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IEM Mvp's widow mines and afterburn vs Protoss - Page 3

Forum Index > StarCraft 2 HotS
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Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2013-03-08 19:24:47
March 08 2013 19:23 GMT
#41
On March 09 2013 03:54 Squiggles wrote:
I think Dustin Browder said it right in another thread regarding HOTS balance. Drops were pretty potent vP at the beginning of WOL, but Protoss players eventually figured out how to defend it to the point that you didn't see much of it anymore in the end. Heck, even I could easily defend it and I'm not GM. Limited numbers of templars to feedback + obs + cannons and your base becomes impenetrable in WOL against T (after I saw SKT-Rain do it, my PvT win % skyrocketed).

So give it a bit of time of Protoss to figure it out. It made for some crazy good games in Parting v Yoda. Constant aggression, counter-attacks, drops, etc... instead of NR15.


Terrans never stopped dropping with great effect n WoL. See the recent Flash vs Rain series in round 3 of Code A. The, 10 minute medevac timing defines TvP. Day 9 calls it the 10 minute scary time. That was in WoL with normal medevacs. Now the medevacs are faster than mutas. Of course they are imbalanced.
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
March 08 2013 19:25 GMT
#42
Make the afterburners an upgrade with the starting energy boost.
All Ireland Starcraft, check us out on Facebook
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-03-08 19:32:16
March 08 2013 19:31 GMT
#43
On March 09 2013 02:37 tehemperorer wrote:
I think it's totally fair; we get photon overcharge so naturally Terran's tools have to be revamped up to make drops even viable. As long as it's possible to scout and prepare for this, it's not overpowered. We have free hallucination. In a month P will spot this coming from a mile away. Here's how it goes: open standard, scout with hallucinated phoenix, see factory and starport, get detection, position msc and a few stalkers, and continue as normal.



Photon overcharge is useless against this garbage.

The problem is that if you turtle super hard, you might be able to defend it, but then you have no chance to be aggressive or punish a terran for going up to 3-4 command centers while you're stuck on 2 bases. By the time you can secure a third, you're playing from an absurd disadvantage. If you don't turtle super hard, you literally can't defend it, you absolutely have to have your entire army in your base and spread very carefully.

Even having phoenix out on the field to intercept isn't good enough, and you can't use those phoenix offensively because you might run into a widow mine.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Squiggles
Profile Joined December 2010
Canada54 Posts
Last Edited: 2013-03-08 19:38:59
March 08 2013 19:37 GMT
#44
On March 09 2013 04:31 Whitewing wrote:
Show nested quote +
On March 09 2013 02:37 tehemperorer wrote:
I think it's totally fair; we get photon overcharge so naturally Terran's tools have to be revamped up to make drops even viable. As long as it's possible to scout and prepare for this, it's not overpowered. We have free hallucination. In a month P will spot this coming from a mile away. Here's how it goes: open standard, scout with hallucinated phoenix, see factory and starport, get detection, position msc and a few stalkers, and continue as normal.



Photon overcharge is useless against this garbage.

The problem is that if you turtle super hard, you might be able to defend it, but then you have no chance to be aggressive or punish a terran for going up to 3-4 command centers while you're stuck on 2 bases. By the time you can secure a third, you're playing from an absurd disadvantage. If you don't turtle super hard, you literally can't defend it, you absolutely have to have your entire army in your base and spread very carefully.

Even having phoenix out on the field to intercept isn't good enough, and you can't use those phoenix offensively because you might run into a widow mine.

Did you watch Game 4? Parting used Photon overcharge to great effect (focus firing the medivacs), and
+ Show Spoiler +
even though he was on 2-bases for quite awhile, the game ended up stabilizing and he won.


Remember, it still takes some micro to pull off harassment even with the medivac boost, and at the same time you have to macro back home.

Nimix
Profile Joined October 2011
France1809 Posts
March 08 2013 19:39 GMT
#45
I think protoss should really learn to build some cannons early. As T you've got to get a bunker early to deflect MSC/Stalker/zealot pressure, so why not build one cannon per base as protoss when you scout potential widow mines drop? They'll be useful during the whole game and pretty much nullify the opening, as 4 marines won't ever do the trick against a canon.
Anyway I'm pretty sure it's better than pulling your probes 10s or more to wait for an observer to come and to kill the mine.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 08 2013 19:39 GMT
#46
Well lets protend it is imbalance, instead of nerfing it. Give the other races something AGAINST IT, i have no idea what but something gameplay wise fun to watch thing.........
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 08 2013 19:51 GMT
#47
On March 09 2013 03:19 avilo wrote:
Oh god, i hope to god blizzard/dkim do not knee jerk nerf Terran after 1 tournament and we have a repeat of wings of liberty. It's literally one tournament, a few matches.

Barely saw any Protosses this tournament abusing the oracle builds/Protoss all-ins and 2 base oracle builds.

There's a reason everyone is playing "Wings of Liberty" style for the most part, it's because no one is a master at using the new units yet, let alone defending them and everyone wants to play a way that they are very familiar with to give them an edge vs opponent's that may be "trying something new."

If you guys start lobbying for Terran nerfs right now blindly just wait till everyone sees how the new Z/P strats will be. This is a new game, people are going to go through the learning phase as well as the metagame will go in cycles where there are some new incredibly strong builds/strats that become common place and the other races figure out how to counter them.

Widow mine drops only are "effective" right now because they are completely new. Let the game develop before you all start naysaying "this is too powerful nerf it" when next week we may see that it actually was not as powerful at all or the other races figured out how to deal with it.


God I agree with avilo, please don't get this nerfed yet just because you're seeing your favourite player/race being beaten, it's just one tournament before the game is even out.
11/5/14 CATACLYSM | The South West's worst Falco main
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 08 2013 20:05 GMT
#48
you can't really call results from IEM anything.

the players didn't get to play beta and can only theorycraft.
and the game is still technically in beta
mvp makes everything imba anyways
oh, and you think terran is the only one is "imba new tools"? how about when the game releases... actually.. experiment. [stargate, msc]
and the game hasn't been out yet long enough to consider anything op/imba (not even 3 months)
just because your defenses aren't adapted to fit hots (and so you're using wol defenses) doesn't mean it's imba, it just means you need to adapt.
Twitter: @zhurai | Site: http://zhurai.com
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
March 08 2013 20:10 GMT
#49
On March 09 2013 03:19 avilo wrote:
Oh god, i hope to god blizzard/dkim do not knee jerk nerf Terran after 1 tournament and we have a repeat of wings of liberty. It's literally one tournament, a few matches.

Barely saw any Protosses this tournament abusing the oracle builds/Protoss all-ins and 2 base oracle builds.

There's a reason everyone is playing "Wings of Liberty" style for the most part, it's because no one is a master at using the new units yet, let alone defending them and everyone wants to play a way that they are very familiar with to give them an edge vs opponent's that may be "trying something new."

If you guys start lobbying for Terran nerfs right now blindly just wait till everyone sees how the new Z/P strats will be. This is a new game, people are going to go through the learning phase as well as the metagame will go in cycles where there are some new incredibly strong builds/strats that become common place and the other races figure out how to counter them.

Widow mine drops only are "effective" right now because they are completely new. Let the game develop before you all start naysaying "this is too powerful nerf it" when next week we may see that it actually was not as powerful at all or the other races figured out how to deal with it.


Do you really believe blizzard will change their way of balancing in hots? They let us fight broodlord infestor untill the end of wol while nerfing us hard, so why wouldn't they nerf us hard in hots and let us be the weakest race again?
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-03-08 20:14:33
March 08 2013 20:14 GMT
#50
On March 09 2013 05:10 Snowbear wrote:
Show nested quote +
On March 09 2013 03:19 avilo wrote:
Oh god, i hope to god blizzard/dkim do not knee jerk nerf Terran after 1 tournament and we have a repeat of wings of liberty. It's literally one tournament, a few matches.

Barely saw any Protosses this tournament abusing the oracle builds/Protoss all-ins and 2 base oracle builds.

There's a reason everyone is playing "Wings of Liberty" style for the most part, it's because no one is a master at using the new units yet, let alone defending them and everyone wants to play a way that they are very familiar with to give them an edge vs opponent's that may be "trying something new."

If you guys start lobbying for Terran nerfs right now blindly just wait till everyone sees how the new Z/P strats will be. This is a new game, people are going to go through the learning phase as well as the metagame will go in cycles where there are some new incredibly strong builds/strats that become common place and the other races figure out how to counter them.

Widow mine drops only are "effective" right now because they are completely new. Let the game develop before you all start naysaying "this is too powerful nerf it" when next week we may see that it actually was not as powerful at all or the other races figured out how to deal with it.


Do you really believe blizzard will change their way of balancing in hots? They let us fight broodlord infestor untill the end of wol while nerfing us hard, so why wouldn't they nerf us hard in hots and let us be the weakest race again?

that's what I've been saying to people who optimistically say "HotS will fix StarCraft 2!", especially regarding ZvZ everywhere.
Twitter: @zhurai | Site: http://zhurai.com
vthree
Profile Joined November 2011
Hong Kong8039 Posts
March 08 2013 20:15 GMT
#51
On March 09 2013 04:31 Whitewing wrote:
Show nested quote +
On March 09 2013 02:37 tehemperorer wrote:
I think it's totally fair; we get photon overcharge so naturally Terran's tools have to be revamped up to make drops even viable. As long as it's possible to scout and prepare for this, it's not overpowered. We have free hallucination. In a month P will spot this coming from a mile away. Here's how it goes: open standard, scout with hallucinated phoenix, see factory and starport, get detection, position msc and a few stalkers, and continue as normal.



Photon overcharge is useless against this garbage.

The problem is that if you turtle super hard, you might be able to defend it, but then you have no chance to be aggressive or punish a terran for going up to 3-4 command centers while you're stuck on 2 bases. By the time you can secure a third, you're playing from an absurd disadvantage. If you don't turtle super hard, you literally can't defend it, you absolutely have to have your entire army in your base and spread very carefully.

Even having phoenix out on the field to intercept isn't good enough, and you can't use those phoenix offensively because you might run into a widow mine.


Like in game 4 where PartinG took his 3rd much later was was down 20 supply but held with storms? Is that the absurd advantage you are talking about? Terran bio needs that advantage now because you can have time warp plus storms.
Obamanation666
Profile Joined October 2011
United States70 Posts
March 08 2013 20:18 GMT
#52
Afterburners should probable have a energy cost though, maybe 25 energy ? Either that or a slightly longer cooldown. But too be honest we have seen way to few games to be sure.


Please no. If anything, give afterburners a cool down. We can't snipe the medivacs with feedback if their low on energy.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
March 08 2013 20:18 GMT
#53
On March 09 2013 05:15 vthree wrote:
Show nested quote +
On March 09 2013 04:31 Whitewing wrote:
On March 09 2013 02:37 tehemperorer wrote:
I think it's totally fair; we get photon overcharge so naturally Terran's tools have to be revamped up to make drops even viable. As long as it's possible to scout and prepare for this, it's not overpowered. We have free hallucination. In a month P will spot this coming from a mile away. Here's how it goes: open standard, scout with hallucinated phoenix, see factory and starport, get detection, position msc and a few stalkers, and continue as normal.



Photon overcharge is useless against this garbage.

The problem is that if you turtle super hard, you might be able to defend it, but then you have no chance to be aggressive or punish a terran for going up to 3-4 command centers while you're stuck on 2 bases. By the time you can secure a third, you're playing from an absurd disadvantage. If you don't turtle super hard, you literally can't defend it, you absolutely have to have your entire army in your base and spread very carefully.

Even having phoenix out on the field to intercept isn't good enough, and you can't use those phoenix offensively because you might run into a widow mine.


Like in game 4 where PartinG took his 3rd much later was was down 20 supply but held with storms? Is that the absurd advantage you are talking about? Terran bio needs that advantage now because you can have time warp plus storms.


this

let the meta game play out before calling it imba pls.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Obamanation666
Profile Joined October 2011
United States70 Posts
Last Edited: 2013-03-08 20:25:24
March 08 2013 20:24 GMT
#54
Barely saw any Protosses this tournament abusing the oracle builds/Protoss all-ins and 2 base oracle builds


Here's the problem with the oracle in the TvP matchup. Medivacs are a staple unit of Terrans Bio composition; therefore, you need them regardless, so why not perform some drops if their sitting there anyway. With the oracle, it's not like that. You have to forgo your tech for some really gimmicky play early game to gain an edge. Late game, one turret negates any damage they'll do. Trying to gain an upperhand with oracle use (early/midgame) is a huge risk. If the terran defends, you've set yourself way behind. With the Terran, it isn't like that. Just don't throw away units as Terran and your still on an even playing field.
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
March 08 2013 20:24 GMT
#55
Even if it might be imbalanced lets give it some time. Blizzard gave infestors about 7 months before nerfing them. See you all in October.
striderxxx
Profile Joined February 2011
Canada443 Posts
March 08 2013 20:32 GMT
#56
I think once option to increase risk/rewards balance for these doom drops is to reduce the HP of medivacs
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 08 2013 20:33 GMT
#57
Well you gotta realize MVP is the best Terran in the world. So that has to count the MVP factor. But I think that it's a bit op but its also new. Protoss players will lern to defend and adapt. I don't think widow mines re balanced yet they seem too unforgiving.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 08 2013 20:33 GMT
#58
On March 09 2013 05:24 Nick_54 wrote:
Even if it might be imbalanced lets give it some time. Blizzard gave infestors about 7 months before nerfing them. See you all in October.

Lol but they merged Terran pretty fast in every patch in wol lol
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
March 08 2013 20:37 GMT
#59
On March 09 2013 05:33 HeeroFX wrote:
Show nested quote +
On March 09 2013 05:24 Nick_54 wrote:
Even if it might be imbalanced lets give it some time. Blizzard gave infestors about 7 months before nerfing them. See you all in October.

Lol but they merged Terran pretty fast in every patch in wol lol


Pre Queen/Overlord buff Terran got nerfed hard and fast, but so did the other races.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Kabras
Profile Joined June 2011
Romania3508 Posts
March 08 2013 20:40 GMT
#60
On March 09 2013 04:31 Whitewing wrote:
Show nested quote +
On March 09 2013 02:37 tehemperorer wrote:
I think it's totally fair; we get photon overcharge so naturally Terran's tools have to be revamped up to make drops even viable. As long as it's possible to scout and prepare for this, it's not overpowered. We have free hallucination. In a month P will spot this coming from a mile away. Here's how it goes: open standard, scout with hallucinated phoenix, see factory and starport, get detection, position msc and a few stalkers, and continue as normal.



Photon overcharge is useless against this garbage.

The problem is that if you turtle super hard, you might be able to defend it, but then you have no chance to be aggressive or punish a terran for going up to 3-4 command centers while you're stuck on 2 bases. By the time you can secure a third, you're playing from an absurd disadvantage. If you don't turtle super hard, you literally can't defend it, you absolutely have to have your entire army in your base and spread very carefully.

Even having phoenix out on the field to intercept isn't good enough, and you can't use those phoenix offensively because you might run into a widow mine.


the problem is that the only option you're considering is turtling, so you're still only thinking towards your maxed a-moving deathball of gayness. you don't seem to understand that maybe blizzard decided it's time for protoss to do something else other than forcefielding ramps until 200/200. yea, no rush 20 time's over for protoss, fucking garbage huh?
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
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