[O] New Zerg Unit - Changeling - Page 3
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caution.slip
United States775 Posts
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Straylight
Canada706 Posts
Anyone played The Thing UMS on SC1? Yeahhh. | ||
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MrRammstein
Poland339 Posts
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Haemonculus
United States6980 Posts
Also seems sorta silly from a fluff standpoint. Wouldn't really work vs zerg, as all of the zerg are part of a collective hive mind. I think they'd spot the outsider pretty quickly. The protoss are have a strong psionic connection with each other, and that one zealot who doesn't seem to be telepathically communicating would instantly gain suspicion. Seems like it might work on terrans, and then result in an awesome BSG-esque "who's the intruder!?" scene. | ||
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Cygnus
United States850 Posts
edit: on second thought even that seems bad, If I was a zerg collective I would certainly want the units I assimilated to be able to attack, but then it IS mind control... eh... I vote parasite is fine... | ||
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caution.slip
United States775 Posts
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MrRammstein
Poland339 Posts
Talking about lore Terrans learned to imitate Zerg communication waves so why wouldn't Zerg confuse other Zerg? And still direct question htf are you reveals them. Talking about Protoss Zeratul got in brief contact with the Overmind so can we really say they ways of communication are so different? Overlords control the Swarm through some ranged telephaty because if they don't why they don't have to follow Zerg units everywhere? Yet again direct check works And they die after few minutes so all this mimicking has to be kind of exhausting ;P | ||
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ImgGartok
United States216 Posts
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MrRammstein
Poland339 Posts
And successfully mixing them in someones (big) army with move order on some unit, can do to. | ||
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ImgGartok
United States216 Posts
One possible idea is to give them an ability similar to the red alert spies where they can infiltrate buildings, giving you information about what is being constructed at that building when you click on it. And perhaps if you infiltrate a command center it'll tell you how many resources the player has. To balance this out, make it only last a minute or so, or have some way to remove the parasites. | ||
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HeavenS
Colombia2259 Posts
well if there are, sc2 should also make it so that mind controlled neutral animals like the kakaru remain undetectable in minimap. it would make it viable. and killing the animals is fun...so..yea | ||
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raga4ka
Bulgaria5679 Posts
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poor newb
United States1879 Posts
combine with cloak for uber infilration | ||
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DTDominion
United States2148 Posts
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EmeraldSparks
United States1451 Posts
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Klive5ive
United Kingdom6056 Posts
Do they honestly believe pro players aren't going to spot a unit standing still in a second. If it's with the army it won't move with hotkeys etc... This is gonna be relatively easy to spot for good players, you'd need sick micro to make it look like an enemy unit. Sounds very cool, and yeah it's zerg-like. | ||
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zobz
Canada2175 Posts
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Cloud
Sexico5880 Posts
Oh and by the time this thing could be researched, i mean overseers are lair right? zerg already has the pretty fucking best scouting units in the game, fast ass mutalisks, cheap ass zerglings, and now some kind of gay harmless sneaky unit that doest feel zergish at all. A zerg spy???, give me a break. | ||
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Showtime!
Canada2938 Posts
On July 04 2008 21:47 Straylight wrote: Even if the changeling doesn't make it into the final build for SC2 it better be in the map editor. Anyone played The Thing UMS on SC1? Yeahhh. Yup. They said they would include every unit and special ability in the map editor, so yeah you'll see it there. | ||
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Kuja900
United States3564 Posts
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