Beta Balance Update #13 - Page 6
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magnaflow
Canada1521 Posts
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i)awn
United States189 Posts
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blinken
Canada368 Posts
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ChewSenTv
United States99 Posts
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HeeroFX
United States2704 Posts
On February 08 2013 11:20 Dvriel wrote: Platinum-Diamond Terran here. Still dont know what to do with Widow Mines. TvP? Really? How can they hit Stalker,Immortal,Observer,Void Ray,Carrier,Tempest or Collosus??? 5 range in crappy for Widow Mines,but at least they will serve to kill all the Protoss Gate Units. Have you seen any Progamer use them past 10 mins??? xD If they want to improve TvP,why no apply this "+Xshield damage" to the tank? Still impossible for Zerg to beat Skytoss.... One month Dayvie and the BETA is in ALPHA State and you believe its almost done...Soooo sad :-( Lol you essentially say everything i have been saying for ages to my friends. | ||
Rhuubarb
Australia102 Posts
On February 08 2013 11:35 i)awn wrote: I can't believe they have the nerve to push for those changes. This is the worst patch imo, with all the gimmick bonus damage vs shields and spore bonus damage vs bio. This is unprecedented and it just shows how desperate these people are. If you have to delay release to get things fixed the right way then by all means do that. Archons do bonus damage to bio, so there is a precedence for that. You could argue that EMP effectively does bonus damage to shield also. | ||
.kv
United States2332 Posts
Void Rays - PvP is just a mess right now and it's all because of this. I know the other races are complaining about Voids so I don't really mind a nerf on this unit. Tempest - Probably need to be more supply. Needs a slight nerf as well. Oracle - Maybe it's the constant chrono but these come out pretty fast and do ridiculous damage to the worker line against any of the races. Maybe increase build time. Hellbat - If it's deployed, it does SICK damage to the mineral and it's not that hard to deploy it when you have the boost from medivacs. So tanky as well. I'm not particular sure how to nerf this unit but it needs to be nerfed. Widow Mine - This buff will help deal with Oracle harass but too many Terrans proxy the factory and fly it in the Protoss base to later see them lose more workers than Protoss and complain. If Terrans would keep the factory back in their base, they will have a better chance of defending the Oracle harass. Medivac - The cooldown probably needs to be increased or the durability of the boost needs to be shorten. It's too easy to deploy and escape in my opinion. Mutalisks - The regeneration needs a slight nerf. They are able to poke in and out way too often. Swarm Hosts - Locusts are strong and I think need a slight nerf somehow. Maybe make it where upgrades don't affect the locusts. That might be too big of a nerf probably but something needs to be addressed with this unit. Just my take on it and like I said I only played 4 days so most of this may be wrong for all I know. | ||
Tuczniak
1561 Posts
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Shade_FR
France378 Posts
![]() We still don't know what are (if there any) their other plans... Looks like their are polishing the game for the release, maybe we shouldn't expect big balance / unit design changes until patch 2.1 ? I am disappointed that they didn't even try anything in the beta for Corruptors / Nydus Worms / Swarm Host issues. | ||
L0L
United States176 Posts
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Nazza
Australia1654 Posts
If you put too many layers of icing on the cake, it will taste horrible... | ||
Marou
Germany1371 Posts
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SOWxDISCORD
Brazil15 Posts
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GinDo
3327 Posts
On February 08 2013 11:26 Arco wrote: Terran is supposed to have the strongest late game army. It's Protoss and Zerg's job to utilize their mobility advantage to shut down Terran expansions and engage this Mech army on favorable terms, then quickly remax with an economic advantage to finish it off. Terran can't rebuild the army if they have no economy. Suiciding armies into a Terran player's Mech who has a strong economy is just asking to lose. Fixed it for you. ^_^. This is how the game should be. | ||
woslings
9 Posts
On February 08 2013 10:56 blade55555 wrote: This patch is crappy hopefully sky toss nerf soon. nvm | ||
Rhuubarb
Australia102 Posts
On February 08 2013 11:47 GinDo wrote: Fixed it for you. ^_^. This is how the game should be. If you count Raven's, BC's, Ghost's as part of the 'mech' army, it is already kinda like this. | ||
DifuntO
Greece2376 Posts
On February 08 2013 11:40 .kv wrote: A little over a month left til this game is out...only played for 4 days and meh there's some changes they need to address... Void Rays - PvP is just a mess right now and it's all because of this. I know the other races are complaining about Voids so I don't really mind a nerf on this unit. Tempest - Probably need to be more supply. Needs a slight nerf as well. Oracle - Maybe it's the constant chrono but these come out pretty fast and do ridiculous damage to the worker line against any of the races. Maybe increase build time. Hellbat - If it's deployed, it does SICK damage to the mineral and it's not that hard to deploy it when you have the boost from medivacs. So tanky as well. I'm not particular sure how to nerf this unit but it needs to be nerfed. Widow Mine - This buff will help deal with Oracle harass but too many Terrans proxy the factory and fly it in the Protoss base to later see them lose more workers than Protoss and complain. If Terrans would keep the factory back in their base, they will have a better chance of defending the Oracle harass. Medivac - The cooldown probably needs to be increased or the durability of the boost needs to be shorten. It's too easy to deploy and escape in my opinion. Mutalisks - The regeneration needs a slight nerf. They are able to poke in and out way too often. Swarm Hosts - Locusts are strong and I think need a slight nerf somehow. Maybe make it where upgrades don't affect the locusts. That might be too big of a nerf probably but something needs to be addressed with this unit. Just my take on it and like I said I only played 4 days so most of this may be wrong for all I know. So...you just want to play WoL. Most of these units are fine. Eventually people will find ways to deal with them,then new strategies then other ways to deal with them and so on and after a couple of years and a good amount of patches the game will be mostly balanced and we will be getting ready for Legacy of the Void. | ||
FrostedMiniWheats
United States30730 Posts
c'mon Blizzard I had faith D; | ||
Cattlecruiser
United States340 Posts
On February 08 2013 11:47 GinDo wrote: Fixed it for you. ^_^. This is how the game should be. That is BW. Technically Protoss > Terran > Zerg in the original design. Zergs should be the aggressive/greedy race, not Terrans. Protoss should be the defensive/immobile race, not mech or broodlord infestor. Terrans should be the tool-kit race that plays immobile/defensive v zergs and aggressive/greedy v protoss. | ||
Baum
Germany1010 Posts
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