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Zerg spies? - Page 4

Forum Index > SC2 General
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SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 21 2009 07:54 GMT
#61
I'm with the no-auto attack is fine group.

Remember those damned terran/protoss gun line which scouting is impossible? Just suicide changings at random intervals at them and if you catch the player macro-ing, you'd be at least be able to see the army size (if you want to go for a break, for example) before it gets targeted as opposed to killed while it reaches siege tank range.

Frankly, if you are having problems with opponents picking off your changings, it is a good time to "use multitask" and lets see them target fire a unit when being muta harassed at the third while being threatened with a flank from two groups of lings dancing just out of range.
AoN.Warrior-350-
Profile Joined December 2008
United States147 Posts
November 21 2009 08:19 GMT
#62
On November 21 2009 02:49 KO_SharpMind wrote:
Show nested quote +
On November 21 2009 02:38 Meta wrote:
On November 21 2009 02:23 KO_SharpMind wrote:
That's interesting but don't you think that the player would notice the change in his army size, even if it is very insignificant?


Not to mention not being able to select those units and order them around...

Could be cool for momentary scouting I suppose.

Could be annoying as hell to deal with since (I assume) your units won't attack them unless they're ordered to.
Perhaps detection reveals them?

yea exactlly my point, maybe it maybe viable late game when scouting out for different expansions, i mean like chaging into an SCV and just hiding in the mineral line or something like that, but it would be only viable in late game since in the early game a player would easily notice why one of its gatherers isn't mining b/c of the automine system. It would probably only work in a very well saturated mineral line to boot.
But it will be hard to tell until beta is released and we can see whether it is used efficiantly or just ignored.



could get it in and patrol it back and forth from min line to CC/Nexus.. be harder to notice
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
Last Edited: 2009-11-21 08:23:05
November 21 2009 08:22 GMT
#63
looooooooool at how they get crapped out onto the floor and up and start walking

i wish they weren't blobs tho, blobs in video games are overused.
~\(。◕‿‿◕。)/~,,,,,,,,>
mucker
Profile Blog Joined May 2009
United States1120 Posts
Last Edited: 2009-11-21 21:14:06
November 21 2009 20:49 GMT
#64
On November 21 2009 17:22 Railxp wrote:
looooooooool at how they get crapped out onto the floor and up and start walking

i wish they weren't blobs tho, blobs in video games are overused.



[image loading]



Really, though, how much time do you spend looking in your base with mbs and automine? I could see these going undetected for quite a while.
It's supposed to be automatic but actually you have to press this button.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
Last Edited: 2009-11-21 22:24:44
November 21 2009 22:23 GMT
#65
On November 22 2009 05:49 mucker wrote:
Show nested quote +
On November 21 2009 17:22 Railxp wrote:
looooooooool at how they get crapped out onto the floor and up and start walking

i wish they weren't blobs tho, blobs in video games are overused.



[image loading]



Really, though, how much time do you spend looking in your base with mbs and automine? I could see these going undetected for quite a while.


Thats a pretty good point actually, with MBS and Automine..

I really dislike this idea. Its totally cheesy and has any one ever heard of Hallucinate? =/ why not enhance that power instead of taking entirley new directions. I always think back to one of the Blizzard guys quote "we dont wanna add stuff to sc "just because"" or something along those lines but that is literally all i see happening.

This game just reeks of command and conquer more everyday.
Rucky
Profile Joined February 2008
United States717 Posts
November 22 2009 00:41 GMT
#66
the changeling is free. pros will find uses for them for sure. I mean when enemy army is attacking you, you can just have all your overseers produce 3 changelings each and then you'll have a massive amount of tanking units/walling unit/trapping unit/sim city hole clogger unit
Beyond the Game
Feefee
Profile Joined November 2009
Canada556 Posts
November 22 2009 00:46 GMT
#67
Oh come on, the changeling's hardly going to hurt things. gimmicky things are only going to make this game more interesting, and changelings aren't ever going to unbalance the races.
Tell me you didn't go nuts when boxer lockdowned those carriers back then, or when you see a medic blinding an observer so a ghost can nuke an expo.
Or spawn broodling/ensnare? I suppose none of those (other than parasite) are as gimmicky as changelings are but abilities that have situational uses like that enrich the game I find.. it's hardly going to turn starcraft into command and conquer
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
November 22 2009 01:28 GMT
#68
Soooo cool, I really hope these are in multiplayer and stay there.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
November 22 2009 01:40 GMT
#69
change it into an SCV/probe? oO
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
TheYango
Profile Joined September 2008
United States47024 Posts
November 22 2009 01:50 GMT
#70
On November 22 2009 09:41 Rucky wrote:
the changeling is free. pros will find uses for them for sure. I mean when enemy army is attacking you, you can just have all your overseers produce 3 changelings each and then you'll have a massive amount of tanking units/walling unit/trapping unit/sim city hole clogger unit

People need to stop saying the changeling is free, because that's not true. Is Hallucination free? The cost of Changeling is 1) the research cost, and 2) the cost of any overseers beyond what you need for basic detection. Additionally, if they give overseers any other abilities, those also factor into the cost of Changeling (just as casting Hallucination "costs" you one storm).
Moderator
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
November 22 2009 02:34 GMT
#71
will they have life time like hallucination at least ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
omninmo
Profile Blog Joined April 2008
2349 Posts
November 22 2009 05:11 GMT
#72
these will be about as useful as burrow is currently. mostly for the kiddies but 1:100 times will make for a great strat.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
November 22 2009 06:14 GMT
#73
I really hope they give the option of turning into a worker as well as a basic unit, you could do some funny stuff with that, patrolling in minerals as was said earlier.

also: CHANGLINGUUUUU, I love korean commentators :p

I can't see how it'd negatively effect gameplay, it's just an addition people need to deal with, distractions are always handy. Reduce their apm used on useful things and you can get the edge. Could end up being an apm sink in itself, but i doubt it, most players would just send them in for a quick suicide imo. Every ling you save (don't waste) is 25 mins afterall =p
Probes need love too.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
November 22 2009 06:49 GMT
#74
could be a good one-player only unit
emikochan
Profile Joined July 2009
United Kingdom232 Posts
November 22 2009 09:34 GMT
#75
On November 22 2009 15:49 Pyrrhuloxia wrote:
could be a good one-player only unit


It'll definitely get more use in single-player. Infiltrating bases and cities with them will be interesting...
Probes need love too.
TracerBullet
Profile Joined February 2009
Canada4 Posts
November 22 2009 17:18 GMT
#76
On November 21 2009 02:38 Meta wrote:
Show nested quote +
On November 21 2009 02:23 KO_SharpMind wrote:
That's interesting but don't you think that the player would notice the change in his army size, even if it is very insignificant?


Not to mention not being able to select those units and order them around...

Could be cool for momentary scouting I suppose.

Could be annoying as hell to deal with since (I assume) your units won't attack them unless they're ordered to.
Perhaps detection reveals them?

they walked past a turret though
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
November 22 2009 18:16 GMT
#77
Shit idea..Seriously, that is completely true about Browder taking SC2 and turning it into CnC: StarCraft edition!

-_-

Pretty soon we'll have Timers til the mother ship is complete, nukes are completed and before they drop....Well....zerg...What do you got?....A base defense unit? =/ Sorry?

Anyway...I think it should be scrapped...Or make it where it becomes the unit it kills...like it did on the lore page....
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
ix
Profile Joined July 2003
United Kingdom184 Posts
November 22 2009 18:25 GMT
#78
gimmicky things are only going to make this game more interesting


Yep, because gimmicks worked out so well for all the other RTS games full of them...
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
November 22 2009 19:03 GMT
#79
I wonder if they've made itt so you can disguise them as your own units as well. That way you could ave an army of say, 6 lings and 4 changelings. That way you've got to the enemy 10 zerglings and you can use the changelings as almost a meat shield as your enemy won't know which to attack.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
November 22 2009 20:21 GMT
#80
...except then it would be hallucination....

I think it would be neat if they had a small attack of like 5 or 6 at a medium rate and at melee range, but decent hp.

When they turn into a unit, they become selectable by both players who have "control" over them. Their attack while in rine/ling/lot form would do 0 damage, just like a hallucination.

Detecting them will simply be as easy as selecting it individually where despite its form, it would show the blobby "zerg changeling." When selected with a group it would look like a rine/lot/ling.

I just love the idea of a terran player grouping 10 marines and sending them out of his base with a medevac. Outside, he runs into a small army of lings. His marines fire desperately, but suddenly, 3 of them morph into changelings and start to attack from within his ranks!

Changeling is kind of a fail unit and i hope something gets done about it.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
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