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IEM Mvp's widow mines and afterburn vs Protoss - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 08 2013 18:16 GMT
#21
On March 09 2013 03:11 Grumbels wrote:
did you have to also spoil the yoda parting series in this post?

The post you willingly clicked on that specificly notes that it is discussing mine use in IEM? Was it not implied that there was a pretty good risk of spoilers in the thread no matter what happened?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 08 2013 18:16 GMT
#22
Players just need to learn how to hold this stuff off. I think most people who played beta can attest to the fact that it all seems really strong at first, but once you adapt your play it is not so bad...
~ ~ <°)))><~ ~ ~
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-03-08 18:20:01
March 08 2013 18:19 GMT
#23
Oh god, i hope to god blizzard/dkim do not knee jerk nerf Terran after 1 tournament and we have a repeat of wings of liberty. It's literally one tournament, a few matches.

Barely saw any Protosses this tournament abusing the oracle builds/Protoss all-ins and 2 base oracle builds.

There's a reason everyone is playing "Wings of Liberty" style for the most part, it's because no one is a master at using the new units yet, let alone defending them and everyone wants to play a way that they are very familiar with to give them an edge vs opponent's that may be "trying something new."

If you guys start lobbying for Terran nerfs right now blindly just wait till everyone sees how the new Z/P strats will be. This is a new game, people are going to go through the learning phase as well as the metagame will go in cycles where there are some new incredibly strong builds/strats that become common place and the other races figure out how to counter them.

Widow mine drops only are "effective" right now because they are completely new. Let the game develop before you all start naysaying "this is too powerful nerf it" when next week we may see that it actually was not as powerful at all or the other races figured out how to deal with it.
Sup
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-03-08 18:23:56
March 08 2013 18:23 GMT
#24
And PartinG defended them pretty well in G4. I mean, it can't be any worse than the wonwonwon, right?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 08 2013 18:31 GMT
#25
On March 09 2013 03:16 Plansix wrote:
Show nested quote +
On March 09 2013 03:11 Grumbels wrote:
did you have to also spoil the yoda parting series in this post?

The post you willingly clicked on that specificly notes that it is discussing mine use in IEM? Was it not implied that there was a pretty good risk of spoilers in the thread no matter what happened?

"if you don't want to get spoiled, stay away from team liquid!" -- weren't people over this childish sentiment yet?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 08 2013 18:32 GMT
#26
I like Phoenix. Widow mines and Medivacs denied. It is just like Hellions versus Zerg pre Queen-messup. They choose to be at the defensive, because all they needed to do was to survive it without making big mistakes and be ahead. Whereas the other option might set them back if they do mistakes.

So just wait for the LG IM Protoss players to show you how its done. LG IM might of course choose not to reveal counter strategies to their own plays.
ZeroReverse
Profile Joined September 2010
Bulgaria108 Posts
March 08 2013 18:40 GMT
#27
As a protoss player, I too think that we should wait some more time. Certainly the boost looks very powerful, but time should be given so that players can actually adapt and find new ways to deal with it. If it comes to nerf, 25 energy coast seems a good option.
Ragnarok shall befall you!
Salient
Profile Joined August 2011
United States876 Posts
March 08 2013 18:44 GMT
#28
Blizzard is aware that crackvacs are "potentially" imbalanced. I think its more a matter of how--rather than if-- they nerf them. Buffing the medevac is like buffing colossi or infestors. You can't avoid balance problems when you dramatically improve units that already dominated the game.
whoopsome
Profile Joined September 2010
Norway41 Posts
March 08 2013 18:45 GMT
#29
I have yet to see a patroling observer spottin for medivacs this tournament or maybe i have missed something?
Squiggles
Profile Joined December 2010
Canada54 Posts
March 08 2013 18:54 GMT
#30
I think Dustin Browder said it right in another thread regarding HOTS balance. Drops were pretty potent vP at the beginning of WOL, but Protoss players eventually figured out how to defend it to the point that you didn't see much of it anymore in the end. Heck, even I could easily defend it and I'm not GM. Limited numbers of templars to feedback + obs + cannons and your base becomes impenetrable in WOL against T (after I saw SKT-Rain do it, my PvT win % skyrocketed).

So give it a bit of time of Protoss to figure it out. It made for some crazy good games in Parting v Yoda. Constant aggression, counter-attacks, drops, etc... instead of NR15.
Squiggles
Profile Joined December 2010
Canada54 Posts
March 08 2013 18:56 GMT
#31
On March 09 2013 03:45 whoopsome wrote:
I have yet to see a patroling observer spottin for medivacs this tournament or maybe i have missed something?


Parting in Game 4 has obs spotting, and by the end of the game, HT's littered across the map to snipe any stray medivacs.
Kabras
Profile Joined June 2011
Romania3508 Posts
March 08 2013 18:59 GMT
#32
On March 09 2013 03:45 whoopsome wrote:
I have yet to see a patroling observer spottin for medivacs this tournament or maybe i have missed something?


this. you have a freaking invisible unit who's sole purpose is to observe an area. or you could make one phoenix and have it fly around the edge of your base, like terrans do with vikings in tvt. omg we can't defend terran tier 3 tech with gateways units alone, better change the game before it even gets released.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
MetalxStorm
Profile Joined January 2012
United States71 Posts
March 08 2013 19:00 GMT
#33
On March 09 2013 03:31 Grumbels wrote:
Show nested quote +
On March 09 2013 03:16 Plansix wrote:
On March 09 2013 03:11 Grumbels wrote:
did you have to also spoil the yoda parting series in this post?

The post you willingly clicked on that specificly notes that it is discussing mine use in IEM? Was it not implied that there was a pretty good risk of spoilers in the thread no matter what happened?

"if you don't want to get spoiled, stay away from team liquid!" -- weren't people over this childish sentiment yet?


So you click on an IEM thread when you are not up to date on the tournament and then you are mad about spoilers... rethink your thought process please.

As a toss watching all the games, I don't think the drop mechanic is broken, but I think that since the Terran has zero cost for using this boost ability then they have nothing to lose if they control their units properly. I think the game needs more time, but I also think that the ability to drop, do damage, and then escape without taking any damage needs to be looked at at the very least.
The Darkness Rides
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-03-08 19:08:52
March 08 2013 19:07 GMT
#34
On March 09 2013 04:00 MetalxStorm wrote:
Show nested quote +
On March 09 2013 03:31 Grumbels wrote:
On March 09 2013 03:16 Plansix wrote:
On March 09 2013 03:11 Grumbels wrote:
did you have to also spoil the yoda parting series in this post?

The post you willingly clicked on that specificly notes that it is discussing mine use in IEM? Was it not implied that there was a pretty good risk of spoilers in the thread no matter what happened?

"if you don't want to get spoiled, stay away from team liquid!" -- weren't people over this childish sentiment yet?


So you click on an IEM thread when you are not up to date on the tournament and then you are mad about spoilers... rethink your thought process please.

As a toss watching all the games, I don't think the drop mechanic is broken, but I think that since the Terran has zero cost for using this boost ability then they have nothing to lose if they control their units properly. I think the game needs more time, but I also think that the ability to drop, do damage, and then escape without taking any damage needs to be looked at at the very least.


Don't blink stalkers also do this if defense is out of position? Go in, do damage and blink out?



Squiggles
Profile Joined December 2010
Canada54 Posts
Last Edited: 2013-03-08 19:10:06
March 08 2013 19:09 GMT
#35
On March 09 2013 04:07 vthree wrote:
Show nested quote +
On March 09 2013 04:00 MetalxStorm wrote:
On March 09 2013 03:31 Grumbels wrote:
On March 09 2013 03:16 Plansix wrote:
On March 09 2013 03:11 Grumbels wrote:
did you have to also spoil the yoda parting series in this post?

The post you willingly clicked on that specificly notes that it is discussing mine use in IEM? Was it not implied that there was a pretty good risk of spoilers in the thread no matter what happened?

"if you don't want to get spoiled, stay away from team liquid!" -- weren't people over this childish sentiment yet?


So you click on an IEM thread when you are not up to date on the tournament and then you are mad about spoilers... rethink your thought process please.

As a toss watching all the games, I don't think the drop mechanic is broken, but I think that since the Terran has zero cost for using this boost ability then they have nothing to lose if they control their units properly. I think the game needs more time, but I also think that the ability to drop, do damage, and then escape without taking any damage needs to be looked at at the very least.


Don't blink stalkers also do this if defense is out of position? Go in, do damage and blink out?

Blink stalkers don't have the DPS of blue-flame hellions, hellbats, stimmed MM, etc. etc. (against buildings or workers), and you're limited where you can blink up.
MetalxStorm
Profile Joined January 2012
United States71 Posts
March 08 2013 19:11 GMT
#36
Don't blink stalkers also do this if defense is out of position? Go in, do damage and blink out?[/QUOTE]

absolutely they do, but they get stomped by more efficient units, they need high ground vision which can be denied, and they become obsolete as the game progresses through the mid and late game.

In this circumstance, the Terran sacrifices nothing, gains map control, has the more efficent army against the Protoss anti air units, and still has an army that can effectively transition through mid and late game. That said I don't think it is imbalanced, I think Protoss can do a good job of defending drops, but they have to give terran an economic advantage to do so.
The Darkness Rides
Squiggles
Profile Joined December 2010
Canada54 Posts
Last Edited: 2013-03-08 19:14:23
March 08 2013 19:13 GMT
#37
If things don't balance out, maybe the solution would not be to nerf the medivacs but the buff drop-play from other races. Say, like moving warp prism speed upgrade to Cybernetics Core instead of RoboFac.

Drop harassment all over the place is a lot more fun to watch and hard to pull off than NR15 maxed-ball fights.
ShamW0W
Profile Joined March 2010
160 Posts
Last Edited: 2013-03-08 19:14:50
March 08 2013 19:14 GMT
#38
If afterburners do turn out to be a legitimate balance concern I'd prefer Blizzard provide buffs to the other races to handle it rather than nerf the ability itself. While buffing the other two races would require a bit more work, and is potentially risky as it affects more matchups, I feel the approach would allow for more varied and interesting gameplay.

edit: Or, as the poster above me suggests, buff the other races ability to drop/harass.
Half-Man Half-Amazing
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 08 2013 19:18 GMT
#39
On March 09 2013 03:45 whoopsome wrote:
I have yet to see a patroling observer spottin for medivacs this tournament or maybe i have missed something?


More or less this. The ability is fine. The Protosses are just inferior to MVP.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-03-08 19:21:06
March 08 2013 19:20 GMT
#40
This is a total cliche, but I do think its too early to tell. Is terran with speedvacs and widow mine drops OP against protoss players playing WOL styles? Absolutely.

Is it OP once you factor in possible oracle openers forcing really early turrets? MSC using time warp and nexus overcharge to its fullest potential? 2 base pushes involving oracles and/or VRs that outright kill any terran trying to secure a natural after the usual reaper/mine harass?

I really think reaper and mine openers will soon fade out once protoss players learn how to punish them.
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