLevel2=S
Button/Hotkey/TerranShipWeaponsLevel3=S
Button/Hotkey/TerranVehiclePlatingLevel1=V
Button/Hotkey/TerranVehiclePlatingLevel2=V
Button/Hotkey/TerranVehiclePlatingLevel3=V
Button/Hotkey/TerranVehicleWeaponsLevel1=W
Button/Hotkey/TerranVehicleWeaponsLevel2=W
Button/Hotkey/TerranVehicleWeaponsLevel3=W
Button/Hotkey/Thor=T
Button/Hotkey/TimeWarp=C
Button/Hotkey/Transfusion=T
Button/Hotkey/TransportMode=T
Button/Hotkey/Turn=T
Button/Hotkey/TwilightCouncil=C
Button/Hotkey/Ultralisk=U
Button/Hotkey/UltraliskCavern=U
Button/Hotkey/Unsiege=D
Button/Hotkey/UpgradeBuildingArmorLevel1=B
Button/Hotkey/UpgradeToPlanetaryFortress=P
Button/Hotkey/UpgradeToWarpGate=G
Button/Hotkey/VikingFighter=V
Button/Hotkey/VoidRay=V
Button/Hotkey/VoidRayHallucination=V
Button/Hotkey/Vortex=V
Button/Hotkey/WarpPrism=A
Button/Hotkey/WarpPrismHallucination=A
Button/Hotkey/WarpPrismLoad=L
Button/Hotkey/WarpPrismUnloadAll=D
Button/Hotkey/WormholeTransit=T
Button/Hotkey/YamatoGun=Y
Button/Hotkey/Zealot=Z
Button/Hotkey/ZealotHallucination=Z
Button/Hotkey/ZergBuild=B
Button/Hotkey/ZergBuildAdvanced=V
Button/Hotkey/Zergling=Z
Button/Hotkey/hydraliskspeed=G
Button/Hotkey/overlordspeed=P
Button/Hotkey/zergflyerarmor1=C
Button/Hotkey/zergflyerarmor2=C
Button/Hotkey/zergflyerarmor3=C
Button/Hotkey/zergflyerattack1=A
Button/Hotkey/zergflyerattack2=A
Button/Hotkey/zergflyerattack3=A
Button/Hotkey/zerggroundarmor1=C
Button/Hotkey/zerggroundarmor2=C
Button/Hotkey/zerggroundarmor3=C
Button/Hotkey/zerglingattackspeed=A
Button/Hotkey/zerglingmovementspeed=M
Button/Hotkey/zergmeleeweapons1=M
Button/Hotkey/zergmeleeweapons2=M
Button/Hotkey/zergmeleeweapons3=M
Button/Hotkey/zergmissileweapons1=A
Button/Hotkey/zergmissileweapons2=A
Button/Hotkey/zergmissileweapons3=A

stored in <GameDir>\Mods\Liberty.SC2Mod\enGB.SC2Data\LocalizedData\GameStrings.txt

//don't know if it was posted already - Melee AI levels seem to be
Very Easy, Easy, Medium, Hard, Very Hard, Cheater


can u edit these hotkeys that simple and if so, is it allowed to do so? sounds to me like i wanna have all my units on qwer then


The german client actually has qwert hotkeys based on the control grid. If someone tells me how to open the SC2Data I could give you a qwert layout. (You'd have to change z to y, because of the german qwertz layout though)

Edit:

Here is the german keyboard layout, I'll try to get it into the enGB one now, let's see how that works.

+ Show Spoiler +
Button/Hotkey/250mmStrikeCannons=Y
Button/Hotkey/AWrp=B
Button/Hotkey/AcidSpores=C
Button/Hotkey/AcquireMove=T
Button/Hotkey/AnabolicSynthesis=H
Button/Hotkey/Archon=R
Button/Hotkey/ArchonHallucination=S
Button/Hotkey/Armory=S
Button/Hotkey/AssaultMode=X
Button/Hotkey/Assimilator=E
Button/Hotkey/Attack=T
Button/Hotkey/AttackBuilding=T
Button/Hotkey/AutoTurret=Y
Button/Hotkey/Baneling=Y
Button/Hotkey/BanelingFromZerglingBurrowed=Y
Button/Hotkey/BanelingNest=X
Button/Hotkey/Banshee=R
Button/Hotkey/Barracks=A
Button/Hotkey/Battlecruiser=T
Button/Hotkey/Blink=Y
Button/Hotkey/BroodLord=X
Button/Hotkey/BuildCreepTumor=Y
Button/Hotkey/BuildTechLabBarracks=Y
Button/Hotkey/BuildTechLabFactory=Y
Button/Hotkey/BuildTechLabStarport=Y
Button/Hotkey/Bunker=Y
Button/Hotkey/BunkerLoad=A
Button/Hotkey/BunkerUnloadAll=X
Button/Hotkey/BurrowDown=B
Button/Hotkey/BurrowUp=B
Button/Hotkey/CalldownMULE=A
Button/Hotkey/Cancel=Escape
Button/Hotkey/CancelSlot=Escape
Button/Hotkey/Carrier=E
Button/Hotkey/Charge=Y
Button/Hotkey/ChitinousPlating=C
Button/Hotkey/CloakOff=V
Button/Hotkey/CloakOn=T
Button/Hotkey/CloakOnBanshee=Y
Button/Hotkey/CloakOnGhost=C
Button/Hotkey/CloakingField=
Button/Hotkey/Colossus=R
Button/Hotkey/ColossusHallucination=X
Button/Hotkey/CommandCenter=Q
Button/Hotkey/CommandCenterLoad=Y
Button/Hotkey/CorruptionAbility=Y
Button/Hotkey/Corruptor=X
Button/Hotkey/CreepTumor=R
Button/Hotkey/CyberneticsCore=Y
Button/Hotkey/D8Charge=Y
Button/Hotkey/DarkShrine=Y
Button/Hotkey/DarkTemplar=S
Button/Hotkey/Disguise=Nichts
Button/Hotkey/Disruptor=W
Button/Hotkey/Drone=Q
Button/Hotkey/EMP=X
Button/Hotkey/EngineeringBay=S
Button/Hotkey/EvolutionChamber=S
Button/Hotkey/EvolveAnabolicSynthesis2=Q
Button/Hotkey/EvolveCentrificalHooks=Q
Button/Hotkey/EvolveChitinousPlating=W
Button/Hotkey/EvolveGlialRegeneration=Q
Button/Hotkey/EvolveInfestorEnergyUpgrade=W
Button/Hotkey/EvolveOrganicCarapace=E
Button/Hotkey/EvolvePeristalsis=Q
Button/Hotkey/EvolveTunnelingClaws=W
Button/Hotkey/EvolveVentralSacks=S
Button/Hotkey/Explode=A
Button/Hotkey/Extractor=W
Button/Hotkey/Factory=A
Button/Hotkey/FighterMode=Y
Button/Hotkey/FleetBeacon=S
Button/Hotkey/ForceField=Y
Button/Hotkey/Forge=S
Button/Hotkey/FungalGrowth=C
Button/Hotkey/FusionCore=X
Button/Hotkey/Gateway=A
Button/Hotkey/Gather=M
Button/Hotkey/GatherMULE=S
Button/Hotkey/GatherProt=S
Button/Hotkey/GatherTerr=S
Button/Hotkey/GatherZerg=S
Button/Hotkey/GenerateCreep=Y
Button/Hotkey/Ghost=R
Button/Hotkey/GhostAcademy=Q
Button/Hotkey/GravitonBeam=Y
Button/Hotkey/GreaterSpire=Y
Button/Hotkey/GuardianShield=X
Button/Hotkey/Hallucination=C
Button/Hotkey/HardenedShield=Nichts
Button/Hotkey/Hatchery=Q
Button/Hotkey/Heal=Y
Button/Hotkey/Hellion=Q
Button/Hotkey/HighTemplar=A
Button/Hotkey/HighTemplarHallucination=A
Button/Hotkey/Hive=Y
Button/Hotkey/HoldFire=D
Button/Hotkey/HunterSeekerMissile=C
Button/Hotkey/Hydralisk=S
Button/Hotkey/HydraliskDen=Q
Button/Hotkey/Immortal=E
Button/Hotkey/ImmortalHallucination=R
Button/Hotkey/Infestation=Y
Button/Hotkey/InfestationPit=W
Button/Hotkey/InfestedTerrans=Y
Button/Hotkey/Infestor=D
Button/Hotkey/Interceptor=Y
Button/Hotkey/Lair=Y
Button/Hotkey/Land=V
Button/Hotkey/Larva=Q
Button/Hotkey/Lift=V
Button/Hotkey/Load=Y
Button/Hotkey/Lower=Y
Button/Hotkey/Marauder=W
Button/Hotkey/Marine=Q
Button/Hotkey/Medivac=W
Button/Hotkey/MedivacLoad=X
Button/Hotkey/MedivacUnloadAll=C
Button/Hotkey/MissileTurret=X
Button/Hotkey/MorphBackToGateway=Y
Button/Hotkey/MorphMorphalisk=X
Button/Hotkey/Mothership=W
Button/Hotkey/Move=Q
Button/Hotkey/MoveHoldPosition=E
Button/Hotkey/MovePatrol=R
Button/Hotkey/Mutalisk=Y
Button/Hotkey/NeuralParasite=X
Button/Hotkey/Nexus=Q
Button/Hotkey/NuclearReactor=X
Button/Hotkey/NukeArm=A
Button/Hotkey/NukeCalldown=A
Button/Hotkey/NydusCanal=N
Button/Hotkey/NydusCanalLoad=Y
Button/Hotkey/NydusCanalUnloadAll=X
Button/Hotkey/NydusNetwork=S
Button/Hotkey/Observer=Q
Button/Hotkey/OrbitalCommand=R
Button/Hotkey/Overlord=W
Button/Hotkey/OverlordTransportLoad=C
Button/Hotkey/OverlordTransportUnload=V
Button/Hotkey/OverseerMut=A
Button/Hotkey/PhaseShift=Y
Button/Hotkey/PhasingMode=A
Button/Hotkey/Phoenix=Q
Button/Hotkey/PhoenixHallucination=F
Button/Hotkey/PhotonCannon=D
Button/Hotkey/PlanetaryFortress=T
Button/Hotkey/PlanetaryFortressLoad=Y
Button/Hotkey/PointDefenseDrone=X
Button/Hotkey/Probe=Q
Button/Hotkey/ProbeHallucination=Q
Button/Hotkey/ProtossAirArmorLevel1=W
Button/Hotkey/ProtossAirArmorLevel2=W
Button/Hotkey/ProtossAirArmorLevel3=W
Button/Hotkey/ProtossAirWeaponsLevel1=Q
Button/Hotkey/ProtossAirWeaponsLevel2=Q
Button/Hotkey/ProtossAirWeaponsLevel3=Q
Button/Hotkey/ProtossBuild=Y
Button/Hotkey/ProtossBuildAdvanced=X
Button/Hotkey/ProtossGroundArmorLevel1=W
Button/Hotkey/ProtossGroundArmorLevel2=W
Button/Hotkey/ProtossGroundArmorLevel3=W
Button/Hotkey/ProtossGroundWeaponsLevel1=Q
Button/Hotkey/ProtossGroundWeaponsLevel2=Q
Button/Hotkey/ProtossGroundWeaponsLevel3=Q
Button/Hotkey/ProtossShieldsLevel1=E
Button/Hotkey/ProtossShieldsLevel2=E
Button/Hotkey/ProtossShieldsLevel3=E
Button/Hotkey/PsiStorm=X
Button/Hotkey/Pylon=W
Button/Hotkey/Queen=W
Button/Hotkey/QueenEgg=E
Button/Hotkey/Raise=Y
Button/Hotkey/Rally=G
Button/Hotkey/RallyEgg=F
Button/Hotkey/Raven=E
Button/Hotkey/Reaper=E
Button/Hotkey/ReaperSpeed=E
Button/Hotkey/Refinery=E
Button/Hotkey/Repair=A
Button/Hotkey/ResearchBansheeCloak=W
Button/Hotkey/ResearchBattlecruiserEnergyUpgrade=W
Button/Hotkey/ResearchBattlecruiserSpecializations=Q
Button/Hotkey/ResearchBurrow=T
Button/Hotkey/ResearchCharge=Q
Button/Hotkey/ResearchDurableMaterials=A
Button/Hotkey/ResearchExtendedThermalLance=E
Button/Hotkey/ResearchGhostEnergyUpgrade=W
Button/Hotkey/ResearchGraviticBooster=Q
Button/Hotkey/ResearchGraviticDrive=W
Button/Hotkey/ResearchHallucination=A
Button/Hotkey/ResearchHiSecAutoTracking=A
Button/Hotkey/ResearchHighCapacityBarrels=Q
Button/Hotkey/ResearchHighTemplarEnergyUpgrade=W
Button/Hotkey/ResearchInterceptorLaunchSpeedUpgrade=W
Button/Hotkey/ResearchJotunBoosters=B
Button/Hotkey/ResearchMedivacEnergyUpgrade=Q
Button/Hotkey/ResearchNeosteelFrame=S
Button/Hotkey/ResearchPersonalCloaking=Q
Button/Hotkey/ResearchPsiStorm=Q
Button/Hotkey/ResearchPunisherGrenades=G
Button/Hotkey/ResearchRavenEnergyUpgrade=E
Button/Hotkey/ResearchSeekerMissile=S
Button/Hotkey/ResearchShieldWall=Q
Button/Hotkey/ResearchSiegeTech=W
Button/Hotkey/ResearchStalkerTeleport=W
Button/Hotkey/ResearchVoidRaySpeedUpgrade=Q
Button/Hotkey/ResearchWarpGate=Y
Button/Hotkey/ReturnCargo=D
Button/Hotkey/Roach=A
Button/Hotkey/RoachWarren=Y
Button/Hotkey/RoboticsBay=D
Button/Hotkey/RoboticsFacility=E
Button/Hotkey/SCV=Q
Button/Hotkey/Salvage=V
Button/Hotkey/SapStructure=Y
Button/Hotkey/Scan=D
Button/Hotkey/SelectBuilder=E
Button/Hotkey/SensorTower=C
Button/Hotkey/SetBunkerRallyPoint=G
Button/Hotkey/SetRallyPoint=G
Button/Hotkey/SetRallyPoint2=G
Button/Hotkey/SiegeMode=Y
Button/Hotkey/SiegeTank=W
Button/Hotkey/Siphon=Y
Button/Hotkey/Snipe=Y
Button/Hotkey/SpawnChangeling=Y
Button/Hotkey/SpawningPool=A
Button/Hotkey/SpineCrawler=D
Button/Hotkey/SpineCrawlerRoot=Y
Button/Hotkey/SpineCrawlerUproot=Y
Button/Hotkey/Spire=A
Button/Hotkey/SporeCrawler=F
Button/Hotkey/SporeCrawlerRoot=Y
Button/Hotkey/SporeCrawlerUproot=Y
Button/Hotkey/Stalker=E
Button/Hotkey/StalkerHallucination=E
Button/Hotkey/Stargate=W
Button/Hotkey/Starport=Y
Button/Hotkey/Stim=Y
Button/Hotkey/StimMarauder=Y
Button/Hotkey/StimPack=W
Button/Hotkey/Stop=W
Button/Hotkey/StopGenerateCreep=X
Button/Hotkey/StopPlanetaryFortress=R
Button/Hotkey/SummonNydusWorm=Q
Button/Hotkey/SupplyDepot=W
Button/Hotkey/SupplyDrop=S
Button/Hotkey/TechLabBarracks=X
Button/Hotkey/TechLabFactory=X
Button/Hotkey/TechLabStarport=X
Button/Hotkey/TemplarArchive=A
Button/Hotkey/TemporalRift=X
Button/Hotkey/TerranBuild=Y
Button/Hotkey/TerranBuildAdvanced=X
Button/Hotkey/TerranInfantryArmorLevel1=W
Button/Hotkey/TerranInfantryArmorLevel2=W
Button/Hotkey/TerranInfantryArmorLevel3=W
Button/Hotkey/TerranInfantryWeaponsLevel1=Q
Button/Hotkey/TerranInfantryWeaponsLevel2=Q
Button/Hotkey/TerranInfantryWeaponsLevel3=Q
Button/Hotkey/TerranShipPlatingLevel1=S
Button/Hotkey/TerranShipPlatingLevel2=S
Button/Hotkey/TerranShipPlatingLevel3=S
Button/Hotkey/TerranShipWeaponsLevel1=A
Button/Hotkey/TerranShipWeaponsLevel2=A
Button/Hotkey/TerranShipWeaponsLevel3=A
Button/Hotkey/TerranVehiclePlatingLevel1=W
Button/Hotkey/TerranVehiclePlatingLevel2=W
Button/Hotkey/TerranVehiclePlatingLevel3=W
Button/Hotkey/TerranVehicleWeaponsLevel1=Q
Button/Hotkey/TerranVehicleWeaponsLevel2=Q
Button/Hotkey/TerranVehicleWeaponsLevel3=Q
Button/Hotkey/Thor=E
Button/Hotkey/TimeWarp=Y
Button/Hotkey/Transfusion=C
Button/Hotkey/TransportMode=S
Button/Hotkey/Turn=D
Button/Hotkey/TwilightCouncil=Q
Button/Hotkey/Ultralisk=C
Button/Hotkey/UltraliskCavern=Y
Button/Hotkey/Unsiege=X
Button/Hotkey/UpgradeBuildingArmorLevel1=D
Button/Hotkey/UpgradeToPlanetaryFortress=T
Button/Hotkey/UpgradeToWarpGate=Y
Button/Hotkey/VikingFighter=Q
Button/Hotkey/VoidRay=W
Button/Hotkey/VoidRayHallucination=D
Button/Hotkey/Vortex=C
Button/Hotkey/WarpPrism=W
Button/Hotkey/WarpPrismHallucination=Y
Button/Hotkey/WarpPrismLoad=X
Button/Hotkey/WarpPrismUnloadAll=C
Button/Hotkey/WormholeTransit=Y
Button/Hotkey/YamatoGun=Y
Button/Hotkey/Zealot=Q
Button/Hotkey/ZealotHallucination=W
Button/Hotkey/ZergBuild=Y
Button/Hotkey/ZergBuildAdvanced=X
Button/Hotkey/Zergling=E
Button/Hotkey/hydraliskspeed=Q
Button/Hotkey/overlordspeed=A
Button/Hotkey/zergflyerarmor1=W
Button/Hotkey/zergflyerarmor2=W
Button/Hotkey/zergflyerarmor3=W
Button/Hotkey/zergflyerattack1=Q
Button/Hotkey/zergflyerattack2=Q
Button/Hotkey/zergflyerattack3=Q
Button/Hotkey/zerggroundarmor1=E
Button/Hotkey/zerggroundarmor2=E
Button/Hotkey/zerggroundarmor3=E
Button/Hotkey/zerglingattackspeed=W
Button/Hotkey/zerglingmovementspeed=Q
Button/Hotkey/zergmeleeweapons1=Q
Button/Hotkey/zergmeleeweapons2=Q
Button/Hotkey/zergmeleeweapons3=Q
Button/Hotkey/zergmissileweapons1=W
Button/Hotkey/zergmissileweapons2=W
Button/Hotkey/zergmissileweapons3=W


Edit 2:

It actually works, I got qwert layout in the enGB client now.
Xaroya
Profile Joined February 2010
16 Posts
Last Edited: 2010-02-20 16:39:06
February 20 2010 13:05 GMT
#216
On February 20 2010 21:33 chao wrote:Edit 2:
It actually works, I got qwert layout in the enGB client now.

Thanks for saving me the work. But you guys better be careful!
Blizzard doesn't want it on the Battle.net Forum - they probably don't want it Ingame
Show unreleased in-game items, equipment, or areas that have been unlocked by hacking into client data files
Show the results of hacking or any tampering of the game’s MPQ files


F1 = select idle scv/drone/probe (pressing again jumps to the next one)
CTRL + F1 = select all idle scv/drone/probe
F12 (for now) shows a nice Techtree and Unit stats

//edit
while you can view all stats and tree's for all 3 races first thing you see is the
info for current selected unit or building - pretty cool stuff there, for most of the units they also included which unit it's good against and by which it is countered
OOl
Profile Blog Joined February 2010
United States65 Posts
February 20 2010 21:22 GMT
#217
I've heard optimal SCV saturation is 16 scvs for 8 mineral patches. Same for probes/drones? Any ideas?
nMn
Profile Joined February 2009
United States144 Posts
February 20 2010 21:25 GMT
#218
On February 20 2010 12:53 ChinaRestaurant wrote:
Queens


If you inject larva, you will have exactly enough energy to inject right when they pop, theres not even 1 left over energy if you're macroing properly.

However, I have been incorporating a creep tumor in my macro timing in order to take advantage of overlords spawning creep and hoping my tumor down cliffs to get creep going on the map.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-20 21:44:04
February 20 2010 21:40 GMT
#219
On February 20 2010 11:37 4iner wrote:
What the heck can the phoenix do?


Unfortunately not much right now as its damage is down right terrible, the only use i've been able to find for it is against zerg. Bring 1 phoenix with 1-2 void rays and go queen/hatchery hunting with its use being anti gravity on any queens to keep them in place while the void ray builds up its damage on it.

On February 21 2010 06:22 OOl wrote:
I've heard optimal SCV saturation is 16 scvs for 8 mineral patches. Same for probes/drones? Any ideas?


Yes that would be correct.
OOl
Profile Blog Joined February 2010
United States65 Posts
February 20 2010 21:46 GMT
#220
so all workers are 2 workers per mineral patch for maximal saturation. what about gas? still 3? I also forgot how much you get per gas trip what's that number again? 4-5? thanks!
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 20 2010 21:50 GMT
#221
On February 21 2010 06:46 OOl wrote:
so all workers are 2 workers per mineral patch for maximal saturation. what about gas? still 3? I also forgot how much you get per gas trip what's that number again? 4-5? thanks!


Gas is still 3 and you get 4 per trip
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
February 20 2010 21:59 GMT
#222
Can you save the game like you can in Starcraft I?

I don't have the beta, but if I did I would probably pause before a battle and run it through ten times in a row at some point to see how to properly micro armies.
But why?
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-20 22:07:02
February 20 2010 22:05 GMT
#223
On February 21 2010 06:59 EmeraldSparks wrote:
Can you save the game like you can in Starcraft I?

I don't have the beta, but if I did I would probably pause before a battle and run it through ten times in a row at some point to see how to properly micro armies.


Saving isn't in the game yet.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
February 20 2010 22:56 GMT
#224
Do protoss shields take the bonus damage from any or all of the attack types?
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 20 2010 23:38 GMT
#225
On February 21 2010 07:56 Megaman703 wrote:
Do protoss shields take the bonus damage from any or all of the attack types?


Yes shields take the extra damage that the unit is weak to.
hoborg
Profile Blog Joined December 2009
United States430 Posts
February 20 2010 23:39 GMT
#226
Can anyone comment on the effectiveness of photon cannons in SC2 compared to SC1? Can you secure your base early game without building offensive units, similar to Forge FE in SC1?
blbl | CJ and ACE fighting!
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-21 00:26:28
February 21 2010 00:19 GMT
#227
On February 21 2010 08:39 hoborg wrote:
Can anyone comment on the effectiveness of photon cannons in SC2 compared to SC1? Can you secure your base early game without building offensive units, similar to Forge FE in SC1?


I don't remember the exact stats between the two but they seem to be just as effective however things are a lot different in sc2. With new units, cliff jumping, warp in and other abilities/quick forms of transportation they will get in your base or just overrun you and quickly unless you have a lot of cannons covering your entire base but that would defeat the purpose and set you behind a lot.

So unless something changes that would be a no.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2010-02-21 01:02:14
February 21 2010 00:32 GMT
#228
I have some questions regarding orbital command/mule/scvs so i can figure out which is the optimal way to saturate a terran expansion.

1. How long does a orbital command (OC) needs to build up 50 energy from 0?
2. Does it start with 50?
3. Is it right that an OC needs as long as 3 scvs to build? (51 vs 3x 17=51 - from sc2armory)
- the price for OC 150 and SCV 50 is right i guess?
4. A Mule gets 270 minerals in his lifespan, right? How many minerals do 3 scvs get in the same time?
5. Are the minerals per scv(based on time, not round) are always the same as long as you have ≤ 2 worker per mineral?
6. does the OC get energy when lifted?

thanks in advance.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
February 21 2010 00:56 GMT
#229
On February 21 2010 08:38 ManWithCheese wrote:

Yes shields take the extra damage that the unit is weak to.


But only that damage?

so shields no longer function like they did in SC1, taking "full" damage from all damage types?
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 21 2010 01:07 GMT
#230
On February 21 2010 09:56 Megaman703 wrote:
Show nested quote +
On February 21 2010 08:38 ManWithCheese wrote:

Yes shields take the extra damage that the unit is weak to.


But only that damage?

so shields no longer function like they did in SC1, taking "full" damage from all damage types?


Yep only from their weakness.
Flicky
Profile Blog Joined December 2008
England2662 Posts
February 21 2010 01:10 GMT
#231
On February 21 2010 09:32 Keniji wrote:
I have some questions regarding orbital command/mule/scvs so i can figure out which is the optimal way to saturate a terran expansion.

1. How long does a orbital command (OC) needs to build up 50 energy from 0?
2. Does it start with 50?
3. Is it right that an OC needs as long as 3 scvs to build? (51 vs 3x 17=51 - from sc2armory)
- the price for OC 150 and SCV 50 is right i guess?
4. A Mule gets 270 minerals in his lifespan, right? How many minerals do 3 scvs get in the same time?
5. Are the minerals per scv(based on time, not round) are always the same as long as you have ≤ 2 worker per mineral?
6. does the OC get energy when lifted?

thanks in advance.


1. About 50 seconds
2. yes
3. Those numbers are right.
4. I don't know if the MULE figure is right but I'm pretty sure it outfarms three SCVs.
5. Seems logical.
6. Yes.

MULEs are very good. Orbital Commands are also very good because they give us MULEs.
Liquipedia"I was seriously looking for a black guy" - MrHoon
Xaroya
Profile Joined February 2010
16 Posts
February 21 2010 01:15 GMT
#232
On February 21 2010 08:39 hoborg wrote:
Can anyone comment on the effectiveness of photon cannons in SC2 compared to SC1? Can you secure your base early game without building offensive units, similar to Forge FE in SC1?

With the high-ground visibility mechanic there sure is some use for them - if you place them properly and deny the enemy getting visual they can be a pain in the butt.

but it's probably too soon to give a correct answer
Konni
Profile Blog Joined February 2003
Germany3044 Posts
February 21 2010 01:18 GMT
#233
I found that cannons are still very good vs lings early on. I tried to rush a p with something like 24-30 speedlings and was stopped cold by 4-5 cannons
zee
Profile Joined January 2010
201 Posts
February 21 2010 01:22 GMT
#234
do bunkers build at the same speed as in sc1?
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2010-02-21 01:56:41
February 21 2010 01:31 GMT
#235
On February 21 2010 10:10 Flicky wrote:
Show nested quote +
On February 21 2010 09:32 Keniji wrote:
I have some questions regarding orbital command/mule/scvs so i can figure out which is the optimal way to saturate a terran expansion.

1. How long does a orbital command (OC) needs to build up 50 energy from 0?
2. Does it start with 50?
3. Is it right that an OC needs as long as 3 scvs to build? (51 vs 3x 17=51 - from sc2armory)
- the price for OC 150 and SCV 50 is right i guess?
4. A Mule gets 270 minerals in his lifespan, right? How many minerals do 3 scvs get in the same time?
5. Are the minerals per scv(based on time, not round) are always the same as long as you have ≤ 2 worker per mineral?
6. does the OC get energy when lifted?

thanks in advance.


1. About 50 seconds
2. yes
3. Those numbers are right.
4. I don't know if the MULE figure is right but I'm pretty sure it outfarms three SCVs.
5. Seems logical.
6. Yes.

MULEs are very good. Orbital Commands are also very good because they give us MULEs.


thanks alot.

edit: nvm

Fyrewolf
Profile Joined January 2010
United States1533 Posts
February 21 2010 02:21 GMT
#236
Back in SC1 spells had the power to completely change the outcome of a battle, storm, stasis, swarm, etc, they could all help you win against forces easily 3 times your size, and also were great high level unit defense with lockdown, mind control, plague, etc. Basically, they pwned. I'm finding it really hard to find info on the spells in SC2 though, and some of them seem to be really nerfed, like the mothership only recalling itself to friendly buildings(?), defensive matrix not being around(?), heal being higher on the tech tree.

What are the spells and how do they work in SC2? Which units have those spells and how many spellcasters are there for each race? Do they work as good high-level unit defense like in SC1?
Also, do any two templar merge to form a regular archon now(HT+DT and DT+DT into regular archon)?
I know its a lot, but I'd greatly appreciate a response. Spells absolutely pwned in SC1.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
WildWolf
Profile Joined February 2010
Netherlands1 Post
February 21 2010 03:41 GMT
#237
It is fun to play, the game is really nice to look at. Especially when you don't set everything to ultra, cause there's to much light.
Reavers and Lurkers missing.
Medics missing.

The games are still 20 minutes average.
There are a lot of animations, firing, but also moving.
Microing is made easier, cause the units surround their enemies automatically.
Buildings can be selected together for a hotkey.

Hotkeys are for all the races the same. It's all placed at the left keyboardside. IE: (p)robe and (p)ylon are now at the (E)-key. They're not customizable.


And many more differences
Carpe Noctem
PGHammer
Profile Joined February 2010
United States132 Posts
February 21 2010 04:57 GMT
#238
On February 18 2010 15:25 onmach wrote:
Someone was asking about spell casters. I just gave the zerg tech tree a whirl, and gave infestors a real look at.

So they three spells now, none of which is spawn infested terran.

Obviously once you research burrow, this can burrow. And it has an upgrade to move faster, and also another upgrade to spawn with 25 more energy.

None of the following spells can be used while burrowed.

The first one is like energy suck. Or energy drain or something. Basically you can go up to any enemy unit or building press e and it'll spit out a short range proboscis into the unit or structure and suck for minimal damage to the unit, but half of the damage is turned into energy. Speaking of suck, that would be an apt name. Obviously trying to suck the life out of a unit while a group of marines is hammering you is not going to work out very well. And you can't suck your own units or buildings so forget regenning mana that way either. You can make this one auto cast, and it'll just suck from whatever is in range if it is sitting still, so you might as well leave it on.

The next one is that neural control spell that was shown in the beta report. This one actually causes the unit in question to grow tentacles and shit all over it while you are in control. But it passes after 10 seconds. Only works on biological units, and of course you are completely exposed while casting this spell.

The last one is fungal infestation. He spits out a blob of green goo that seems to damage a little and prevent movement of the unit for a very small amount of time. This could be useful, but the unit can still defend itself, so I'm not totally sold on it. Could be useful against zealots if you are using roaches.

Given that both roaches and infestors can move underground at comparable speeds, they could make an interesting raiding party, but I haven't tried in game yet because its too late, I gotta sleep.

All in all the unit itself is fucking cool looking, and has great death animation but I'm having a hard time making any use of him.



Don't you usually have to infest a Terran CC (to get Infested Terrans)? From what I remember from both original SC and BW, that was the case with the Queen (which originally had the Infest ability). For newbie Zerg players, it's easier to destroy the enemy CC than to Infest it (mostly because the window between the onset of Infest vulnerability and the CC blowing up is so small); it used to drive me nucking futz even in campaign/skirmish mode getting that window just right.
Bad news, fellas
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 21 2010 05:01 GMT
#239
On February 21 2010 13:57 PGHammer wrote:
Show nested quote +
On February 18 2010 15:25 onmach wrote:
Someone was asking about spell casters. I just gave the zerg tech tree a whirl, and gave infestors a real look at.

So they three spells now, none of which is spawn infested terran.

Obviously once you research burrow, this can burrow. And it has an upgrade to move faster, and also another upgrade to spawn with 25 more energy.

None of the following spells can be used while burrowed.

The first one is like energy suck. Or energy drain or something. Basically you can go up to any enemy unit or building press e and it'll spit out a short range proboscis into the unit or structure and suck for minimal damage to the unit, but half of the damage is turned into energy. Speaking of suck, that would be an apt name. Obviously trying to suck the life out of a unit while a group of marines is hammering you is not going to work out very well. And you can't suck your own units or buildings so forget regenning mana that way either. You can make this one auto cast, and it'll just suck from whatever is in range if it is sitting still, so you might as well leave it on.

The next one is that neural control spell that was shown in the beta report. This one actually causes the unit in question to grow tentacles and shit all over it while you are in control. But it passes after 10 seconds. Only works on biological units, and of course you are completely exposed while casting this spell.

The last one is fungal infestation. He spits out a blob of green goo that seems to damage a little and prevent movement of the unit for a very small amount of time. This could be useful, but the unit can still defend itself, so I'm not totally sold on it. Could be useful against zealots if you are using roaches.

Given that both roaches and infestors can move underground at comparable speeds, they could make an interesting raiding party, but I haven't tried in game yet because its too late, I gotta sleep.

All in all the unit itself is fucking cool looking, and has great death animation but I'm having a hard time making any use of him.



Don't you usually have to infest a Terran CC (to get Infested Terrans)? From what I remember from both original SC and BW, that was the case with the Queen (which originally had the Infest ability). For newbie Zerg players, it's easier to destroy the enemy CC than to Infest it (mostly because the window between the onset of Infest vulnerability and the CC blowing up is so small); it used to drive me nucking futz even in campaign/skirmish mode getting that window just right.

?
SC1 CC was infestable from 750 life (i.e., half). If you can't get it during half the life of the CC then... :/

You don't need anything to be "useful against zealots if you are using roaches" since roaches annihilate the crap out of zealots anyway ;(
Vexki
Profile Joined February 2010
Australia36 Posts
February 21 2010 05:40 GMT
#240
1) Is the shield from a sentry calculated before or after the Immortal's hardened shields?
e.g.
If before, it'd reduce a 16 damage attack to 14 damage before hardened shields reduced it to 10, hence being useless
If after, a 16 damage attack would be reduced to 10 damage by hardened shields, and then further down to 8 by the sentry

2) Do multiple sentry shields stack?
e.g.
Two sentries using shield would reduce the damage all units take within the shared space by 4.

3) Can you see the shadow of a unit without seeing the unit itself?
e.g.
An overlord is hanging just outside your base to provide sight so the zerg can place a nydus in your base, you see the shadow of the overlord on the edge of your base and know where it is.
A colossus is ready to ambush your army from atop a cliff, you see its shadow on the path ahead and avoid it.

4) I've heard F1 selects all idle workers. Wouldn't it be faster at the start of the game to just hit F1 then right click on your minerals than to marquee select all your workers then right click your minerals like all the streamers seem to be doing?
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 21 2010 05:47 GMT
#241
do reapers still have that grenade ability? I havent seen anyone use it yet.......
Free Palestine
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-21 06:33:08
February 21 2010 06:31 GMT
#242
On February 21 2010 14:40 Vexki wrote:
1) Is the shield from a sentry calculated before or after the Immortal's hardened shields?
e.g.
If before, it'd reduce a 16 damage attack to 14 damage before hardened shields reduced it to 10, hence being useless
If after, a 16 damage attack would be reduced to 10 damage by hardened shields, and then further down to 8 by the sentry

2) Do multiple sentry shields stack?
e.g.
Two sentries using shield would reduce the damage all units take within the shared space by 4.

3) Can you see the shadow of a unit without seeing the unit itself?
e.g.
An overlord is hanging just outside your base to provide sight so the zerg can place a nydus in your base, you see the shadow of the overlord on the edge of your base and know where it is.
A colossus is ready to ambush your army from atop a cliff, you see its shadow on the path ahead and avoid it.

4) I've heard F1 selects all idle workers. Wouldn't it be faster at the start of the game to just hit F1 then right click on your minerals than to marquee select all your workers then right click your minerals like all the streamers seem to be doing?


1. I haven't needed to use immortals much yet so someone will have to answer this

2. No they don't stack

3. Yes you can see a shadow of a unit without seeing the unit but its very rarely gonna be a benefit like in the situations you described.

4. f1 selects only 1 worker and hitting f1 multiple times cycles through your idle workers.


On February 21 2010 14:47 Ideas wrote:
do reapers still have that grenade ability? I havent seen anyone use it yet.......


Its currently not in the game but reapers were given a 40(?) damage attack against buildings in return so they absolutely demolish buildings in numbers.
Angra
Profile Blog Joined May 2009
United States2652 Posts
February 21 2010 06:46 GMT
#243
I guess I should probably ask in this thread.

Does anyone know how lenient Blizzard is on sharing beta accounts? For example, if my friend lent me his account info and I played from a different computer/IP, would the account risk being banned or anything of the sort?
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 21 2010 06:53 GMT
#244
On February 21 2010 15:46 Angra wrote:
I guess I should probably ask in this thread.

Does anyone know how lenient Blizzard is on sharing beta accounts? For example, if my friend lent me his account info and I played from a different computer/IP, would the account risk being banned or anything of the sort?


Its technically against the user agreement and the account could be closed however the reality of the situation is if neither of you do stupid things then nothing will happen to the account and i've never actually heard of someone getting their beta account banned for sharing. So do it at your own risk.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-02-21 07:02:13
February 21 2010 06:59 GMT
#245
On February 21 2010 15:53 ManWithCheese wrote:
Show nested quote +
On February 21 2010 15:46 Angra wrote:
I guess I should probably ask in this thread.

Does anyone know how lenient Blizzard is on sharing beta accounts? For example, if my friend lent me his account info and I played from a different computer/IP, would the account risk being banned or anything of the sort?


Its technically against the user agreement and the account could be closed however the reality of the situation is if neither of you do stupid things then nothing will happen to the account and i've never actually heard of someone getting their beta account banned for sharing. So do it at your own risk.


So they don't actually keep track of the IPs being used on accounts or anything unless you actually are doing something to bring the account to their attention?

Cool, thanks.
gh0st
Profile Joined January 2010
United States98 Posts
February 21 2010 07:02 GMT
#246
After watching Louder and some others' streams, it seems like Warpgates are universally better than Gateways. Is this kind of the developing consensus?

The advantages: The ability to warp-in units anywhere you have pylons/warp prisms... Units appear almost instantly onto the battlefield... Also, I understand there's a cool down after you use the warpgate ability, and that it's actually faster than building the unit in the gateway. Is this true?

Two more related questions:

1) If the warpgate cool down is shorter than gateway build times, does it follow that, for example, a 2 warpgate player could produce more units in a given amount of time than a 3 gateway player?

2) I've seen Louder and a couple other streamers use the nexus "boost" ability on warpgates. Does this shorten the cool down period?


Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 21 2010 07:26 GMT
#247
can you still "load up" SCVs into CCs?
Free Palestine
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-21 09:06:58
February 21 2010 09:05 GMT
#248
On February 21 2010 16:02 gh0st wrote:
After watching Louder and some others' streams, it seems like Warpgates are universally better than Gateways. Is this kind of the developing consensus?

The advantages: The ability to warp-in units anywhere you have pylons/warp prisms... Units appear almost instantly onto the battlefield... Also, I understand there's a cool down after you use the warpgate ability, and that it's actually faster than building the unit in the gateway. Is this true?

Two more related questions:

1) If the warpgate cool down is shorter than gateway build times, does it follow that, for example, a 2 warpgate player could produce more units in a given amount of time than a 3 gateway player?

2) I've seen Louder and a couple other streamers use the nexus "boost" ability on warpgates. Does this shorten the cool down period?




Warp gates are arguably better for everyone because you can warp in anywhere you have pylon power but if you don't have the apm to constantly makes units as soon as its cool down is up then they might not be better for you


1. I believe warp gates are 25% lower build time so you would obviously get a free one every 4 warp gates.

2. Yes this does shorten the cool down.


On February 21 2010 16:26 Ideas wrote:
can you still "load up" SCVs into CCs?


Yes you can still load 5 scvs into a cc.
briann
Profile Joined December 2009
United States121 Posts
February 21 2010 14:19 GMT
#249
Do aoe's affect friendlies? ( like psi storm )
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
February 21 2010 18:34 GMT
#250
Can ghosts still cast from bunkers?
But why?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 21 2010 18:39 GMT
#251
psi storm affects friendlies, ghosts can't cast in bunkers
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 21 2010 18:49 GMT
#252
sry if anyone posted but is 200 psi still max? how much psi does cc/supply/lord/pylon etc give?
Progamerpls no copy pasterino
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 21 2010 18:55 GMT
#253
On February 22 2010 03:49 MorroW wrote:
sry if anyone posted but is 200 psi still max? how much psi does cc/supply/lord/pylon etc give?


Max is still 200 yes.
Bankai - Correlation does not imply causation
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 21 2010 19:58 GMT
#254
what do overseers do?
Free Palestine
Smoov
Profile Joined May 2007
United States37 Posts
February 21 2010 20:04 GMT
#255
do zealots still have the presence they had in sc1....the few times i've seen them on beta streams, they get rolled pretty easily it seems like..
Wire
Profile Joined July 2009
United States494 Posts
February 21 2010 20:11 GMT
#256
Can you load up scvs:
yes. still 5 scvs max. the mechanism for doing it is kind of stupid tho imo. You have to have scvs next to it and then press 'O' to load them up. you cant just drag 5 scvs and right click on the cc >.>

what do ovserseers do:

1) act as a detector
2) spawn changelings which can then spy on enemy base.
They also move significantly faster than overlords even without the speed upgrade.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
dextahr
Profile Joined February 2010
United States47 Posts
February 21 2010 20:35 GMT
#257
Very curious to see how many observers can watch a live match and who is allowed to watch a live match. How does the system work?
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
February 21 2010 20:37 GMT
#258
What are peoples thoughts on hellions? I've watched a lot of streams since the beta came out and I've hardly seen any used. Any of the beta testers here tested them out much? At first glance they look like they have potential in worker harassment due to their fast movement speed and their damage bonus, but so far reapers seem to do that much better. Anyone found any use for them?

I'm also really intrigued by Ravens, I love the sound of them. What are peoples general views on them so far? Specifically, how good are their auto turrets, seeker missiles etc.

How much movement does there seem to be between leagues? I'm just interested how easy it is to drop down a league or be promoted up one. Has anyone here actually managed to change league from the one they were initially placed in?
riptide
Profile Blog Joined July 2007
5673 Posts
February 21 2010 20:44 GMT
#259
How many of you guys are running the beta behind a router? I'm particularly interested in those running behind a university firewall, and finding out if they can host games without a problem.
AdministratorSKT T1 | Masters of the Universe
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 21 2010 21:12 GMT
#260
On February 22 2010 05:44 riptide wrote:
How many of you guys are running the beta behind a router? I'm particularly interested in those running behind a university firewall, and finding out if they can host games without a problem.


Using a router, zero problems so far with hosting games.
Urth
Profile Blog Joined November 2007
United States1249 Posts
February 21 2010 21:24 GMT
#261
would using ctrl+f1 select your workers faster at the start?
BY.HERO FIGHTING!!!!
nimbim
Profile Blog Joined June 2009
Germany983 Posts
February 21 2010 21:25 GMT
#262
On February 22 2010 05:35 dextahr wrote:
Very curious to see how many observers can watch a live match and who is allowed to watch a live match. How does the system work?


observer mode is not yet available.


On February 22 2010 05:37 Floydian wrote:
What are peoples thoughts on hellions? I've watched a lot of streams since the beta came out and I've hardly seen any used. Any of the beta testers here tested them out much? At first glance they look like they have potential in worker harassment due to their fast movement speed and their damage bonus, but so far reapers seem to do that much better. Anyone found any use for them?

I'm also really intrigued by Ravens, I love the sound of them. What are peoples general views on them so far? Specifically, how good are their auto turrets, seeker missiles etc.

How much movement does there seem to be between leagues? I'm just interested how easy it is to drop down a league or be promoted up one. Has anyone here actually managed to change league from the one they were initially placed in?


helions are only effective against badly controlled units. their shooting rate is too slow and without the tech lab upgrade they deal no damage at all. at least from my experience.

raven turrets are easily destroyed so a player with decent multi-tasking will have no problem with them, should one choose to harass with them. haven't seen them used in a serious battle yet.

as for moving between the leagues it's relatively easy if you're good. i was initially in the 2v2 silver league with my partner and after 30games we moved up to platinum (skipping gold). but there's also someone in my gold league with ca. 170-90 stats and 16xx points, obviously not moving at all between leagues.
riptide
Profile Blog Joined July 2007
5673 Posts
February 21 2010 21:26 GMT
#263
On February 22 2010 06:12 ManWithCheese wrote:
Show nested quote +
On February 22 2010 05:44 riptide wrote:
How many of you guys are running the beta behind a router? I'm particularly interested in those running behind a university firewall, and finding out if they can host games without a problem.


Using a router, zero problems so far with hosting games.

Thanks. Are you forwarding ports?
AdministratorSKT T1 | Masters of the Universe
FaZ-
Profile Blog Joined April 2008
United States187 Posts
February 21 2010 21:30 GMT
#264
Who is KHB...? Seriously can't find this anywhere lol. -.-
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 21 2010 22:20 GMT
#265
On February 22 2010 06:26 riptide wrote:
Show nested quote +
On February 22 2010 06:12 ManWithCheese wrote:
On February 22 2010 05:44 riptide wrote:
How many of you guys are running the beta behind a router? I'm particularly interested in those running behind a university firewall, and finding out if they can host games without a problem.


Using a router, zero problems so far with hosting games.

Thanks. Are you forwarding ports?


ya :/
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 21 2010 22:25 GMT
#266
On February 22 2010 06:30 FaZ- wrote:
Who is KHB...? Seriously can't find this anywhere lol. -.-



From what i've read, KHB is a former skilled WC2 player, and now works with blizzard
Live, laugh, love
Aken
Profile Joined February 2010
Canada31 Posts
February 21 2010 22:41 GMT
#267
- Does the chrono boost stack ?
- Where is the obelisk, is it replaced by chrono boost ?
- How does the league system works ? When do I go to the higher league when i'm in the top 10 of my league ?
- Do you think it is more difficult to scout than in Starcraft 1 ?
- Does the guardian shield stack ?
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 21 2010 22:58 GMT
#268
has anyone tried going pheonix/DT vs Zerg? results? seems like it'd be really fucking awesome since you have to change each overlord into an overseer for detection
Free Palestine
Tyrran
Profile Blog Joined January 2010
France777 Posts
Last Edited: 2010-02-21 23:06:03
February 21 2010 23:05 GMT
#269
2 protoss tried this against me, all two failed to do any damage. Hydras just win.

The morphing time into overseer is really short, plus overseer are naturraly as fast as upgraded overlords. I do not think this will work very well :/
Against stupidity the gods themselves contend in vain.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
Last Edited: 2010-02-21 23:07:14
February 21 2010 23:06 GMT
#270
Has anybody had any networking issues with routers?

between port forwarding not working on some of my routers, and not being able to play with multiple people, I've had my fair share of networking issues with routers and SCBW. Anybody have any problems, or previously had issues with SCBW and now have no problems with the SCII beta?

edit: silly me, this got asked above. leaving this here in case somebody else comes and answers.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-21 23:30:10
February 21 2010 23:20 GMT
#271
On February 22 2010 07:41 Aken wrote:
- Does the chrono boost stack ?
- Where is the obelisk, is it replaced by chrono boost ?
- How does the league system works ? When do I go to the higher league when i'm in the top 10 of my league ?
- Do you think it is more difficult to scout than in Starcraft 1 ?
- Does the guardian shield stack ?


1. No
2. Yes the obelisk is gone and replace with chrono boost which is on the nexus
3. Don't know the exact specifics yet but you pretty much go up or down if you win/lose a significant amount of games otherwise you continue to play in your league
4. Yes and no, yes its harder overall but because 1 unit can't block a ramp its also easier.
5. ? refresh my memory on what guardian shield is.

On February 22 2010 07:58 Ideas wrote:
has anyone tried going pheonix/DT vs Zerg? results? seems like it'd be really fucking awesome since you have to change each overlord into an overseer for detection


Phoenix are down right aweful for damage right now so that doesn't work, with the overlord change however you can usually catch a zerg off guard with some dts.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 21 2010 23:29 GMT
#272
I know this is kind of off-topic, but does anyone know the general release date? I heard Fall or Winter this year.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 21 2010 23:30 GMT
#273
On February 22 2010 08:29 Fruscainte wrote:
I know this is kind of off-topic, but does anyone know the general release date? I heard Fall or Winter this year.


4-6 months
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 21 2010 23:35 GMT
#274
F1 selects a single idle drone per press. Wouldn't starting splits be better if you pressed F1, clicked a patch, F1 clicked the next patch etc for your starting 6 workers instead of the splits we're seeing on VODS? (Assuming your APM is decent)
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Aken
Profile Joined February 2010
Canada31 Posts
February 21 2010 23:40 GMT
#275
On February 22 2010 08:20 ManWithCheese wrote:
Show nested quote +
On February 22 2010 07:41 Aken wrote:
- Does the chrono boost stack ?
- Where is the obelisk, is it replaced by chrono boost ?
- How does the league system works ? When do I go to the higher league when i'm in the top 10 of my league ?
- Do you think it is more difficult to scout than in Starcraft 1 ?
- Does the guardian shield stack ?


1. No
2. Yes the obelisk is gone and replace with chrono boost which is on the nexus
3. Don't know the exact specifics yet but you pretty much go up or down if you win/lose a significant amount of games otherwise you continue to play in your league
4. Yes and no, yes its harder overall but because 1 unit can't block a ramp its also easier.
5. ? refresh my memory on what guardian shield is.

Show nested quote +
On February 22 2010 07:58 Ideas wrote:
has anyone tried going pheonix/DT vs Zerg? results? seems like it'd be really fucking awesome since you have to change each overlord into an overseer for detection


Phoenix are down right aweful for damage right now so that doesn't work, with the overlord change however you can usually catch a zerg off guard with some dts.


Guardian shield is the protection spell by the sentry, reducing by 2 range damage.
Anyway, thanks for your answers
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-21 23:46:44
February 21 2010 23:46 GMT
#276
On February 22 2010 08:35 DeCoup wrote:
F1 selects a single idle drone per press. Wouldn't starting splits be better if you pressed F1, clicked a patch, F1 clicked the next patch etc for your starting 6 workers instead of the splits we're seeing on VODS? (Assuming your APM is decent)


Its simply impossible to do it quick enough to get any benefit out of it also as soon as you move you're workers they aren't idle anymore, just better to to send them to 1 mineral patch on 1 side then grab half of them and send them to a middle patch.

On February 22 2010 07:41 Aken wrote:
Guardian shield is the protection spell by the sentry, reducing by 2 range damage.
Anyway, thanks for your answers


Ah yea forgot its name, no it doesn't stack.
Aken
Profile Joined February 2010
Canada31 Posts
February 21 2010 23:49 GMT
#277
thanks
0neder
Profile Joined July 2009
United States3733 Posts
February 21 2010 23:50 GMT
#278
Does the sentry have an ability besides force field and guardian shield, and if so, what is it?
NeVeR
Profile Blog Joined January 2009
1352 Posts
February 22 2010 00:06 GMT
#279
Any of you beta testers having issues playing the game with old mice? I'm using an outdated Logitech Optical Mini (the mouse that SC1 progamers use) and wondering if I should invest in something more modern.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
February 22 2010 00:41 GMT
#280
On February 22 2010 08:50 0neder wrote:
Does the sentry have an ability besides force field and guardian shield, and if so, what is it?


http://www.sc2armory.com/game/protoss/units
stalemate
Profile Joined February 2010
United Kingdom24 Posts
Last Edited: 2010-02-22 00:51:34
February 22 2010 00:49 GMT
#281
So far my mouse hasn't caused me any troubles - using a logitech G9.
There is always an exception.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 22 2010 00:59 GMT
#282
is hallucinate as worthless as it is in BW?
Free Palestine
Savio
Profile Joined April 2008
United States1850 Posts
February 22 2010 00:59 GMT
#283
On February 18 2010 08:44 Ack1027 wrote:
Good thread idea, I've just been posting this in all the threads hoping someone sees it:

Can you post your system/internet specs and how its running? I feel this is really important and cool information. Are there any graphical things you can customize like low/mid/high? How does the game run on your system?


I'm running it smoothly with out a video card. I have an intel Core 2 duo processor and 2 gigs of ram.

There are AMAZING customizations to the graphics. It tells you what each customization thing does and what part of you computer it uses. So I cranked up the things that use the CPU and turned low the things that use GPU. It is the best graphics customization I have ever seen in a game. I makes it so very low powered computers can play it smoothly but very powerful computers can make it beautiful and use their full potential.

Probably the #1 thing that has impressed me about the game so far.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
February 22 2010 00:59 GMT
#284
Are the keys being e-mailed out on a continuous basis or are they sent in waves? Does anyone know?

I mean if people are still ongoingly receiving keys then that would answer the question I guess.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 22 2010 01:01 GMT
#285
On February 22 2010 09:59 Jonoman92 wrote:
Are the keys being e-mailed out on a continuous basis or are they sent in waves? Does anyone know?

I mean if people are still ongoingly receiving keys then that would answer the question I guess.


sent in waves. 1st wave is over. next wave is said to start "within 2 weeks" from Thursday was it?
Free Palestine
briann
Profile Joined December 2009
United States121 Posts
February 22 2010 01:46 GMT
#286
What game modes are there going to be? are we just seeing ffa and team elimination or maybe some more casual ctf ( although it never worked in the 1st game)
Wire
Profile Joined July 2009
United States494 Posts
February 22 2010 05:50 GMT
#287
do psi storm still hit air? the animation is on the ground.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 22 2010 05:56 GMT
#288
yes it does still hit the air
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 22 2010 05:56 GMT
#289
On February 22 2010 14:50 Wire wrote:
do psi storm still hit air? the animation is on the ground.


assume the air units are in the storm. (yes)
"We have unfinished business, I and he."
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 22 2010 05:58 GMT
#290
What is the cast time on storm, in response to the above? It seems to start very quickly, but is there a delay after the HT casts it?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 22 2010 06:00 GMT
#291
Yah I'd say about 3 seconds after the initial swirl goes away.
"We have unfinished business, I and he."
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 22 2010 06:52 GMT
#292
The skill description for psi storm says the HT can only cast it every 3 seconds
Live, laugh, love
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
Last Edited: 2010-02-22 07:25:44
February 22 2010 07:25 GMT
#293
Question:
what are people's impressions as to the relative strength of the races? Just from watching streams my impression is p>z>>t
brood war for life, brood war forever
NeVeR
Profile Blog Joined January 2009
1352 Posts
February 23 2010 10:15 GMT
#294
Is it possible to disable the in-game chat?
Icx
Profile Blog Joined November 2009
Belgium853 Posts
February 23 2010 10:21 GMT
#295
Is it possible to play non-ladder/ranked games, so that if you want to get some practice against a friend that you can just test out stuff without losing ranking?
Konni
Profile Blog Joined February 2003
Germany3044 Posts
February 23 2010 10:24 GMT
#296
On February 23 2010 19:21 FictionJV wrote:
Is it possible to play non-ladder/ranked games, so that if you want to get some practice against a friend that you can just test out stuff without losing ranking?

Of course. You can create custom games on any map you like. There you can invite friends, add an AI players and add observers.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 23 2010 13:30 GMT
#297
Does anyone know how to make the camera follow a unit in game or replays? I can't seem to work it out and i've watched both streams and vods where they are doing so.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
zeox
Profile Joined November 2007
Norway314 Posts
February 23 2010 13:42 GMT
#298
On February 23 2010 22:30 DeCoup wrote:
Does anyone know how to make the camera follow a unit in game or replays? I can't seem to work it out and i've watched both streams and vods where they are doing so.

just click the portrait of the unit you want to follow
themineralpatch.com -- twitter.com/inged
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 23 2010 13:45 GMT
#299
On February 23 2010 22:42 zeox wrote:
Show nested quote +
On February 23 2010 22:30 DeCoup wrote:
Does anyone know how to make the camera follow a unit in game or replays? I can't seem to work it out and i've watched both streams and vods where they are doing so.

just click the portrait of the unit you want to follow

Thanx. thought i tried that -.-"
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Tef
Profile Joined April 2008
Sweden443 Posts
February 23 2010 13:53 GMT
#300
I am just curious, does anyone who play the Beta have anything to say about the significance of armor & attack upgrades for unit counters? Perhaps it is to early to tell, but I hardly ever see any game replays where upgrades have been used to boost a timing attack. Nor any discussions about +1 zealots can 2-hit instead of 3-hit.
Dont fuck up, dont fuck yourself
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 23 2010 14:00 GMT
#301
On February 23 2010 22:53 Tef wrote:
I am just curious, does anyone who play the Beta have anything to say about the significance of armor & attack upgrades for unit counters? Perhaps it is to early to tell, but I hardly ever see any game replays where upgrades have been used to boost a timing attack. Nor any discussions about +1 zealots can 2-hit instead of 3-hit.


Honestly I've only upgraded +1 attack (and +2) and +1 armor once, but not because I was looking to make a strategic move... it was more like OH HAY theres a forge let me upgrade and chrono boost it.

Upgrades finish pretty quickly. TBH they feel like they take the same length of time it takes to upgrade Charge or even to build a Mothership.
"We have unfinished business, I and he."
Tef
Profile Joined April 2008
Sweden443 Posts
February 23 2010 15:21 GMT
#302
On February 23 2010 23:00 Amber[LighT] wrote:
Show nested quote +
On February 23 2010 22:53 Tef wrote:
I am just curious, does anyone who play the Beta have anything to say about the significance of armor & attack upgrades for unit counters? Perhaps it is to early to tell, but I hardly ever see any game replays where upgrades have been used to boost a timing attack. Nor any discussions about +1 zealots can 2-hit instead of 3-hit.


Honestly I've only upgraded +1 attack (and +2) and +1 armor once, but not because I was looking to make a strategic move... it was more like OH HAY theres a forge let me upgrade and chrono boost it.

Upgrades finish pretty quickly. TBH they feel like they take the same length of time it takes to upgrade Charge or even to build a Mothership.


Thanks. Quite a lot has yet to be tested... I would really like to see replays of somebody experimenting with a Evo/Eng/Forge build for early upgrades.
Dont fuck up, dont fuck yourself
briann
Profile Joined December 2009
United States121 Posts
February 23 2010 20:41 GMT
#303
does anyone know if units can have inventories? mainly for custom maps with items and stuff ( like converted wc3 games mainly dota and the like)
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
February 23 2010 21:00 GMT
#304
Another thing I've yet to see tried or answered:
Can 250mm Strike Cannons (Thor ability) hit air units or ground/buildings only?
Taengoo ♥
zeox
Profile Joined November 2007
Norway314 Posts
February 23 2010 23:30 GMT
#305
On February 24 2010 05:41 briann wrote:
does anyone know if units can have inventories? mainly for custom maps with items and stuff ( like converted wc3 games mainly dota and the like)

no unit in sc2 has an inventory, but blizzard has said the editor can easily enable this to create the types of maps you are suggesting.
themineralpatch.com -- twitter.com/inged
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
February 24 2010 03:33 GMT
#306
what are you thinking about the blizzard maps? ive seen some streams i seems like people ignore those xel'niga towers... also, usually you block a ramp with 2 zlots in SC:BW, but in SC2 i've seen people blocking ramps with a shitload of zealots, like 5-6 lol
"When the geyser died, a probe came out" - SirJolt
Icx
Profile Blog Joined November 2009
Belgium853 Posts
February 24 2010 18:40 GMT
#307
Does the shield from sentry's that reduces ranged dmg taken reach into the air?

What I mean is, let's say I have some pheonixes with under them a sentry who uses that ability, is it large enough to give the buff to those air units, or is it ground units only?
love1another
Profile Blog Joined December 2009
United States1844 Posts
February 24 2010 18:44 GMT
#308
Can you keep void ray's damage at max by targeting your own buildings?
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 24 2010 19:10 GMT
#309
is there any website where i can see the the rankings of ALL players in the entire beta?

like iccup.com/1x1ladder or so, u know what i mean :p
Progamerpls no copy pasterino
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