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[o] Random Questions for Testers - Page 2

Forum Index > SC2 General
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Ideas
Profile Blog Joined April 2008
United States8171 Posts
Last Edited: 2010-02-18 02:25:13
February 18 2010 02:24 GMT
#21
no lurkers? man it's like SC2 zerg have fewer units than SC1 zerg!
Free Palestine
quinnydinny
Profile Joined February 2010
United States38 Posts
Last Edited: 2010-02-18 02:31:32
February 18 2010 02:30 GMT
#22
Ton of fun. Stalkers and reapers have very tight control and they make the harass really potent. The unit animation all look the same(not sure). I played a fairly long game(30 mins) I went tanks/vikings. I don't think most games will get any longer then that.

OH! Zerglings get wings with the speed boost!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-18 02:36:48
February 18 2010 02:35 GMT
#23
On February 18 2010 11:23 Try wrote:
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?

It's fun, firing animations are fine.

They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.

Right click sometimes acts like attack-move... I sent a probe scout with right click, 20 seconds later it's back at my base because it met his probe halfway and chased it -__-

Trying to escape from zerglings with zealots is impossible lol

Oh and it seems like the servers are split - EU, NA, etc. I haven't been able to add anyone from North America.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
February 18 2010 02:40 GMT
#24
On February 18 2010 11:35 FrozenArbiter wrote:
Show nested quote +
On February 18 2010 11:23 Try wrote:
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?

It's fun, firing animations are fine.

They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.

Right click sometimes acts like attack-move... I sent a probe scout with right click, 20 seconds later it's back at my base because it met his probe halfway and chased it -__-

Trying to escape from zerglings with zealots is impossible lol

Oh and it seems like the servers are split - EU, NA, etc. I haven't been able to add anyone from North America.

Wow split servers? Didn't expect that and is really fucking retarded can you switch between them or are you stuck on the EU server when you download the EU client ?
Starcraft 2 - Beta
radeon
Profile Joined April 2007
Chile27 Posts
Last Edited: 2010-02-18 02:41:21
February 18 2010 02:40 GMT
#25
it may save replays??
radeon
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 18 2010 02:53 GMT
#26
Is the map editor included?
Do you really want chat rooms?
quinnydinny
Profile Joined February 2010
United States38 Posts
February 18 2010 02:55 GMT
#27
No map editor that I saw.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
February 18 2010 02:55 GMT
#28
On February 18 2010 11:35 FrozenArbiter wrote:
Show nested quote +
On February 18 2010 11:23 Try wrote:
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?

It's fun, firing animations are fine.

They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.

Right click sometimes acts like attack-move... I sent a probe scout with right click, 20 seconds later it's back at my base because it met his probe halfway and chased it -__-

Trying to escape from zerglings with zealots is impossible lol

Oh and it seems like the servers are split - EU, NA, etc. I haven't been able to add anyone from North America.


o.O
that right click glitch is really bad, that seriously needs to be fixed soon (or at least i imagine, since i dont have beta )

split servers is also kinda bad, but since its still in beta its forgivable
boomer hands
Ideas
Profile Blog Joined April 2008
United States8171 Posts
February 18 2010 04:08 GMT
#29
ok so here's a big question: what are all spells in the game? All casters: HTs, nighthawks, infestors, overseers, etc. This seems like it was what changed most constantly before beta.
Free Palestine
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 18 2010 04:18 GMT
#30
Do f-keys work like in bw? Is it still f 2-4 or do I need to find my f1 key?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Ideas
Profile Blog Joined April 2008
United States8171 Posts
February 18 2010 04:56 GMT
#31
also at the blizzcon build all Zerg spells were already researched (IE all of the infestor's spells were ready for use but abilities like burrow and ling speed and roach regen still needed to be researched). is it still like that?
Free Palestine
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-02-18 05:16:03
February 18 2010 05:15 GMT
#32
On February 18 2010 11:35 FrozenArbiter wrote:


They NEED to add channels. Like NOW. They NEED to add a /whisper command, because replying to someone in game, by bringing up a fucking MSN window is retarded.
.


This is my biggest concern by far. Chat system is driving me crazy. I feel so lonely.
#1 Kwanro Fan
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
February 18 2010 05:29 GMT
#33
There have been games where the zerg's overlord has been attacked to exactly 0 hit points and still survive. So apparently the units dies once they are bellow 0 hit points and not 1 hit points.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-02-18 05:37:03
February 18 2010 05:35 GMT
#34
On February 18 2010 11:01 quinnydinny wrote:
500 people were on at one point.

Some interesting changes:

-NO LURKERS in beta build
-There is an upgrade for Roach movement while burrowed

Show nested quote +
On February 18 2010 08:43 xBillehx wrote:
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.


There is a charge(forget what it is called) on each nexus. It takes 50 energy to use, but it works on all buildings to speed up tech and unit production. It worked pretty well at the beginning to speed up probe production. I haven't done a whole lot of testing though.


25 Actually.

Just kinda noting Toss is really imba. I can use almost any unit combination and 1a2a3a my way to victory.

I never even bothered to use the shield special ability from the... little laser units... I forgot their name at the moment
"We have unfinished business, I and he."
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-02-18 15:27:20
February 18 2010 05:48 GMT
#35
[Guide]Streaming SC2 Beta
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
February 18 2010 06:13 GMT
#36
Have any australians been granted beta via opt-in yet?
Oh no
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-02-18 06:26:38
February 18 2010 06:25 GMT
#37
Someone was asking about spell casters. I just gave the zerg tech tree a whirl, and gave infestors a real look at.

So they three spells now, none of which is spawn infested terran.

Obviously once you research burrow, this can burrow. And it has an upgrade to move faster, and also another upgrade to spawn with 25 more energy.

None of the following spells can be used while burrowed.

The first one is like energy suck. Or energy drain or something. Basically you can go up to any enemy unit or building press e and it'll spit out a short range proboscis into the unit or structure and suck for minimal damage to the unit, but half of the damage is turned into energy. Speaking of suck, that would be an apt name. Obviously trying to suck the life out of a unit while a group of marines is hammering you is not going to work out very well. And you can't suck your own units or buildings so forget regenning mana that way either. You can make this one auto cast, and it'll just suck from whatever is in range if it is sitting still, so you might as well leave it on.

The next one is that neural control spell that was shown in the beta report. This one actually causes the unit in question to grow tentacles and shit all over it while you are in control. But it passes after 10 seconds. Only works on biological units, and of course you are completely exposed while casting this spell.

The last one is fungal infestation. He spits out a blob of green goo that seems to damage a little and prevent movement of the unit for a very small amount of time. This could be useful, but the unit can still defend itself, so I'm not totally sold on it. Could be useful against zealots if you are using roaches.

Given that both roaches and infestors can move underground at comparable speeds, they could make an interesting raiding party, but I haven't tried in game yet because its too late, I gotta sleep.

All in all the unit itself is fucking cool looking, and has great death animation but I'm having a hard time making any use of him.
Ideas
Profile Blog Joined April 2008
United States8171 Posts
Last Edited: 2010-02-18 07:15:51
February 18 2010 07:15 GMT
#38
On February 18 2010 15:25 onmach wrote:
Someone was asking about spell casters. I just gave the zerg tech tree a whirl, and gave infestors a real look at.

So they three spells now, none of which is spawn infested terran.

Obviously once you research burrow, this can burrow. And it has an upgrade to move faster, and also another upgrade to spawn with 25 more energy.

None of the following spells can be used while burrowed.

The first one is like energy suck. Or energy drain or something. Basically you can go up to any enemy unit or building press e and it'll spit out a short range proboscis into the unit or structure and suck for minimal damage to the unit, but half of the damage is turned into energy. Speaking of suck, that would be an apt name. Obviously trying to suck the life out of a unit while a group of marines is hammering you is not going to work out very well. And you can't suck your own units or buildings so forget regenning mana that way either. You can make this one auto cast, and it'll just suck from whatever is in range if it is sitting still, so you might as well leave it on.

The next one is that neural control spell that was shown in the beta report. This one actually causes the unit in question to grow tentacles and shit all over it while you are in control. But it passes after 10 seconds. Only works on biological units, and of course you are completely exposed while casting this spell.

The last one is fungal infestation. He spits out a blob of green goo that seems to damage a little and prevent movement of the unit for a very small amount of time. This could be useful, but the unit can still defend itself, so I'm not totally sold on it. Could be useful against zealots if you are using roaches.

Given that both roaches and infestors can move underground at comparable speeds, they could make an interesting raiding party, but I haven't tried in game yet because its too late, I gotta sleep.

All in all the unit itself is fucking cool looking, and has great death animation but I'm having a hard time making any use of him.



hm, the sucking thing sounds a lot like a super nerfed consume, which is cool. too bad both of it's other spells sound useless. Neither are AoE?! the 2nd one sounds like ensnare but for only 1 unit lol.
Free Palestine
a11
Profile Blog Joined August 2007
Germany303 Posts
February 18 2010 07:22 GMT
#39
Third one sounds like the targeted unit would blow up if killed?
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2010-02-18 07:26:02
February 18 2010 07:25 GMT
#40
Ladder / League Picture - Showing off my epicness ( 1 noob loss though )
[image loading]


Haven't found a way to check the entire rankings yet can only see my division.
Starcraft 2 - Beta
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