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Zerg spies? - Page 2

Forum Index > SC2 General
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da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 20 2009 18:17 GMT
#21
On November 21 2009 02:51 Meta wrote:
Show nested quote +
On November 21 2009 02:45 da_head wrote:
On November 21 2009 02:38 Meta wrote:
Not to mention not being able to select those units and order them around...

actually i think u can.


But surely it won't give vision to your opponent, and surely it won't attack your own units, which would make it very easy for your opponent to spot. Furthermore, I doubt it attacks your enemy while it's camouflaged, and why would you spend money on a unit that doesn't attack or cast spells? edit: nevermind, apparently they are free.

An important question still needs an answer: is it single player only?

it simulates attacking (such as a hallu) but doesn't do any damage. so your opponenet has to spot it.
When they see MC Probe, all the ladies disrobe.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 20 2009 18:28 GMT
#22
http://www.teamliquid.net/forum/viewmessage.php?topic_id=74556
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91312

Quite old news... This is gonna be as useful as parasites in SC i guess
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
November 20 2009 18:28 GMT
#23
if there is one thing zerg never had a problem doing its scouting.Even in SC2 there will still be 4534534 overlords on the map anyway. I cant see how that be useful.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
November 20 2009 18:33 GMT
#24
This actually kinda seems worse than parasite. I mean, a decent player would probably move their units via hotkey and if you want this to look like part of the group then you have to spend more time and effort into doing so. If you just want to take a look inside their base or something, I think the player would notice when one single marine is running back in the opposite direction. Why not use a zergling or something?
this is my quote.
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
November 20 2009 19:00 GMT
#25
Wonder what units it can change into? I mean, if the terran would roll forward with a mech army...
Gravity is just a theory anyway.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
November 20 2009 19:07 GMT
#26
They were kinda nice to have back in the day in Paris already, they were the only way to spend energy on an Overseer so..... (and cheap as hell 15 energy, but overseers might have just 50 max or somth).

Gimmicky I guess but fun and nice .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 20 2009 19:07 GMT
#27
Couldn't you just tell it to follow one of the units in the group? Then the player would have to notice a single marine/zealot/zergling in a mass of 50+ units doesn't have a circle around it? But surely this thing has a short timer on it anyways, so who cares.

It seems to be more about penetrating a front line than anything. If your opponent is not watching his own color for a stray dot that is moving where it shouldn't, you might end up missing a scout seeing everything you have.

Also I'm curious if the speed of this thing adapts to the speed of your opponent's units. Like if it turns into a zergling would it suddenly have the speed upgrade, making it hard to catch?
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 20 2009 19:13 GMT
#28
Good thing is, you can probably just use the changeling to follow a terran unit with right click, therefore not being exactly prone to discovvery because of army movement
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 20 2009 19:15 GMT
#29
On November 21 2009 04:07 onmach wrote:
Couldn't you just tell it to follow one of the units in the group? Then the player would have to notice a single marine/zealot/zergling in a mass of 50+ units doesn't have a circle around it? But surely this thing has a short timer on it anyways, so who cares.

It seems to be more about penetrating a front line than anything. If your opponent is not watching his own color for a stray dot that is moving where it shouldn't, you might end up missing a scout seeing everything you have.

Also I'm curious if the speed of this thing adapts to the speed of your opponent's units. Like if it turns into a zergling would it suddenly have the speed upgrade, making it hard to catch?

hmm interesting

Also, i was wondering how you are supposed to detect it. I mean, the changeling passes by a turret and it does not see it.

I agree with the comment made that scouting was ez as zerg. Its way easier in sc2 with the infestor and now they make a changeling,

I do think it looks cool and all, just dont know how this will fit into multiplayer
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
November 20 2009 19:17 GMT
#30
I think Dustin Bowder subconsciously adds stuff from C&C series into the game..

Seriously, this is as close to spy as you can get.
We also have high yeld minerals/Salvage..

I mean, it's a replacement for Parasite, but why does it need to be THAT similar to spies?
Equaoh
Profile Joined October 2008
Canada427 Posts
November 20 2009 19:51 GMT
#31
I don't think a spy fits into zerg style at all at all. Did they pull back after winning the broodwar so they could try to win AGAIN in a sneakier manner?
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
November 20 2009 19:59 GMT
#32
To be fair, this is a very Zerg ability. I just don't think it ought to be for scouting. What if, instead of Overseers spitting them out, Changeling would be a researchable ability akin to Burrow? This would have the following advantages over the current state of things: 1. No need to cram additional weird abilities unto Changelings, plus the whole thing looks a bit less preposterous. 2. Zerg (sort of) get cloak, something they (sort of) missed out on in SC1.
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
Feefee
Profile Joined November 2009
Canada556 Posts
November 20 2009 20:57 GMT
#33
How is this not useful? The enemy units don't fire at it! And I certainly don't keep a close eye on my marines at my rally point or at my barracks at all time.

I could totally see an overseer dropping a changeling into my base, it morphing into a marine that pops out of my barrack, and then having a nice tour of my base. Sure I'll notice it and kill it eventually but I doubt I'll notice it fast enough, especially when I'm in a fight. Noone expects these to live forever or to go unnoticed for hours just standing next to your mineral lines, but with all the ridges in SC2 I can easily imagine one of these being spawned in or near your base and happily walking in.

Heck, you could do it during a big attack onto the terran base! noone's going to focusfire a changeling when there's lurkers and lings to be killed. By the time the fight's over the changeling will have nicely scouted your tech.
I don't think it's gamebreaking, but I don't think it's a bad ability by any means.
Icks
Profile Joined July 2009
France186 Posts
Last Edited: 2009-11-20 21:37:46
November 20 2009 21:35 GMT
#34
On November 21 2009 04:00 Captain Mayhem wrote:
Wonder what units it can change into? I mean, if the terran would roll forward with a mech army...

Only Marine/Zelote/Zergling, depending on the opponent's race.
http://forums.battle.net/thread.html?topicId=16904200369&postId=169019692445&sid=3000#1
http://forums.battle.net/thread.html?topicId=15659711591&postId=158632500151&sid=3000#6

As the poster above me, i dont know if players will be that quick to notice one of their own unit into their base. We all make sure that our units do something because we create them and know where they're supposed to be. But if everything goes smoothly in the base, i dont know if a new idle unit coming from nowhere will be noticed that quick... in a corner, near minerals or smthing...

Anyway, you can put it near a Xel'naga watch tower observatory. Then the opponent fumes because it doesn't work... -_-
Read to learn.
horang3
Profile Joined November 2009
United States261 Posts
November 20 2009 21:53 GMT
#35
It seems like it would take too much APM for it to be worth the trouble.
Do great work
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
November 20 2009 22:06 GMT
#36
I think this will add another dimension of difference between really good players and poor players. Most newer players will NEVER find a changeling, no matter how obvious. However, pro players would probably be expected to find one in a reasonable time frame, though it becomes another task for their multitasking to handle.

I can't see how adding another thing you'd have to keep track of while multi-tasking can be "bad." It's just gonna be something else to separate pros and noobs. Heck, if pros can forget to do things like, i dunno, upgrade goon range, then they can miss little details like this sometimes too, and it'll be really exciting the few times that the changelings do survive. Can you imagine the announcers freaking out as the changeling goes unnoticed longer and longer? Mostly, it probably won't last, but the times it does... :D
"I love noobies, they're so happy." -Chill
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
November 20 2009 22:27 GMT
#37
Yeah... the changeling has been around for a really long time, we've just finally seen what it looks like.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
November 20 2009 22:28 GMT
#38
So, this just replaces suiciding an overlord to gain scouting info?

Seems lame.
My psychiatrist says I have deep-seated Ragneuroses :(
mucker
Profile Blog Joined May 2009
United States1120 Posts
November 20 2009 22:31 GMT
#39
Can you block ramps and bridges with them?
It's supposed to be automatic but actually you have to press this button.
andeh
Profile Blog Joined August 2009
United States904 Posts
November 20 2009 22:50 GMT
#40
"oh cool i suddenly got 3 more marines from somewhere"
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