It's 6 pages of what starts out as marines securing a mining operation... Seriously you're going to make me read this? I read a few SC novels but it's just weird to want to read about a unit and have to go through a short story this long.
gimmicky things are only going to make this game more interesting
Yep, because gimmicks worked out so well for all the other RTS games full of them...
So, stuff like the starcraft nuke and infest cc terran made it into a bad game? Or the broodlings after brood, they could have removed them and people wouldn't notice.
On November 23 2009 05:21 Knee_of_Justice wrote: Changeling is kind of a fail unit and i hope something gets done about it.
It is not a unit, it is a spell. Just like starcraft broodling.
No its a unit. Broodlings have timed life and don't count towards your PSI. The changeling does not have timed life and counts towards your PSI. It's just a unit produced at another unit as oppose to being produced at a Building. Edit: fixed quote
IMO there are a few things that should be considered about the Changeling. 1) The Changeling is very C&C and don't fit the SC universe (Not saying this is my belief, just trying to Echo common concerns). This point is perception based. Maybe it is true, maybe it's not. If it is, do you care? Does that outweigh what it can bring to SC2 strategically.
2) As the only unit in the game which is not auto-attacked by any means all you have to do as the user is produce it then issue a move command into the opponents base for very good scouting at little time investment. On the flip-side the opponent must invest proportionally more time into spotting and destroying them (even if they did not shapeshift and looked like blobs the whole time this would be true). So this unit has 2 effects. - Very easy/good scouting if your opponent does not spot it strolling in. - Wastes opponents time (which we all know is a very finite resource of its own)
3) There is a limit of how many units each race may have in SC2. This IS a unit and counts towards that limit. The question is, do we think this unit is worth the unit slot? Weigh up the pros and cons. - Do the Zerg really need this scout (even if it is very good at doing so)? Considering what scouting utility the other races have (scans/cliff climbing (which the Zerg lack)/observers, and the changed role of Overlords/Overseers) - Is the time sink to your opponent a strong enough 'attack' at them to make it a good (unique?) part of the Zerg arsenal? - Should this unit be scrapped so we can have another unit which fills a different role in its place?
I have just tried to outline a few points about the Changeling to help people step back and look at the unit and what it does (or does not depending on your opinion) bring to the table. Try to look at it objectionably, then decide what you think it's fate should be.
I thought the Overseer pooped or something. But I can see the changling being pretty useful. It's not a hallucination because hallucinations only produce fake copies of your OWN units that are clearly on your team. Changlings are fake copies of an enemies' unit and I believe they can only mimic tier 1 units (ie marine, zergling, zealot) and they will always appear to be on the opponent's team. As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.
Obviously, in real game play the changlings won't be used as blatantly as they were in gameplay vid. It'll be more subtle.
In addition, changelings will be able to provide some quick scouting because it takes time for the opponent to spot the changeling and target it. Even if it's just a 5 second life span you'll get some info out. In late game, it's a lot harder to sneak in an overlord or drone or zergling to scout. That said, I think the changeling shouldnt' be a unit, but rather a spell...as it having no timed life could potentially be OP. I mean, if the changeling wasn't caught early I can see it easily staying there the whole game as tier 1 units are often produced the entire game (with exception of some TvZ games). Especially if it's positioned correctly and snuck in well. The hallucination is now a little different in that you can hallucinate any unit. In other words, you don't need to target a specific unit to hallucinate it. So you can basically fake a carrier rush when you're actually going arbiters, etc...
It's easy to say such and such unit/ability is too gimicky and it sucks and blah blah blah when you haven't actually used it. Some of the SCBW units were considered gimicky and sucks and blah blah blah before some pro came up with a nice use for it or the metagame shifted, etc...
I made a changeling when I played sc2 at pax. It has a few special abilities but I didn't have time to check them all out. I think people are missing that you can probably do something else with the poly'd guys besides sit there and scout.
As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.
OMG, WE ALL MISSED SOMETHING
These thing serves as perfect walling units. Your opponents can NOT get through them unless they spend time to focus fire. You can use them like medic walls, but there are some extra applications.
Imagine a row of changelings blocking a zealot harass by camping a narrow choke. Now the protoss player will have to babysit the zealot army for like 20 seconds to break too kill the line one by one before they can get though, as opposed to A-move and forget about it for 20 seconds. This is NUTS!
And I can totally see people sneaking some into the enemy choke to block their rally when some serious fighting breaks out. If opponent didn't see it, we can see an entire army gets blocked and may be GG right there if they lose a third or something because of it.
HOLY SMOKES.....thats powerful shit if not spotted....
It looks even more useless than pessismistic people thought :x
It auto transforms into a marine when in range of one. Any other unit will kill it. The range t which it transforms is out of marine range but within marauder range.
As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.
OMG, WE ALL MISSED SOMETHING
These thing serves as perfect walling units. Your opponents can NOT get through them unless they spend time to focus fire. You can use them like medic walls, but there are some extra applications.
Imagine a row of changelings blocking a zealot harass by camping a narrow choke. Now the protoss player will have to babysit the zealot army for like 20 seconds to break too kill the line one by one before they can get though, as opposed to A-move and forget about it for 20 seconds. This is NUTS!
And I can totally see people sneaking some into the enemy choke to block their rally when some serious fighting breaks out. If opponent didn't see it, we can see an entire army gets blocked and may be GG right there if they lose a third or something because of it.
HOLY SMOKES.....thats powerful shit if not spotted....
Lol. The micro required to set this up would in no way justify the small inconvenience to the opponent.
Isn't the micro required just spamming hotkey + click many times? I don't think it'd ever be standard, but it'd make amusing pimp plays that exploit opponent error when multitasking is stretched to the limit....
As a result you can't really use them as a meat shield the way you can use hallucinations are meat shields.
OMG, WE ALL MISSED SOMETHING
These thing serves as perfect walling units. Your opponents can NOT get through them unless they spend time to focus fire. You can use them like medic walls, but there are some extra applications.
Imagine a row of changelings blocking a zealot harass by camping a narrow choke. Now the protoss player will have to babysit the zealot army for like 20 seconds to break too kill the line one by one before they can get though, as opposed to A-move and forget about it for 20 seconds. This is NUTS!
And I can totally see people sneaking some into the enemy choke to block their rally when some serious fighting breaks out. If opponent didn't see it, we can see an entire army gets blocked and may be GG right there if they lose a third or something because of it.
HOLY SMOKES.....thats powerful shit if not spotted....
It wouldn't work at pro levels though or even decent players, because no one would do anything long enough for changelings to interfere for too long. It's not like you won't see on the minimap that your units aren't moving, although it might be good in times when you're racing to get a better position and they give you the momentary advantage you need to secure the high ground or something.
Arguably SC is one of the more gimmicky RTS games out there.
wut?
well he's got some truth in it
when the standard strategy in a matchup is to glitch air units and threaten the opponent with them just because all your other options are inherently weaker, something is strange