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[O] New Zerg Unit - Changeling

Forum Index > SC2 General
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ImgGartok
Profile Joined August 2007
United States216 Posts
July 03 2008 20:04 GMT
#1
Posted by Cavez:

Overseers can create a Changeling by spending energy. The Changeling is a small unstable Zerg creature with timed life. When he gets near an enemy structure or unit he will change shape into the correct basic unit type and color to match that player. So if you get near a Blue Barracks you become a Blue Marine. If you get near a Red Stalker you become a Red Zealot, etc.

Enemy players cannot control the Changeling. It's still owned and controled by the Zerg player who created it. It is very vulnerable and can be killed by a single hit from just about anything. The Changeling cannot fight. He is just a shapeshifter, when he looks like a Marine that gun in his hand isn't "real."

You can see that something is a Changeling by mousing over the unit, by trying (and failing) to drag select or by selecting the unit and seeing the name and portrait.

What it does for the game:
1) Gives the Zerg a fun way to scout (though really they already have plenty of scouting options).
2) Makes enemy players constantly fearful of all of their own units. Is THAT a Changeling?! What about THAT GUY!?

In live games it is pretty difficult to keep on top of the "Changeling Problem" if an enemy Zerg player is trying to sneak into your base. However when you do catch them it feels pretty good.

It's something we have been trying for a few weeks and we thought we would include it in the WWI build to see what people thought.

source - http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1396110&p=1&#post1396110
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 03 2008 20:06 GMT
#2
Spies sucked in RA1-2 since they cost a ton and since noone uses infantry anyway you know that any infantry you see is a spy, but units like these costing nothing but energy is just fine
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2008-07-03 20:23:03
July 03 2008 20:10 GMT
#3
WHY THERE IS XXXXXXXX THREAD ABOUT NEW INFO WHEN I COMPILE ALL NEW INFOS IN ONE POST !

USE THE DAMN SEARCH FUNCTION (ok maybe not the serach function but look at others threads especially sticky's)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=74229



VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 03 2008 21:33 GMT
#4
If that is the only reason why overseers have energy (and spotable by ghosts) then I rather not have it
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Tacticas
Profile Joined July 2007
Israel74 Posts
July 03 2008 21:36 GMT
#5
what the fuck
Ozarugold
Profile Blog Joined February 2008
2716 Posts
July 03 2008 21:50 GMT
#6
This doesn't seem zerg-like. Actually seems kinda like a Protoss thing...
this is my quote.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
July 03 2008 21:52 GMT
#7
Screw parasite!!! lololol
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 03 2008 21:55 GMT
#8
stupid idea imo... practically impossible for anyone to know which of their units are changelings and which aren't without constantly checking.

Creates an imbalance as this kind of feature is only available for one race.

Also if the overseer has no other spells but has mana, these will be very spammable
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 03 2008 21:58 GMT
#9
On July 04 2008 05:06 Klockan3 wrote:
Spies sucked in RA1-2 since they cost a ton and since noone uses infantry anyway you know that any infantry you see is a spy, but units like these costing nothing but energy is just fine



hahaha wtf that is pretty damn bad
Math me up, scumboi. - Acrofales
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
July 03 2008 22:27 GMT
#10
I think changelings should be able to morph into units like larvae. Sneak to enemies base. Get out of sight, turn into ultralisk egg, hatch and PWN.
...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-07-03 22:28:29
July 03 2008 22:27 GMT
#11
Wow sometimes I think you guys just love to whine.

Creates an imbalance as this kind of feature is only available for one race.

As is warp-in, mobile healing, hallucinations, burrow - do I need to continue..?

This doesn't seem zerg-like. Actually seems kinda like a Protoss thing...

..... Invasion of the body snatchers.

Can you get more zerg?


Btw, I think since this is kind of a big new thing it having its own thread is alright, even though Trollbone is right, there's info about this already in his thread.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 03 2008 22:29 GMT
#12
Changeling's sappin' mah mineral line.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
July 03 2008 22:29 GMT
#13
I love it!

It reminds me a lot of Battlestar Galactia
¯\_(ツ)_/¯
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 03 2008 23:05 GMT
#14
Look I can't tell if this is actually gonna be useful, commonly utilized or just an excuse for ghosts to snipe overseers.

But I am pretty sure this is gonna lead to some really funny pimpest plays sooner or later
Great people talk about ideas. Average people talk about things. Small people talk about other people.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 03 2008 23:41 GMT
#15
I like the idea, I say keep it
And just because you think a unit might not be used doesn't mean you should immediately bash it, especially when you're yet to use it. The queen is hardly ever used in bw but we still think it's the best game ever.
Oh no
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-07-03 23:52:08
July 03 2008 23:48 GMT
#16
On July 04 2008 06:50 Ozarugold wrote:
This doesn't seem zerg-like. Actually seems kinda like a Protoss thing...


Yeah...
Would be easy to think of it as a mind-controlled spy or simply an illusion created by a templar.
But Zerg with such a sophisticated unit? The only "explanation" would be that it's a unit that can morph into any other unit, but then this unit would be quite powerful so that it should be able to attack as well, not just scout.
ydg
Profile Blog Joined March 2008
United States690 Posts
July 03 2008 23:57 GMT
#17
Overseers can make creep, I'm sure that uses mana, but it loses effectiveness.
The only courage that matters is the kind that gets you from one moment to the next.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
Last Edited: 2008-07-04 00:13:26
July 04 2008 00:12 GMT
#18
On July 04 2008 07:27 FrozenArbiter wrote:
Show nested quote +
This doesn't seem zerg-like. Actually seems kinda like a Protoss thing...

..... Invasion of the body snatchers.

Can you get more zerg?


Btw, I think since this is kind of a big new thing it having its own thread is alright, even though Trollbone is right, there's info about this already in his thread.


I was thinking along how Protoss had hallucination and Zerg had infested terrans. Why don't infested terran take two seconds to look itself in the mirror before running out into battle?

I'm joking obviously, but it kind of runs similar to Parasite I guess, so I guess it's acceptable.
this is my quote.
d.arkive
Profile Blog Joined January 2007
United States843 Posts
Last Edited: 2008-07-04 00:58:28
July 04 2008 00:43 GMT
#19
Late game, when no one can keep track of their individual units, it seems like this will become something like a super maphack, as players can't be bothered to individually search every unit.


Edit: Apparently I don't read carefully
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-07-04 00:47:38
July 04 2008 00:44 GMT
#20
it's designed to just be an extra scouting tool for zerg. nothing to worry about guys, it's timed life and not going to be 'imba'. only thing that worries me is that it may not be practical if its too costly to research or not that effective

yes d.arkive they do have a time limit. it's not going to be a maphack. plus i think they get autoattacked so it cant follow your army around. (not sure about this)

anyone from WWI can confirm whether or not changelings get autoattacked upon? or need to be manually attacked
ModeratorBlame yourself or God
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
July 04 2008 00:59 GMT
#21
um ok to me it REALLY seems like a protoss thing tho. The zergs mutate, and thus create superior, and ugly-ass, new units. They do NOT make perfect copies of what they are imitating. They do it better. Refinement to exactly copy would come from a protoss illusion or a terran computer generated thing, MAYBE
Liquid | SKT
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
July 04 2008 01:05 GMT
#22
This DOES seem a lot more Protossish, though I do like the concept.

I don't think it'd be used quite like they say, but it does have its applications.
ㅋㄲㅈㅁ
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 04 2008 01:05 GMT
#23
but Cavez = Dustin Browder said it gets one-shot killed by most of units, so it's something even less than hallucination. Those have at least same HP of units they mirror...?

What's more it can be killed before it changes... who knows how it's range of sight will end up
account abandoned:P RIP
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 04 2008 01:07 GMT
#24
Maybe it's just like an octopus.


Hokay
Profile Joined May 2007
United States738 Posts
July 04 2008 01:08 GMT
#25
lol changeling. Anyone remember that SC UMS?
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2008-07-04 01:25:18
July 04 2008 01:22 GMT
#26
On July 04 2008 05:04 Oc wrote:
2) Makes enemy players constantly fearful of all of their own units. Is THAT a Changeling?! What about THAT GUY!?


I can imagine this, and it would be damn funny. See some paranoid player start killing his entire army and going insane. Tank + mnm, the tanks start firing at random marines, and it like OH NO. There is one! I know there is.. Where is it! And before he knows it, his army is dead.

SC2:
Warning: This game may be the cause of extreme paranoia.


EDIT: That octopus video made me lol.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
July 04 2008 01:44 GMT
#27
On July 04 2008 10:07 Jyvblamo wrote:
Maybe it's just like an octopus.

http://www.youtube.com/watch?v=H8oQBYw6xxc
LOLOL
Liquid | SKT
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 04 2008 01:52 GMT
#28
On July 04 2008 10:22 DeathTray wrote:
Show nested quote +
On July 04 2008 05:04 Oc wrote:
2) Makes enemy players constantly fearful of all of their own units. Is THAT a Changeling?! What about THAT GUY!?


I can imagine this, and it would be damn funny. See some paranoid player start killing his entire army and going insane. Tank + mnm, the tanks start firing at random marines, and it like OH NO. There is one! I know there is.. Where is it! And before he knows it, his army is dead.

SC2:
Warning: This game may be the cause of extreme paranoia.


EDIT: That octopus video made me lol.


lol Tanks part made me realize why they aren't auto-shoot xP besides taking fun of looking for them from the game...
account abandoned:P RIP
useLess
Profile Blog Joined January 2004
United States4781 Posts
July 04 2008 01:55 GMT
#29
eh, hardly official. seems like its another build's new unit audition or whatever.
Moonlight Shadow
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 04 2008 01:56 GMT
#30
Posted by Dustin Browder himself?
account abandoned:P RIP
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 04 2008 02:32 GMT
#31
On July 04 2008 10:55 useLess wrote:
eh, hardly official. seems like its another build's new unit audition or whatever.

IIRC, it was in the build at WWI.
Savio
Profile Joined April 2008
United States1850 Posts
July 04 2008 03:25 GMT
#32
On July 04 2008 06:55 -orb- wrote:
stupid idea imo... practically impossible for anyone to know which of their units are changelings and which aren't without constantly checking.

Creates an imbalance as this kind of feature is only available for one race.

Also if the overseer has no other spells but has mana, these will be very spammable


Maybe constantly clicking on their units to check for spies will give those "Gosu" players who find that they have down time due to MBS something to do with their time.....and problem solved!
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 04 2008 05:23 GMT
#33
Your units do not auto attack it, thats the whole point of it...

And they are really really easy to scout since you can't select them, which means that if you just drags a big box around your army every unit but the changeling will get selected which means that you intantly knows if its there or not.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
July 04 2008 06:28 GMT
#34
changelings are best left to star trek
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
anotak
Profile Blog Joined March 2008
United States1537 Posts
July 04 2008 07:14 GMT
#35
i like parasite a lot better. this is boring to me. why not give overseers parasite with longer range?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 04 2008 07:50 GMT
#36
your post was boring to me. why not give better posts?
ModeratorBlame yourself or God
Ozarugold
Profile Blog Joined February 2008
2716 Posts
July 04 2008 07:59 GMT
#37
On July 04 2008 16:50 Zelniq wrote:
your post was boring to me. why not give better posts?


Hahaha! This made me tickly in my tummy.
this is my quote.
TheShizno
Profile Joined May 2007
United States112 Posts
July 04 2008 08:37 GMT
#38
The changeling would be really useful in ZvZ. Run it into the zerg base as a zergling (while they have to realize that there's a rogue zergling and a-click it) into their mineral line, then with the vision spawn nydus canals into their line.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 04 2008 08:59 GMT
#39
On July 04 2008 16:50 Zelniq wrote:
your post was boring to me. why not give better posts?


Win.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 04 2008 10:56 GMT
#40
On July 04 2008 16:14 anotak wrote:
i like parasite a lot better. this is boring to me. why not give overseers parasite with longer range?

Parasite is a much stronger ability than this, do you want zerg to have parasites on all of your units just because their plentifull overseers can just spam it all over?
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2008-07-04 11:47:36
July 04 2008 11:44 GMT
#41
whoops read the OP wrong, nm
Live, laugh, love
Straylight
Profile Joined March 2008
Canada706 Posts
Last Edited: 2008-07-04 12:47:52
July 04 2008 12:47 GMT
#42
Even if the changeling doesn't make it into the final build for SC2 it better be in the map editor.


Anyone played The Thing UMS on SC1? Yeahhh.
It felt like gravity.
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 04 2008 12:51 GMT
#43
I watched the movie oO placed after the Grudge as scariest ever watched for me
account abandoned:P RIP
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
Last Edited: 2008-07-04 15:10:07
July 04 2008 15:06 GMT
#44
Mmm... I dunno if I like the idea. Doesn't feel as zerg as it does say, Starship troopers or something. Meh, regardless, it's an interesting idea. But if that's all overseers have mana to do.... ew. Seems sort of like an extra feature added to do nothing but add macro.

Also seems sorta silly from a fluff standpoint. Wouldn't really work vs zerg, as all of the zerg are part of a collective hive mind. I think they'd spot the outsider pretty quickly. The protoss are have a strong psionic connection with each other, and that one zealot who doesn't seem to be telepathically communicating would instantly gain suspicion. Seems like it might work on terrans, and then result in an awesome BSG-esque "who's the intruder!?" scene.
I admire your commitment to being *very* oily
Cygnus
Profile Joined February 2004
United States850 Posts
Last Edited: 2008-07-04 16:42:02
July 04 2008 16:34 GMT
#45
Eh, seems too far fetched for zerg, honestly if they wanted to incorporate a mechanic like this for zerg id say make it like a parasite where you can control the unit you cast it on, just don't allow this "mind controlled" unit to attack so its, urr, not a copy of mind control.

edit: on second thought even that seems bad, If I was a zerg collective I would certainly want the units I assimilated to be able to attack, but then it IS mind control... eh... I vote parasite is fine...
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 04 2008 17:08 GMT
#46
well mind control isn't on toss anymore so...yeahhhh mind control!
Live, laugh, love
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 04 2008 17:13 GMT
#47
but never used :/ and when it is, like I think in some last Jaedong vs Bisu game? 1-2 units during the whole game get parasited?


Talking about lore Terrans learned to imitate Zerg communication waves so why wouldn't Zerg confuse other Zerg? And still direct question htf are you reveals them.

Talking about Protoss Zeratul got in brief contact with the Overmind so can we really say they ways of communication are so different? Overlords control the Swarm through some ranged telephaty because if they don't why they don't have to follow Zerg units everywhere?
Yet again direct check works

And they die after few minutes so all this mimicking has to be kind of exhausting ;P
account abandoned:P RIP
ImgGartok
Profile Joined August 2007
United States216 Posts
July 05 2008 00:05 GMT
#48
My problem with it isn't concept or anything, because that can be changed. But the basic premise of the ability just isn't very effective. Anyone above low tier will never mistake a unit that isn't theres for their own. So the unit will probably just be a way to scout expos and such without spending resources, and the morphing ability will just be a novelty. I like the direction it's going to give zerg some sort of scouting ability that isn't overlords, but I feel it could be executed better.
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 05 2008 00:14 GMT
#49
It can be less about noticing or not noticing it and more about how fast can it be noticed and how fast can all of them be killed, when few of them appear in different places IMO...

And successfully mixing them in someones (big) army with move order on some unit, can do to.
account abandoned:P RIP
ImgGartok
Profile Joined August 2007
United States216 Posts
Last Edited: 2008-07-05 00:18:51
July 05 2008 00:16 GMT
#50
That's true, but like I said that just means the shapeshifting thing is still ineffective. What makes the ability good is that it costs energy and no resources, so you have many expendable scouts. I just think there might be a better way to make the unit very unique at scouting instead of just an expendable scout.

One possible idea is to give them an ability similar to the red alert spies where they can infiltrate buildings, giving you information about what is being constructed at that building when you click on it. And perhaps if you infiltrate a command center it'll tell you how many resources the player has. To balance this out, make it only last a minute or so, or have some way to remove the parasites.
HeavenS
Profile Joined August 2004
Colombia2259 Posts
July 05 2008 00:51 GMT
#51
as long as you can't see it in your minimap......cuz then it would be kinda useless....are there dark archons in sc2 ?? i forget

well if there are, sc2 should also make it so that mind controlled neutral animals like the kakaru remain undetectable in minimap. it would make it viable. and killing the animals is fun...so..yea
Im cooler than the other side of the pillow.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
July 05 2008 08:35 GMT
#52
I like the idea , but hate the name of the unit !!!
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2008-07-10 03:37:10
July 10 2008 01:44 GMT
#53
zerg seems like they are getting too many toys to play with, put this on ghosts instead?

combine with cloak for uber infilration
How do you mine minerals?
DTDominion
Profile Joined November 2005
United States2148 Posts
July 10 2008 02:35 GMT
#54
Depends on how it's balanced, but it could be fun. The key is that it has to be feasible to kill them before they transform. Otherwise it's basically a free map hack for Zerg later in the game.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
July 10 2008 02:49 GMT
#55
In terms of an in-world mechanic this seems to make between little and no sense.
But why?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 10 2008 02:57 GMT
#56
Lot's of people saying it's going to be an end-game maphack?!
Do they honestly believe pro players aren't going to spot a unit standing still in a second.
If it's with the army it won't move with hotkeys etc...
This is gonna be relatively easy to spot for good players, you'd need sick micro to make it look like an enemy unit.

Sounds very cool, and yeah it's zerg-like.
Don't hate the player - Hate the game
zobz
Profile Joined November 2005
Canada2175 Posts
July 10 2008 03:15 GMT
#57
Doesn't sound very useful at all, kind of pointless...
"That's not gonna be good for business." "That's not gonna be good for anybody."
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2008-07-10 04:33:13
July 10 2008 04:32 GMT
#58
Oh man, having a unit that the enemy has to pay close attention to to detect it, not to mention manually kill it doesnt seem to fit so much into sc for me i mean it seems soooooo sloww for some reason. The name is lame too for crist sake, get original on it.

Oh and by the time this thing could be researched, i mean overseers are lair right? zerg already has the pretty fucking best scouting units in the game, fast ass mutalisks, cheap ass zerglings, and now some kind of gay harmless sneaky unit that doest feel zergish at all. A zerg spy???, give me a break.
BlueLaguna on West, msg for game.
Showtime!
Profile Joined November 2007
Canada2938 Posts
Last Edited: 2008-07-10 04:42:19
July 10 2008 04:40 GMT
#59
I'd like it if they gave overseers something similar to ensare, but perhaps a little bit better. It would be great if they spit sludge at a group of units to slow them down and make them stick to the land X_X Just an example. I like the changling idea though.

On July 04 2008 21:47 Straylight wrote:
Even if the changeling doesn't make it into the final build for SC2 it better be in the map editor.


Anyone played The Thing UMS on SC1? Yeahhh.


Yup.

They said they would include every unit and special ability in the map editor, so yeah you'll see it there.
Mini skirt season is right around the corner. ☻
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
July 10 2008 06:43 GMT
#60
while i do think this unit needs some offensive capabilities i think this could lead to some awesome pimpest plays where like the zerg opponenent tricks the terran into thinking he has more units then he really does and attacking early or something like that
OMG you nasty gurl
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-07-11 00:48:22
July 11 2008 00:47 GMT
#61
so many stupid things said in this thread. ability is cool (albeit unnecessary/useless).
..and then I would, ya know, check em'. (Aka SpoR)
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
July 11 2008 01:58 GMT
#62
Cute.

No really, that's what I first thought. Of course you can think and analyze, perhaps it's for protoss, perhaps imbalanced, but it's cute. Awwwwwwwwww my zergy wants to be a zealy

Actually I want to feel that when you find one of these and massacre it. I'd feel so proud(for the first time, then I'd get paranoia).
Ozarugold
Profile Blog Joined February 2008
2716 Posts
July 11 2008 06:07 GMT
#63
Hmm...

Trying to stay along the same blueprint as the Changeling, how about a unit that kills a unit and remembers its DNA structure and then regurgitates the Changeling. Although another unit would have to get this ability as the Overseer cannot kill anything, but it kind of fits with the Zerg lore, how they took once docile breeds and assimilated them into powerful underlings for the cerebrate. If anyone is hellbent on keeping this an Overseer ability, I guess it's possible to make the Overseer extend its tendrils and someone extract the DNA off a unit...

I don't know why, but I like the name Grudgling, or Grudgeling, better. It sounds much more badass than Changeling. Plus it kind of fits. The unit has some sort of grudge and refuses to die, only to accept its fate moment later...so on and so forth...
this is my quote.
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