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Beta Balance Update #13 - Page 4

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 2 3 4 5 6 32 33 34 Next All
nomyx
Profile Joined June 2012
United States2205 Posts
February 08 2013 01:54 GMT
#61
On February 08 2013 10:33 ManicMarine wrote:
Still waiting on that hellbat nerf. Early game TvT is really dumb.


Happy birthday mate, looks like we're quite similar

but yeah hellbats are ridiculous, almost as bad as 1 supply roaches
Drake
Profile Joined October 2010
Germany6146 Posts
February 08 2013 01:55 GMT
#62
On February 08 2013 10:54 awesomoecalypse wrote:
I like all these changes, but don't think they should stop here. Still think Tanks need a buff, still think Voids should lose their extended leash range, still think Tempests should cost more supply.


and thats the problem with oppinions, like all you want is "buff terran nerf protoss" and they wiont react to 1 sided ideas, because right now, terrans seems to do pretty fine so buff them nerf p cant be the answer
if you want change then give p something and take t something in order to make the changes you want too
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-08 01:57:34
February 08 2013 01:56 GMT
#63
On February 08 2013 10:49 CoR wrote:
Show nested quote +
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.


well in wol protoss has zero answers to mass broordlord infestor, strangely the zergs was fine with it ...
as for me in mid-high masters, the zergs can deal pretty fine with my skytoss i have to say (only not if they ignore making no infestors)

so as protoss i would say "swarm host too good protoss no answer need change" but NO i still need more TIME to figure out how to deal with it, i think thats the difference in p and z,
z cry, p try


LOL look at live report threads protosses bitch and moan as much if not more then zergs rofl for the past 8 months.

This patch is crappy hopefully sky toss nerf soon.
When I think of something else, something will go here
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 08 2013 01:58 GMT
#64
the overlord upgrade to hatchery is....Huge!?
Now you get the upgrade, scout the opponent and voila, you know if you are gonna build range units, melee units or spellcasters. You know if you are gonna have to drone hard, or if you need faster units.

You know what upgrades you are gonna go before hand.
I like this change. Tho! Lair+overseer takes 17seconds more than upgrading the overlord speed.

Is this enough?

--------

The hellbat unit is amazing imo. Hellbat drops make the game....dynamic...i think i have that word correct, maybe not but i will then say it becomes way more intersting. A hellbat drop can occur anytime in your base, so you need to be prepared.

With this kind of stuff, makes the game just way more interesting.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 08 2013 01:58 GMT
#65
Terrible changes I think.

Hatchery
-The Pneumatized Carapace upgrade now only requires a Hatchery. why? what is the reasoning for this? I don't get it. Seems like early zerg attacks will be tougher to defend against. Maybe tanks are getting a buff and this is in preperation for that?

spore
-The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs. Biological. This seems to counter mass muta style, but it won't because a huge pack of muta's are gonna own that spore in a single shot.


Widow Mine
-The primary target damage for Sentinel Missiles has been increased from 125 to 125 +35 vs. Shields. This will help against protoss all in stuff, but I still think oracle's, at the speed they come out at, are so devestating to worker lines. I personally don't like the window mine as a unit.... may have to switch races lol.



Also I swear that David Kim said they were gonna watch pro matches of HOTS, and after watching the MLG winter qualifers I really think hellbats need to be adjusted lol, and skytoss

MCWhiteHaze
Profile Joined April 2012
United States155 Posts
February 08 2013 01:59 GMT
#66
You guys,

This is a beta.

David said they're going to test different buffs/nerfs to see which builds/playstyles become OP and react accordingly.

They have plenty of time to make more changes,
this isn't the end of the world.
Valon
Profile Joined June 2011
United States329 Posts
February 08 2013 01:59 GMT
#67
On February 08 2013 10:52 CoR wrote:
Show nested quote +
On February 08 2013 10:23 Psych wrote:
Protoss in HoTS desperately need a nerf. Protoss all ins vs terran are frickin ridiculous right now. If a terran 1 rax FEs there is no good response to a void ray all in or blink stalker all in. The terran pretty much out right dies.


if a protoss goes 1gate expand with an 1base terran all in with marine scv etc, he dies since ages ....
perhaps you guys have to scout more and if you cant just stop making Rax CC rax rax CC gas gas ... thats so fucking greedy and is fine to not work anymore !

Show nested quote +
On February 08 2013 10:52 Valon wrote:

I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


because on high level there is no problem names sky toss, its only in the mind of some lower league players not knowing how to deal with it so ... fine they see it same way !

This makes no sense. I am not lower league so if you are implying anyone not GM is incapable of playing then that is the dumbest thing I have ever heard.


well then i still wonder why you have problems ... when i go skytoss the zergs know how to deal with it, look gm more and more zergs in top, try mass queen mass swarmhost openings, then air sucks as hell xD there are alot of ways zerg can deal with it ofc not let p have 5 bases and ignore they mass up, its same like p wasnt allowed to do it in wol because even if p had 10k 10k if zerg was maxed on broodlord infestor only there was no way to win anymore whatever the minerals says, so now zerg have to play more intelligent not just bunker and wait until tomorrow, but still the mass swarmhost mass queen in mass corrupter seems to fuck it like hell[/QUOTE]

I know that was the case in WOL but that should be balanced in HOTS not match up should revolve around "I have to win before he gets 5 bases" it should be "It will be easier to win if i can prevent him from expanding but if I cant I can do x or y and still win."
MVega
Profile Joined November 2010
763 Posts
February 08 2013 02:00 GMT
#68
On February 08 2013 10:41 Spyridon wrote:
Show nested quote +
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Just pointing out... When they asked for opinions on the changes, very few people actually said "Don't do these changes"... Most people said things like "Spores wont be enough Hydras should be buffed too" or "Hellbats need to be nerfed"... But of the people who actually responded to the proposed changes weren't saying "No, don't do them".

That's what happens when people bring their own complaints in, instead of responding to what was proposed.


Pretty much. The feedback they got was either nonconstructive or it was "Well, I don't think that X will be enough." In the case of the latter, that pretty much means "Go ahead and test it and we'll see."

So lets test it and see what happens. I'm not really expecting any huge changes. I'd like to see Oracles adjusted somehow, but shit if I know how without breaking them completely.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 08 2013 02:00 GMT
#69
I don't get all of the hate, it isn't that bad. I like the carapace option being expanded in particular
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
February 08 2013 02:02 GMT
#70
Not really feeling the widow mine change but i'm going to have to play a lot more to really get a feel for it.
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Ry2D2
Profile Blog Joined June 2012
United States429 Posts
February 08 2013 02:04 GMT
#71
WTB MsC/MC change please.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-02-08 02:07:04
February 08 2013 02:05 GMT
#72
On February 08 2013 10:59 Valon wrote:
Show nested quote +
On February 08 2013 10:52 CoR wrote:
On February 08 2013 10:23 Psych wrote:
Protoss in HoTS desperately need a nerf. Protoss all ins vs terran are frickin ridiculous right now. If a terran 1 rax FEs there is no good response to a void ray all in or blink stalker all in. The terran pretty much out right dies.


if a protoss goes 1gate expand with an 1base terran all in with marine scv etc, he dies since ages ....
perhaps you guys have to scout more and if you cant just stop making Rax CC rax rax CC gas gas ... thats so fucking greedy and is fine to not work anymore !

On February 08 2013 10:52 Valon wrote:

I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


because on high level there is no problem names sky toss, its only in the mind of some lower league players not knowing how to deal with it so ... fine they see it same way !

This makes no sense. I am not lower league so if you are implying anyone not GM is incapable of playing then that is the dumbest thing I have ever heard.


well then i still wonder why you have problems ... when i go skytoss the zergs know how to deal with it, look gm more and more zergs in top, try mass queen mass swarmhost openings, then air sucks as hell xD there are alot of ways zerg can deal with it ofc not let p have 5 bases and ignore they mass up, its same like p wasnt allowed to do it in wol because even if p had 10k 10k if zerg was maxed on broodlord infestor only there was no way to win anymore whatever the minerals says, so now zerg have to play more intelligent not just bunker and wait until tomorrow, but still the mass swarmhost mass queen in mass corrupter seems to fuck it like hell


I know that was the case in WOL but that should be balanced in HOTS not match up should revolve around "I have to win before he gets 5 bases" it should be "It will be easier to win if i can prevent him from expanding but if I cant I can do x or y and still win."[/QUOTE]

i think we wont come to a point here ^_^
in wol they waitedl ike 6+ month to change that sometimes, and i think skytoss etc need at least 2-3 months to figure out if and how imba if you say so
changing it instant before 99% of zergs even try to understand it ... i mean 99% of zergs still think void make extra dmg charged to hyds ... or that tempest make their 80dmg vs corrupters instead of their like 30 all 3,3 seconds
also nio zerg go back vs charged voids, fight vs them charged etc etc etc
no nerf before zergs try at least to deal with it ...

(not to mention from alot p the main op seems to be pvt where alot of protos have a 70-80+ winratio, but it doesnt matter if white-ra or just a rnd gamer like me on masters, the pvz winratio seems to be like 30-50% so not the right time to nerf it ...)
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Arco
Profile Joined September 2009
United States2090 Posts
February 08 2013 02:05 GMT
#73
I feel that people who complain that Skytoss is imba are the Zerg who just a-move their entire army into yours and expect to win.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 08 2013 02:06 GMT
#74
I don't want to be cynical or anything, but when they changed the projectile speed of fungal growth from 10 to 15, everyone could tell that 12 would have been a better choice. Good they're getting around to it I guess.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Hier
Profile Blog Joined November 2009
2391 Posts
February 08 2013 02:07 GMT
#75
I don't understand the Pneumatized Carapace change. What does this change try to accomplish? Will anyone actually ever get the overlord speed at hatchery tech?
"But on a more serious note..." -everyone on this forum at some point.
FlamingKitty
Profile Joined March 2012
United States74 Posts
Last Edited: 2013-02-08 02:08:24
February 08 2013 02:07 GMT
#76
NO! why are they making mines even better?!? 아이구 ㅠ_ㅠ

and the overlord speed makes the 1base lair roach burrow drop even better....
이나무
Drake
Profile Joined October 2010
Germany6146 Posts
February 08 2013 02:07 GMT
#77
On February 08 2013 11:07 Hier wrote:
I don't understand the Pneumatized Carapace change. What does this change try to accomplish? Will anyone actually ever get the overlord speed at hatchery tech?


no xD zerg play 4hatch before pool, so they never have the gas, and if they do, protoss knows they go fastgas
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
February 08 2013 02:09 GMT
#78
All this whining about hellbat drops remind me when people were whining about marauder drops back in the day. Now that I think about it though, if you gave the maurader aoe, better dps and 10 more hp (at the cost of lower range), and pair that up with an extremely fast medivac you basically have the old marauder drops on crack lol.
rAdiantR
Profile Joined January 2013
Canada1 Post
February 08 2013 02:09 GMT
#79
These changes don't mean that much, there are probably going to be a lot more balance updates until release. And then some, when imbalances start appearing in the pro scene.

Slower fungals will probably make for some sick fungal dodging in pro games...

Anyone know when hots will be up again?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 08 2013 02:10 GMT
#80
On February 08 2013 11:05 Arco wrote:
I feel that people who complain that Skytoss is imba are the Zerg who just a-move their entire army into yours and expect to win.

People say that about everything.
Average means I'm better than half of you.
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