I can't wait for someone to win a GSL so we can all talk about how obviously sick broken the Ghost is. Oh sure, it might look like the same ghost and it might have not actually changed, but still, that one game was bullshit.
IEM Mvp's widow mines and afterburn vs Protoss - Page 4
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Treehead
999 Posts
I can't wait for someone to win a GSL so we can all talk about how obviously sick broken the Ghost is. Oh sure, it might look like the same ghost and it might have not actually changed, but still, that one game was bullshit. | ||
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SheaR619
United States2399 Posts
On March 09 2013 05:40 Kabras wrote: the problem is that the only option you're considering is turtling, so you're still only thinking towards your maxed a-moving deathball of gayness. you don't seem to understand that maybe blizzard decided it's time for protoss to do something else other than forcefielding ramps until 200/200. yea, no rush 20 time's over for protoss, fucking garbage huh? I was thinking the same thing too. Considering that now protoss has more choices at aggressive opening due to recall and oracle allow more different tech path. | ||
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renaissanceMAN
United States1840 Posts
On March 09 2013 05:42 Treehead wrote: I've missed threads like these. Someone does pretty well in a tourney using some early game tactics no one has really had a chance to try to adapt to, and suddenly we're discussing how this is imba, and that was imba, and "even if it's imba, they should leave it alone for a while, because infestors rawrawrawr". I can't wait for someone to win a GSL so we can all talk about how obviously sick broken the Ghost is. Oh sure, it might look like the same ghost and it might have not actually changed, but still, that one game was bullshit. ahahahahahahah best response in this thread | ||
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Added
United Kingdom40 Posts
Zergs/Terran/Protoss are all OP in their own ways (mutas/vipers/widow mines/reapers/oracles/mothership core/tempest/void ray), but you cannot keep complaining about it and asking for nerfs, because guess what? WoL will happen again - everything will get nerfed to the point of utter boredom and games will turn into massive macro/turtle fests. From what I've seen in HotS so far the game looks very well balanced (I'm disregarding Stephano's games and comments due to his inexperience with the game) and most importantly the games are FUN TO WATCH. Please try to come up with constructive ideas and strategies for surviving or countering (even if they may not be 100% perfect), because the last thing we want to see is 2012 WoL in HotS. | ||
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Plansix
United States60190 Posts
On March 09 2013 03:19 avilo wrote: Oh god, i hope to god blizzard/dkim do not knee jerk nerf Terran after 1 tournament and we have a repeat of wings of liberty. It's literally one tournament, a few matches. Barely saw any Protosses this tournament abusing the oracle builds/Protoss all-ins and 2 base oracle builds. There's a reason everyone is playing "Wings of Liberty" style for the most part, it's because no one is a master at using the new units yet, let alone defending them and everyone wants to play a way that they are very familiar with to give them an edge vs opponent's that may be "trying something new." If you guys start lobbying for Terran nerfs right now blindly just wait till everyone sees how the new Z/P strats will be. This is a new game, people are going to go through the learning phase as well as the metagame will go in cycles where there are some new incredibly strong builds/strats that become common place and the other races figure out how to counter them. Widow mine drops only are "effective" right now because they are completely new. Let the game develop before you all start naysaying "this is too powerful nerf it" when next week we may see that it actually was not as powerful at all or the other races figured out how to deal with it. Ah, we can always count on Avilo to tell us what we shouldn’t be discussing. The best part is that most people in the thread are not asking for a nerf at all and think the ability pretty good. If anything, people are waiting to see how it pans out, but floating ideas on how to keep the ability awesome, while giving protoss some tools to deal with it if it turns out to be to hard. As for the parting game where he held his third with storms, I think that is fine, but I don’t want to go back to the era of turtle toss. If it turns out that protoss’s only option is to be super defensive and wait for a super army, it would be bad for everyone. | ||
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Empirimancer
Canada1024 Posts
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Decendos
Germany1341 Posts
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FancyCaTSC2
56 Posts
On March 09 2013 06:05 Empirimancer wrote: It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds. Sorry what? | ||
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Plansix
United States60190 Posts
He is saying that the ability would be manageable if protoss could have blink at the same time the speed-vacs arrive, but somehow not be able to use those same blink stalkers for an all-in earlier. | ||
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awesomoecalypse
United States2235 Posts
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zhurai
United States5660 Posts
On March 09 2013 06:05 Empirimancer wrote: It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds. and make blink stalker all-ins even harder to hold? I mean they come quicker because you don't need an obs now lololol no | ||
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Sc2zero7
United States574 Posts
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Empirimancer
Canada1024 Posts
On March 09 2013 06:22 zhurai wrote: and make blink stalker all-ins even harder to hold? I mean they come quicker because you don't need an obs now lololol no Blink stalker all-ins aren't that difficult to hold with good widow mine placement. Blink research time was increased in the HOTS beta to nerf blink all-ins against Terran, but that was BEFORE the Mothership Core lost its detection ability. Now that the MsC can't detect anymore, WMs are a good enough defense against Blink all-ins. | ||
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zhurai
United States5660 Posts
On March 09 2013 06:29 Empirimancer wrote: Blink stalker all-ins aren't that difficult to hold with good widow mine placement. Blink research time was increased in the HOTS beta to nerf blink all-ins against Terran, but that was BEFORE the Mothership Core lost its detection ability. Now that the MsC can't detect anymore, WMs are a good enough defense against Blink all-ins. so you want to in turn pigeonhole terrans into only going for wm openings? Lololol oooooooooooooookay | ||
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FLuE
United States1012 Posts
This applies even in the late game. It is so frustrating to watch a Zerg with 3000 minerals and tons of larva with a Max army lose bases to drops and warp ins that static defense would prevent. In the end if everyone invests a bit more in the defense early game it will cancel out and if the player doesn't then a mine drop or oracle ends the game basically. | ||
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Empirimancer
Canada1024 Posts
On March 09 2013 06:32 zhurai wrote: so you want to in turn pigeonhole terrans into only going for wm openings? Lololol oooooooooooooookay Scout with a reaper. | ||
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tehemperorer
United States2183 Posts
Here's why: We (Protoss) get free hallucinate, we get msc which strengthens any early game poke, we get proxy Oracles and Void Rays that do decent damage, we get photon overcharge with 13 range which you can cast at range 10 which basically means put msc between main and natural and you're good. We have Time Warp to slow the medivacs, Afterburners have a 20 second cooldown, so either they come in slow and you have plenty of time to react, or they come in fast and have little chance of leaving if you are a decent player. We have standard builds that include early observers and/or forges, we have high templar, which, if you're prepared, no drop can really do much damage. There are so many advantages over Terran bio Protoss gets in HotS that there's no reason really to go bio unless they got buffed in some way, which is what the afterburners are. | ||
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renaissanceMAN
United States1840 Posts
On March 09 2013 06:36 tehemperorer wrote: Seriously, against gms in HotS beta it was never a problem for me and it always seemed fair when I watched the replay. Here's why: We (Protoss) get free hallucinate, we get msc which strengthens any early game poke, we get proxy Oracles and Void Rays that do decent damage, we get photon overcharge with 13 range which you can cast at range 10 which basically means put msc between main and natural and you're good. We have Time Warp to slow the medivacs, Afterburners have a 20 second cooldown, so either they come in slow and you have plenty of time to react, or they come in fast and have little chance of leaving if you are a decent player. We have standard builds that include early observers and/or forges, we have high templar, which, if you're prepared, no drop can really do much damage. There are so many advantages over Terran bio Protoss gets in HotS that there's no reason really to go bio unless they got buffed in some way, which is what the afterburners are. thank god some reasoning, also I love how none of the people saying it's imba are talking about how tilted parting was after the second game, he played like shit in games 2 - 4 and completely blew it in game 5. | ||
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Ramiz1989
12124 Posts
On March 09 2013 06:36 tehemperorer wrote: Seriously, against gms in HotS beta it was never a problem for me and if I lost it always seems fair when I watched the replay, i.e., something I could have done but didn't. Here's why: We (Protoss) get free hallucinate, we get msc which strengthens any early game poke, we get proxy Oracles and Void Rays that do decent damage, we get photon overcharge with 13 range which you can cast at range 10 which basically means put msc between main and natural and you're good. We have Time Warp to slow the medivacs, Afterburners have a 20 second cooldown, so either they come in slow and you have plenty of time to react, or they come in fast and have little chance of leaving if you are a decent player. We have standard builds that include early observers and/or forges, we have high templar, which, if you're prepared, no drop can really do much damage. There are so many advantages over Terran bio Protoss gets in HotS that there's no reason really to go bio unless they got buffed in some way, which is what the afterburners are. The only problem with your post is that Time Warp doesn't work on flying units. ;D | ||
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Sc2zero7
United States574 Posts
On March 09 2013 06:36 tehemperorer wrote: We have Time Warp to slow the medivacs, Time Warp does NOT slow air and the cannon is useless against a 4 medivac drop. You pretty much need to scout it coming and have your units in a position to stop it or else you'll just lose a nexus or take possibly game ending damage. It just needs to be punished by a longer cooldown or something so that if you waste the boost coming in to snipe a key structure, you shouldn't be able to boost out for free. Or maybe the time warp should start affecting air and just negate the boost altogether so that the T needs to use another path to get out safely but I think that would still be too easy since the time warp range isn't big enough and if your units were out of position during the drop they will probably still be out of position when the meds leave. | ||
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