• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:49
CET 13:49
KST 21:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship2[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1772 users

Beta Balance Update #11 (Jan 9, 2013) - Page 3

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 2 3 4 5 51 52 53 Next
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 09 2013 22:32 GMT
#41
You guys don't know how happy I am that vortex is finally dead and buried. The worst ability in the game - makes lategame ZvP so coinflippy and suicidally frustrating.

The tank change is going to take some time getting used to for sure. Just reading it feels weird. The seige mode upgrade was such a big part of SC, a lot of timings revolved around it and it was amazing to see someone forget it in a pro game.

Though I do like how Blizzard isn't afraid to take bigger risks with these changes.
You mean I just write stuff here and other people can see it?
Cartacea
Profile Joined August 2012
Italy38 Posts
January 09 2013 22:32 GMT
#42
If mothership core does not have envision anymore, early widow mines will be more effective.
PixelNite
Profile Joined August 2011
France1008 Posts
January 09 2013 22:33 GMT
#43
The protoss changes makes a lot of sense actually.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 09 2013 22:33 GMT
#44
The fungle nerf is pretty large too. 10 damage to armored means it takes 6 fungles to kill a stalker.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 09 2013 22:33 GMT
#45
Pretty fun changes, not sure how imba the new repears/early tanks will be but its fun to try new things!
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2013-01-09 22:33:50
January 09 2013 22:33 GMT
#46
This change does nothing but empower all ins and cheesy play from terran. (siege tank change)
blackbrrd
Profile Joined September 2010
Norway477 Posts
January 09 2013 22:33 GMT
#47
I don't get the removal of siege mode research. Do we really need more Terran timing attacks?
playa
Profile Blog Joined December 2010
United States1284 Posts
January 09 2013 22:34 GMT
#48
O m f g, this patch doesn't even deserve comments. I mean, really, what can you say... just so much random bs.
Eshra
Profile Joined April 2011
France1009 Posts
January 09 2013 22:34 GMT
#49
Reading people repeating " Blizzard has no clue " over and over again is damn annoying. Just fucking go and make your own game if you're that smart. But stop bitching on a forum. That's a BETA, they are EXPERIMENTING. Isn't that the freaking goal of the whole thing in the first place?
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-01-09 22:35:45
January 09 2013 22:34 GMT
#50
If these are the changes they're making to improve mech TvP...GLHF playing bio in HOTS guys. Because these changes show zero direction nor understanding of mech vs P issues.

oh, and btw, for the record, 12 range fungal now exists in HOTS and it looks like blizzard is keeping it in the game...

.....
Sup
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 09 2013 22:34 GMT
#51
Don't know why they buffed siege tanks that way though. It's not really early game that Terran mech has a problem but mid late and late. Siege tanks need an upgrade either to their damage/splash radius or survivability.

Giving them early siege mode only makes cheesy timings better.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 09 2013 22:34 GMT
#52
my first thought is... do they WANT TvT to be even more retarded early game??... I'll have to analyse further but that's my knee-jerk
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
January 09 2013 22:35 GMT
#53
My thoughts:
Terran
Reaper:
Not sure about how the early game will turn out but I think it was a heavy nerf to reaper openings. Sure they can be gotten much faster but they don't do any damage which makes them useless in a harass role. If they changed the gas cost to 25 as opposed to the current 50 then I can see how it'd be ok to reactor.
Siege Tanks:
The siege tank change makes them more viable vs protoss as it will help deny gateway timings and blink stalker all-ins. Beyond that mech is still not good vs protoss. This will make TvT 1 base all-ins deadly though.
Hellbats:
Not sure about this. They effectively removed the need to get the blue flame upgrade which is nice but they MASSIVELY reduced the radius. Have to wait and see.
Medivacs:
Immense nerf to bio play in all matchups no doubt. TvP late-game is going to get a whole lot more difficult again, TvT is now going to be much more mech heavy, and TvZ is going to be difficult late game vs Brood Lord, infestor, ultra. Not happy about this at all.
Ravens:
Its nice they brought back splash to the seeker missile. I think that they still need to reduce the launch time but a nice change nonetheless.
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
January 09 2013 22:35 GMT
#54
Weird and awkward buffs I say. Blizzard is trying to buff Mech and turn players away from Bio, but only changing Tanks and Ravens isn't the solution I feel. Yes, Tanks are now much better at defending early-game and leading to earlier attacks, but that was never the real problem. Ravens are now better, much better in fact, with Seeker Missile being far more viable and useful. The Infestor nerf was added so Mech would live longer, but Fungal was never the real problem in Mech TvZ, it was the ability for mass ITs.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
bertjuuhh
Profile Joined July 2012
Netherlands36 Posts
January 09 2013 22:35 GMT
#55
Hmm, interesting xD
luckily for them they have a few months left before the game comes out...
Prog455
Profile Joined April 2012
Denmark970 Posts
January 09 2013 22:35 GMT
#56
On January 10 2013 07:32 shizaep wrote:
You guys don't know how happy I am that vortex is finally dead and buried. The worst ability in the game - makes lategame ZvP so coinflippy and suicidally frustrating.

The tank change is going to take some time getting used to for sure. Just reading it feels weird. The seige mode upgrade was such a big part of SC, a lot of timings revolved around it and it was amazing to see someone forget it in a pro game.

Though I do like how Blizzard isn't afraid to take bigger risks with these changes.


Vortex had been changed into a single target kill command. It was already useless.
Sated
Profile Blog Joined March 2011
England4983 Posts
January 09 2013 22:35 GMT
#57
--- Nuked ---
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 09 2013 22:35 GMT
#58
On January 10 2013 07:32 Cartacea wrote:
If mothership core does not have envision anymore, early widow mines will be more effective.


Protoss will still have detection is both trees, so I think it should be fine. Plus, having time warp on the MS is pretty funny, its a neat spell, but not that useful.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2013-01-09 22:37:56
January 09 2013 22:36 GMT
#59
I'm really confused why they swapped the abilities on the oracle and mothershipcore for envision and time warp. I thought that the abilities fit the units really nicely.
The oracle seemed like it had a really high skill cap b/c of having time warp.
The mothershipcore really made the mirror dynamic interesting b/c of time-warp and + more options to deny cheeses pvt..
am i missing something as to what caused their change...?

edit:

Also.. I really don't understand the point of time-warp on m-core. The whole advantage of time-warp on the oracle (besides the ability) was that you could do flanks and different army positioning tactics with the oracle. It didn't necessarily have to be in your army.. these seem really limited now since m-core basically HAS to be in your army due to lack of speed and manuverability.

Try hard or don't try at all.
PcH
Profile Joined December 2010
United States83 Posts
January 09 2013 22:36 GMT
#60
Expect near 100% reaper openings from now on...
twitch.tv/itspch
Prev 1 2 3 4 5 51 52 53 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Open Qualifier #2
WardiTV493
LiquipediaDiscussion
Replay Cast
09:00
Crank Gathers S2: Playoffs D4
CranKy Ducklings130
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 21
StarCraft: Brood War
Sea 27322
Rain 8158
Bisu 3065
Pusan 531
Stork 392
Hyuk 311
Last 234
Leta 151
Barracks 135
ToSsGirL 121
[ Show more ]
Liquid`Ret 52
Aegong 45
Sharp 41
JulyZerg 26
sas.Sziky 26
zelot 25
Icarus 24
Free 19
Yoon 19
Terrorterran 5
Shine 4
Dota 2
XcaliburYe842
qojqva232
420jenkins74
Counter-Strike
x6flipin455
edward25
Other Games
singsing1603
B2W.Neo323
crisheroes290
Pyrionflax240
Fuzer 180
Happy173
XaKoH 144
SortOf94
Sick80
DeMusliM73
Organizations
Counter-Strike
PGL127
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2589
Upcoming Events
LAN Event
2h 11m
OSC
10h 11m
The PondCast
21h 11m
LAN Event
1d 2h
Replay Cast
1d 10h
OSC
1d 23h
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.