[O] New Zerg Unit - Changeling - Page 2
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DamageControL
United States4222 Posts
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Last Romantic
United States20661 Posts
I don't think it'd be used quite like they say, but it does have its applications. | ||
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MrRammstein
Poland339 Posts
What's more it can be killed before it changes... who knows how it's range of sight will end up | ||
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Jyvblamo
Canada13788 Posts
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Hokay
United States738 Posts
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Archaic
United States4024 Posts
On July 04 2008 05:04 Oc wrote: 2) Makes enemy players constantly fearful of all of their own units. Is THAT a Changeling?! What about THAT GUY!? I can imagine this, and it would be damn funny. See some paranoid player start killing his entire army and going insane. Tank + mnm, the tanks start firing at random marines, and it like OH NO. There is one! I know there is.. Where is it! And before he knows it, his army is dead. SC2: Warning: This game may be the cause of extreme paranoia. EDIT: That octopus video made me lol. | ||
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DamageControL
United States4222 Posts
On July 04 2008 10:07 Jyvblamo wrote: LOLOL Maybe it's just like an octopus. http://www.youtube.com/watch?v=H8oQBYw6xxc | ||
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MrRammstein
Poland339 Posts
On July 04 2008 10:22 DeathTray wrote: I can imagine this, and it would be damn funny. See some paranoid player start killing his entire army and going insane. Tank + mnm, the tanks start firing at random marines, and it like OH NO. There is one! I know there is.. Where is it! And before he knows it, his army is dead. SC2: Warning: This game may be the cause of extreme paranoia. EDIT: That octopus video made me lol. lol Tanks part made me realize why they aren't auto-shoot xP besides taking fun of looking for them from the game... | ||
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useLess
United States4781 Posts
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MrRammstein
Poland339 Posts
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Jyvblamo
Canada13788 Posts
On July 04 2008 10:55 useLess wrote: eh, hardly official. seems like its another build's new unit audition or whatever. IIRC, it was in the build at WWI. | ||
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Savio
United States1850 Posts
On July 04 2008 06:55 -orb- wrote: stupid idea imo... practically impossible for anyone to know which of their units are changelings and which aren't without constantly checking. Creates an imbalance as this kind of feature is only available for one race. Also if the overseer has no other spells but has mana, these will be very spammable Maybe constantly clicking on their units to check for spies will give those "Gosu" players who find that they have down time due to MBS something to do with their time.....and problem solved! | ||
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Klockan3
Sweden2866 Posts
And they are really really easy to scout since you can't select them, which means that if you just drags a big box around your army every unit but the changeling will get selected which means that you intantly knows if its there or not. | ||
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InToTheWannaB
United States4770 Posts
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anotak
United States1537 Posts
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Zelniq
United States7166 Posts
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Ozarugold
2716 Posts
On July 04 2008 16:50 Zelniq wrote: your post was boring to me. why not give better posts? Hahaha! This made me tickly in my tummy. | ||
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TheShizno
United States112 Posts
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AcrossFiveJulys
United States3612 Posts
On July 04 2008 16:50 Zelniq wrote: your post was boring to me. why not give better posts? Win. | ||
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Klockan3
Sweden2866 Posts
On July 04 2008 16:14 anotak wrote: i like parasite a lot better. this is boring to me. why not give overseers parasite with longer range? Parasite is a much stronger ability than this, do you want zerg to have parasites on all of your units just because their plentifull overseers can just spam it all over? | ||
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