Edit: Nvm, thought this was Revelation, and apparently that already has a 60 second duration. In my mind I was thinking double what it current lasts... holy crap.
Beta Balance Update #13 - Page 7
Forum Index > StarCraft 2 HotS |
Pursuit_
United States1330 Posts
Edit: Nvm, thought this was Revelation, and apparently that already has a 60 second duration. In my mind I was thinking double what it current lasts... holy crap. | ||
BigAsia
Canada451 Posts
On February 08 2013 11:35 Fate91 wrote: I have never heard so many QQers in my life on balance. You guys are not even looking at this stuff logically. Then you wonder why Blizzard does not listen to your ridiculous suggestions. Lol this exactly. its a called a freckin beta for a reason, not that I think 90% of the stuff that people are whining about is even justified | ||
aka_star
United Kingdom1546 Posts
On February 08 2013 12:00 Baum wrote: I think 15 range is just way too much especially on an air unit. You should never be able to take free shots at your opponents army. yea it probably should be like a siege tank where it has to remain stationary until its ability is toggled otherwise it has a normal range. | ||
Papulatus
United States669 Posts
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Lukeeze[zR]
Switzerland6838 Posts
Oracle (damage) and tempest (damage vs air massive and/or supply) need a fix as well. | ||
Jazzman88
Canada2228 Posts
On February 08 2013 12:08 Papulatus wrote: This is a joke, right? Oh well. I was hoping HotS to be balanced but obviously that wont be happening.... Because clearly everything will be OP and no one will ever patch ever. Please calm down. The strategies they're playing with are not even well-defined yet. The metagame will take months to develop, and we'll doubtless see a few more balance patches between release and year's end. Just give it some time. The more effort you put into claiming brokenness, the less effort you're putting into actually trying to deal with the realities of the game and find viable strategies. | ||
Trineal
United States41 Posts
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LainRivers
United States36 Posts
You do realize it's all of your fault that WoL ended up a no rush 10min 200/200 game right? Nerf this nerf that...sooner or later NOTHING is good at anything anymore. For fucks sake, just play the game and give criticism, not incessant bitching and complaining. The criticism doesn't even have to be constructive, my god. If I was blizzard I'd completely 'ignore' you too. | ||
Sakray
France2198 Posts
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EleanorRIgby
Canada3923 Posts
On February 08 2013 12:13 Sakray wrote: So now, Terran has even more tools that is a hardcounter to the whole Protoss race. Seems legit. im sorry but what? what terran units hard counter the whole protoss race?? | ||
larse
1611 Posts
After this patch, you still need 3 mines to kill an immortal, not 2. The widow mine buff is not as good as many would think. The same logic applies to all protoss units that 1 mine can't 1-shot. The reason is that after the first mine taking out the shield, the life that left on a protoss will only take 125 damage instead of 125+35 damage. So, immortal, colossus, tempest, carrier will not be affected too much by this patch. | ||
Mantaza
Germany87 Posts
On February 08 2013 10:06 Valon wrote: Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. how do you know after 1month... i hate how blind people are. Instead of testing something new and trying some timings before the ball gets to heavy people just flame-.- that will never help anyone Protoss player complained about Zerg for the last 8months in WoL and zerg players said it isnt op, so pls try something new see an opening and eventually counter it right now its just stupid to complain about it. Im not a fan of a deathball because its stupid and requires nearly no skill but like in WoL im pretty sure the deathball will dissappear in the near future because people learn new builds and ways to deal with it so it wont be that effective anymore. Stalker now gets onehitted by widow mines again so i think thats a good buff for terran for some more space control in the mid-late but im not sure what to think about the spore buff because it wont really help in the later stages when the muta count is higher then 20 and infestor fungals will never hit a muta again if the player is cautious. | ||
Chaser808
24 Posts
Terran don't need more early/mid-game strength vs Protoss with this unit. They're tier1 is GG as is vs Protoss, it's hard on the toss at those stages of the game as is. Everyone will agree that the strength of Terran tier1 is evident by the fact that they can work with those units ALL game. All in all bot sure why Terran need more anti-toss strength in the early/mid game. | ||
FlukyS
Ireland485 Posts
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HeeroFX
United States2704 Posts
On February 08 2013 12:28 Chaser808 wrote: So basically now 1 widow mine counters/ 1 shots all Protoss early game units 1v1, ouch...it's become the anti-Protoss unit! I don't quite understand how that unit has become basically a baneling on steroids. Buffed dmg, hits air and ground, re-usable, free burrow and cheap...I fail to see the drawback? I feel as if the better iteration of it was when it was sacrificed upon attack, especially now that it's gotten a damage buff. Terran don't need more early/mid-game strength vs Protoss with this unit. They're tier1 is GG as is vs Protoss, it's hard on the toss at those stages of the game as is. Everyone will agree that the strength of Terran tier1 is evident by the fact that they can work with those units ALL game. All in all bot sure why Terran need more anti-toss strength in the early/mid game. Late game TvP is so imbalanced that is the phase they should work on give T some kind of help.... | ||
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ZeromuS
Canada13379 Posts
On February 08 2013 12:20 larse wrote: After the widow mine nerf, you need 3 mines to kill an immortal, instead of 2 before the widow mine nerf. After this patch, you still need 3 mines to kill an immortal, not 2. The widow mine buff is not as good as many would think. The same logic applies to all protoss units that 1 mine can't 1-shot. The reason is that after the first mine taking out the shield, the life that left on a protoss will only take 125 damage instead of 125+35 damage. So, immortal, colossus, tempest, carrier will not be affected too much by this patch. If it took 2 mines per buff to kill how does it take 3 now? And losing tier 1 units asap by a widow mine is crazy. It was good before and really bolstered terrain attacks and defences already as it was. | ||
larse
1611 Posts
On February 08 2013 12:32 ZeromuS wrote: If it took 2 mines per buff to kill how does it take 3 now? And losing tier 1 units asap by a widow mine is crazy. It was good before and really bolstered terrain attacks and defences already as it was. After the first mine takes out the shield of immortal, the second mine will only damage immortal for 125 damage, not 160. So you can't 2 shot immortal. You need 3. This is a very tricking change. | ||
SmackDiablo
United States49 Posts
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RaDoK
Chile3 Posts
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DaOrks
25 Posts
On February 08 2013 12:25 Mantaza wrote: how do you know after 1month... i hate how blind people are. Instead of testing something new and trying some timings before the ball gets to heavy people just flame-.- that will never help anyone Protoss player complained about Zerg for the last 8months in WoL and zerg players said it isnt op, so pls try something new see an opening and eventually counter it right now its just stupid to complain about it. Im not a fan of a deathball because its stupid and requires nearly no skill but like in WoL im pretty sure the deathball will dissappear in the near future because people learn new builds and ways to deal with it so it wont be that effective anymore. Stalker now gets onehitted by widow mines again so i think thats a good buff for terran for some more space control in the mid-late but im not sure what to think about the spore buff because it wont really help in the later stages when the muta count is higher then 20 and infestor fungals will never hit a muta again if the player is cautious. So because Infestor/BL is too good in WoL Skytoss is justified as being just as inbalanced..? Also many Zergs came to terms with IF/BL being to good... | ||
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