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IEM Mvp's widow mines and afterburn vs Protoss - Page 4

Forum Index > StarCraft 2 HotS
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Treehead
Profile Blog Joined November 2010
999 Posts
March 08 2013 20:42 GMT
#61
I've missed threads like these. Someone does pretty well in a tourney using some early game tactics no one has really had a chance to try to adapt to, and suddenly we're discussing how this is imba, and that was imba, and "even if it's imba, they should leave it alone for a while, because infestors rawrawrawr".

I can't wait for someone to win a GSL so we can all talk about how obviously sick broken the Ghost is. Oh sure, it might look like the same ghost and it might have not actually changed, but still, that one game was bullshit.
SheaR619
Profile Joined October 2010
United States2399 Posts
March 08 2013 20:47 GMT
#62
On March 09 2013 05:40 Kabras wrote:
Show nested quote +
On March 09 2013 04:31 Whitewing wrote:
On March 09 2013 02:37 tehemperorer wrote:
I think it's totally fair; we get photon overcharge so naturally Terran's tools have to be revamped up to make drops even viable. As long as it's possible to scout and prepare for this, it's not overpowered. We have free hallucination. In a month P will spot this coming from a mile away. Here's how it goes: open standard, scout with hallucinated phoenix, see factory and starport, get detection, position msc and a few stalkers, and continue as normal.



Photon overcharge is useless against this garbage.

The problem is that if you turtle super hard, you might be able to defend it, but then you have no chance to be aggressive or punish a terran for going up to 3-4 command centers while you're stuck on 2 bases. By the time you can secure a third, you're playing from an absurd disadvantage. If you don't turtle super hard, you literally can't defend it, you absolutely have to have your entire army in your base and spread very carefully.

Even having phoenix out on the field to intercept isn't good enough, and you can't use those phoenix offensively because you might run into a widow mine.


the problem is that the only option you're considering is turtling, so you're still only thinking towards your maxed a-moving deathball of gayness. you don't seem to understand that maybe blizzard decided it's time for protoss to do something else other than forcefielding ramps until 200/200. yea, no rush 20 time's over for protoss, fucking garbage huh?


I was thinking the same thing too. Considering that now protoss has more choices at aggressive opening due to recall and oracle allow more different tech path.
I may not be the best, but i will be some day...
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
March 08 2013 20:48 GMT
#63
On March 09 2013 05:42 Treehead wrote:
I've missed threads like these. Someone does pretty well in a tourney using some early game tactics no one has really had a chance to try to adapt to, and suddenly we're discussing how this is imba, and that was imba, and "even if it's imba, they should leave it alone for a while, because infestors rawrawrawr".

I can't wait for someone to win a GSL so we can all talk about how obviously sick broken the Ghost is. Oh sure, it might look like the same ghost and it might have not actually changed, but still, that one game was bullshit.


ahahahahahahah

best response in this thread
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Added
Profile Joined March 2013
United Kingdom40 Posts
Last Edited: 2013-03-08 20:51:13
March 08 2013 20:49 GMT
#64
I really hate the hypocrisy by a lot of people. Zergs this time last year were telling Terrans to find a solution to the infestor heavy mass queen meta instead of crying about it.

Zergs/Terran/Protoss are all OP in their own ways (mutas/vipers/widow mines/reapers/oracles/mothership core/tempest/void ray), but you cannot keep complaining about it and asking for nerfs, because guess what? WoL will happen again - everything will get nerfed to the point of utter boredom and games will turn into massive macro/turtle fests.

From what I've seen in HotS so far the game looks very well balanced (I'm disregarding Stephano's games and comments due to his inexperience with the game) and most importantly the games are FUN TO WATCH.

Please try to come up with constructive ideas and strategies for surviving or countering (even if they may not be 100% perfect), because the last thing we want to see is 2012 WoL in HotS.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 08 2013 21:03 GMT
#65
On March 09 2013 03:19 avilo wrote:
Oh god, i hope to god blizzard/dkim do not knee jerk nerf Terran after 1 tournament and we have a repeat of wings of liberty. It's literally one tournament, a few matches.

Barely saw any Protosses this tournament abusing the oracle builds/Protoss all-ins and 2 base oracle builds.

There's a reason everyone is playing "Wings of Liberty" style for the most part, it's because no one is a master at using the new units yet, let alone defending them and everyone wants to play a way that they are very familiar with to give them an edge vs opponent's that may be "trying something new."

If you guys start lobbying for Terran nerfs right now blindly just wait till everyone sees how the new Z/P strats will be. This is a new game, people are going to go through the learning phase as well as the metagame will go in cycles where there are some new incredibly strong builds/strats that become common place and the other races figure out how to counter them.

Widow mine drops only are "effective" right now because they are completely new. Let the game develop before you all start naysaying "this is too powerful nerf it" when next week we may see that it actually was not as powerful at all or the other races figured out how to deal with it.


Ah, we can always count on Avilo to tell us what we shouldn’t be discussing.

The best part is that most people in the thread are not asking for a nerf at all and think the ability pretty good. If anything, people are waiting to see how it pans out, but floating ideas on how to keep the ability awesome, while giving protoss some tools to deal with it if it turns out to be to hard.

As for the parting game where he held his third with storms, I think that is fine, but I don’t want to go back to the era of turtle toss. If it turns out that protoss’s only option is to be super defensive and wait for a super army, it would be bad for everyone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 08 2013 21:05 GMT
#66
It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds.

Decendos
Profile Joined August 2011
Germany1341 Posts
March 08 2013 21:05 GMT
#67
afterburner just needs to cost something. be it energy, much longer cooldown, inability to unload units for x seconds or whatever. right now it is a "always use option" without even the need of upgrading it. other than that it will be fine and make for much better and more action filled games.
FancyCaTSC2
Profile Joined February 2013
56 Posts
March 08 2013 21:13 GMT
#68
On March 09 2013 06:05 Empirimancer wrote:
It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds.



Sorry what?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 08 2013 21:16 GMT
#69
On March 09 2013 06:13 FancyCaTSC2 wrote:
Show nested quote +
On March 09 2013 06:05 Empirimancer wrote:
It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds.



Sorry what?


He is saying that the ability would be manageable if protoss could have blink at the same time the speed-vacs arrive, but somehow not be able to use those same blink stalkers for an all-in earlier.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
March 08 2013 21:17 GMT
#70
When they first introduced afterburner, they said they might make it an upgrade if it proved too strong. I think that might be a good move--it leaves it as a powerful options once its out, but gives the defender more time to scout and prepare, and requires T to invest a bit more in the strat.
He drone drone drone. Me win. - ogsMC
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-03-08 21:22:50
March 08 2013 21:22 GMT
#71
On March 09 2013 06:05 Empirimancer wrote:
It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds.


and make blink stalker all-ins even harder to hold? I mean they come quicker because you don't need an obs now

lololol no
Twitter: @zhurai | Site: http://zhurai.com
Sc2zero7
Profile Joined February 2012
United States574 Posts
March 08 2013 21:25 GMT
#72
My solution is to kill/cheese the terran before medivacs are out. No but seriously it needs to be nerfed. I like making it an upgrade so it gives P time to get defense up. I'm willing to let Terran win a GSL or 2 before the nerf though. I'm not a pro player so I'm not the one suffering from a doom drop. I don't like the idea of forcing a protoss to open blink to have a chance against the medivac though.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 08 2013 21:29 GMT
#73
On March 09 2013 06:22 zhurai wrote:
Show nested quote +
On March 09 2013 06:05 Empirimancer wrote:
It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds.


and make blink stalker all-ins even harder to hold? I mean they come quicker because you don't need an obs now

lololol no



Blink stalker all-ins aren't that difficult to hold with good widow mine placement. Blink research time was increased in the HOTS beta to nerf blink all-ins against Terran, but that was BEFORE the Mothership Core lost its detection ability. Now that the MsC can't detect anymore, WMs are a good enough defense against Blink all-ins.



zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-03-08 21:32:46
March 08 2013 21:32 GMT
#74
On March 09 2013 06:29 Empirimancer wrote:
Show nested quote +
On March 09 2013 06:22 zhurai wrote:
On March 09 2013 06:05 Empirimancer wrote:
It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds.


and make blink stalker all-ins even harder to hold? I mean they come quicker because you don't need an obs now

lololol no



Blink stalker all-ins aren't that difficult to hold with good widow mine placement. Blink research time was increased in the HOTS beta to nerf blink all-ins against Terran, but that was BEFORE the Mothership Core lost its detection ability. Now that the MsC can't detect anymore, WMs are a good enough defense against Blink all-ins.





so you want to in turn pigeonhole terrans into only going for wm openings?

Lololol oooooooooooooookay
Twitter: @zhurai | Site: http://zhurai.com
FLuE
Profile Joined September 2010
United States1012 Posts
March 08 2013 21:32 GMT
#75
Seems to me that everyone in HotS has to be willing to invest a bit more in static defense early. I know pro players hate to waste those needed resources early but if the alternative is dying then a few cannons/turrets/spores need to be built.

This applies even in the late game. It is so frustrating to watch a Zerg with 3000 minerals and tons of larva with a Max army lose bases to drops and warp ins that static defense would prevent.

In the end if everyone invests a bit more in the defense early game it will cancel out and if the player doesn't then a mine drop or oracle ends the game basically.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 08 2013 21:34 GMT
#76
On March 09 2013 06:32 zhurai wrote:
Show nested quote +
On March 09 2013 06:29 Empirimancer wrote:
On March 09 2013 06:22 zhurai wrote:
On March 09 2013 06:05 Empirimancer wrote:
It'd be fair if Blink research time and cost was massively lowered. Let's say, 100 mineral 100 gas, 70 seconds.


and make blink stalker all-ins even harder to hold? I mean they come quicker because you don't need an obs now

lololol no



Blink stalker all-ins aren't that difficult to hold with good widow mine placement. Blink research time was increased in the HOTS beta to nerf blink all-ins against Terran, but that was BEFORE the Mothership Core lost its detection ability. Now that the MsC can't detect anymore, WMs are a good enough defense against Blink all-ins.





so you want to in turn pigeonhole terrans into only going for wm openings?

Lololol oooooooooooooookay


Scout with a reaper.


tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2013-03-08 21:37:07
March 08 2013 21:36 GMT
#77
Seriously, against gms in HotS beta it was never a problem for me and if I lost it always seems fair when I watched the replay, i.e., something I could have done but didn't.

Here's why:

We (Protoss) get free hallucinate, we get msc which strengthens any early game poke, we get proxy Oracles and Void Rays that do decent damage, we get photon overcharge with 13 range which you can cast at range 10 which basically means put msc between main and natural and you're good. We have Time Warp to slow the medivacs, Afterburners have a 20 second cooldown, so either they come in slow and you have plenty of time to react, or they come in fast and have little chance of leaving if you are a decent player. We have standard builds that include early observers and/or forges, we have high templar, which, if you're prepared, no drop can really do much damage. There are so many advantages over Terran bio Protoss gets in HotS that there's no reason really to go bio unless they got buffed in some way, which is what the afterburners are.
Knowing is half the battle... the other half is lasers.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
Last Edited: 2013-03-08 21:49:09
March 08 2013 21:36 GMT
#78
On March 09 2013 06:36 tehemperorer wrote:
Seriously, against gms in HotS beta it was never a problem for me and it always seemed fair when I watched the replay.

Here's why:

We (Protoss) get free hallucinate, we get msc which strengthens any early game poke, we get proxy Oracles and Void Rays that do decent damage, we get photon overcharge with 13 range which you can cast at range 10 which basically means put msc between main and natural and you're good. We have Time Warp to slow the medivacs, Afterburners have a 20 second cooldown, so either they come in slow and you have plenty of time to react, or they come in fast and have little chance of leaving if you are a decent player. We have standard builds that include early observers and/or forges, we have high templar, which, if you're prepared, no drop can really do much damage. There are so many advantages over Terran bio Protoss gets in HotS that there's no reason really to go bio unless they got buffed in some way, which is what the afterburners are.


thank god some reasoning, also I love how none of the people saying it's imba are talking about how tilted parting was after the second game, he played like shit in games 2 - 4 and completely blew it in game 5.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Ramiz1989
Profile Joined July 2012
12124 Posts
March 08 2013 22:07 GMT
#79
On March 09 2013 06:36 tehemperorer wrote:
Seriously, against gms in HotS beta it was never a problem for me and if I lost it always seems fair when I watched the replay, i.e., something I could have done but didn't.

Here's why:

We (Protoss) get free hallucinate, we get msc which strengthens any early game poke, we get proxy Oracles and Void Rays that do decent damage, we get photon overcharge with 13 range which you can cast at range 10 which basically means put msc between main and natural and you're good. We have Time Warp to slow the medivacs, Afterburners have a 20 second cooldown, so either they come in slow and you have plenty of time to react, or they come in fast and have little chance of leaving if you are a decent player. We have standard builds that include early observers and/or forges, we have high templar, which, if you're prepared, no drop can really do much damage. There are so many advantages over Terran bio Protoss gets in HotS that there's no reason really to go bio unless they got buffed in some way, which is what the afterburners are.

The only problem with your post is that Time Warp doesn't work on flying units. ;D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Sc2zero7
Profile Joined February 2012
United States574 Posts
Last Edited: 2013-03-08 22:10:26
March 08 2013 22:07 GMT
#80
On March 09 2013 06:36 tehemperorer wrote:
We have Time Warp to slow the medivacs,


Time Warp does NOT slow air and the cannon is useless against a 4 medivac drop. You pretty much need to scout it coming and have your units in a position to stop it or else you'll just lose a nexus or take possibly game ending damage. It just needs to be punished by a longer cooldown or something so that if you waste the boost coming in to snipe a key structure, you shouldn't be able to boost out for free.

Or maybe the time warp should start affecting air and just negate the boost altogether so that the T needs to use another path to get out safely but I think that would still be too easy since the time warp range isn't big enough and if your units were out of position during the drop they will probably still be out of position when the meds leave.
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