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IEM Mvp's widow mines and afterburn vs Protoss - Page 13

Forum Index > StarCraft 2 HotS
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Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
March 13 2013 16:15 GMT
#241
I am still thinking of how to defend against this.

I would either go Phoenix or go heavier sentry to get some scouting from hallucination, not figured out yet.
Going phoenix I wouldn't commit to much into it, to make a tech switch to either colossus or high templar.

When going hallucination I think a more gateway heavier style would fit more, since he would probably (when misscouting) go heavier marine with 1 or 2 vikings, which is easilier countered by high templar.

But like I said. Still trying to figure out my new style for HotS.
Winners: It is difficult, but it's possible.
Salient
Profile Joined August 2011
United States876 Posts
March 13 2013 18:06 GMT
#242
It may be optimal to all in with robo or stargate tech before medevacs are ready.
WombaT
Profile Blog Joined May 2010
Northern Ireland26689 Posts
March 13 2013 21:35 GMT
#243
I hope that's not it, fed up relying on timings for Wings PvZ.

Any good Protoss streamers showing anything yet in terms of PvT?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Afterstar
Profile Joined November 2010
67 Posts
Last Edited: 2013-03-13 22:38:12
March 13 2013 22:35 GMT
#244
I think they will nerf-increase the afterburners cooldown from 20seconds to 30seconds, to force people to use them more as a get away button instead of a get in and fly over all defenses ability.
Due to the longer cooldown you will have to decide if you want to use the afterburners to get in or have it ready to get out.
Don't cry because it's over,smile because it happened.
Salient
Profile Joined August 2011
United States876 Posts
March 13 2013 22:55 GMT
#245
On March 14 2013 07:35 Afterstar wrote:
I think they will nerf-increase the afterburners cooldown from 20seconds to 30seconds, to force people to use them more as a get away button instead of a get in and fly over all defenses ability.
Due to the longer cooldown you will have to decide if you want to use the afterburners to get in or have it ready to get out.


My guess is that it will require and ultimately receive a much more substantial nerf. Medevacs were already one of the most powerful units in WoL. The 10 minute medevac timing defined TvP. Now medevacs are faster than mutas. I don't know how they can balance that. It would be like trying to balance double speed collasi. :p
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-03-14 00:34:27
March 14 2013 00:33 GMT
#246
This drop is so hard to deal with TT

Even going 1g robo expand, it can hit about 7:30 (about when their CC finishes) with a couple mines and marines in a medivac which means you only have a couple gateway units (hopefully you didn't lose them in a poke) a MSC and 1-2 observers. Some guy I just played was pretty clever and dropped one in my main mineral line (I pulled them all to the nat in time) Then boosted and dropped the second on the ramp when I was busy dealing with the mine + couple of marines in my main. Then he boosted the mine + marines down to the nat and I instinctively pulled my probes back to my main (I saw him retreat the mine there) and BOOM at my ramp, 12 kill mine GG
"See you space cowboy"
Xenomorph
Profile Joined May 2010
United States137 Posts
March 14 2013 06:49 GMT
#247
If they let mothership core have detect back, or reduced it's plus damage to shields it could fix anything. I dunno why blizzard just lets terran be so absurdly strong when they launch a starcraft game.
Intrepid Traveler
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
March 14 2013 12:19 GMT
#248
On March 14 2013 01:15 Gianttt wrote:
I am still thinking of how to defend against this.

I would either go Phoenix or go heavier sentry to get some scouting from hallucination, not figured out yet.
Going phoenix I wouldn't commit to much into it, to make a tech switch to either colossus or high templar.

When going hallucination I think a more gateway heavier style would fit more, since he would probably (when misscouting) go heavier marine with 1 or 2 vikings, which is easilier countered by high templar.

But like I said. Still trying to figure out my new style for HotS.



I think you are onto something.
Early phoniex on a large map can shut this down hard. If they can interrupt the burrowing process or even lift them off when burrowed. Can anyone check?

Taking out the medivac early does huge economic damage as well as you wasted the Terran's huge early investment into tech and forces the Terran to build more medivacs where he could have spent the min and gas on two more marines/reactors/etc.

Phoniex can have a huge pay off if they are patrolling the skies.
Cauterize the area
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
March 14 2013 12:39 GMT
#249
On March 14 2013 21:19 Hattori_Hanzo wrote:
Show nested quote +
On March 14 2013 01:15 Gianttt wrote:
I am still thinking of how to defend against this.

I would either go Phoenix or go heavier sentry to get some scouting from hallucination, not figured out yet.
Going phoenix I wouldn't commit to much into it, to make a tech switch to either colossus or high templar.

When going hallucination I think a more gateway heavier style would fit more, since he would probably (when misscouting) go heavier marine with 1 or 2 vikings, which is easilier countered by high templar.

But like I said. Still trying to figure out my new style for HotS.



I think you are onto something.
Early phoniex on a large map can shut this down hard. If they can interrupt the burrowing process or even lift them off when burrowed. Can anyone check?

Taking out the medivac early does huge economic damage as well as you wasted the Terran's huge early investment into tech and forces the Terran to build more medivacs where he could have spent the min and gas on two more marines/reactors/etc.

Phoniex can have a huge pay off if they are patrolling the skies.


As long as you're active with them and have decent multitasking, MC style phoenix play is one of the best ways to open in PvT now. It shuts down harass very effectively now combined with the mothership core and everyone I've seen use it on ladder has no trouble affording a robo for an obs or two as you don't require as many physical units anymore due to photon overcharge. This allows you to safely transition into either colossi or ht tech, or straight up immortal archon if he's going rine tank. I want to note as well that ht path following phoenix received a great boost in the mothership core's time warp ability. Slows on bio when he hits a 1-1 or 2-2 timing is devastatingly effective combined with chargelots and some archon or storm support. And you can guarantee his medivacs are either low or dead as long as you:

KEEP YOUR PHOENIX ALIVE!

Yeah it's hard sometimes against widow mines but just be careful harassing his base after you scout him having factory tech. Another great thing about phoenix tech now is that so many players use hallu for scouting phoenix, as long as you don't attack anything with your first phoenix scout, he'll likely discount it to a sentry hallu. Judging how the strategy forum usually works though this post will get overlooked so people can keep whining, it's why I rarely post in there or any strategy discussion thread.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
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