• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:19
CEST 14:19
KST 21:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Canadian Politics Mega-thread Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9954 users

Beta Balance Update #11 (Jan 9, 2013) - Page 2

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 2 3 4 5 51 52 53 Next
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
January 09 2013 22:22 GMT
#21
Reapers can now be reactored out to replace rines in late game...interesting.
Make more anything.
larse
Profile Blog Joined March 2012
1611 Posts
January 09 2013 22:22 GMT
#22
It seems like they just want to make Hellbat a more standard unit that is decent against most things. Like Roach, A Terran Roach.
Elwar
Profile Joined August 2010
953 Posts
January 09 2013 22:22 GMT
#23
Uhh...proxy reaper every game, lol?

Holy shit I'm so interested to see how these massive terran buffs (on balance) pan out. The toss changes are straight nerfs IMO.
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
January 09 2013 22:23 GMT
#24
Wow, Terran getting some pretty needed buffs, might be a step too far though :/ Would have thought buffing tank damage would be more important than siege mode.
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Tamburlaine
Profile Joined April 2010
Canada288 Posts
January 09 2013 22:23 GMT
#25
I am confused by almost every single thing in this patch.
I like things.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 09 2013 22:23 GMT
#26
Wow, the only buff T had to really look forward to in the late game just got straight up cut.

Reapers are more accessible than ever, but does that matter if they're completely freaking useless? What could you possibly want them for now? They can't fight Marines or pick favourable engagements against them thanks to sight-up-cliffs, they've been castrated at worker sniping. What is the point in getting one? Why would you want to?

Interested about how the MsC/Oracle changes will play out.

INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-01-09 22:57:16
January 09 2013 22:24 GMT
#27
On January 10 2013 07:19 Noocta wrote:
Show nested quote +
On January 10 2013 07:18 NewDawn wrote:
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?

+25 Energy? :c
Tank buff will save me from those random games where I forget to upgrade siege.. but it does let you get out one extra tank because you saved money! :D


I thought the +25 energy wasn't here anymore when they added increase healing. :o


It reduces energy cost of healing from 5 per tick per heal to 1.

The rate of healing (without the upgrade) is 3 per 1 energy. Now it only costs 0.6 energy to heal 3 health.

In game seconds (with the upgrade), Medivac heals 9 health and it only costs 1.8 energy per in game second. Before it was 9 health / 3 energy cost per second.

So you're looking at a 40% reduction cost in energy for Medivac healing with the upgrade.


Mothership
The Vortex ability has been removed from the game.
Mothership Core
The Envision ability has been moved to Oracle.
Oracle
The Time Warp ability has been moved to the Mothership Core and the Mothership.


I don't mind Envison (technically Preordain/Revelation used to grant detection anyway) change. Now Protoss won't always have detection and can go Stargate for detection instead.

On the downside, Twilight won't have any mobile detection methods (in contrast to both Zerg and Terran which both have Overseers [Just from lair] and Scan [just from Orbital Command]).

As for Vortex removal. I still disagree with removing Vortex.

DB said this before but Vortex was like Fungal or EMP on a group of HT in the sense that it was a game changing spell like those.

The only problem with Vortex late game is in WoL, the late game exclusively relied on Vortex ZvP while in other matchups, things like Ghost and/or (even) Infestors weren't relied on.

Additional, NP itself was a strong counter to Vortex (a recent game is Jangbi vs Soulkey).

IMO, I think they should have kept Vortex:

1. In HotS, Vortex isn't even a problem anymore due to ZvP not even relying on BL + Infestor. Not only that, Tempest itself is a strong replacement for the MS (making the Protoss player going full MS vs getting that one extra Tempest or two a bit questionable at times).

2. Vortex required a ton of setup (archons) and can be avoided via splitting of enemy's army.

3. There are alternatives to just removing Vortex.

Rather than remove Vortex, I think they should add a 3 second cast delay time (Mothership casts it, an animation occurs that works similar to nuke, then Vortex takes effect).

This would make Vortex much less viable but still in the game.

I am against removing *epic things that have worked in the game in the past. It keeps the game varied and if it's too "cheesy", then you can tone it down.

*TBH, I'm honestly a sucker for Vortex's animation and the spell in general. It just looked cool and it did something cool. Cool stuff (if it works) should be in the game. Instead of removing them, they should keep it in and give it a casting delay or something.

Even Dustin Browder said (before he changed his mind) that they felt Vortex was at a fine place because it's comparable to game changing EMPs or game changing Fungals.

Not to make yet another Icefrog comparison - Icefrog does his best to try to keep everything in the game and please people who like those things. No one really complains about it. Techies is a great example (he recently even had a buff).

There have been few exceptions like the Gambler (only because he was not only a hugely luck based hero, even more so than Ogre Magi's Multicast, but all his spells were actually kind of boring. His ultimate was simply a nuke that deals damage based on a random amount of gold you have for example) and maybe the old Raider (the one which used to have backstab, a charge of darkness like ability, Batrider's Ultimate, etc).

Speaking of that, in terms of skills that were removed, they were eventually added to other heroes (the old Raider is a good example: Backstab to Riki, his Charge to Spirit Breaker, and his net ability to Batrider).

Anyway, the point is that Vortex is one of those few cool spells to pull off and its "game changing ability" was largely overstated and exaggerated by people IMO (especially when other spells like fungal, emp, etc are just as game changing, even one EMP or Fungal can turn the tide easily and those are harder to prepare for at times).

It's a problem in WoL not because of the spell but because Protoss had to rely on the spell to win or do anything and Zerg had to rely on the spell not going off to win or do anything. The problem was there were no alternative options to Vortex. HotS fixes this greatly and Zerg doesn't even rely on BL anymore for end game in PvZ.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 09 2013 22:24 GMT
#28
On January 10 2013 07:22 larse wrote:
It seems like they just want to make Hellbat a more standard unit that is decent against most things. Like Roach, A Terran Roach.


That can only attack in melee range, and does pretty good DPS to everything. 18 damage is no joke, though its fire rate is a bit lacking.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
January 09 2013 22:26 GMT
#29
On January 10 2013 07:22 Mr. Black wrote:
Reapers can now be reactored out to replace rines in late game...interesting.

The thing is though, for that low dmg, will it be even worth it?

Seems like a strange patch, while it will save a lot of terrans from insanely silly losses, there is a good reason why you want siege mode as a research. Also raven... pretty sure it's going to be way to strong, but the lowered energy is a step in the right direction anyway, probably lowered dmg needed too though.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 09 2013 22:28 GMT
#30
Some weird changes in this one.

Guess we'll see how it goes!
@RealHeyoka | ESL / DreamHack StarCraft Lead
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
January 09 2013 22:28 GMT
#31
Guarantee there will be a hotfix within the next 2-3 days.

I almost feel like if you don't proxy reaper you're stupid.
Cook
Profile Joined May 2011
France130 Posts
January 09 2013 22:29 GMT
#32
Some of those changes are quite unexpected...
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
January 09 2013 22:29 GMT
#33
Reapers now useless, Ravens now even more useless, Bio back to being terrible lategame, hellbat buff made terrible by reducing the splash radius to lower than half its original state, siegemode research removal completely missing the point of why mech doesn't work, fungal still kept at 10 range "justified" by doing 10 less damage, I don't even know what the use anymore. Good job blizzard, you just made a terrible situation worse.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 09 2013 22:29 GMT
#34
Wow, this is crazy, but well.. I don't know, what to say. I guess, I'm happy.. Maybe? lol..
DifuntO
Profile Joined November 2011
Greece2376 Posts
January 09 2013 22:31 GMT
#35
Holy Shit What Is This?!? O_O
All I do is Stim.
Tomasy
Profile Joined October 2010
Poland80 Posts
January 09 2013 22:32 GMT
#36
LOL@Siege tank buff that they were talking about.

Reaper does 4+4 vs light or just 4? if it is 4 so then they might aswell remove them from the game.
They buff hellbat a-move mech unit instead of positional mech that requires focus fire,
Seeker missle should be like this since release

nerfing anti micro spells like timewarp and fungal is always good idea.

Overall disappointed
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 09 2013 22:32 GMT
#37
Raven: can no longer one shot a stalker.
Refer to my post.
Prog455
Profile Joined April 2012
Denmark970 Posts
Last Edited: 2013-01-09 22:33:59
January 09 2013 22:32 GMT
#38
Why not just remove Reapers from the game once and for all? This patch is so disappointment
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
January 09 2013 22:32 GMT
#39
I don't see how making siege non upgrade is meant to help mech at all.

The problem is stargate openings vs mech in the early game and ground protoss as well as sky toss in the late game. Siege mode quicker doesn't really change any of that :S

I'm really confused by this.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 09 2013 22:32 GMT
#40
What the hell? I will comment again more in depth in a bit...all I will say for now is...

What the? This no siege mode upgrade makes zero sense. That's not the problem with mech vs P blizzard. Nor does it do anything, just like removing HSM research literally did nothing for the raven, all it did is reduce a 1 time resource cost, it changes nothing involved with the rest of the unit interactions.

The only thing it will do is make more ridiculous all-ins, even in TvT...and doesn't do jack shiot for TvP...

I don't even know what else to say...reaper speed removed? 1 step forward, 2 steps back as usual. Medivac healing rate upgrade removed? What the hell? That was awesome...a good change. Now removed? Why? It was perfect for lategame vs the mass AOE from protoss when going bio, and helped in TvZ vs the new threats...

Ridiculous. Raven change...about time...but ironically they had HSM at 100 energy cost "unintentionally" at the beginning of beta and it worked out pretty well.

What is going on...
Sup
Prev 1 2 3 4 5 51 52 53 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#91
IntoTheiNu 1204
WardiTV743
Rex146
Ryung 88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 134
Ryung 88
SHIN 13
StarCraft: Brood War
Shuttle 4106
Sea 1430
Horang2 1410
Zeus 1380
Mini 981
Soma 381
EffOrt 359
actioN 256
Light 208
Soulkey 193
[ Show more ]
Rush 125
Snow 111
ToSsGirL 105
Pusan 103
Free 79
hero 55
Hyun 47
[sc1f]eonzerg 38
sorry 27
soO 25
Sacsri 24
Noble 23
HiyA 21
Shine 21
yabsab 18
Aegong 17
scan(afreeca) 16
Icarus 12
Bale 12
Barracks 11
zelot 11
GoRush 10
ajuk12(nOOB) 8
Terrorterran 2
Dota 2
Dendi1145
XaKoH 420
XcaliburYe269
Counter-Strike
olofmeister1634
fl0m766
byalli344
kRYSTAL_5
Super Smash Bros
Mew2King71
Other Games
Trikslyr1349
Lowko603
B2W.Neo408
Sick266
hiko145
amsayoshi20
MindelVK11
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3068
StarCraft: Brood War
UltimateBattle 827
Other Games
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
3h 41m
OSC
11h 41m
Replay Cast
1d 20h
The PondCast
2 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
3 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Patches Events
6 days
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.