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Posted by Cavez:
Overseers can create a Changeling by spending energy. The Changeling is a small unstable Zerg creature with timed life. When he gets near an enemy structure or unit he will change shape into the correct basic unit type and color to match that player. So if you get near a Blue Barracks you become a Blue Marine. If you get near a Red Stalker you become a Red Zealot, etc.
Enemy players cannot control the Changeling. It's still owned and controled by the Zerg player who created it. It is very vulnerable and can be killed by a single hit from just about anything. The Changeling cannot fight. He is just a shapeshifter, when he looks like a Marine that gun in his hand isn't "real."
You can see that something is a Changeling by mousing over the unit, by trying (and failing) to drag select or by selecting the unit and seeing the name and portrait.
What it does for the game: 1) Gives the Zerg a fun way to scout (though really they already have plenty of scouting options). 2) Makes enemy players constantly fearful of all of their own units. Is THAT a Changeling?! What about THAT GUY!?
In live games it is pretty difficult to keep on top of the "Changeling Problem" if an enemy Zerg player is trying to sneak into your base. However when you do catch them it feels pretty good.
It's something we have been trying for a few weeks and we thought we would include it in the WWI build to see what people thought.
source - http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1396110&p=1&#post1396110
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Spies sucked in RA1-2 since they cost a ton and since noone uses infantry anyway you know that any infantry you see is a spy, but units like these costing nothing but energy is just fine
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If that is the only reason why overseers have energy (and spotable by ghosts) then I rather not have it
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This doesn't seem zerg-like. Actually seems kinda like a Protoss thing...
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Screw parasite!!! lololol
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stupid idea imo... practically impossible for anyone to know which of their units are changelings and which aren't without constantly checking.
Creates an imbalance as this kind of feature is only available for one race.
Also if the overseer has no other spells but has mana, these will be very spammable
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On July 04 2008 05:06 Klockan3 wrote:Spies sucked in RA1-2 since they cost a ton and since noone uses infantry anyway you know that any infantry you see is a spy, but units like these costing nothing but energy is just fine 
hahaha wtf that is pretty damn bad
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I think changelings should be able to morph into units like larvae. Sneak to enemies base. Get out of sight, turn into ultralisk egg, hatch and PWN.
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Sweden33719 Posts
Wow sometimes I think you guys just love to whine.
Creates an imbalance as this kind of feature is only available for one race. As is warp-in, mobile healing, hallucinations, burrow - do I need to continue..?
This doesn't seem zerg-like. Actually seems kinda like a Protoss thing... ..... Invasion of the body snatchers.
Can you get more zerg?
Btw, I think since this is kind of a big new thing it having its own thread is alright, even though Trollbone is right, there's info about this already in his thread.
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Changeling's sappin' mah mineral line.
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I love it!
It reminds me a lot of Battlestar Galactia
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Look I can't tell if this is actually gonna be useful, commonly utilized or just an excuse for ghosts to snipe overseers.
But I am pretty sure this is gonna lead to some really funny pimpest plays sooner or later
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I like the idea, I say keep it  And just because you think a unit might not be used doesn't mean you should immediately bash it, especially when you're yet to use it. The queen is hardly ever used in bw but we still think it's the best game ever.
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On July 04 2008 06:50 Ozarugold wrote: This doesn't seem zerg-like. Actually seems kinda like a Protoss thing...
Yeah... Would be easy to think of it as a mind-controlled spy or simply an illusion created by a templar. But Zerg with such a sophisticated unit? The only "explanation" would be that it's a unit that can morph into any other unit, but then this unit would be quite powerful so that it should be able to attack as well, not just scout.
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Overseers can make creep, I'm sure that uses mana, but it loses effectiveness.
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On July 04 2008 07:27 FrozenArbiter wrote:..... Invasion of the body snatchers. Can you get more zerg? Btw, I think since this is kind of a big new thing it having its own thread is alright, even though Trollbone is right, there's info about this already in his thread.
I was thinking along how Protoss had hallucination and Zerg had infested terrans. Why don't infested terran take two seconds to look itself in the mirror before running out into battle?
I'm joking obviously, but it kind of runs similar to Parasite I guess, so I guess it's acceptable.
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Late game, when no one can keep track of their individual units, it seems like this will become something like a super maphack, as players can't be bothered to individually search every unit.
Edit: Apparently I don't read carefully
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United States7166 Posts
it's designed to just be an extra scouting tool for zerg. nothing to worry about guys, it's timed life and not going to be 'imba'. only thing that worries me is that it may not be practical if its too costly to research or not that effective
yes d.arkive they do have a time limit. it's not going to be a maphack. plus i think they get autoattacked so it cant follow your army around. (not sure about this)
anyone from WWI can confirm whether or not changelings get autoattacked upon? or need to be manually attacked
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