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[o] Random Questions for Testers - Page 7

Forum Index > SC2 General
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PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 19:15 GMT
#121
On February 19 2010 04:03 Skaff wrote:
Show nested quote +
On February 19 2010 03:57 PredY wrote:
question

i've seen that ghosts shoot even though they are cloaked. can anyone actually confirm if it gives warning to the opponent, or is it the same as in bw when you get attacked by DT and when you check your whole control group is gone


DT's really only wiped out a bunch of stuff in BW because it would not ping the mini map if they killed units in one swing. Ghost... could never do that before . However, ghost look pretty badass in sc2.


i see.. would like someone to post on this anyway
http://www.twitch.tv/czelpredy
ilDottore
Profile Joined February 2010
Sweden4 Posts
Last Edited: 2010-02-18 20:08:00
February 18 2010 20:07 GMT
#122
On February 19 2010 03:15 crabapple wrote:
i remember seeing time cost for virtually everything, building units, buildings, researching.

question

when you use the nexus's ability that speeds it up, does the time value display adjust also or stay the same?


No adjustment
The-Dom
Profile Joined February 2010
United States165 Posts
Last Edited: 2010-02-18 20:11:38
February 18 2010 20:07 GMT
#123
Question: Ghost/Nukes.. more easily used? I believe I heard someone who was streaming say that it was easier to get nukes in sc2 than in bw.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 20:23 GMT
#124
On February 19 2010 05:07 The-Dom wrote:
Question: Ghost/Nukes.. more easily used? I believe I heard someone who was streaming say that it was easier to get nukes in sc2 than in bw.

i don't have beta but i believe getting nukes is much easier now and they are really cheap but they do less damage than in sc1. you need 3 in order to kill a CC/nexus/hatch
http://www.twitch.tv/czelpredy
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 18 2010 20:25 GMT
#125
can anyway comment on cloacked ghosts, when attacking, whther the enemy get the warning message about being under attack or not. thx
http://www.twitch.tv/czelpredy
Puosu
Profile Blog Joined April 2007
7002 Posts
February 18 2010 20:36 GMT
#126
I saw in a stream that the US side of the beta already had 1500 users online, does the European version come close?
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 18 2010 20:44 GMT
#127
Atm there are 2.7k users online in Europe.
usernamegl
Profile Joined February 2010
United States29 Posts
February 18 2010 22:54 GMT
#128
Upon death, do stalkers liquefy into glistening pools of blue goop while simultaneously announcing a death knell of beeps and boops?
PokePill
Profile Blog Joined March 2009
United States1048 Posts
February 18 2010 22:57 GMT
#129
Can the same account be active on EU / Asia and US servers at the same time (not looking for speculative answers)?
leetchaos
Profile Blog Joined November 2008
United States395 Posts
February 18 2010 23:00 GMT
#130
On February 19 2010 05:07 The-Dom wrote:
Question: Ghost/Nukes.. more easily used? I believe I heard someone who was streaming say that it was easier to get nukes in sc2 than in bw.


Idk about how easy they are to get, but from watching they launch incredibly fast. Like 1/4 or less of the time as they take to launch in BW.
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 18 2010 23:05 GMT
#131
When playing with the warp gates:

Do you need to place a unit on the battlefield before it starts training another?
If no, how many units can you stack up in the gate for a mass drop?
Can you place a rally point to have it auto-warp?
Unashamedly nerdy.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2010-02-18 23:08:56
February 18 2010 23:08 GMT
#132
I have a question. Can I use a friend's account? Say he gets his key and tells me his account login and password, will the thing try to make sure it's his computer or something? I tried to do some research and I'm getting mixed answers.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-02-18 23:09:29
February 18 2010 23:09 GMT
#133
On February 19 2010 08:08 Djzapz wrote:
I have a question. Can I use a friend's account? Say he gets his key and tells me his account, will the thing try to make sure it's his computer or something? I tried to do some research and I'm getting mixed answers.


The answer is yes, not at the same time or it kicks someone. I'm not sure how it works regarding different regions (see my question above)
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
February 18 2010 23:15 GMT
#134
On February 19 2010 08:09 PokePill wrote:
Show nested quote +
On February 19 2010 08:08 Djzapz wrote:
I have a question. Can I use a friend's account? Say he gets his key and tells me his account, will the thing try to make sure it's his computer or something? I tried to do some research and I'm getting mixed answers.


The answer is yes, not at the same time or it kicks someone. I'm not sure how it works regarding different regions (see my question above)

He's worried there might be some kind of system to ban shared accounts -_-... and I'm trying not to be too pushy.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
Last Edited: 2010-02-18 23:18:57
February 18 2010 23:18 GMT
#135
I'd like to know the difference in viewable screen area between 16 : 9 and 16 : 10 monitors. Anyone with a 16:10 monitor willing to take a few screens at a 16 : 10 and a 16 : 9 resolution?
You can figure out the other half.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 19 2010 00:00 GMT
#136
On February 19 2010 08:18 HalfAmazing wrote:
I'd like to know the difference in viewable screen area between 16 : 9 and 16 : 10 monitors. Anyone with a 16:10 monitor willing to take a few screens at a 16 : 10 and a 16 : 9 resolution?

I don't have the beta so I can't post screenshots, but Blizzard have said that people with a widescreen will have a small increase in viewable area over 4:3 users. Based on this I would say that 16 has more viewable area than 16:10, altho it would be so small a difference that it is not really relevant.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
February 19 2010 00:03 GMT
#137
Yeah you would assume so, but you can also render everything a little disproportionately so there's no difference between 16 : 9 and 16 : 10. I'd really like to see some different screenshots. I'm getting a new monitor, and this is quite important to me. I'd prefer 16 : 9, but not if it (slighty) hinders me in SC II.
You can figure out the other half.
Ideas
Profile Blog Joined April 2008
United States8159 Posts
February 19 2010 00:26 GMT
#138
if you temp mind control a worker with the infestor, can you build stuff? that'd be sweet if you could and then build shit with their money.
Free Palestine
fishbowl
Profile Joined January 2010
United States1575 Posts
February 19 2010 00:31 GMT
#139
On February 19 2010 08:05 Krolinkos wrote:
When playing with the warp gates:

Do you need to place a unit on the battlefield before it starts training another?
If no, how many units can you stack up in the gate for a mass drop?
Can you place a rally point to have it auto-warp?

Warpgates are Gateways that warp in their units rather than have them exit from the Warpgate itself. Say you want to build a Zealot, you'd select the Warpgate, hit Z, then left-click a spot in a psi-matrix field (the field Pylon/Warp Prisms generate) is available and the Zealot will warp in. They have a cooldown, i.e., once you create a unit from it, you have to wait out it's cooldown before creating another one; you can't queue.

And no, there is no autowarp/rally for Warpgates.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
February 19 2010 00:33 GMT
#140
I'm not sure if its just me, but when players click on the ground, the green pointer thing is starting to really annoy me. I think it lasts too long like if a player would tell a unit to move, there would be at least 4 green pointer things at the screen because it takes so long to disappear. Is this annoying when playing?
Long live BroodWar!
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