IEM Mvp's widow mines and afterburn vs Protoss - Page 5
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HeyImFinn
United States250 Posts
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unteqair
United States308 Posts
Even without air units, Parting would've won against Yoda had he not preemptively left one of those games. He also would have won that last game had he targeted the workers repairing the bunker with the oracles OR used a voidray instead. To me, it looked like a 4-1. They are still learning. I wouldn't jump the guns with nerfs. As for MVP, let's wait until he fights YongHwa or First in the finals. I think they are better adjusted to HotS than Parting or Mana. The more damaging tools each team has, be it oracles or medivacs or widowmines, the more exciting these games are to watch. WoL styled PvT got stale; there was too much turtling. And there is this crazy mob mentality on TL. It seems every other person plays Protoss here. Every time a P loses, every goes mad. | ||
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ZenithM
France15952 Posts
Medivacs are not allowed to turn (nor turn around) when boosted. It makes sense, they go so fast that they can't be as easy to control. Regardless, I had hoped that better stargate from Protoss would allow them to defend the drops with better tools, like phoenix, but it still doesn't deal with the 10 minute bio pressure that actually kills anyone who decided to make a stargate and not one base all-in with it :D I think it's fine for now, 4 out of 8 players left at IEM are Protoss, and PvTs were won and lost. What's important is that bad Terran players stay bad, to try to prevent the WoL Queen patch syndrome. Only IM Terrans are left, so I think it's ok. I could care less about the average Joe ladder hero's cry for balance. | ||
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Neverblink
United States31 Posts
Imagine how hard Air Toss would be with slowing down Zerg's air. Faster blink would open another door for Protoss early game vs Zerg. I feel like Blizzard implemented certain (unit's/abilities) things that are direct counters to other races but didn't take into account for the other match up. Seems kind of lazy to me, at this point. | ||
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MateShade
Australia736 Posts
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qGSkipper
United States37 Posts
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Novacute
Australia313 Posts
On March 09 2013 04:20 Bagi wrote: This is a total cliche, but I do think its too early to tell. Is terran with speedvacs and widow mine drops OP against protoss players playing WOL styles? Absolutely. Is it OP once you factor in possible oracle openers forcing really early turrets? MSC using time warp and nexus overcharge to its fullest potential? 2 base pushes involving oracles and/or VRs that outright kill any terran trying to secure a natural after the usual reaper/mine harass? I really think reaper and mine openers will soon fade out once protoss players learn how to punish them. This. Give it time. Parting played a WoL based style, like he does in every game in IEM so far, with the exception of incorporating MSC in his immortal all ins. His defense in the 4th game showed a good style of defense that would have been better with MSC hovering in critical locations to fend of doom drops/cast timewarp/purify cannon. Also, phoenixes would have been good if drops become a large threat. They fly as fast as medivacs with boost on, which means u can constantly damage them in transit. Kespa players have been using them to a good degree, maybe we should too. | ||
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Iron_
United States389 Posts
1) MVP is better than everybody else and is going to make a lot of stuff look IMBA. 2) This ability may be the most fun thing to watch/play in the new game. 3) Protoss got a seige tank on their nexus now. Old school drops would literally be garbage without some kind of boost. 4) Protoss still have this "templar" unit which zaps the entire medivac energy, killing it in the later game when energy is high enough. Just in case you do not kill the medivac, they have this ability called "psi storm" which kills everything that pops out. Just in case everything doesn't die, see nexus seige tank above. It's fine. Protoss 2 base all ins with oracle mixed in is what I am most worried about. | ||
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lowercase
Canada1047 Posts
As an aside, medivacs are the most retarded unit in Starcraft 2. Yes, more than the corruptor, marauder, or colossus. It's the ultimate no-brainer unit: if you want drops, you get free medics. If you want medics, you get free drops. And high ground vision. And escapability. It's ludicrous how good medivacs are, and yet they get two sick buffs in HotS, one of them not even researched! I honestly can't understand the reasoning, it's completely insane. Blizzard buffed them to improve them versus the infestor-heavy TvZ metagame in WoL, but it's not necessary in HotS. I *like* the speed boost, but not by default, it has to be an upgrade from the tech lab. | ||
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lemonbone
Hong Kong154 Posts
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TimENT
United States1425 Posts
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zhurai
United States5660 Posts
On March 09 2013 11:27 TimENT wrote: God dammit, Terran is about to get the banhammer after the first tournament -________- *before the game even gets released | ||
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Foxxan
Sweden3427 Posts
On March 09 2013 10:49 lowercase wrote: Protoss needs to forget about colossi, they're garbage versus drops. Stargate is pretty much going to be standard, just for a phoenix to scare away medivacs. As an aside, medivacs are the most retarded unit in Starcraft 2. Yes, more than the corruptor, marauder, or colossus. It's the ultimate no-brainer unit: if you want drops, you get free medics. If you want medics, you get free drops. And high ground vision. And escapability. It's ludicrous how good medivacs are, and yet they get two sick buffs in HotS, one of them not even researched! I honestly can't understand the reasoning, it's completely insane. Blizzard buffed them to improve them versus the infestor-heavy TvZ metagame in WoL, but it's not necessary in HotS. I *like* the speed boost, but not by default, it has to be an upgrade from the tech lab. What? No they didnt | ||
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MateShade
Australia736 Posts
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ETisME
12683 Posts
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Novacute
Australia313 Posts
On March 09 2013 13:04 ETisME wrote: it's MVP vs Mana, anything would have looked imbalanced lol Mana was playing poorly in half of his matches too. A lot of questionable decision making, especially in ZvP. | ||
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zhurai
United States5660 Posts
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Highways
Australia6105 Posts
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lowercase
Canada1047 Posts
On March 09 2013 11:54 Foxxan wrote: What? No they didnt They did, actually. I guess Dustin Browder was upset that medivac drop play wasn't being used as much as it was before, so they planned some medivac upgrades for HotS. Then they nerfed fungal growth in both games, which directly benefits medivac play, making their buffs redundant. | ||
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ETisME
12683 Posts
On March 09 2013 13:36 lowercase wrote: They did, actually. I guess Dustin Browder was upset that medivac drop play wasn't being used as much as it was before, so they planned some medivac upgrades for HotS. Then they nerfed fungal growth in both games, which directly benefits medivac play, making their buffs redundant. The buff wasn't directed towards TvZ. In fact, infestors style is much weaker against drop play than Muta style and so they have to invest into spines and spores. DB said he wanted medivac drop play to be more dominate and not seeing enough in WoL and so they invested the boost and also the medivac healing upgrade (which was removed because it was pretty imba) | ||
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