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Beta Balance Update #13 - Page 3

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 2 3 4 5 32 33 34 Next All
grockey
Profile Joined September 2012
United States51 Posts
February 08 2013 01:33 GMT
#41
I still firmly think they need to get rid of the bio status from helbats... they do way too much damage to be able to be kept alive for forever with medivacs. Helbats make TvT broken.
Forever Bronze
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
February 08 2013 01:34 GMT
#42
Waiting for hellbat nerf ... Anyways, do anybody know how long the beta is usually down? I really want to play ._.
Zer atai
Profile Joined September 2011
United States691 Posts
February 08 2013 01:36 GMT
#43
I like the spore upgrade. Perfect for anti-muta
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
Kambing
Profile Joined May 2010
United States1176 Posts
February 08 2013 01:37 GMT
#44
On February 08 2013 10:34 DrPhilOfdOOm wrote:
Waiting for hellbat nerf ... Anyways, do anybody know how long the beta is usually down? I really want to play ._.


Usually a few hours, so back up late tonight (relative to EST).
Cassalina
Profile Blog Joined January 2012
United States65 Posts
February 08 2013 01:38 GMT
#45
so...he says he knows that the fungal nerf makes mutas more powerful/potent in ZvZ, but then nerfs fungal? no muta ball engages static defense (even the current spore crawler) until the ball is big enough to lke 2-3 shot the turret/cannon/spore anyway? til then the muta is used primarily as a map control/contain. now it's even better at that job.

unbelievable.

why does he like to "phase stuff out" instead of fix them? like snipe/mothership/fungal, have receieved a TON of great suggestions from the community and nothing is tested out at all. i'll never understand the logic of making a unit "phased out of play" to discourage players from using them.

every unit should be useful. dayvie logic = "well if the unit is a problem, we'll just phase it out so that nobody uses it...then it's not a problem anymore. problem solved"

unbelievable. i don't like the approach he's taking to balancing things that are "too good". at least in brood war, every unit was useful in some way. useless units mean less damn strategy. this game needs MORE strategy not less.

unbelievable.
"advance solidly, fight solidly"
DemigodcelpH
Profile Joined August 2011
1138 Posts
February 08 2013 01:39 GMT
#46
Hellbats move extremely slow and have a fantastic 2 range; while they are powerful I think there is room for counter-play as they can easily be effectively kited easier than non-charge Zealots, and this could make the game more interesting once people get used to it.

I think a 4 BFH drop is more devastating considering you can't run your workers away, so I wouldn't be so quick to patch it.
SoFrOsTy
Profile Joined December 2011
United States525 Posts
February 08 2013 01:39 GMT
#47
Nice. These are pretty cool changes.
Julyzerg ftw
Spyridon
Profile Joined April 2010
United States997 Posts
February 08 2013 01:41 GMT
#48
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Just pointing out... When they asked for opinions on the changes, very few people actually said "Don't do these changes"... Most people said things like "Spores wont be enough Hydras should be buffed too" or "Hellbats need to be nerfed"... But of the people who actually responded to the proposed changes weren't saying "No, don't do them".

That's what happens when people bring their own complaints in, instead of responding to what was proposed.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
February 08 2013 01:41 GMT
#49
wow wow wow... what? widow mines = protoss counter? man... cmon david kim... y u do dis...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
February 08 2013 01:43 GMT
#50
I'm ok with these changes. I really hope they would buff hydras though. Maybe a small health increase. It'll help things in all match-ups
If you can chill. chill. - Liquid'Tyler
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-02-08 01:45:07
February 08 2013 01:44 GMT
#51
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


because on high level there is no problem names sky toss, its only in the mind of some lower league players not knowing how to deal with it so ... fine they see it same way !

good change
i gave them positive feedback when they said it

013 10:43 McKTenor13 wrote:[/B]
I'm ok with these changes. I really hope they would buff hydras though. Maybe a small health increase. It'll help things in all match-ups[/QUOTE]

you could get the danger of "i go only hyds" zergs
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
BlerN
Profile Joined March 2012
United States9 Posts
February 08 2013 01:44 GMT
#52
On February 08 2013 10:39 DemigodcelpH wrote:
Hellbats move extremely slow and have a fantastic 2 range; while they are powerful I think there is room for counter-play as they can easily be effectively kited easier than non-charge Zealots, and this could make the game more interesting once people get used to it.

I think a 4 BFH drop is more devastating considering you can't run your workers away, so I wouldn't be so quick to patch it.

You can't run your workers away from the boosted medivac.
aznheat80
Profile Joined August 2010
United States186 Posts
February 08 2013 01:44 GMT
#53
how long is the beta usually down for?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2013-02-08 01:50:27
February 08 2013 01:45 GMT
#54
On February 08 2013 10:18 DemigodcelpH wrote:
My question is why wasn't the +shield damage given to the tank? The tank is (should be) the core, and not the Widow Mine.


1) The tank has no separate single target attack and having + shields splash steps on EMP.
2) the whole point of the immortal having hardened shield is to give a mid game robo option against tanks, so giving + shield damage to tanks would completely defeat the purpose of hardened shield in the first place.
3) It gives the mech options some cyclical nature to them, archons are good against hellbats because of the bio tag, mines are good against archons because of their shield damage, stalkers are good against widow mines because of their range and tanks are good against stalkers because of their range + armored damage.

People love tanks, but making them god-mode isn't necessarily the way to go about it.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-02-08 02:16:07
February 08 2013 01:49 GMT
#55
SG openings in PvP are much safer now from DT's I kinda don't like this much since I often use DT's in PvP since they nerfed the blink 2 patches ago.

-Widow mine buff vs Protoss seems reasonable.

- Ovie speed, hmm I don't know about this, but this give zergs more map vision when they already superior to it ( Overlords, Overseers, Speedlings, and Creep.) -_-

Generally good patch for me. But I'm still waiting for a change(nerf) on Swarm Hosts. :

And also lol @ ppl saying TvP mech does not work. It does. also Bio-Mech.It's not as solid as Bio but still viable.
AKMU / IU
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-02-08 01:50:48
February 08 2013 01:49 GMT
#56
On February 08 2013 10:06 Valon wrote:
Show nested quote +
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.


well in wol protoss has zero answers to mass broordlord infestor, strangely the zergs was fine with it ...
as for me in mid-high masters, the zergs can deal pretty fine with my skytoss i have to say (only not if they ignore making no infestors)

so as protoss i would say "swarm host too good protoss no answer need change" but NO i still need more TIME to figure out how to deal with it, i think thats the difference in p and z,
z cry, p try
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-02-08 01:57:06
February 08 2013 01:51 GMT
#57
I feel like buffing widow mines doesn't really increase the viability of mech, because widow mines are often used with pure bio and marine-tank strategies. I think buffing tanks would be a better solution.

Giving tanks bonus damage to shields is a great idea. If not that, maybe tank damage could be increased slightly. Tanks aren't currently strong enough to make mech an alternative to bio in tvp imo. I'm not sure how strong mech will be in the other two matchups once the HotS metagame is more developed.
Valon
Profile Joined June 2011
United States329 Posts
Last Edited: 2013-02-08 01:54:12
February 08 2013 01:52 GMT
#58
[QUOTE]On February 08 2013 10:44 CoR wrote:
[QUOTE]On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.[/QUOTE]

because on high level there is no problem names sky toss, its only in the mind of some lower league players not knowing how to deal with it so ... fine they see it same way !



This makes no sense. I am not lower league so if you are implying anyone not GM is incapable of playing then that is the dumbest thing I have ever heard.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-02-08 01:54:06
February 08 2013 01:52 GMT
#59
On February 08 2013 10:23 Psych wrote:
Protoss in HoTS desperately need a nerf. Protoss all ins vs terran are frickin ridiculous right now. If a terran 1 rax FEs there is no good response to a void ray all in or blink stalker all in. The terran pretty much out right dies.


if a protoss goes 1gate expand with an 1base terran all in with marine scv etc, he dies since ages ....
perhaps you guys have to scout more and if you cant just stop making Rax CC rax rax CC gas gas ... thats so fucking greedy and is fine to not work anymore !

On February 08 2013 10:52 Valon wrote:

I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


because on high level there is no problem names sky toss, its only in the mind of some lower league players not knowing how to deal with it so ... fine they see it same way !

This makes no sense. I am not lower league so if you are implying anyone not GM is incapable of playing then that is the dumbest thing I have ever heard. [/QUOTE]

well then i still wonder why you have problems ... when i go skytoss the zergs know how to deal with it, look gm more and more zergs in top, try mass queen mass swarmhost openings, then air sucks as hell xD there are alot of ways zerg can deal with it ofc not let p have 5 bases and ignore they mass up, its same like p wasnt allowed to do it in wol because even if p had 10k 10k if zerg was maxed on broodlord infestor only there was no way to win anymore whatever the minerals says, so now zerg have to play more intelligent not just bunker and wait until tomorrow, but still the mass swarmhost mass queen in mass corrupter seems to fuck it like hell
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 08 2013 01:54 GMT
#60
I like all these changes, but don't think they should stop here. Still think Tanks need a buff, still think Voids should lose their extended leash range, still think Tempests should cost more supply.
He drone drone drone. Me win. - ogsMC
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