[o] Random Questions for Testers - Page 8
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Ideas
United States8058 Posts
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Krolinkos
Australia74 Posts
On February 19 2010 09:31 fishbowl wrote: Warpgates are Gateways that warp in their units rather than have them exit from the Warpgate itself. Say you want to build a Zealot, you'd select the Warpgate, hit Z, then left-click a spot in a psi-matrix field (the field Pylon/Warp Prisms generate) is available and the Zealot will warp in. They have a cooldown, i.e., once you create a unit from it, you have to wait out it's cooldown before creating another one; you can't queue. And no, there is no autowarp/rally for Warpgates. Wait up. So, there is no "build time" for warpgates, they build instantly and then have a cooldown afterwards? Awesome. | ||
BlackMagister
United States5834 Posts
On February 19 2010 09:39 Ideas wrote: is there a spore colony equivalent? what sort of static AA/ detector does zerg have? http://www.teamliquid.net/forum/viewmessage.php?topic_id=112649 Zerg Tech Tree shows spore crawler http://img46.imageshack.us/img46/1451/zergtech.jpg | ||
3FFA
United States3931 Posts
On February 18 2010 14:35 Amber[LighT] wrote: 25 Actually. Just kinda noting Toss is really imba. I can use almost any unit combination and 1a2a3a my way to victory. I never even bothered to use the shield special ability from the... little laser units... I forgot their name at the moment ![]() shhhhhhhh were supposed to wait and pwn them when the REAL games begin! don't tell the other races about our secret powers! Blizzard did that enough already! I love the double rally for zerg though. Thats really good for them. It gives them an actual chance at pwning protoss. Ya know, its kinda weird though how blizzard just happened to release SC2 when we were discovering that mass sair=mass ovey damage= no oveys for zergy! | ||
Psyqo
United States401 Posts
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writer22816
United States5775 Posts
Does the game support DX10/DX11? | ||
Nafaltar
Germany302 Posts
On February 19 2010 10:08 Psyqo wrote: Is it possible for someone to post/maintain a thread that shows the ladder standings? It's been spread out amongst a couple threads but I think it'd be neat to see how things progress at the highest levels of play. The problem is that there isn't really a consolidated ladder atm, everyone can only see his own division and its unclear how they interact with each other in terms of overall standings. | ||
Tfact_rats
175 Posts
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Mastermind
Canada7096 Posts
On February 19 2010 10:36 Tfact_rats wrote: Is there a set number of workers that makes your patches saturated????? I remember a blue post from a long time ago that said max saturation was reached at 1.8 workers per mineral patch. | ||
DragoonPK
3259 Posts
On February 19 2010 10:22 writer22816 wrote: How well does the game run on a Mobility Radeon HD3470? What settings/fps? I think in Nvidia terms, it is slightly weaker/about the same as a 8600M GT. Does the game support DX10/DX11? 2nd that, I have the same graphic card too, anyone knows how well it runs the game? | ||
Unentschieden
Germany1471 Posts
On February 19 2010 10:40 cuteFayth wrote: ![]() anybody else got this? How do I fix this? is my video card shit or wat? Since that is exactly what a Beta is supposed to fix you should send a report to Blizzard. If you play around and somehow fix it it will work for one guy - if Blizzard fixes it it will work for everyone. | ||
Kennigit
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Canada19447 Posts
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theuser
Romania176 Posts
On February 19 2010 10:22 writer22816 wrote: How well does the game run on a Mobility Radeon HD3470? What settings/fps? I think in Nvidia terms, it is slightly weaker/about the same as a 8600M GT. Does the game support DX10/DX11? It runs very well, 1280 res. graphics high. no problems. | ||
X3N0N
United States78 Posts
On February 18 2010 17:46 dbergan wrote: F1 selects idle worker... that's all I've noticed so far. The other f keys don't work, which honestly is absolutely driving me NUTS. I lived on my F keys, and not having them working.... that seems like a huge oversight. Fortunately, to my knowledge the F keys don't do anything else right now, so it wouldn't be hard to implement them. And when they do, I wish they'd go beyond F4. One thing that is awesome is that with Protoss and warp gates, it automatically assigns a key (w) for selecting all your warp gates, so you don't have to waste a hot key for the buildings. I really like that feature. Oh, and btw - warp gates are awesome - I love being able to send in a phase prism and rain in the pain. | ||
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Flicky
England2657 Posts
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X3N0N
United States78 Posts
On February 19 2010 10:40 cuteFayth wrote: ![]() anybody else got this? How do I fix this? is my video card shit or wat? It's called "super stim" ![]() | ||
ocoini
648 Posts
On February 18 2010 11:35 FrozenArbiter wrote: It's fun, firing animations are fine. They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded. Your in a beta to test the game.. not to hangout there.. go test you lucky *** ![]() | ||
aeroH
United States1034 Posts
gateway still G? stargate still S? roboctics still R? | ||
NeoLearner
Belgium1847 Posts
How useful/fast is the Siphon Life? | ||
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