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Beta Balance Update #11 (Jan 9, 2013) - Page 3

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
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shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 09 2013 22:32 GMT
#41
You guys don't know how happy I am that vortex is finally dead and buried. The worst ability in the game - makes lategame ZvP so coinflippy and suicidally frustrating.

The tank change is going to take some time getting used to for sure. Just reading it feels weird. The seige mode upgrade was such a big part of SC, a lot of timings revolved around it and it was amazing to see someone forget it in a pro game.

Though I do like how Blizzard isn't afraid to take bigger risks with these changes.
You mean I just write stuff here and other people can see it?
Cartacea
Profile Joined August 2012
Italy38 Posts
January 09 2013 22:32 GMT
#42
If mothership core does not have envision anymore, early widow mines will be more effective.
PixelNite
Profile Joined August 2011
France1008 Posts
January 09 2013 22:33 GMT
#43
The protoss changes makes a lot of sense actually.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 09 2013 22:33 GMT
#44
The fungle nerf is pretty large too. 10 damage to armored means it takes 6 fungles to kill a stalker.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 09 2013 22:33 GMT
#45
Pretty fun changes, not sure how imba the new repears/early tanks will be but its fun to try new things!
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2013-01-09 22:33:50
January 09 2013 22:33 GMT
#46
This change does nothing but empower all ins and cheesy play from terran. (siege tank change)
blackbrrd
Profile Joined September 2010
Norway477 Posts
January 09 2013 22:33 GMT
#47
I don't get the removal of siege mode research. Do we really need more Terran timing attacks?
playa
Profile Blog Joined December 2010
United States1284 Posts
January 09 2013 22:34 GMT
#48
O m f g, this patch doesn't even deserve comments. I mean, really, what can you say... just so much random bs.
Eshra
Profile Joined April 2011
France1009 Posts
January 09 2013 22:34 GMT
#49
Reading people repeating " Blizzard has no clue " over and over again is damn annoying. Just fucking go and make your own game if you're that smart. But stop bitching on a forum. That's a BETA, they are EXPERIMENTING. Isn't that the freaking goal of the whole thing in the first place?
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-01-09 22:35:45
January 09 2013 22:34 GMT
#50
If these are the changes they're making to improve mech TvP...GLHF playing bio in HOTS guys. Because these changes show zero direction nor understanding of mech vs P issues.

oh, and btw, for the record, 12 range fungal now exists in HOTS and it looks like blizzard is keeping it in the game...

.....
Sup
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 09 2013 22:34 GMT
#51
Don't know why they buffed siege tanks that way though. It's not really early game that Terran mech has a problem but mid late and late. Siege tanks need an upgrade either to their damage/splash radius or survivability.

Giving them early siege mode only makes cheesy timings better.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 09 2013 22:34 GMT
#52
my first thought is... do they WANT TvT to be even more retarded early game??... I'll have to analyse further but that's my knee-jerk
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
January 09 2013 22:35 GMT
#53
My thoughts:
Terran
Reaper:
Not sure about how the early game will turn out but I think it was a heavy nerf to reaper openings. Sure they can be gotten much faster but they don't do any damage which makes them useless in a harass role. If they changed the gas cost to 25 as opposed to the current 50 then I can see how it'd be ok to reactor.
Siege Tanks:
The siege tank change makes them more viable vs protoss as it will help deny gateway timings and blink stalker all-ins. Beyond that mech is still not good vs protoss. This will make TvT 1 base all-ins deadly though.
Hellbats:
Not sure about this. They effectively removed the need to get the blue flame upgrade which is nice but they MASSIVELY reduced the radius. Have to wait and see.
Medivacs:
Immense nerf to bio play in all matchups no doubt. TvP late-game is going to get a whole lot more difficult again, TvT is now going to be much more mech heavy, and TvZ is going to be difficult late game vs Brood Lord, infestor, ultra. Not happy about this at all.
Ravens:
Its nice they brought back splash to the seeker missile. I think that they still need to reduce the launch time but a nice change nonetheless.
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
January 09 2013 22:35 GMT
#54
Weird and awkward buffs I say. Blizzard is trying to buff Mech and turn players away from Bio, but only changing Tanks and Ravens isn't the solution I feel. Yes, Tanks are now much better at defending early-game and leading to earlier attacks, but that was never the real problem. Ravens are now better, much better in fact, with Seeker Missile being far more viable and useful. The Infestor nerf was added so Mech would live longer, but Fungal was never the real problem in Mech TvZ, it was the ability for mass ITs.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
bertjuuhh
Profile Joined July 2012
Netherlands36 Posts
January 09 2013 22:35 GMT
#55
Hmm, interesting xD
luckily for them they have a few months left before the game comes out...
Prog455
Profile Joined April 2012
Denmark970 Posts
January 09 2013 22:35 GMT
#56
On January 10 2013 07:32 shizaep wrote:
You guys don't know how happy I am that vortex is finally dead and buried. The worst ability in the game - makes lategame ZvP so coinflippy and suicidally frustrating.

The tank change is going to take some time getting used to for sure. Just reading it feels weird. The seige mode upgrade was such a big part of SC, a lot of timings revolved around it and it was amazing to see someone forget it in a pro game.

Though I do like how Blizzard isn't afraid to take bigger risks with these changes.


Vortex had been changed into a single target kill command. It was already useless.
Sated
Profile Blog Joined March 2011
England4983 Posts
January 09 2013 22:35 GMT
#57
--- Nuked ---
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 09 2013 22:35 GMT
#58
On January 10 2013 07:32 Cartacea wrote:
If mothership core does not have envision anymore, early widow mines will be more effective.


Protoss will still have detection is both trees, so I think it should be fine. Plus, having time warp on the MS is pretty funny, its a neat spell, but not that useful.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2013-01-09 22:37:56
January 09 2013 22:36 GMT
#59
I'm really confused why they swapped the abilities on the oracle and mothershipcore for envision and time warp. I thought that the abilities fit the units really nicely.
The oracle seemed like it had a really high skill cap b/c of having time warp.
The mothershipcore really made the mirror dynamic interesting b/c of time-warp and + more options to deny cheeses pvt..
am i missing something as to what caused their change...?

edit:

Also.. I really don't understand the point of time-warp on m-core. The whole advantage of time-warp on the oracle (besides the ability) was that you could do flanks and different army positioning tactics with the oracle. It didn't necessarily have to be in your army.. these seem really limited now since m-core basically HAS to be in your army due to lack of speed and manuverability.

Try hard or don't try at all.
PcH
Profile Joined December 2010
United States83 Posts
January 09 2013 22:36 GMT
#60
Expect near 100% reaper openings from now on...
twitch.tv/itspch
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