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On February 08 2013 10:33 ManicMarine wrote: Still waiting on that hellbat nerf. Early game TvT is really dumb.
Happy birthday mate, looks like we're quite similar
but yeah hellbats are ridiculous, almost as bad as 1 supply roaches
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On February 08 2013 10:54 awesomoecalypse wrote: I like all these changes, but don't think they should stop here. Still think Tanks need a buff, still think Voids should lose their extended leash range, still think Tempests should cost more supply.
and thats the problem with oppinions, like all you want is "buff terran nerf protoss" and they wiont react to 1 sided ideas, because right now, terrans seems to do pretty fine so buff them nerf p cant be the answer if you want change then give p something and take t something in order to make the changes you want too
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On February 08 2013 10:49 CoR wrote:Show nested quote +On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. well in wol protoss has zero answers to mass broordlord infestor, strangely the zergs was fine with it ... as for me in mid-high masters, the zergs can deal pretty fine with my skytoss i have to say (only not if they ignore making no infestors) so as protoss i would say "swarm host too good protoss no answer need change" but NO i still need more TIME to figure out how to deal with it, i think thats the difference in p and z, z cry, p try 
LOL look at live report threads protosses bitch and moan as much if not more then zergs rofl for the past 8 months.
This patch is crappy hopefully sky toss nerf soon.
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the overlord upgrade to hatchery is....Huge!? Now you get the upgrade, scout the opponent and voila, you know if you are gonna build range units, melee units or spellcasters. You know if you are gonna have to drone hard, or if you need faster units.
You know what upgrades you are gonna go before hand. I like this change. Tho! Lair+overseer takes 17seconds more than upgrading the overlord speed.
Is this enough?
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The hellbat unit is amazing imo. Hellbat drops make the game....dynamic...i think i have that word correct, maybe not but i will then say it becomes way more intersting. A hellbat drop can occur anytime in your base, so you need to be prepared.
With this kind of stuff, makes the game just way more interesting.
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Terrible changes I think.
Hatchery -The Pneumatized Carapace upgrade now only requires a Hatchery. why? what is the reasoning for this? I don't get it. Seems like early zerg attacks will be tougher to defend against. Maybe tanks are getting a buff and this is in preperation for that?
spore -The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs. Biological. This seems to counter mass muta style, but it won't because a huge pack of muta's are gonna own that spore in a single shot.
Widow Mine -The primary target damage for Sentinel Missiles has been increased from 125 to 125 +35 vs. Shields. This will help against protoss all in stuff, but I still think oracle's, at the speed they come out at, are so devestating to worker lines. I personally don't like the window mine as a unit.... may have to switch races lol.
Also I swear that David Kim said they were gonna watch pro matches of HOTS, and after watching the MLG winter qualifers I really think hellbats need to be adjusted lol, and skytoss 
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You guys,
This is a beta.
David said they're going to test different buffs/nerfs to see which builds/playstyles become OP and react accordingly.
They have plenty of time to make more changes, this isn't the end of the world.
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On February 08 2013 10:52 CoR wrote:Show nested quote +On February 08 2013 10:23 Psych wrote: Protoss in HoTS desperately need a nerf. Protoss all ins vs terran are frickin ridiculous right now. If a terran 1 rax FEs there is no good response to a void ray all in or blink stalker all in. The terran pretty much out right dies. if a protoss goes 1gate expand with an 1base terran all in with marine scv etc, he dies since ages .... perhaps you guys have to scout more and if you cant just stop making Rax CC rax rax CC gas gas ... thats so fucking greedy and is fine to not work anymore ! Show nested quote +On February 08 2013 10:52 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. because on high level there is no problem names sky toss, its only in the mind of some lower league players not knowing how to deal with it so ... fine they see it same way ! This makes no sense. I am not lower league so if you are implying anyone not GM is incapable of playing then that is the dumbest thing I have ever heard.
well then i still wonder why you have problems ... when i go skytoss the zergs know how to deal with it, look gm more and more zergs in top, try mass queen mass swarmhost openings, then air sucks as hell xD there are alot of ways zerg can deal with it ofc not let p have 5 bases and ignore they mass up, its same like p wasnt allowed to do it in wol because even if p had 10k 10k if zerg was maxed on broodlord infestor only there was no way to win anymore whatever the minerals says, so now zerg have to play more intelligent not just bunker and wait until tomorrow, but still the mass swarmhost mass queen in mass corrupter seems to fuck it like hell[/QUOTE]
I know that was the case in WOL but that should be balanced in HOTS not match up should revolve around "I have to win before he gets 5 bases" it should be "It will be easier to win if i can prevent him from expanding but if I cant I can do x or y and still win."
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On February 08 2013 10:41 Spyridon wrote:Show nested quote +On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Just pointing out... When they asked for opinions on the changes, very few people actually said "Don't do these changes"... Most people said things like "Spores wont be enough Hydras should be buffed too" or "Hellbats need to be nerfed"... But of the people who actually responded to the proposed changes weren't saying "No, don't do them". That's what happens when people bring their own complaints in, instead of responding to what was proposed.
Pretty much. The feedback they got was either nonconstructive or it was "Well, I don't think that X will be enough." In the case of the latter, that pretty much means "Go ahead and test it and we'll see."
So lets test it and see what happens. I'm not really expecting any huge changes. I'd like to see Oracles adjusted somehow, but shit if I know how without breaking them completely.
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I don't get all of the hate, it isn't that bad. I like the carapace option being expanded in particular
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Not really feeling the widow mine change but i'm going to have to play a lot more to really get a feel for it.
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WTB MsC/MC change please.
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On February 08 2013 10:59 Valon wrote:Show nested quote +On February 08 2013 10:52 CoR wrote:On February 08 2013 10:23 Psych wrote: Protoss in HoTS desperately need a nerf. Protoss all ins vs terran are frickin ridiculous right now. If a terran 1 rax FEs there is no good response to a void ray all in or blink stalker all in. The terran pretty much out right dies. if a protoss goes 1gate expand with an 1base terran all in with marine scv etc, he dies since ages .... perhaps you guys have to scout more and if you cant just stop making Rax CC rax rax CC gas gas ... thats so fucking greedy and is fine to not work anymore ! On February 08 2013 10:52 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. because on high level there is no problem names sky toss, its only in the mind of some lower league players not knowing how to deal with it so ... fine they see it same way ! This makes no sense. I am not lower league so if you are implying anyone not GM is incapable of playing then that is the dumbest thing I have ever heard. well then i still wonder why you have problems ... when i go skytoss the zergs know how to deal with it, look gm more and more zergs in top, try mass queen mass swarmhost openings, then air sucks as hell xD there are alot of ways zerg can deal with it ofc not let p have 5 bases and ignore they mass up, its same like p wasnt allowed to do it in wol because even if p had 10k 10k if zerg was maxed on broodlord infestor only there was no way to win anymore whatever the minerals says, so now zerg have to play more intelligent not just bunker and wait until tomorrow, but still the mass swarmhost mass queen in mass corrupter seems to fuck it like hell
I know that was the case in WOL but that should be balanced in HOTS not match up should revolve around "I have to win before he gets 5 bases" it should be "It will be easier to win if i can prevent him from expanding but if I cant I can do x or y and still win."[/QUOTE]
i think we wont come to a point here ^_^ in wol they waitedl ike 6+ month to change that sometimes, and i think skytoss etc need at least 2-3 months to figure out if and how imba if you say so changing it instant before 99% of zergs even try to understand it ... i mean 99% of zergs still think void make extra dmg charged to hyds ... or that tempest make their 80dmg vs corrupters instead of their like 30 all 3,3 seconds also nio zerg go back vs charged voids, fight vs them charged etc etc etc no nerf before zergs try at least to deal with it ...
(not to mention from alot p the main op seems to be pvt where alot of protos have a 70-80+ winratio, but it doesnt matter if white-ra or just a rnd gamer like me on masters, the pvz winratio seems to be like 30-50% so not the right time to nerf it ...)
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I feel that people who complain that Skytoss is imba are the Zerg who just a-move their entire army into yours and expect to win.
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I don't want to be cynical or anything, but when they changed the projectile speed of fungal growth from 10 to 15, everyone could tell that 12 would have been a better choice. Good they're getting around to it I guess.
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I don't understand the Pneumatized Carapace change. What does this change try to accomplish? Will anyone actually ever get the overlord speed at hatchery tech?
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NO! why are they making mines even better?!? 아이구 ㅠ_ㅠ
and the overlord speed makes the 1base lair roach burrow drop even better....
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On February 08 2013 11:07 Hier wrote: I don't understand the Pneumatized Carapace change. What does this change try to accomplish? Will anyone actually ever get the overlord speed at hatchery tech?
no xD zerg play 4hatch before pool, so they never have the gas, and if they do, protoss knows they go fastgas
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All this whining about hellbat drops remind me when people were whining about marauder drops back in the day. Now that I think about it though, if you gave the maurader aoe, better dps and 10 more hp (at the cost of lower range), and pair that up with an extremely fast medivac you basically have the old marauder drops on crack lol.
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These changes don't mean that much, there are probably going to be a lot more balance updates until release. And then some, when imbalances start appearing in the pro scene.
Slower fungals will probably make for some sick fungal dodging in pro games...
Anyone know when hots will be up again?
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On February 08 2013 11:05 Arco wrote: I feel that people who complain that Skytoss is imba are the Zerg who just a-move their entire army into yours and expect to win. People say that about everything.
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