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Beta Balance Update #13 - Page 6

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 4 5 6 7 8 34 Next All
magnaflow
Profile Joined August 2011
Canada1521 Posts
February 08 2013 02:35 GMT
#101
I for one will not be buying this shitty patch in March.
i)awn
Profile Joined October 2011
United States189 Posts
February 08 2013 02:35 GMT
#102
I can't believe they have the nerve to push for those changes. This is the worst patch imo, with all the gimmick bonus damage vs shields and spore bonus damage vs bio. This is unprecedented and it just shows how desperate these people are. If you have to delay release to get things fixed the right way then by all means do that.
blinken
Profile Joined October 2010
Canada368 Posts
February 08 2013 02:35 GMT
#103
I am having the game telling me I don't have an account available in the region. Anyone else have this problem and know of a potential solution?
ChewSenTv
Profile Blog Joined December 2010
United States99 Posts
February 08 2013 02:35 GMT
#104
I have never heard so many QQers in my life on balance. You guys are not even looking at this stuff logically. Then you wonder why Blizzard does not listen to your ridiculous suggestions.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 08 2013 02:37 GMT
#105
On February 08 2013 11:20 Dvriel wrote:
Platinum-Diamond Terran here. Still dont know what to do with Widow Mines. TvP? Really? How can they hit Stalker,Immortal,Observer,Void Ray,Carrier,Tempest or Collosus??? 5 range in crappy for Widow Mines,but at least they will serve to kill all the Protoss Gate Units.

Have you seen any Progamer use them past 10 mins??? xD

If they want to improve TvP,why no apply this "+Xshield damage" to the tank?

Still impossible for Zerg to beat Skytoss....

One month Dayvie and the BETA is in ALPHA State and you believe its almost done...Soooo sad :-(



Lol you essentially say everything i have been saying for ages to my friends.
Rhuubarb
Profile Joined September 2010
Australia102 Posts
February 08 2013 02:40 GMT
#106
On February 08 2013 11:35 i)awn wrote:
I can't believe they have the nerve to push for those changes. This is the worst patch imo, with all the gimmick bonus damage vs shields and spore bonus damage vs bio. This is unprecedented and it just shows how desperate these people are. If you have to delay release to get things fixed the right way then by all means do that.


Archons do bonus damage to bio, so there is a precedence for that. You could argue that EMP effectively does bonus damage to shield also.
.kv
Profile Blog Joined August 2010
United States2332 Posts
February 08 2013 02:40 GMT
#107
A little over a month left til this game is out...only played for 4 days and meh there's some changes they need to address...

Void Rays - PvP is just a mess right now and it's all because of this. I know the other races are complaining about Voids so I don't really mind a nerf on this unit.

Tempest - Probably need to be more supply. Needs a slight nerf as well.

Oracle - Maybe it's the constant chrono but these come out pretty fast and do ridiculous damage to the worker line against any of the races. Maybe increase build time.

Hellbat - If it's deployed, it does SICK damage to the mineral and it's not that hard to deploy it when you have the boost from medivacs. So tanky as well. I'm not particular sure how to nerf this unit but it needs to be nerfed.

Widow Mine - This buff will help deal with Oracle harass but too many Terrans proxy the factory and fly it in the Protoss base to later see them lose more workers than Protoss and complain. If Terrans would keep the factory back in their base, they will have a better chance of defending the Oracle harass.

Medivac - The cooldown probably needs to be increased or the durability of the boost needs to be shorten. It's too easy to deploy and escape in my opinion.

Mutalisks - The regeneration needs a slight nerf. They are able to poke in and out way too often.

Swarm Hosts - Locusts are strong and I think need a slight nerf somehow. Maybe make it where upgrades don't affect the locusts. That might be too big of a nerf probably but something needs to be addressed with this unit.

Just my take on it and like I said I only played 4 days so most of this may be wrong for all I know.
Tuczniak
Profile Joined September 2010
1561 Posts
February 08 2013 02:42 GMT
#108
I guess we have to wait for tournaments to show them what is OP. They can't see it right now.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2013-02-08 02:44:55
February 08 2013 02:42 GMT
#109
All these changes were announced by David Kim, there are no other changes.
We still don't know what are (if there any) their other plans... Looks like their are polishing the game for the release, maybe we shouldn't expect big balance / unit design changes until patch 2.1 ?

I am disappointed that they didn't even try anything in the beta for Corruptors / Nydus Worms / Swarm Host issues.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
L0L
Profile Joined August 2012
United States176 Posts
February 08 2013 02:43 GMT
#110
nice good patch.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
February 08 2013 02:43 GMT
#111
It seems like Blizzard is trying to implement changes to balance the game using band aid solutions, but I think these only serve to introduce complicated rules.

If you put too many layers of icing on the cake, it will taste horrible...
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Marou
Profile Blog Joined April 2010
Germany1371 Posts
February 08 2013 02:43 GMT
#112
nerf hellbat please T____T
twitter@RickyMarou
SOWxDISCORD
Profile Joined December 2012
Brazil15 Posts
February 08 2013 02:44 GMT
#113
OMG Zerg can scout!
No prejudices, i hate everyone equally.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 08 2013 02:47 GMT
#114
On February 08 2013 11:26 Arco wrote:
Terran is supposed to have the strongest late game army. It's Protoss and Zerg's job to utilize their mobility advantage to shut down Terran expansions and engage this Mech army on favorable terms, then quickly remax with an economic advantage to finish it off. Terran can't rebuild the army if they have no economy. Suiciding armies into a Terran player's Mech who has a strong economy is just asking to lose.


Fixed it for you. ^_^. This is how the game should be.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
woslings
Profile Joined April 2012
9 Posts
Last Edited: 2013-02-08 02:54:59
February 08 2013 02:49 GMT
#115
On February 08 2013 10:56 blade55555 wrote:
Show nested quote +
On February 08 2013 10:49 CoR wrote:
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.


well in wol protoss has zero answers to mass broordlord infestor, strangely the zergs was fine with it ...
as for me in mid-high masters, the zergs can deal pretty fine with my skytoss i have to say (only not if they ignore making no infestors)

so as protoss i would say "swarm host too good protoss no answer need change" but NO i still need more TIME to figure out how to deal with it, i think thats the difference in p and z,
z cry, p try



This patch is crappy hopefully sky toss nerf soon.


nvm
Rhuubarb
Profile Joined September 2010
Australia102 Posts
Last Edited: 2013-02-08 02:53:32
February 08 2013 02:52 GMT
#116
On February 08 2013 11:47 GinDo wrote:
Show nested quote +
On February 08 2013 11:26 Arco wrote:
Terran is supposed to have the strongest late game army. It's Protoss and Zerg's job to utilize their mobility advantage to shut down Terran expansions and engage this Mech army on favorable terms, then quickly remax with an economic advantage to finish it off. Terran can't rebuild the army if they have no economy. Suiciding armies into a Terran player's Mech who has a strong economy is just asking to lose.


Fixed it for you. ^_^. This is how the game should be.


If you count Raven's, BC's, Ghost's as part of the 'mech' army, it is already kinda like this.
DifuntO
Profile Joined November 2011
Greece2376 Posts
February 08 2013 02:55 GMT
#117
On February 08 2013 11:40 .kv wrote:
A little over a month left til this game is out...only played for 4 days and meh there's some changes they need to address...

Void Rays - PvP is just a mess right now and it's all because of this. I know the other races are complaining about Voids so I don't really mind a nerf on this unit.

Tempest - Probably need to be more supply. Needs a slight nerf as well.

Oracle - Maybe it's the constant chrono but these come out pretty fast and do ridiculous damage to the worker line against any of the races. Maybe increase build time.

Hellbat - If it's deployed, it does SICK damage to the mineral and it's not that hard to deploy it when you have the boost from medivacs. So tanky as well. I'm not particular sure how to nerf this unit but it needs to be nerfed.

Widow Mine - This buff will help deal with Oracle harass but too many Terrans proxy the factory and fly it in the Protoss base to later see them lose more workers than Protoss and complain. If Terrans would keep the factory back in their base, they will have a better chance of defending the Oracle harass.

Medivac - The cooldown probably needs to be increased or the durability of the boost needs to be shorten. It's too easy to deploy and escape in my opinion.

Mutalisks - The regeneration needs a slight nerf. They are able to poke in and out way too often.

Swarm Hosts - Locusts are strong and I think need a slight nerf somehow. Maybe make it where upgrades don't affect the locusts. That might be too big of a nerf probably but something needs to be addressed with this unit.

Just my take on it and like I said I only played 4 days so most of this may be wrong for all I know.



So...you just want to play WoL.

Most of these units are fine. Eventually people will find ways to deal with them,then new strategies then other ways to deal with them and so on and after a couple of years and a good amount of patches the game will be mostly balanced and we will be getting ready for Legacy of the Void.
All I do is Stim.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-02-08 02:59:36
February 08 2013 02:58 GMT
#118
lol, why in the world is ovie speed at hatch again? Scouting wise you may as well go to lair anyway for that cost while also unlocking overseers if needed, never mind that competent zergs can already manage with regular overlords and zerglings. You almost never get the upgrade to begin with unless going for drops and even then, this doesn't change anything as ventral sacs at lair is the limiting factor with it's longer research time and higher cost...

c'mon Blizzard I had faith D;
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Cattlecruiser
Profile Blog Joined December 2011
United States340 Posts
February 08 2013 02:59 GMT
#119
On February 08 2013 11:47 GinDo wrote:
Show nested quote +
On February 08 2013 11:26 Arco wrote:
Terran is supposed to have the strongest late game army. It's Protoss and Zerg's job to utilize their mobility advantage to shut down Terran expansions and engage this Mech army on favorable terms, then quickly remax with an economic advantage to finish it off. Terran can't rebuild the army if they have no economy. Suiciding armies into a Terran player's Mech who has a strong economy is just asking to lose.


Fixed it for you. ^_^. This is how the game should be.


That is BW.
Technically Protoss > Terran > Zerg in the original design.
Zergs should be the aggressive/greedy race, not Terrans.
Protoss should be the defensive/immobile race, not mech or broodlord infestor.
Terrans should be the tool-kit race that plays immobile/defensive v zergs and aggressive/greedy v protoss.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
February 08 2013 03:00 GMT
#120
I think 15 range is just way too much especially on an air unit. You should never be able to take free shots at your opponents army.
I want to be with those who share secret things or else alone.
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