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Zerg spies? - Page 3

Forum Index > SC2 General
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CheeC[h]
Profile Joined August 2009
United States137 Posts
November 20 2009 23:36 GMT
#41
mecha tangu, watch towers, now spies.... they should stop taking things from red alert 3. ra3 is epic fail
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 21 2009 00:09 GMT
#42
Even if the changling is never effective at tricking your opponent at high level play at all, because they are too aware to fall for it.. The changling will not be auto-attacked by the enemy or shown as an enemy unit on the mini-map and this would allow you to get them into the enemy base just long enough to see what he has before he notices them.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
November 21 2009 00:28 GMT
#43
good thing in zerg arsenal, makes it little easier to scout with in mind that zergs had always hardest scouring opportunities ;}. Not like terran, which can just scan and see whatever they want or protoss which they can just send invisible little thing aka obs >.>.
IMBA - International Mountain Bicycling Association.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
November 21 2009 00:28 GMT
#44
On November 21 2009 02:45 kerpal wrote:
single player only?




anyone know?
Icks
Profile Joined July 2009
France186 Posts
November 21 2009 00:40 GMT
#45
It's for multiplayer as well.
Read to learn.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
November 21 2009 00:45 GMT
#46
Man, now thats just cheezy and gimmicky.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 21 2009 01:50 GMT
#47
Spy 'round here.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
November 21 2009 01:53 GMT
#48
On November 21 2009 08:36 CheeC[h] wrote:
mecha tangu, watch towers, now spies.... they should stop taking things from red alert 3. ra3 is epic fail

RA3 was not a epic fail IMO. To me its by far the best multiplayer version of any CnC game.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 21 2009 01:55 GMT
#49
Its a cool idea, I wonder how well it works though... especially if detection reveals them
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 21 2009 02:20 GMT
#50
On November 21 2009 08:36 CheeC[h] wrote:
mecha tangu, watch towers, now spies.... they should stop taking things from red alert 3. ra3 is epic fail

You do know that starcraft 2 was announced before RA3, and that thus it was RA3 that was copying the viking and not starcraft copying the mecha tengu?
Halfpastnoob
Profile Joined June 2009
United States191 Posts
November 21 2009 02:38 GMT
#51
On November 21 2009 07:50 andeh wrote:
"oh cool i suddenly got 3 more marines from somewhere"



lol
tl;dr
synapse
Profile Blog Joined January 2009
China13814 Posts
November 21 2009 02:50 GMT
#52
Yeah any decent gamer will be able to see an increase in unit count... it only makes sense to sneak into the base (not following any other troops).
:)
ERGO
Profile Joined October 2008
United States168 Posts
November 21 2009 03:35 GMT
#53
It doesn't really matter what it looks like, just the fact that the enemy units won't auto attack it is enough, as long as it doesn't look totally out of place. During the mid or late game, even a pro player won't notice a random ally walking towards their main. The purpose is not to go follow the opposing army around when they have 5 marines, it is to get a unit into their base for a moment. Once it is in the midgame it is possible that you can't get an overlord in to scout properly, I definitely feel that the changeling accomplishes this better, especially since it just costs energy.
Never.enough - Nicht.genug
Ideas
Profile Blog Joined April 2008
United States8167 Posts
November 21 2009 04:03 GMT
#54
it'll be even more useless in multiplayer since unlimited selection means that any good player will always have ALL of his units hotkeyed at all times and will immediately notice 1 that isnt.
Free Palestine
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 21 2009 04:30 GMT
#55
Can they shoot like marines?
Would be kinda cool, zerg going for mnm
https://steamcommunity.com/id/*tlusernamehere*/
chongu
Profile Blog Joined February 2009
Malaysia2594 Posts
November 21 2009 04:45 GMT
#56
I wonder if it can mimic larger units as well...... ultralisks, collosus and thors : ) yaaaa, it wouldn't do much..... but it would be fun
SC2 is to BW, what coke is to wine.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
November 21 2009 04:57 GMT
#57
It just doesn't make sense lore wise, how can it just transform itself and looks like one of those combat armor those marines are wearing.
Leenock the Punisher
paper
Profile Blog Joined September 2004
13196 Posts
November 21 2009 05:14 GMT
#58
On November 21 2009 03:13 evanthebouncy! wrote:
[image loading]


that pyro is a spy!


spah sappin' mah sc2 beta release : (
Hates Fun🤔
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
November 21 2009 06:51 GMT
#59
On November 21 2009 14:14 paper wrote:
Show nested quote +
On November 21 2009 03:13 evanthebouncy! wrote:
[image loading]


that pyro is a spy!


spah sappin' mah sc2 beta release : (



Sentient66
Profile Joined July 2009
United States651 Posts
November 21 2009 07:07 GMT
#60
I'm wondering if there is some sort of life limit on these guys, other than HP. If there isn't they could be used to block ramps and such.
seNsiX.421
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