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Beta Balance Update #13 - Page 7

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 5 6 7 8 9 34 Next All
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2013-02-08 03:04:41
February 08 2013 03:02 GMT
#121
Oh god, Envision has the potential to be so overpowered if used correctly.

Edit: Nvm, thought this was Revelation, and apparently that already has a 60 second duration. In my mind I was thinking double what it current lasts... holy crap.
In Somnis Veritas
BigAsia
Profile Joined November 2012
Canada451 Posts
February 08 2013 03:03 GMT
#122
On February 08 2013 11:35 Fate91 wrote:
I have never heard so many QQers in my life on balance. You guys are not even looking at this stuff logically. Then you wonder why Blizzard does not listen to your ridiculous suggestions.


Lol this exactly. its a called a freckin beta for a reason, not that I think 90% of the stuff that people are whining about is even justified
YOLO
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
February 08 2013 03:04 GMT
#123
On February 08 2013 12:00 Baum wrote:
I think 15 range is just way too much especially on an air unit. You should never be able to take free shots at your opponents army.


yea it probably should be like a siege tank where it has to remain stationary until its ability is toggled otherwise it has a normal range.
FlashDave.999 aka Star
Papulatus
Profile Joined July 2010
United States669 Posts
February 08 2013 03:08 GMT
#124
This is a joke, right? Oh well. I was hoping HotS to be balanced but obviously that wont be happening....
4 Corners in a day.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
February 08 2013 03:09 GMT
#125
Hellbat alone isn't really the problem because it's slow and short ranged, it's more the medivac boost ability that drops hellbats right where it hurts. The speed medivac should be an upgrade, or the hellbat form could maybe be researchable. Either way, hellbats should not be able to hit that early.

Oracle (damage) and tempest (damage vs air massive and/or supply) need a fix as well.
Terran & Potato Salad.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
February 08 2013 03:10 GMT
#126
On February 08 2013 12:08 Papulatus wrote:
This is a joke, right? Oh well. I was hoping HotS to be balanced but obviously that wont be happening....


Because clearly everything will be OP and no one will ever patch ever. Please calm down. The strategies they're playing with are not even well-defined yet. The metagame will take months to develop, and we'll doubtless see a few more balance patches between release and year's end. Just give it some time. The more effort you put into claiming brokenness, the less effort you're putting into actually trying to deal with the realities of the game and find viable strategies.
Trineal
Profile Joined March 2011
United States41 Posts
February 08 2013 03:10 GMT
#127
This isn't really what I was hoping for, but I hardly think it's going to be the doom of HotS. So many whiny drama queens in this thread >_>
Imbalance: if you look at a unit from one race's perspective its "WTF" if you look at it from the other race's perspective its "FTW"
LainRivers
Profile Joined March 2012
United States36 Posts
February 08 2013 03:11 GMT
#128
All I can hear is 'waaaaaaah OP OP NERF'

You do realize it's all of your fault that WoL ended up a no rush 10min 200/200 game right? Nerf this nerf that...sooner or later NOTHING is good at anything anymore.

For fucks sake, just play the game and give criticism, not incessant bitching and complaining. The criticism doesn't even have to be constructive, my god.

If I was blizzard I'd completely 'ignore' you too.
Sakray
Profile Blog Joined December 2008
France2198 Posts
February 08 2013 03:13 GMT
#129
So now, Terran has even more tools that is a hardcounter to the whole Protoss race. Seems legit.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
February 08 2013 03:17 GMT
#130
On February 08 2013 12:13 Sakray wrote:
So now, Terran has even more tools that is a hardcounter to the whole Protoss race. Seems legit.


im sorry but what? what terran units hard counter the whole protoss race??
savior did nothing wrong
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-02-08 03:23:04
February 08 2013 03:20 GMT
#131
After the widow mine nerf, you need 3 mines to kill an immortal, instead of 2 before the widow mine nerf.

After this patch, you still need 3 mines to kill an immortal, not 2.

The widow mine buff is not as good as many would think.

The same logic applies to all protoss units that 1 mine can't 1-shot. The reason is that after the first mine taking out the shield, the life that left on a protoss will only take 125 damage instead of 125+35 damage. So, immortal, colossus, tempest, carrier will not be affected too much by this patch.
Mantaza
Profile Joined January 2011
Germany87 Posts
February 08 2013 03:25 GMT
#132
On February 08 2013 10:06 Valon wrote:
Show nested quote +
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.

how do you know after 1month... i hate how blind people are. Instead of testing something new and trying some timings before the ball gets to heavy people just flame-.- that will never help anyone Protoss player complained about Zerg for the last 8months in WoL and zerg players said it isnt op, so pls try something new see an opening and eventually counter it right now its just stupid to complain about it. Im not a fan of a deathball because its stupid and requires nearly no skill but like in WoL im pretty sure the deathball will dissappear in the near future because people learn new builds and ways to deal with it so it wont be that effective anymore.
Stalker now gets onehitted by widow mines again so i think thats a good buff for terran for some more space control in the mid-late but im not sure what to think about the spore buff because it wont really help in the later stages when the muta count is higher then 20 and infestor fungals will never hit a muta again if the player is cautious.
Chaser808
Profile Joined May 2012
24 Posts
February 08 2013 03:28 GMT
#133
So basically now 1 widow mine counters/ 1 shots all Protoss early game units 1v1, ouch...it's become the anti-Protoss unit! I don't quite understand how that unit has become basically a baneling on steroids. Buffed dmg, hits air and ground, re-usable, free burrow and cheap...I fail to see the drawback? I feel as if the better iteration of it was when it was sacrificed upon attack, especially now that it's gotten a damage buff.

Terran don't need more early/mid-game strength vs Protoss with this unit. They're tier1 is GG as is vs Protoss, it's hard on the toss at those stages of the game as is. Everyone will agree that the strength of Terran tier1 is evident by the fact that they can work with those units ALL game.

All in all bot sure why Terran need more anti-toss strength in the early/mid game.

FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
February 08 2013 03:29 GMT
#134
This is not so much about the changes they brought in but they changes they didn't bring in. Zerg anti air is bad, hellbats and widow mines are too good, sky toss is too good. And then what they do is give us t1 faster overlords for a problem that isn't even there. Its frustrating how we have been complaining about all of this stuff for a long time and yet they seem to just not listen no matter how many players tell them they are doing it wrong.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 08 2013 03:30 GMT
#135
On February 08 2013 12:28 Chaser808 wrote:
So basically now 1 widow mine counters/ 1 shots all Protoss early game units 1v1, ouch...it's become the anti-Protoss unit! I don't quite understand how that unit has become basically a baneling on steroids. Buffed dmg, hits air and ground, re-usable, free burrow and cheap...I fail to see the drawback? I feel as if the better iteration of it was when it was sacrificed upon attack, especially now that it's gotten a damage buff.

Terran don't need more early/mid-game strength vs Protoss with this unit. They're tier1 is GG as is vs Protoss, it's hard on the toss at those stages of the game as is. Everyone will agree that the strength of Terran tier1 is evident by the fact that they can work with those units ALL game.

All in all bot sure why Terran need more anti-toss strength in the early/mid game.




Late game TvP is so imbalanced that is the phase they should work on give T some kind of help....
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
February 08 2013 03:32 GMT
#136
On February 08 2013 12:20 larse wrote:
After the widow mine nerf, you need 3 mines to kill an immortal, instead of 2 before the widow mine nerf.

After this patch, you still need 3 mines to kill an immortal, not 2.

The widow mine buff is not as good as many would think.

The same logic applies to all protoss units that 1 mine can't 1-shot. The reason is that after the first mine taking out the shield, the life that left on a protoss will only take 125 damage instead of 125+35 damage. So, immortal, colossus, tempest, carrier will not be affected too much by this patch.


If it took 2 mines per buff to kill how does it take 3 now?

And losing tier 1 units asap by a widow mine is crazy. It was good before and really bolstered terrain attacks and defences already as it was.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
larse
Profile Blog Joined March 2012
1611 Posts
February 08 2013 03:35 GMT
#137
On February 08 2013 12:32 ZeromuS wrote:
Show nested quote +
On February 08 2013 12:20 larse wrote:
After the widow mine nerf, you need 3 mines to kill an immortal, instead of 2 before the widow mine nerf.

After this patch, you still need 3 mines to kill an immortal, not 2.

The widow mine buff is not as good as many would think.

The same logic applies to all protoss units that 1 mine can't 1-shot. The reason is that after the first mine taking out the shield, the life that left on a protoss will only take 125 damage instead of 125+35 damage. So, immortal, colossus, tempest, carrier will not be affected too much by this patch.


If it took 2 mines per buff to kill how does it take 3 now?

And losing tier 1 units asap by a widow mine is crazy. It was good before and really bolstered terrain attacks and defences already as it was.


After the first mine takes out the shield of immortal, the second mine will only damage immortal for 125 damage, not 160. So you can't 2 shot immortal. You need 3.

This is a very tricking change.
SmackDiablo
Profile Joined July 2011
United States49 Posts
Last Edited: 2013-02-08 03:38:43
February 08 2013 03:36 GMT
#138
Jesus Christmas...the only thing I see on this thread is a bunch of cry babies...Instead of whining how about ya'll go practice and come up with some cool new creative ways to deal with these so called "imbalances" this game isn't THAT broken to the point its unplayable...and if its such a hassle stop playing the beta and wait for the release and some patches yah n00bs! It's called BETA for a reason!!
RaDoK
Profile Joined December 2011
Chile3 Posts
February 08 2013 03:38 GMT
#139
-The projectile speed for Fungal Growth has been reduced from 15 to 12?????,but that is what is happening, that blizzard is not realizing that they are leaving the useless infestor? that bad idea, underside of nerfiarlo therefore should delete it and put a new drive.
DaOrks
Profile Joined October 2011
25 Posts
February 08 2013 03:40 GMT
#140
On February 08 2013 12:25 Mantaza wrote:
Show nested quote +
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.

how do you know after 1month... i hate how blind people are. Instead of testing something new and trying some timings before the ball gets to heavy people just flame-.- that will never help anyone Protoss player complained about Zerg for the last 8months in WoL and zerg players said it isnt op, so pls try something new see an opening and eventually counter it right now its just stupid to complain about it. Im not a fan of a deathball because its stupid and requires nearly no skill but like in WoL im pretty sure the deathball will dissappear in the near future because people learn new builds and ways to deal with it so it wont be that effective anymore.
Stalker now gets onehitted by widow mines again so i think thats a good buff for terran for some more space control in the mid-late but im not sure what to think about the spore buff because it wont really help in the later stages when the muta count is higher then 20 and infestor fungals will never hit a muta again if the player is cautious.



So because Infestor/BL is too good in WoL Skytoss is justified as being just as inbalanced..? Also many Zergs came to terms with IF/BL being to good...
By the Emperor you will have it! -Unknown Guardsmen
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