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Zerg spies?

Forum Index > SC2 General
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Deleted User 50491
Profile Blog Joined July 2009
721 Posts
November 20 2009 17:16 GMT
#1
http://www.gametrailers.com/video/zerg-changeling-starcraft-ii/59287

WTF? lol
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
November 20 2009 17:19 GMT
#2
On November 21 2009 02:16 Kuo wrote:
http://www.gametrailers.com/video/zerg-changeling-starcraft-ii/59287

WTF? lol

lol wtf.. no I dont think so.. And also the commercial things are like 5 million years long.
Entusman #51
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 20 2009 17:20 GMT
#3
hah so the first video of changelings has been posted. hmm they look kinda funky. could prove to be neat.
When they see MC Probe, all the ladies disrobe.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
November 20 2009 17:23 GMT
#4
looks like spies from red alert 2. Interesting
In the woods, there lurks..
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
November 20 2009 17:23 GMT
#5
Special abilities: Enter Refinery - steal 1000 gas. Enter Covert Ops - reveal all cloaked units for thirty seconds.

Sorry, couldn't resist...
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
November 20 2009 17:23 GMT
#6
That's interesting but don't you think that the player would notice the change in his army size, even if it is very insignificant?
Act the way you'd like to be, and soon you'll be the way you act.
Deleted User 50491
Profile Blog Joined July 2009
721 Posts
November 20 2009 17:30 GMT
#7
i think they would but late game Bio players who are new maybe not.
Ideas
Profile Blog Joined April 2008
United States8167 Posts
November 20 2009 17:32 GMT
#8
i cant believe they havent cut changelings from the game yet -_-
Free Palestine
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 20 2009 17:37 GMT
#9
i basically think this is a more useful form of parasite. though, how practical would it be in game? hard to tell
When they see MC Probe, all the ladies disrobe.
Meta
Profile Blog Joined June 2003
United States6225 Posts
November 20 2009 17:38 GMT
#10
On November 21 2009 02:23 KO_SharpMind wrote:
That's interesting but don't you think that the player would notice the change in his army size, even if it is very insignificant?


Not to mention not being able to select those units and order them around...

Could be cool for momentary scouting I suppose.

Could be annoying as hell to deal with since (I assume) your units won't attack them unless they're ordered to.
Perhaps detection reveals them?
good vibes only
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 20 2009 17:39 GMT
#11
Seems pretty useless because they'll catch the random unit wandering in on the minimap; the best way to get it into an army is during a big battle, but you'd 1) probably want to be destroying the army anyways 2) still need them to not be looking.
oraoraoraoraoraoraoraora
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
November 20 2009 17:41 GMT
#12
On November 21 2009 02:19 Mobius wrote:
Show nested quote +
On November 21 2009 02:16 Kuo wrote:
http://www.gametrailers.com/video/zerg-changeling-starcraft-ii/59287

WTF? lol

lol wtf.. no I dont think so.. And also the commercial things are like 5 million years long.

aka yesterday >.>

Zerg Changeling Gameplay
Posted: Nov 19, 2009
IMBA - International Mountain Bicycling Association.
Deleted User 50491
Profile Blog Joined July 2009
721 Posts
November 20 2009 17:45 GMT
#13
Wonder if you can do it to a worker?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 20 2009 17:45 GMT
#14
On November 21 2009 02:38 Meta wrote:
Not to mention not being able to select those units and order them around...

actually i think u can.
When they see MC Probe, all the ladies disrobe.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
November 20 2009 17:45 GMT
#15
single player only?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 20 2009 17:48 GMT
#16
I dunno it's a neat idea n all but how the hell are you suppose to use it?

"Oh HAI, i see some random units in the middle of nowhere it must be mine1!"
"Oh HAI, i just lost a huge messy battle but how come he's not attacking my 3 marines?!"

I just don't see how you can possibly use it. Seeing how bases are built on high-ground it'll be rediculously hard trying to sneak one in somehow
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
November 20 2009 17:49 GMT
#17
On November 21 2009 02:38 Meta wrote:
Show nested quote +
On November 21 2009 02:23 KO_SharpMind wrote:
That's interesting but don't you think that the player would notice the change in his army size, even if it is very insignificant?


Not to mention not being able to select those units and order them around...

Could be cool for momentary scouting I suppose.

Could be annoying as hell to deal with since (I assume) your units won't attack them unless they're ordered to.
Perhaps detection reveals them?

yea exactlly my point, maybe it maybe viable late game when scouting out for different expansions, i mean like chaging into an SCV and just hiding in the mineral line or something like that, but it would be only viable in late game since in the early game a player would easily notice why one of its gatherers isn't mining b/c of the automine system. It would probably only work in a very well saturated mineral line to boot.
But it will be hard to tell until beta is released and we can see whether it is used efficiantly or just ignored.
Act the way you'd like to be, and soon you'll be the way you act.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
November 20 2009 17:50 GMT
#18
It doesn't cost anything to build these I don't think and they're spawned from the Overseer (Upgraded Overlord). So even if they do die alot, it'll give you that little bit of extra scouting as a zerg which I'm guessing could be very good. Considering they are free.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2009-11-20 17:51:57
November 20 2009 17:51 GMT
#19
On November 21 2009 02:45 da_head wrote:
Show nested quote +
On November 21 2009 02:38 Meta wrote:
Not to mention not being able to select those units and order them around...

actually i think u can.


But surely it won't give vision to your opponent, and surely it won't attack your own units, which would make it very easy for your opponent to spot. Furthermore, I doubt it attacks your enemy while it's camouflaged, and why would you spend money on a unit that doesn't attack or cast spells? edit: nevermind, apparently they are free.

An important question still needs an answer: is it single player only?
good vibes only
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-11-20 18:15:27
November 20 2009 18:13 GMT
#20
[image loading]


that pyro is a spy!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 20 2009 18:17 GMT
#21
On November 21 2009 02:51 Meta wrote:
Show nested quote +
On November 21 2009 02:45 da_head wrote:
On November 21 2009 02:38 Meta wrote:
Not to mention not being able to select those units and order them around...

actually i think u can.


But surely it won't give vision to your opponent, and surely it won't attack your own units, which would make it very easy for your opponent to spot. Furthermore, I doubt it attacks your enemy while it's camouflaged, and why would you spend money on a unit that doesn't attack or cast spells? edit: nevermind, apparently they are free.

An important question still needs an answer: is it single player only?

it simulates attacking (such as a hallu) but doesn't do any damage. so your opponenet has to spot it.
When they see MC Probe, all the ladies disrobe.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 20 2009 18:28 GMT
#22
http://www.teamliquid.net/forum/viewmessage.php?topic_id=74556
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91312

Quite old news... This is gonna be as useful as parasites in SC i guess
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
November 20 2009 18:28 GMT
#23
if there is one thing zerg never had a problem doing its scouting.Even in SC2 there will still be 4534534 overlords on the map anyway. I cant see how that be useful.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
November 20 2009 18:33 GMT
#24
This actually kinda seems worse than parasite. I mean, a decent player would probably move their units via hotkey and if you want this to look like part of the group then you have to spend more time and effort into doing so. If you just want to take a look inside their base or something, I think the player would notice when one single marine is running back in the opposite direction. Why not use a zergling or something?
this is my quote.
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
November 20 2009 19:00 GMT
#25
Wonder what units it can change into? I mean, if the terran would roll forward with a mech army...
Gravity is just a theory anyway.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
November 20 2009 19:07 GMT
#26
They were kinda nice to have back in the day in Paris already, they were the only way to spend energy on an Overseer so..... (and cheap as hell 15 energy, but overseers might have just 50 max or somth).

Gimmicky I guess but fun and nice .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 20 2009 19:07 GMT
#27
Couldn't you just tell it to follow one of the units in the group? Then the player would have to notice a single marine/zealot/zergling in a mass of 50+ units doesn't have a circle around it? But surely this thing has a short timer on it anyways, so who cares.

It seems to be more about penetrating a front line than anything. If your opponent is not watching his own color for a stray dot that is moving where it shouldn't, you might end up missing a scout seeing everything you have.

Also I'm curious if the speed of this thing adapts to the speed of your opponent's units. Like if it turns into a zergling would it suddenly have the speed upgrade, making it hard to catch?
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 20 2009 19:13 GMT
#28
Good thing is, you can probably just use the changeling to follow a terran unit with right click, therefore not being exactly prone to discovvery because of army movement
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 20 2009 19:15 GMT
#29
On November 21 2009 04:07 onmach wrote:
Couldn't you just tell it to follow one of the units in the group? Then the player would have to notice a single marine/zealot/zergling in a mass of 50+ units doesn't have a circle around it? But surely this thing has a short timer on it anyways, so who cares.

It seems to be more about penetrating a front line than anything. If your opponent is not watching his own color for a stray dot that is moving where it shouldn't, you might end up missing a scout seeing everything you have.

Also I'm curious if the speed of this thing adapts to the speed of your opponent's units. Like if it turns into a zergling would it suddenly have the speed upgrade, making it hard to catch?

hmm interesting

Also, i was wondering how you are supposed to detect it. I mean, the changeling passes by a turret and it does not see it.

I agree with the comment made that scouting was ez as zerg. Its way easier in sc2 with the infestor and now they make a changeling,

I do think it looks cool and all, just dont know how this will fit into multiplayer
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
November 20 2009 19:17 GMT
#30
I think Dustin Bowder subconsciously adds stuff from C&C series into the game..

Seriously, this is as close to spy as you can get.
We also have high yeld minerals/Salvage..

I mean, it's a replacement for Parasite, but why does it need to be THAT similar to spies?
Equaoh
Profile Joined October 2008
Canada427 Posts
November 20 2009 19:51 GMT
#31
I don't think a spy fits into zerg style at all at all. Did they pull back after winning the broodwar so they could try to win AGAIN in a sneakier manner?
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
November 20 2009 19:59 GMT
#32
To be fair, this is a very Zerg ability. I just don't think it ought to be for scouting. What if, instead of Overseers spitting them out, Changeling would be a researchable ability akin to Burrow? This would have the following advantages over the current state of things: 1. No need to cram additional weird abilities unto Changelings, plus the whole thing looks a bit less preposterous. 2. Zerg (sort of) get cloak, something they (sort of) missed out on in SC1.
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
Feefee
Profile Joined November 2009
Canada556 Posts
November 20 2009 20:57 GMT
#33
How is this not useful? The enemy units don't fire at it! And I certainly don't keep a close eye on my marines at my rally point or at my barracks at all time.

I could totally see an overseer dropping a changeling into my base, it morphing into a marine that pops out of my barrack, and then having a nice tour of my base. Sure I'll notice it and kill it eventually but I doubt I'll notice it fast enough, especially when I'm in a fight. Noone expects these to live forever or to go unnoticed for hours just standing next to your mineral lines, but with all the ridges in SC2 I can easily imagine one of these being spawned in or near your base and happily walking in.

Heck, you could do it during a big attack onto the terran base! noone's going to focusfire a changeling when there's lurkers and lings to be killed. By the time the fight's over the changeling will have nicely scouted your tech.
I don't think it's gamebreaking, but I don't think it's a bad ability by any means.
Icks
Profile Joined July 2009
France186 Posts
Last Edited: 2009-11-20 21:37:46
November 20 2009 21:35 GMT
#34
On November 21 2009 04:00 Captain Mayhem wrote:
Wonder what units it can change into? I mean, if the terran would roll forward with a mech army...

Only Marine/Zelote/Zergling, depending on the opponent's race.
http://forums.battle.net/thread.html?topicId=16904200369&postId=169019692445&sid=3000#1
http://forums.battle.net/thread.html?topicId=15659711591&postId=158632500151&sid=3000#6

As the poster above me, i dont know if players will be that quick to notice one of their own unit into their base. We all make sure that our units do something because we create them and know where they're supposed to be. But if everything goes smoothly in the base, i dont know if a new idle unit coming from nowhere will be noticed that quick... in a corner, near minerals or smthing...

Anyway, you can put it near a Xel'naga watch tower observatory. Then the opponent fumes because it doesn't work... -_-
Read to learn.
horang3
Profile Joined November 2009
United States261 Posts
November 20 2009 21:53 GMT
#35
It seems like it would take too much APM for it to be worth the trouble.
Do great work
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
November 20 2009 22:06 GMT
#36
I think this will add another dimension of difference between really good players and poor players. Most newer players will NEVER find a changeling, no matter how obvious. However, pro players would probably be expected to find one in a reasonable time frame, though it becomes another task for their multitasking to handle.

I can't see how adding another thing you'd have to keep track of while multi-tasking can be "bad." It's just gonna be something else to separate pros and noobs. Heck, if pros can forget to do things like, i dunno, upgrade goon range, then they can miss little details like this sometimes too, and it'll be really exciting the few times that the changelings do survive. Can you imagine the announcers freaking out as the changeling goes unnoticed longer and longer? Mostly, it probably won't last, but the times it does... :D
"I love noobies, they're so happy." -Chill
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
November 20 2009 22:27 GMT
#37
Yeah... the changeling has been around for a really long time, we've just finally seen what it looks like.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
November 20 2009 22:28 GMT
#38
So, this just replaces suiciding an overlord to gain scouting info?

Seems lame.
My psychiatrist says I have deep-seated Ragneuroses :(
mucker
Profile Blog Joined May 2009
United States1120 Posts
November 20 2009 22:31 GMT
#39
Can you block ramps and bridges with them?
It's supposed to be automatic but actually you have to press this button.
andeh
Profile Blog Joined August 2009
United States904 Posts
November 20 2009 22:50 GMT
#40
"oh cool i suddenly got 3 more marines from somewhere"
CheeC[h]
Profile Joined August 2009
United States137 Posts
November 20 2009 23:36 GMT
#41
mecha tangu, watch towers, now spies.... they should stop taking things from red alert 3. ra3 is epic fail
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 21 2009 00:09 GMT
#42
Even if the changling is never effective at tricking your opponent at high level play at all, because they are too aware to fall for it.. The changling will not be auto-attacked by the enemy or shown as an enemy unit on the mini-map and this would allow you to get them into the enemy base just long enough to see what he has before he notices them.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
November 21 2009 00:28 GMT
#43
good thing in zerg arsenal, makes it little easier to scout with in mind that zergs had always hardest scouring opportunities ;}. Not like terran, which can just scan and see whatever they want or protoss which they can just send invisible little thing aka obs >.>.
IMBA - International Mountain Bicycling Association.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
November 21 2009 00:28 GMT
#44
On November 21 2009 02:45 kerpal wrote:
single player only?




anyone know?
Icks
Profile Joined July 2009
France186 Posts
November 21 2009 00:40 GMT
#45
It's for multiplayer as well.
Read to learn.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
November 21 2009 00:45 GMT
#46
Man, now thats just cheezy and gimmicky.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 21 2009 01:50 GMT
#47
Spy 'round here.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
November 21 2009 01:53 GMT
#48
On November 21 2009 08:36 CheeC[h] wrote:
mecha tangu, watch towers, now spies.... they should stop taking things from red alert 3. ra3 is epic fail

RA3 was not a epic fail IMO. To me its by far the best multiplayer version of any CnC game.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 21 2009 01:55 GMT
#49
Its a cool idea, I wonder how well it works though... especially if detection reveals them
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 21 2009 02:20 GMT
#50
On November 21 2009 08:36 CheeC[h] wrote:
mecha tangu, watch towers, now spies.... they should stop taking things from red alert 3. ra3 is epic fail

You do know that starcraft 2 was announced before RA3, and that thus it was RA3 that was copying the viking and not starcraft copying the mecha tengu?
Halfpastnoob
Profile Joined June 2009
United States191 Posts
November 21 2009 02:38 GMT
#51
On November 21 2009 07:50 andeh wrote:
"oh cool i suddenly got 3 more marines from somewhere"



lol
tl;dr
synapse
Profile Blog Joined January 2009
China13814 Posts
November 21 2009 02:50 GMT
#52
Yeah any decent gamer will be able to see an increase in unit count... it only makes sense to sneak into the base (not following any other troops).
:)
ERGO
Profile Joined October 2008
United States168 Posts
November 21 2009 03:35 GMT
#53
It doesn't really matter what it looks like, just the fact that the enemy units won't auto attack it is enough, as long as it doesn't look totally out of place. During the mid or late game, even a pro player won't notice a random ally walking towards their main. The purpose is not to go follow the opposing army around when they have 5 marines, it is to get a unit into their base for a moment. Once it is in the midgame it is possible that you can't get an overlord in to scout properly, I definitely feel that the changeling accomplishes this better, especially since it just costs energy.
Never.enough - Nicht.genug
Ideas
Profile Blog Joined April 2008
United States8167 Posts
November 21 2009 04:03 GMT
#54
it'll be even more useless in multiplayer since unlimited selection means that any good player will always have ALL of his units hotkeyed at all times and will immediately notice 1 that isnt.
Free Palestine
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 21 2009 04:30 GMT
#55
Can they shoot like marines?
Would be kinda cool, zerg going for mnm
https://steamcommunity.com/id/*tlusernamehere*/
chongu
Profile Blog Joined February 2009
Malaysia2594 Posts
November 21 2009 04:45 GMT
#56
I wonder if it can mimic larger units as well...... ultralisks, collosus and thors : ) yaaaa, it wouldn't do much..... but it would be fun
SC2 is to BW, what coke is to wine.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
November 21 2009 04:57 GMT
#57
It just doesn't make sense lore wise, how can it just transform itself and looks like one of those combat armor those marines are wearing.
Leenock the Punisher
paper
Profile Blog Joined September 2004
13196 Posts
November 21 2009 05:14 GMT
#58
On November 21 2009 03:13 evanthebouncy! wrote:
[image loading]


that pyro is a spy!


spah sappin' mah sc2 beta release : (
Hates Fun🤔
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
November 21 2009 06:51 GMT
#59
On November 21 2009 14:14 paper wrote:
Show nested quote +
On November 21 2009 03:13 evanthebouncy! wrote:
[image loading]


that pyro is a spy!


spah sappin' mah sc2 beta release : (



Sentient66
Profile Joined July 2009
United States651 Posts
November 21 2009 07:07 GMT
#60
I'm wondering if there is some sort of life limit on these guys, other than HP. If there isn't they could be used to block ramps and such.
seNsiX.421
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 21 2009 07:54 GMT
#61
I'm with the no-auto attack is fine group.

Remember those damned terran/protoss gun line which scouting is impossible? Just suicide changings at random intervals at them and if you catch the player macro-ing, you'd be at least be able to see the army size (if you want to go for a break, for example) before it gets targeted as opposed to killed while it reaches siege tank range.

Frankly, if you are having problems with opponents picking off your changings, it is a good time to "use multitask" and lets see them target fire a unit when being muta harassed at the third while being threatened with a flank from two groups of lings dancing just out of range.
AoN.Warrior-350-
Profile Joined December 2008
United States147 Posts
November 21 2009 08:19 GMT
#62
On November 21 2009 02:49 KO_SharpMind wrote:
Show nested quote +
On November 21 2009 02:38 Meta wrote:
On November 21 2009 02:23 KO_SharpMind wrote:
That's interesting but don't you think that the player would notice the change in his army size, even if it is very insignificant?


Not to mention not being able to select those units and order them around...

Could be cool for momentary scouting I suppose.

Could be annoying as hell to deal with since (I assume) your units won't attack them unless they're ordered to.
Perhaps detection reveals them?

yea exactlly my point, maybe it maybe viable late game when scouting out for different expansions, i mean like chaging into an SCV and just hiding in the mineral line or something like that, but it would be only viable in late game since in the early game a player would easily notice why one of its gatherers isn't mining b/c of the automine system. It would probably only work in a very well saturated mineral line to boot.
But it will be hard to tell until beta is released and we can see whether it is used efficiantly or just ignored.



could get it in and patrol it back and forth from min line to CC/Nexus.. be harder to notice
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
Last Edited: 2009-11-21 08:23:05
November 21 2009 08:22 GMT
#63
looooooooool at how they get crapped out onto the floor and up and start walking

i wish they weren't blobs tho, blobs in video games are overused.
~\(。◕‿‿◕。)/~,,,,,,,,>
mucker
Profile Blog Joined May 2009
United States1120 Posts
Last Edited: 2009-11-21 21:14:06
November 21 2009 20:49 GMT
#64
On November 21 2009 17:22 Railxp wrote:
looooooooool at how they get crapped out onto the floor and up and start walking

i wish they weren't blobs tho, blobs in video games are overused.



[image loading]



Really, though, how much time do you spend looking in your base with mbs and automine? I could see these going undetected for quite a while.
It's supposed to be automatic but actually you have to press this button.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
Last Edited: 2009-11-21 22:24:44
November 21 2009 22:23 GMT
#65
On November 22 2009 05:49 mucker wrote:
Show nested quote +
On November 21 2009 17:22 Railxp wrote:
looooooooool at how they get crapped out onto the floor and up and start walking

i wish they weren't blobs tho, blobs in video games are overused.



[image loading]



Really, though, how much time do you spend looking in your base with mbs and automine? I could see these going undetected for quite a while.


Thats a pretty good point actually, with MBS and Automine..

I really dislike this idea. Its totally cheesy and has any one ever heard of Hallucinate? =/ why not enhance that power instead of taking entirley new directions. I always think back to one of the Blizzard guys quote "we dont wanna add stuff to sc "just because"" or something along those lines but that is literally all i see happening.

This game just reeks of command and conquer more everyday.
Rucky
Profile Joined February 2008
United States717 Posts
November 22 2009 00:41 GMT
#66
the changeling is free. pros will find uses for them for sure. I mean when enemy army is attacking you, you can just have all your overseers produce 3 changelings each and then you'll have a massive amount of tanking units/walling unit/trapping unit/sim city hole clogger unit
Beyond the Game
Feefee
Profile Joined November 2009
Canada556 Posts
November 22 2009 00:46 GMT
#67
Oh come on, the changeling's hardly going to hurt things. gimmicky things are only going to make this game more interesting, and changelings aren't ever going to unbalance the races.
Tell me you didn't go nuts when boxer lockdowned those carriers back then, or when you see a medic blinding an observer so a ghost can nuke an expo.
Or spawn broodling/ensnare? I suppose none of those (other than parasite) are as gimmicky as changelings are but abilities that have situational uses like that enrich the game I find.. it's hardly going to turn starcraft into command and conquer
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
November 22 2009 01:28 GMT
#68
Soooo cool, I really hope these are in multiplayer and stay there.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
November 22 2009 01:40 GMT
#69
change it into an SCV/probe? oO
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
TheYango
Profile Joined September 2008
United States47024 Posts
November 22 2009 01:50 GMT
#70
On November 22 2009 09:41 Rucky wrote:
the changeling is free. pros will find uses for them for sure. I mean when enemy army is attacking you, you can just have all your overseers produce 3 changelings each and then you'll have a massive amount of tanking units/walling unit/trapping unit/sim city hole clogger unit

People need to stop saying the changeling is free, because that's not true. Is Hallucination free? The cost of Changeling is 1) the research cost, and 2) the cost of any overseers beyond what you need for basic detection. Additionally, if they give overseers any other abilities, those also factor into the cost of Changeling (just as casting Hallucination "costs" you one storm).
Moderator
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
November 22 2009 02:34 GMT
#71
will they have life time like hallucination at least ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
omninmo
Profile Blog Joined April 2008
2349 Posts
November 22 2009 05:11 GMT
#72
these will be about as useful as burrow is currently. mostly for the kiddies but 1:100 times will make for a great strat.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
November 22 2009 06:14 GMT
#73
I really hope they give the option of turning into a worker as well as a basic unit, you could do some funny stuff with that, patrolling in minerals as was said earlier.

also: CHANGLINGUUUUU, I love korean commentators :p

I can't see how it'd negatively effect gameplay, it's just an addition people need to deal with, distractions are always handy. Reduce their apm used on useful things and you can get the edge. Could end up being an apm sink in itself, but i doubt it, most players would just send them in for a quick suicide imo. Every ling you save (don't waste) is 25 mins afterall =p
Probes need love too.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
November 22 2009 06:49 GMT
#74
could be a good one-player only unit
emikochan
Profile Joined July 2009
United Kingdom232 Posts
November 22 2009 09:34 GMT
#75
On November 22 2009 15:49 Pyrrhuloxia wrote:
could be a good one-player only unit


It'll definitely get more use in single-player. Infiltrating bases and cities with them will be interesting...
Probes need love too.
TracerBullet
Profile Joined February 2009
Canada4 Posts
November 22 2009 17:18 GMT
#76
On November 21 2009 02:38 Meta wrote:
Show nested quote +
On November 21 2009 02:23 KO_SharpMind wrote:
That's interesting but don't you think that the player would notice the change in his army size, even if it is very insignificant?


Not to mention not being able to select those units and order them around...

Could be cool for momentary scouting I suppose.

Could be annoying as hell to deal with since (I assume) your units won't attack them unless they're ordered to.
Perhaps detection reveals them?

they walked past a turret though
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
November 22 2009 18:16 GMT
#77
Shit idea..Seriously, that is completely true about Browder taking SC2 and turning it into CnC: StarCraft edition!

-_-

Pretty soon we'll have Timers til the mother ship is complete, nukes are completed and before they drop....Well....zerg...What do you got?....A base defense unit? =/ Sorry?

Anyway...I think it should be scrapped...Or make it where it becomes the unit it kills...like it did on the lore page....
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
ix
Profile Joined July 2003
United Kingdom184 Posts
November 22 2009 18:25 GMT
#78
gimmicky things are only going to make this game more interesting


Yep, because gimmicks worked out so well for all the other RTS games full of them...
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
November 22 2009 19:03 GMT
#79
I wonder if they've made itt so you can disguise them as your own units as well. That way you could ave an army of say, 6 lings and 4 changelings. That way you've got to the enemy 10 zerglings and you can use the changelings as almost a meat shield as your enemy won't know which to attack.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
November 22 2009 20:21 GMT
#80
...except then it would be hallucination....

I think it would be neat if they had a small attack of like 5 or 6 at a medium rate and at melee range, but decent hp.

When they turn into a unit, they become selectable by both players who have "control" over them. Their attack while in rine/ling/lot form would do 0 damage, just like a hallucination.

Detecting them will simply be as easy as selecting it individually where despite its form, it would show the blobby "zerg changeling." When selected with a group it would look like a rine/lot/ling.

I just love the idea of a terran player grouping 10 marines and sending them out of his base with a medevac. Outside, he runs into a small army of lings. His marines fire desperately, but suddenly, 3 of them morph into changelings and start to attack from within his ranks!

Changeling is kind of a fail unit and i hope something gets done about it.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
BlackMagister
Profile Joined October 2008
United States5834 Posts
November 22 2009 20:42 GMT
#81
Did anyone actually read the entire lore page for the chanegling?

http://starcraft2.com/features/changeling.xml

It's 6 pages of what starts out as marines securing a mining operation... Seriously you're going to make me read this? I read a few SC novels but it's just weird to want to read about a unit and have to go through a short story this long.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-11-22 22:52:38
November 22 2009 22:49 GMT
#82
On November 23 2009 05:21 Knee_of_Justice wrote:
Changeling is kind of a fail unit and i hope something gets done about it.

It is not a unit, it is a spell. Just like starcraft broodling.
On November 23 2009 03:25 ix wrote:
Show nested quote +
gimmicky things are only going to make this game more interesting


Yep, because gimmicks worked out so well for all the other RTS games full of them...

So, stuff like the starcraft nuke and infest cc terran made it into a bad game? Or the broodlings after brood, they could have removed them and people wouldn't notice.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 23 2009 00:25 GMT
#83
Arguably SC is one of the more gimmicky RTS games out there.
If you have to ask, you don't know.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-11-23 01:35:21
November 23 2009 01:32 GMT
#84
On November 23 2009 07:49 Klockan3 wrote:
Show nested quote +
On November 23 2009 05:21 Knee_of_Justice wrote:
Changeling is kind of a fail unit and i hope something gets done about it.

It is not a unit, it is a spell. Just like starcraft broodling.

No its a unit. Broodlings have timed life and don't count towards your PSI. The changeling does not have timed life and counts towards your PSI. It's just a unit produced at another unit as oppose to being produced at a Building.
Edit: fixed quote
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 23 2009 01:33 GMT
#85
IMO there are a few things that should be considered about the Changeling.
1) The Changeling is very C&C and don't fit the SC universe (Not saying this is my belief, just trying to Echo common concerns). This point is perception based. Maybe it is true, maybe it's not. If it is, do you care? Does that outweigh what it can bring to SC2 strategically.

2) As the only unit in the game which is not auto-attacked by any means all you have to do as the user is produce it then issue a move command into the opponents base for very good scouting at little time investment. On the flip-side the opponent must invest proportionally more time into spotting and destroying them (even if they did not shapeshift and looked like blobs the whole time this would be true). So this unit has 2 effects.
- Very easy/good scouting if your opponent does not spot it strolling in.
- Wastes opponents time (which we all know is a very finite resource of its own)

3) There is a limit of how many units each race may have in SC2. This IS a unit and counts towards that limit. The question is, do we think this unit is worth the unit slot? Weigh up the pros and cons.
- Do the Zerg really need this scout (even if it is very good at doing so)? Considering what scouting utility the other races have (scans/cliff climbing (which the Zerg lack)/observers, and the changed role of Overlords/Overseers)
- Is the time sink to your opponent a strong enough 'attack' at them to make it a good (unique?) part of the Zerg arsenal?
- Should this unit be scrapped so we can have another unit which fills a different role in its place?

I have just tried to outline a few points about the Changeling to help people step back and look at the unit and what it does (or does not depending on your opinion) bring to the table. Try to look at it objectionably, then decide what you think it's fate should be.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 23 2009 09:58 GMT
#86
On November 23 2009 10:33 DeCoup wrote:
3) There is a limit of how many units each race may have in SC2.

Is there? O_o
If you have to ask, you don't know.
Abyzou
Profile Joined June 2009
Sweden209 Posts
November 23 2009 16:21 GMT
#87
I think it's a neat idea, that should stay comfortably in singleplayer.

It's just too gimmicky and hard to balance for multiplayer imo.
Savior and Jaedong, how come zerg progamers are so awesome?
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
November 23 2009 16:31 GMT
#88
Too bad no one outside of blizzard can give satisfying answers to DeCoup's questions...

*peers around, looking for beta*
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2009-11-23 22:17:24
November 23 2009 22:12 GMT
#89
I thought the Overseer pooped or something. But I can see the changling being pretty useful. It's not a hallucination because hallucinations only produce fake copies of your OWN units that are clearly on your team. Changlings are fake copies of an enemies' unit and I believe they can only mimic tier 1 units (ie marine, zergling, zealot) and they will always appear to be on the opponent's team. As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.

Obviously, in real game play the changlings won't be used as blatantly as they were in gameplay vid. It'll be more subtle.

In addition, changelings will be able to provide some quick scouting because it takes time for the opponent to spot the changeling and target it. Even if it's just a 5 second life span you'll get some info out. In late game, it's a lot harder to sneak in an overlord or drone or zergling to scout. That said, I think the changeling shouldnt' be a unit, but rather a spell...as it having no timed life could potentially be OP. I mean, if the changeling wasn't caught early I can see it easily staying there the whole game as tier 1 units are often produced the entire game (with exception of some TvZ games). Especially if it's positioned correctly and snuck in well.
The hallucination is now a little different in that you can hallucinate any unit. In other words, you don't need to target a specific unit to hallucinate it. So you can basically fake a carrier rush when you're actually going arbiters, etc...

It's easy to say such and such unit/ability is too gimicky and it sucks and blah blah blah when you haven't actually used it. Some of the SCBW units were considered gimicky and sucks and blah blah blah before some pro came up with a nice use for it or the metagame shifted, etc...
Grendor
Profile Joined September 2009
United States70 Posts
November 24 2009 13:12 GMT
#90
I made a changeling when I played sc2 at pax. It has a few special abilities but I didn't have time to check them all out. I think people are missing that you can probably do something else with the poly'd guys besides sit there and scout.
Larvae injection ftw.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2009-11-24 13:37:40
November 24 2009 13:26 GMT
#91
As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.


OMG, WE ALL MISSED SOMETHING

These thing serves as perfect walling units. Your opponents can NOT get through them unless they spend time to focus fire. You can use them like medic walls, but there are some extra applications.

Imagine a row of changelings blocking a zealot harass by camping a narrow choke. Now the protoss player will have to babysit the zealot army for like 20 seconds to break too kill the line one by one before they can get though, as opposed to A-move and forget about it for 20 seconds. This is NUTS!

And I can totally see people sneaking some into the enemy choke to block their rally when some serious fighting breaks out. If opponent didn't see it, we can see an entire army gets blocked and may be GG right there if they lose a third or something because of it.

HOLY SMOKES.....thats powerful shit if not spotted....
Icks
Profile Joined July 2009
France186 Posts
December 01 2009 00:22 GMT
#92
I thought it could be useful if it coud morph way before being in the LoS and range of the enemy unit.

But looking at the latest videos, at this moment for instance:

(and it happens twice in other games)

It looks even more useless than pessismistic people thought :x
Read to learn.
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 01 2009 00:57 GMT
#93
On December 01 2009 09:22 Icks wrote:
I thought it could be useful if it coud morph way before being in the LoS and range of the enemy unit.

But looking at the latest videos, at this moment for instance: http://www.youtube.com/watch?v=CHZWbRq73rI&feature=player_embedded#t=3m32
(and it happens twice in other games)

It looks even more useless than pessismistic people thought :x

It auto transforms into a marine when in range of one. Any other unit will kill it. The range t which it transforms is out of marine range but within marauder range.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 01 2009 01:25 GMT
#94
Arguably SC is one of the more gimmicky RTS games out there.


wut?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
m3rciless
Profile Joined August 2009
United States1476 Posts
December 01 2009 01:27 GMT
#95
On November 24 2009 22:26 SWPIGWANG wrote:
Show nested quote +
As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.


OMG, WE ALL MISSED SOMETHING

These thing serves as perfect walling units. Your opponents can NOT get through them unless they spend time to focus fire. You can use them like medic walls, but there are some extra applications.

Imagine a row of changelings blocking a zealot harass by camping a narrow choke. Now the protoss player will have to babysit the zealot army for like 20 seconds to break too kill the line one by one before they can get though, as opposed to A-move and forget about it for 20 seconds. This is NUTS!

And I can totally see people sneaking some into the enemy choke to block their rally when some serious fighting breaks out. If opponent didn't see it, we can see an entire army gets blocked and may be GG right there if they lose a third or something because of it.

HOLY SMOKES.....thats powerful shit if not spotted....



Lol. The micro required to set this up would in no way justify the small inconvenience to the opponent.
White-Ra fighting!
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
December 01 2009 07:14 GMT
#96
Isn't the micro required just spamming hotkey + click many times? I don't think it'd ever be standard, but it'd make amusing pimp plays that exploit opponent error when multitasking is stretched to the limit....
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
December 03 2009 00:38 GMT
#97
On November 24 2009 22:26 SWPIGWANG wrote:
Show nested quote +
As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.


OMG, WE ALL MISSED SOMETHING

These thing serves as perfect walling units. Your opponents can NOT get through them unless they spend time to focus fire. You can use them like medic walls, but there are some extra applications.

Imagine a row of changelings blocking a zealot harass by camping a narrow choke. Now the protoss player will have to babysit the zealot army for like 20 seconds to break too kill the line one by one before they can get though, as opposed to A-move and forget about it for 20 seconds. This is NUTS!

And I can totally see people sneaking some into the enemy choke to block their rally when some serious fighting breaks out. If opponent didn't see it, we can see an entire army gets blocked and may be GG right there if they lose a third or something because of it.

HOLY SMOKES.....thats powerful shit if not spotted....


It wouldn't work at pro levels though or even decent players, because no one would do anything long enough for changelings to interfere for too long. It's not like you won't see on the minimap that your units aren't moving, although it might be good in times when you're racing to get a better position and they give you the momentary advantage you need to secure the high ground or something.
Sullifam
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
December 03 2009 02:19 GMT
#98
This would be so fun, although I'm not sure it would be very practical.
Retvrn to Forvms
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 03 2009 05:28 GMT
#99
On December 01 2009 10:25 sob3k wrote:
Show nested quote +
Arguably SC is one of the more gimmicky RTS games out there.


wut?


well he's got some truth in it

when the standard strategy in a matchup is to glitch air units and threaten the opponent with them just because all your other options are inherently weaker, something is strange
And all is illuminated.
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