• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:59
CET 06:59
KST 14:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool21Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Bing Homepage Quiz Today Guess the Image JaeDong's form before ASL Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3293 users

[D] Current state of nydus-/dropplay - Page 5

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
iGn1t3
Profile Joined May 2011
Hong Kong73 Posts
January 20 2013 17:13 GMT
#81
300/300 for a play that promises great rewards? imo, zerg drop play or nydus play both suffer a big problem - it just aint consistent enough.

First of all, why not a faster +1 +1 or a spire with +1 or an infestor pit? If the drop or nydus fails, what then? You probably have lost the game 'cause you tech is way too behind to do anything, albeit putting pressure or otherwise defend.

And I can't think of any good units that I can effectively throw away. Terran can do marines with heal, Protoss can zealots with shields, what about Zerg? Lings, sure but as long as your opponent is aware, he can either pull workers or wrap in zealots and that's the end of story. Roaches cost gas - don't do damage quick enough. Infestors could be good, but each costs 150 gas. Perhaps 2 infestors plus a couple of lings would be effective in wiping out the worker line or something. Or maybe queens are useful for this? I don't know.

Also, I am yet to see a zerg drop or nydus (except doom drops) that could outright kill a base. For me, it is just a lot safer and consistent to get an extra base instead.
I lose today to win tomorrow.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2013-01-20 18:18:20
January 20 2013 18:16 GMT
#82
On January 21 2013 02:13 iGn1t3 wrote:
300/300 for a play that promises great rewards? imo, zerg drop play or nydus play both suffer a big problem - it just aint consistent enough.

First of all, why not a faster +1 +1 or a spire with +1 or an infestor pit? If the drop or nydus fails, what then? You probably have lost the game 'cause you tech is way too behind to do anything, albeit putting pressure or otherwise defend.

And I can't think of any good units that I can effectively throw away. Terran can do marines with heal, Protoss can zealots with shields, what about Zerg? Lings, sure but as long as your opponent is aware, he can either pull workers or wrap in zealots and that's the end of story. Roaches cost gas - don't do damage quick enough. Infestors could be good, but each costs 150 gas. Perhaps 2 infestors plus a couple of lings would be effective in wiping out the worker line or something. Or maybe queens are useful for this? I don't know.

Also, I am yet to see a zerg drop or nydus (except doom drops) that could outright kill a base. For me, it is just a lot safer and consistent to get an extra base instead.


Firstly, you completely forgot about banelings which are fantastic in drops. Hydras are also great in nydus/drops because of the high DPS. As long as they get away, it's usually quite good.

Secondly, it's a little bizarre to say "well the opponent can just pull workers and warp in some zealots." That's true of any drop with any race. Just because something can be defended doesn't mean it's worthless. People don't like having lings in their bases.

Thirdly, ling drops are almost guaranteed to be cost effective if you don't lose the overlord. Not because they're good, but because lings are so incredibly cheap. There's plenty of instances in games where you can throw lings away and constantly dropping can cause severe problems with people's multi-tasking.

Fourthly, since when are drops supposed to kill a base?

Lastly, what if you already have a spire/+1 or infestors...?
MoonCricket
Profile Joined September 2011
222 Posts
January 20 2013 18:20 GMT
#83
I started a thread similar to this before they changed the forum rules, and my observation/proposal was that Blizzard could change how the Zerg dropping mechanism and Overseers functionioned by giving Overseers the detection, speed and drop upgrades by default, increase their build time to 40 seconds and allow Spore Crawlers to detect while uprooted in order to bridge the 24 second gap in mobile detection between the Lair and the increased Overseer morphing time.

Basically, instead of Zerg using end-game doom drops with Ultralisks, Zerg could gain drop tech as a part of their Lair upgrade and be able to harass the opponent with handfuls of units about 90 seconds before Mutalisks could be spawned in order to give Zerg more aggressive options.

I don't think there's anything necessarily wrong with how Zerg's drop mechanism works right now from a theory perspective, other than it's not possible to research the drop mechanism immediately at lair tech and thus becomes a late mid-game option for a KO punch as opposed to the timely harassment of the other two races.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
January 20 2013 18:23 GMT
#84
I don't think drops are too expensive, they're actually very good depending when you get drop. The problem really is the viability of nydus play. For one thing, using a nydus to reinforce is useless in many scenarios because zerg units in general move across the map pretty fast. The next problem is how fast they die, for 100/100 they shouldn't be able to die to workers surrounding it. The final problem is how slowly units exit the nydus.
sagefreke
Profile Joined August 2010
United States241 Posts
January 20 2013 19:03 GMT
#85
I have no problem with Overlord drops but Nydus needs to be buffed in SOME way. It's been clear since the WoL beta that the Nydus is just too expensive for Lair tech and is too much of an all in move unlike Overlord drops (which also doubled as bane rain for the Zerg army in team fights).

There are literally a myriad of different ways Blizzard can go about buffing the Nydus:

1. Lower the time it takes for a Nydus Worm to build.
2. Decrease the cost of making Nydus Worm. In particular, lower the gas cost (note: the Nydus Worm, not Nydus Canal)
3. Remove the screaming notification that let's everyone know "Hey your opponent has a Nydus!"
4. Increase the amount of units that can come out of a Nydus at one time as opposed to one by one.
5. Introduce an upgrade that allows Zerg to make more than one Nydus at a time.

Just one of these buffs can help the Nydus.
yo yo yo
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 20 2013 19:18 GMT
#86
The best buff for Nydus is make them affected by ground armor upgrades. In late game they will have 4 armor, so workers will not be able to shut down them
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 20 2013 19:33 GMT
#87
--- Nuked ---
Sissors
Profile Joined March 2012
1395 Posts
January 20 2013 20:03 GMT
#88
They are both cheap if you look at what you get for it in return. The problem is more zergs dont need it. Why would you bother with nyduses to stop raids when your army is as fast as the zerg army? And with creep spread you should never be surprised by your enemies main army, so also your slower units should be in place in time.

If you think that nydus shouldnt be able to be killed in time by your workers, do you then also think it is a good idea that if a toss warp prism is in warp mode for lets say 5 seconds they are able to teleport their entire army to it, and back again? If you just keep a few hydras/corrupters in every base you should also be able to kill them in time.

If you cannot stop a nydus with workers, the nydus must have other limitations to compensate, it is just too strong as ability. It effectively means you have to keep sufficient army units in each base to make sure you can kill a possible nydus in time, regardless if he is doing anything with nydus worms.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 20 2013 20:16 GMT
#89
The only thing holding zergs back from nydus/drop play is the zerg players themselves. You want to do use play? Do it. Stop complaining about it. It's only your own fault if you decide not to use 2 major aspects of lair tech, even 30+ minutes into the game when you have 5 bases and infinite money. That's like when Protoss players complain they can't multitask, but don't get warp prisms.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
sagefreke
Profile Joined August 2010
United States241 Posts
January 20 2013 22:03 GMT
#90
On January 21 2013 05:16 ineversmile wrote:
The only thing holding zergs back from nydus/drop play is the zerg players themselves. You want to do use play? Do it. Stop complaining about it. It's only your own fault if you decide not to use 2 major aspects of lair tech, even 30+ minutes into the game when you have 5 bases and infinite money. That's like when Protoss players complain they can't multitask, but don't get warp prisms.


I think after 2+ years of testing an trying to find different ways to make it work outside of an all in, it's clear that Zergs have tried to use it... It's ridiculous that you think Zerg players haven't been trying to find ways to use Nydus since its inception on WoL...

And FYI the Warp Prism started to be use by Protoss more as soon as it got a huge shield buff. Maybe buff Nydus and you'll see more Zerg Nydus play?
yo yo yo
GorGor
Profile Joined September 2012
78 Posts
January 20 2013 22:43 GMT
#91
If you improve drops then you need to nerf the speed b/c runbys are so much more vastly effective for zerg. If you complain that you don't have drops then take away zerg runbys and I would gladly like to zerg forced to drop like terran is...
althaz
Profile Joined May 2010
Australia1001 Posts
January 20 2013 23:59 GMT
#92
On January 21 2013 07:03 sagefreke wrote:
Show nested quote +
On January 21 2013 05:16 ineversmile wrote:
The only thing holding zergs back from nydus/drop play is the zerg players themselves. You want to do use play? Do it. Stop complaining about it. It's only your own fault if you decide not to use 2 major aspects of lair tech, even 30+ minutes into the game when you have 5 bases and infinite money. That's like when Protoss players complain they can't multitask, but don't get warp prisms.


I think after 2+ years of testing an trying to find different ways to make it work outside of an all in, it's clear that Zergs have tried to use it... It's ridiculous that you think Zerg players haven't been trying to find ways to use Nydus since its inception on WoL...

And FYI the Warp Prism started to be use by Protoss more as soon as it got a huge shield buff. Maybe buff Nydus and you'll see more Zerg Nydus play?

I honestly can't recall a Zerg using nydus correctly, but it's absolutely possible.

Any game where you want to attack and finish your opponent there should be a nydus behind your army, just like Toss does with proxy pylons. This allows your reinforcments to arrive pretty much directly on the battlefield.

I guess the reason many Zerg's don't do this is the cost of the thing, but considering it's often the difference between winning and losing for me, it's well worth it (would you rather roaches later, or lings now?).

Zerg drops are strong, but they do rely heavily on circumstance (I don't like to use them too often) which means you aren't going to see them all the time.
The first rule we don't talk about race conditions. of race conditions is
CajunMan
Profile Joined July 2010
United States823 Posts
January 21 2013 00:55 GMT
#93
I think nydus would be better if it had armor maybe 3-4 it's a giant armored worm lol. This would make it so you would need more than workers to kill it you would actually have to scout and prepare like drops so you could leave 1 or 2 units waiting for it with workers. Right now if they see it and are completely out of position you can still pull workers and kill the nydus even if its like 40% done and still kill it in time.
althaz
Profile Joined May 2010
Australia1001 Posts
January 21 2013 01:50 GMT
#94
On January 21 2013 09:55 CajunMan wrote:
I think nydus would be better if it had armor maybe 3-4 it's a giant armored worm lol. This would make it so you would need more than workers to kill it you would actually have to scout and prepare like drops so you could leave 1 or 2 units waiting for it with workers. Right now if they see it and are completely out of position you can still pull workers and kill the nydus even if its like 40% done and still kill it in time.

The nydus NEEDS to be able to be taken out by workers or it would be massively OP.

If you're trying to get the nydus into your opponent's base, you are trying a low-success-rate cheese (not a bad thing nessecarily, but something with an incredible payoff if your opponent is not vigilant).

The nydus excels at reinforcement and adding mobility to a ground army. It's amazing at these things (it's more expensive than, but superior to Warp Gate).

If you wanted to argue for a Nydus buff (not needed, it's already fantastic), make it cheaper (50 gas only?). It's not supposed to be able to go up in an opponent's base just because their army is at the front (nydus in base vs Protoss actually = gg if you don't mess up, terran can mitigate damage with building lifts and get their army back faster, but it's still crazy strong).
The first rule we don't talk about race conditions. of race conditions is
CajunMan
Profile Joined July 2010
United States823 Posts
January 21 2013 02:27 GMT
#95
On January 21 2013 10:50 althaz wrote:
Show nested quote +
On January 21 2013 09:55 CajunMan wrote:
I think nydus would be better if it had armor maybe 3-4 it's a giant armored worm lol. This would make it so you would need more than workers to kill it you would actually have to scout and prepare like drops so you could leave 1 or 2 units waiting for it with workers. Right now if they see it and are completely out of position you can still pull workers and kill the nydus even if its like 40% done and still kill it in time.

The nydus NEEDS to be able to be taken out by workers or it would be massively OP.

If you're trying to get the nydus into your opponent's base, you are trying a low-success-rate cheese (not a bad thing nessecarily, but something with an incredible payoff if your opponent is not vigilant).

The nydus excels at reinforcement and adding mobility to a ground army. It's amazing at these things (it's more expensive than, but superior to Warp Gate).

If you wanted to argue for a Nydus buff (not needed, it's already fantastic), make it cheaper (50 gas only?). It's not supposed to be able to go up in an opponent's base just because their army is at the front (nydus in base vs Protoss actually = gg if you don't mess up, terran can mitigate damage with building lifts and get their army back faster, but it's still crazy strong).


It doesn't NEED to if you aren't scouting or preparing properly that sounds more like your fault. Zerg has to dedicate tons of minerals every game to spores and spines at every expansion and main you can't keep 2 zlots, a couple marines hanging around? hmmm
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
January 21 2013 02:49 GMT
#96
If they really want Nydus used more, they would just move it up to Hive and make it cheaper.

Kind of ruins the all-ins. But you're never going to use Nydus in a solid way before Hive anyway...
usethis2
Profile Joined December 2010
2164 Posts
January 21 2013 03:01 GMT
#97
Disagree with the drop buff for Z. Z's drops can be a powerful weapon. There are reasons Z's don't use drops that I can think of, but those have no relations to cost or timing.

Z's need to experiment more with drops. I mean, you guys can fly over a bunch of empty overlords and T/P can't tell whether they're about to shit or not, even with detectors. Try bainling drop once. Then every time your overlords fly in T/P will have to move their armies just in case.

Nydus can be reworked, I suppose. But I have no clue how it can be balanced.
usethis2
Profile Joined December 2010
2164 Posts
January 21 2013 03:09 GMT
#98
Maybe Nydus can be buffed by simply making it not scream? So that Z can do more stealth tactics.
KnT
Profile Blog Joined January 2011
Australia243 Posts
Last Edited: 2013-01-21 03:33:45
January 21 2013 03:32 GMT
#99
What about making it more similar to the Terran nuke?
Change the mound to not show up on minimap like the red dot for the nuke. When the Zerg hits the ability, the enemy gets the warning and has to look for where it is. If he spots it, hooray nydus stopped, if he doesn't it does the damage
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
CajunMan
Profile Joined July 2010
United States823 Posts
January 21 2013 03:41 GMT
#100
On January 21 2013 12:32 KnT wrote:
What about making it more similar to the Terran nuke?
Change the mound to not show up on minimap like the red dot for the nuke. When the Zerg hits the ability, the enemy gets the warning and has to look for where it is. If he spots it, hooray nydus stopped, if he doesn't it does the damage


That sounds neat what if it could be upgraded to poop out swarms of broodlings?
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 5624
Leta 150
Dewaltoss 114
ggaemo 66
Noble 36
Bale 30
Icarus 13
Dota 2
NeuroSwarm138
Counter-Strike
Stewie2K703
Super Smash Bros
Mew2King140
Other Games
C9.Mang0288
Trikslyr20
Organizations
Other Games
gamesdonequick689
Dota 2
PGL Dota 2 - Main Stream145
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 62
• Sammyuel 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1303
• Rush1284
• HappyZerGling153
Upcoming Events
KCM Race Survival
4h 1m
Protoss vs Terran
WardiTV Team League
6h 1m
Big Brain Bouts
11h 1m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
21h 1m
RSL Revival
1d 4h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 9h
BSL
1d 14h
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
5 days
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.