• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:40
CEST 13:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Gypsy to Korea ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals Small VOD Thread 2.0 KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5445 users

Beta Balance Update #11 (Jan 9, 2013) - Page 53

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 51 52 53
adovid
Profile Joined September 2007
United States16 Posts
January 14 2013 11:55 GMT
#1041
Concerned with the factory changes in 2v2 vi Stalker Tank. It was effective before now I am scared to play vs Protoss and Terran on the same team.
Speak softly and carry a big stick.
jackdr
Profile Joined June 2012
Philippines85 Posts
January 14 2013 12:48 GMT
#1042
how about reverting the siege mode upgrade, but make tank damage maybe 30 or 40 vs everything?
would that make sense?

got me thinking about colossi, which deals 30dmg total in an aoe, plus it's mobile, but costs much, could it be used as an argument for the change i'm thinking about?
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2013-01-14 13:06:19
January 14 2013 13:05 GMT
#1043
On January 14 2013 17:37 drkcid wrote:
Is anyone thinking that maybe the final version will have a mix of changes from every beta path? I mean maybe they are just making experiments and in the final version they will revert some changes ie: tempest upgrade, older version of hellbat, etc...


Ya, also been thinking there's a chance of something like this happening.. They want to test mech > so they nerf bio > everyone plays mech > good for testing mech... It makes sense, but maybe its just coincidence.
papaz
Profile Joined December 2009
Sweden4149 Posts
January 14 2013 14:14 GMT
#1044
On January 14 2013 01:46 Hider wrote:
Show nested quote +
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.
Zahir
Profile Joined March 2012
United States947 Posts
Last Edited: 2013-01-14 14:32:54
January 14 2013 14:31 GMT
#1045
On January 14 2013 23:14 papaz wrote:
Show nested quote +
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2013-01-14 16:38:21
January 14 2013 16:33 GMT
#1046
On January 14 2013 20:55 adovid wrote:
Concerned with the factory changes in 2v2 vi Stalker Tank. It was effective before now I am scared to play vs Protoss and Terran on the same team.
I have to agree with you on this. It will now be scary playing against either P(Z/T), since it is already extremely scary against PZ. P can do a blink-four gate with skipping the obs, and still be able to blink anywhere into your base. They can also do a four-gate with warpins on the high ground, which at least that strategy will be removed with no more high-ground warp-ins. I feel in both of those cases, if they just fixed the map pool it those strategies wouldn't be so bad.

For those wondering how bad the map pool is: some maps have shorter rush distances than steppes of war, other maps they can siege your main base from a spot that is closer to their base than your own base, some maps have 3 entrances into your base. Finally, on a vast majority of maps, if you take your natural expansion, you open up 2 additional attack paths. The end result is on basically every map, the game comes down to whose has the best all-in. Stalker-tank is one of the best, but it had the down-side of hitting late because of siege tech, so other all-ins usually hit before siege tech would finish. Now that glaring weakness is removed.
summerloud
Profile Joined March 2010
Austria1201 Posts
January 14 2013 16:34 GMT
#1047
On January 14 2013 01:56 Excludos wrote:
Show nested quote +
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


Eh..no. Lets not judge HoTS as a final product before its actually a final product shall we? Theres still a couple more potentially "big patches" + a new balance patch every week for another 3 months.


except that its less than two months and there wont be a balance patch for every single week until release cuz the beta will prolly go down 1-2 weeks prior to release

that leaves us at 5-6 balance patches realistically
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
Last Edited: 2013-01-14 16:46:39
January 14 2013 16:46 GMT
#1048
On January 15 2013 01:34 summerloud wrote:
Show nested quote +
On January 14 2013 01:56 Excludos wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


Eh..no. Lets not judge HoTS as a final product before its actually a final product shall we? Theres still a couple more potentially "big patches" + a new balance patch every week for another 3 months.


except that its less than two months and there wont be a balance patch for every single week until release cuz the beta will prolly go down 1-2 weeks prior to release

that leaves us at 5-6 balance patches realistically


I'd say probably closer to 8 patches. No one has said that the beta have to go down for 2 weeks. Remember the servers are already online (altough a couple of days is still liklely). And thats 8 patches on which plenty of time to make mech, Op, Up, and viable.

But yes, its 2 months not 3. My brain skipped for a second when I wrote that.
willoc
Profile Joined February 2011
Canada1530 Posts
January 14 2013 18:07 GMT
#1049
On January 15 2013 01:46 Excludos wrote:
Show nested quote +
On January 15 2013 01:34 summerloud wrote:
On January 14 2013 01:56 Excludos wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


Eh..no. Lets not judge HoTS as a final product before its actually a final product shall we? Theres still a couple more potentially "big patches" + a new balance patch every week for another 3 months.


except that its less than two months and there wont be a balance patch for every single week until release cuz the beta will prolly go down 1-2 weeks prior to release

that leaves us at 5-6 balance patches realistically


I'd say probably closer to 8 patches. No one has said that the beta have to go down for 2 weeks. Remember the servers are already online (altough a couple of days is still liklely). And thats 8 patches on which plenty of time to make mech, Op, Up, and viable.

But yes, its 2 months not 3. My brain skipped for a second when I wrote that.


Every other blizzard beta has gone down at least 2 weeks before release.
Be bold and mighty forces will come to your aid!
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-14 18:22:58
January 14 2013 18:22 GMT
#1050
On January 14 2013 23:31 Zahir wrote:
Show nested quote +
On January 14 2013 23:14 papaz wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.

Mech (Siege Tanks) isnt that great against Zerg either and they get abduct as a new anti-mech spell with HotS. So what is holding Blizzard back? Can't be TvT ...
If you cant say what you're meaning, you can never mean what you're saying.
brudnychuj
Profile Joined December 2012
9 Posts
January 14 2013 18:41 GMT
#1051
i really hope they revoke the detection change from mothership to oracle. pvp is horrible like never (!!!) before imo.
Zahir
Profile Joined March 2012
United States947 Posts
January 14 2013 19:23 GMT
#1052
On January 15 2013 03:22 Rabiator wrote:
Show nested quote +
On January 14 2013 23:31 Zahir wrote:
On January 14 2013 23:14 papaz wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.

Mech (Siege Tanks) isnt that great against Zerg either and they get abduct as a new anti-mech spell with HotS. So what is holding Blizzard back? Can't be TvT ...


Marine tank pre hive push is good enough to be more or less standard vs Zerg, and tanks dominate Tvt until one person manages to tech to sky Terran. I still think there is room to buff tanks but it needs to be done carefully. For example, lets say they just give tanks 60 flat damage vs all types. Tank mech becomes the only viable mid-late game strat in Tvt, Pre hive timings are super powerful tvz and tvp is... Mostly unaffected as immortals deflect most of the damage until late late game.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 14 2013 21:42 GMT
#1053
On January 15 2013 04:23 Zahir wrote:
Show nested quote +
On January 15 2013 03:22 Rabiator wrote:
On January 14 2013 23:31 Zahir wrote:
On January 14 2013 23:14 papaz wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.

Mech (Siege Tanks) isnt that great against Zerg either and they get abduct as a new anti-mech spell with HotS. So what is holding Blizzard back? Can't be TvT ...


Marine tank pre hive push is good enough to be more or less standard vs Zerg, and tanks dominate Tvt until one person manages to tech to sky Terran. I still think there is room to buff tanks but it needs to be done carefully. For example, lets say they just give tanks 60 flat damage vs all types. Tank mech becomes the only viable mid-late game strat in Tvt, Pre hive timings are super powerful tvz and tvp is... Mostly unaffected as immortals deflect most of the damage until late late game.

I dont know ... you would have to change your playstyle, but those flat 60 damage are also dealt to Siege Tanks when an enemy stands next to them. You might still be able to do that with Marauders or even dropping them onto the tanks once the AA has been dealt with. The fact remains that the Siege Tank remains basically the only unit in the game which increases the risk of using it with higher damage. I would think you would basically HAVE TO put up bunkers in front of the tanks (plus some turrets) to make them safe from those melee attackers. Thus it isnt just the same "SC2 mech playstyle" (sieging-unsieging and moving on with the whole bunch all the time) as we see now but rather a totally different playstyle and much more immobile.

I'd say it was at least worth a try, but it seems Browder doesnt want to do that ... and if they finally do it they will just give us five days - before anyone has a chance to get used to it - and then decide that "it doesnt change much" (like they did for the "dynamic unit movement") and take it out again.
If you cant say what you're meaning, you can never mean what you're saying.
skurj
Profile Joined September 2010
United States87 Posts
January 15 2013 08:02 GMT
#1054
Guys OMG I just had a thought - what if slow from timewarp could stack?
I'd rather be zerg rushing
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 15 2013 10:22 GMT
#1055
On January 15 2013 17:02 skurj wrote:
Guys OMG I just had a thought - what if slow from timewarp could stack?

Please dont ... no more gimmicky spells because we already have enough of them.
If you cant say what you're meaning, you can never mean what you're saying.
Prev 1 51 52 53
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #145
herO vs YoungYakovLIVE!
TBD vs GgMaChine
ByuN357
CranKy Ducklings197
CranKy Ducklings SOOP32
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 357
StarCraft: Brood War
Britney 6721
Zeus 3997
Bisu 3255
actioN 692
Pusan 518
Hyuk 448
Soulkey 369
firebathero 351
Larva 340
Hyun 282
[ Show more ]
Killer 190
Light 186
Mini 162
Stork 149
hero 73
JYJ 72
soO 54
910 54
Sharp 34
Sea.KH 33
Barracks 33
sSak 32
Yoon 25
HiyA 24
NaDa 24
Free 22
Aegong 21
Bale 19
Hm[arnc] 18
SilentControl 15
Noble 7
Dota 2
Gorgc2086
resolut1ontv 223
Counter-Strike
edward683
x6flipin520
kRYSTAL_31
Super Smash Bros
Mew2King82
Heroes of the Storm
Khaldor208
Other Games
singsing2185
B2W.Neo440
XaKoH 200
Organizations
Other Games
gamesdonequick864
BasetradeTV91
StarCraft: Brood War
lovetv 9
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2360
Upcoming Events
OSC
21m
Shopify Rebellion Sundays
3h 21m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
4h 21m
OSC
12h 21m
Afreeca Starleague
22h 21m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
23h 21m
Monday Night Weeklies
1d 4h
Afreeca Starleague
1d 22h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 23h
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.