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[o] Random Questions for Testers - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 16 Next All
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
February 19 2010 16:35 GMT
#161
Can a MULE be used on gas?
How long does a MULE last?

Can you get points with custom matches? Or can they only be gained through the matchmaking system? The reason I ask is to do with the whole rematch thing, say on iccup where the opponent asks for a rematch, is that even possible now?
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
February 19 2010 16:36 GMT
#162
a Mule lasts 60 seconds, no gas. No points for custom, no rematch ability in BETA that I know of.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
February 19 2010 16:37 GMT
#163
Ty for the speedy reply!
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
February 19 2010 16:37 GMT
#164
np
AnEsotericMan
Profile Joined August 2009
United States12 Posts
February 19 2010 17:07 GMT
#165
From SC2Armory's gameguide it looks like upgrades might play even a slightly larger role than in BW. Zealots go from 16 to 28 damage, Colossi get +2 armor/shields per upgrade, etc. Has anyone tried out Flash style timing pushes? Want to comment on the benefits of upgrading compared to BW? Are tech routes like Colossi (as opposed to, say, HT) more attractive if you're up on upgrades? Even if the +2s were typos, still curious.

Also, with the "bonus damage" system, as opposed to BW's explosive/concussive system, weapon upgrades make units more well-rounded in SC2. In BW weapon upgrades give Dragoons +1 damage against small(going from 10 to 13), +2 damage against large(20 to 26.) Immortals get +2 damage against light(20 to 26), +2 damage against armored(50 to 56.) Do you feel like counters get somewhat softer as time goes on? Or is this small difference largely negligible compared to the blobs of unit mixture found lategame.

I'm guessing that basic upgrades are one of the last things you think about with a shiny new game, but the Zealots and Colossi really got me wondering. Thanks for your time!
cuteFayth
Profile Joined January 2006
Canada1167 Posts
February 19 2010 17:39 GMT
#166
Anybody knows how the ladder system works? it seems when you're top 8 of a division "end tournament qualifying positions" how do you move up to another league/division??
Rickilicious
Profile Joined July 2009
United States220 Posts
Last Edited: 2010-02-19 17:53:42
February 19 2010 17:41 GMT
#167
Believe a mule lasts 90 seconds.

Are tech routes like Colossi (as opposed to, say, HT) more attractive if you're up on upgrades?

Yes they are, however, they have slightly different roles obviously. But upgrades work WONDERS. I almost think things die too quickly tbh. 12 reapers can take out a CC/Nex/Hatch in prolly 4-5 throws each, which aint that long =p

Do you feel like counters get somewhat softer as time goes on?

TBH, it depends on the counter for me, or maybe I just haven't experienced it enough. But if you see a marauder on a stalker with the marauder at +2 weapon, that stalkers get wtfpwned, like it's not fair, and god forbid the marauder uses stim. That's just one example I've seen from my teammate getting rolled lol.

Or is this small difference largely negligible compared to the blobs of unit mixture found lategame.

Just wanted to separate the questions. Sometimes your build calls for upgrades or sometimes you just forget. But atm, it's hard to play against someone of very equal caliber, meaning if someone goes upgrades they have a distinct advantage, if they didn't already. And I haven't checked the numbers, but if yours are correct then there's your reason why.

Blob of units yes, however, say you're on Protoss and you have +2 ground and +1 armor, your army is going to consist of stalkers zealots and maybe colossus/ht. They're all getting the bonus. They're all pizzlepooning.
Doug Righteous
251
Profile Blog Joined March 2008
United States1401 Posts
February 19 2010 17:48 GMT
#168
On February 20 2010 01:35 Floydian wrote:
Can a MULE be used on gas?
How long does a MULE last?


I'd also like to know moer about the MULE. Since its on a timer, what the max amount of minerals it actually brings in? You can tell Terran is already going to be a very upper-skill driven race when the Protoss 'macro mechanic' is a one button press that increases research/build times by 50%, whereas Terran's 'macro mechanic' is only beneficial provided you can macro and spend additonal resources. It really seems like it pales in comparison to Zerg's additional larva and Protoss' speed boost, but I guess the reactor attachments make up for this.
"If you can chill..........then chill."
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-02-19 17:56:59
February 19 2010 17:56 GMT
#169
nvm
http://www.twitch.tv/czelpredy
moochu
Profile Joined August 2009
Australia374 Posts
February 19 2010 17:56 GMT
#170
Anybody know if pro teams have gotten their hands on some keys and early impressions from pro players?
andrewlt
Profile Joined August 2009
United States7702 Posts
February 19 2010 18:02 GMT
#171
On February 20 2010 02:41 Rickilicious wrote:

Just wanted to separate the questions. Sometimes your build calls for upgrades or sometimes you just forget. But atm, it's hard to play against someone of very equal caliber, meaning if someone goes upgrades they have a distinct advantage, if they didn't already. And I haven't checked the numbers, but if yours are correct then there's your reason why.

Blob of units yes, however, say you're on Protoss and you have +2 ground and +1 armor, your army is going to consist of stalkers zealots and maybe colossus/ht. They're all getting the bonus. They're all pizzlepooning.



I think it's because the damage bonus sometimes doesn't get upgraded. I remember the protoss air units don't. The Phoenix gets a bonus against light and the void ray against armored but the bonus doesn't get upgraded, just the base. The Immortal and Stalker, however, gets their bonus damage upgraded alongside their base.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-02-19 18:09:27
February 19 2010 18:07 GMT
#172
I've seen alot of micro from watching P's play..but can someone tell me if they've experienced any micro elements from T/Z's?

Can concussive mines be used similiar to mines in SC1, where you sort of throw them ahead of your sieged tanks when being assaulted from the front? Letting maruader/marines act as a meatshield.
"trash micro but win - its marine" MC commentary during HSC 4
AnEsotericMan
Profile Joined August 2009
United States12 Posts
February 19 2010 18:17 GMT
#173
So the damage bonus is upgraded on some units? The armory didn't have those stats, should mean that counters won't get softer with upgrades (on those units, anyway.) Thanks for the info, guys!
Jarvs
Profile Joined December 2009
Australia639 Posts
February 19 2010 18:32 GMT
#174
After watching several streams it seems like people bypass the tanks and go thors. Do thors just outshine tanks in nearly every situation where a tank would be useful?
psychopat
Profile Joined October 2009
Canada417 Posts
February 19 2010 19:01 GMT
#175
I was watching a 2v2 and the guys figured out that you could use the Protoss speed-up ability on your teammate's Hatch in order for him to get a ridiculously early Queen. Is this as crazily imbalanced as it seems or does it screw over the toss enough to even out with the zerg's gain?

I also noticed in a game that it seemed like a computer player took over for a guy that disconnected. Is that right? If so, how good is that AI?
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
February 19 2010 19:07 GMT
#176
On February 20 2010 02:48 251 wrote:
Show nested quote +
On February 20 2010 01:35 Floydian wrote:
Can a MULE be used on gas?
How long does a MULE last?


I'd also like to know moer about the MULE. Since its on a timer, what the max amount of minerals it actually brings in? You can tell Terran is already going to be a very upper-skill driven race when the Protoss 'macro mechanic' is a one button press that increases research/build times by 50%, whereas Terran's 'macro mechanic' is only beneficial provided you can macro and spend additonal resources. It really seems like it pales in comparison to Zerg's additional larva and Protoss' speed boost, but I guess the reactor attachments make up for this.


waiting for this question to be answered as well.
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 19 2010 19:09 GMT
#177
Wow I didn't realize upgrades did so much at the later level. Ultralisks get 4 per upgrade level, nearly doubling its base damage. That's ridiculous. I'm so trying that when I get home.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 19 2010 19:20 GMT
#178
The mule brings in 270 minerals over its lifespan (tested on near and far patches), and can't be used on gas. The protoss macro mechanic is a lot harder to use effectively.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 19 2010 19:29 GMT
#179
where can i read hp/dmg type/size about units? just seen cost of units
Progamerpls no copy pasterino
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 19 2010 19:31 GMT
#180
On February 20 2010 03:32 Jarvs wrote:
After watching several streams it seems like people bypass the tanks and go thors. Do thors just outshine tanks in nearly every situation where a tank would be useful?


i belive tanks r stronger for harassment along with dropships (source: battle report 4^^)
Progamerpls no copy pasterino
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