• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:54
CEST 11:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
INu's Battles#19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW Drama: Terror's Debt Incident + C9 disbanding Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3838 users

Beta Balance Update #11 (Jan 9, 2013) - Page 4

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 2 3 4 5 6 51 52 53 Next
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
Last Edited: 2013-01-09 22:37:29
January 09 2013 22:36 GMT
#61
This is the strangest patch yet. The Oracle once again has no direct combat utility, although I'm glad that it has detection instead of the mothership core (although I think it would be better if they just returned it to revelation) Time Warp on MSC/Mothership doesn't sit right with me.

As for the Terran changes, I don't even know what to think haha.

Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1
CikaZombi
Profile Joined August 2011
Serbia630 Posts
Last Edited: 2013-01-09 22:40:10
January 09 2013 22:37 GMT
#62
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?


About the Medivac , maybe I got it wrong, but it gives you only the health per energy reduced cost now?

We will just have to wait and see how the Hellbat changes help mech, I just hope that Marauder/Hellbat pushes or some other early game cheese don't become hell because I would really like mech not to suck, without having early game problems with this unit in other areas.

As for the Raven is the spash the same as the primary target damage now? Or is it reduced by some default rule of splash damage and radius?

Still not sure how will this help mech in the longer game, but early game became more manageable.

I really dislike the move of detection to the Oracle as it becomes less useful to store energy after the initial harassment phase of the game for time warp. It also offers no safer way of detection in the late game than observers because the same things that denied detection (Like scans and vikings/ghosts) still make it very very not reliable and super easy to snipe.
You can no more evade my wrath, than you could your own shadow.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 09 2013 22:37 GMT
#63
Holy shit, I'm not sure what to make of all this. The hellbat changes especially, how does the unit feel now? Guess we'll have to try and find out. I welcome the medivac nerf as a terran player. Fuck bio.

I still wish they would give tanks more lategame viability, not just easier tech.
Swiv
Profile Joined October 2011
Germany3674 Posts
January 09 2013 22:37 GMT
#64
did not follow hots patches that much, but this patch seems radical
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 09 2013 22:37 GMT
#65
Now terran can go aggressive, and then bunker down without being hit by any counter, since there's no siege mode delay for the tanks for defence!
HOLY CHECK!
Sjokola
Profile Joined November 2010
Netherlands800 Posts
January 09 2013 22:37 GMT
#66
On January 10 2013 07:19 Noocta wrote:
Show nested quote +
On January 10 2013 07:18 NewDawn wrote:
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?

+25 Energy? :c
Tank buff will save me from those random games where I forget to upgrade siege.. but it does let you get out one extra tank because you saved money! :D


I thought the +25 energy wasn't here anymore when they added increase healing. :o


Wasn't it decreased cost for healing?
revy
Profile Joined September 2009
United States1524 Posts
January 09 2013 22:38 GMT
#67
Siege tanks not requiring upgrade is interesting - won't effect timing that much but allows you to spend that 100 gas on something else, a second factory for free if you're meching or an infantry upgrade. Taking away the added healing from medivac really hurts bio lategame, I thought that they were improving the heal on the medivac to make it so bio stands up a bit better in the lategame. I would have recommended they just make it take longer and cost more if they wanted to nerf it. The raven change is huge - ravens are the new science vessel it seems. No tech lab requirement means reaper can come out that much faster (and the gas timing can come later).

Other race changes aren't as dynamic. Yet another fungal nerf.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 09 2013 22:38 GMT
#68
On January 10 2013 07:35 BlackPanther wrote:
Medivacs:
Immense nerf to bio play in all matchups no doubt. TvP late-game is going to get a whole lot more difficult again, TvT is now going to be much more mech heavy, and TvZ is going to be difficult late game vs Brood Lord, infestor, ultra. Not happy about this at all.


It is only a nerf to the upgrade, which increased the efficiently of the medivac. It is a good upgrade, but not game changing. More healing for your dollar.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mengsk83
Profile Joined April 2010
Germany519 Posts
January 09 2013 22:38 GMT
#69
Those are some really strange changes... still no Ultra nerf? wtf Blizz? :O
murphs
Profile Joined April 2011
Ireland418 Posts
January 09 2013 22:39 GMT
#70
On January 10 2013 07:34 Eshra wrote:
Reading people repeating " Blizzard has no clue " over and over again is damn annoying. Just fucking go and make your own game if you're that smart. But stop bitching on a forum. That's a BETA, they are EXPERIMENTING. Isn't that the freaking goal of the whole thing in the first place?


You can deduce their thought process from their "EXPERIMENTING".

Having done the calculations, it would seems Blizzard scores a full retard grade-.

User was temp banned for this post.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 09 2013 22:39 GMT
#71
Timing attacks will be a lot crazier now with these changes to Reapers, Ravens, Hellbats, and Tanks.

Raven energy usage is a lot similar to Infestor energy usage now. They both start with 50 energy, have a +25 starting energy upgrade that costs 150/150, and have a max energy of 200. Now, they both have a direct damage-dealing spell for 75 energy: Seeker Missile and Fungal Growth respectively. This means that Ravens with the starting energy upgrade automatically get a Seeker Missile when the pop out, and now they can shoot 2 HSMs at max energy whereas previously it had only been one, not to mention they have just enough energy leftover for an Auto-Turret. This is huge.
ㅇㅅㅌㅅ
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 09 2013 22:39 GMT
#72
On January 10 2013 07:37 CikaZombi wrote:
Show nested quote +
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?


About the Medivac , maybe I got it wrong, but it gives you only the health per energy reduced cost now?

We will just have to wait and see how the Hellbat changes help mech, I just hope that Marauder/Hellbat pushes or some other early game cheese don't become hell because I would really like mech not to suck, without having early game problems with this unit in other areas.

As for the Raven is the spash the same as the primary target damage now? Or is it reduced by some default rule of splash damage and radius?

I really dislike the move of detection to the Oracle as it becomes less useful to store energy after the initial harassment phase of the game for time warp. It also offers no safer way of detection in the late game than observers because the same things that denied detection (Like scans and vikings/ghosts) still make it very very not reliable and super easy to snipe.


See the Oracle in that sense then as a alternative to the Observer.
Pokemon Master
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 09 2013 22:39 GMT
#73
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?

don't forget that SM now has some sort of "delay" (and it's 5 seconds... maybe queens off creep won't be able to run away)
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 09 2013 22:40 GMT
#74
as a terran player: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

As a player who was absolutely frustrated with reaper vs reaper, this is NOT what i asked for.

remove the reaper blizzard. i want to play TvT again not this gigantic cointoss that's going going to be completely imbalanced for the other races.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
January 09 2013 22:40 GMT
#75
Tha is one weird patch Oo
AdministratorLaws change depending on who's making them, but justice is justice
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 09 2013 22:40 GMT
#76
What...the flying fuck.

Siegetanks free siegemode?!
I am flabbergasted!!
moo...for DRG
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 09 2013 22:40 GMT
#77
I mean, WM should be more viable early game, Hellbat overall better unit, no siege tech means you can play greedy as hell and/or punish people with proper timings and wm placements.. I think wm/tank macro openings are going to work really well now.. Don't just freak out guys.. Siege tech is 100/100, so you can invest into ghost academy instead of researching it and make few ghosts earlier, etc.. You are way safer now overall at the beginning..
Lunareste
Profile Joined July 2011
United States3596 Posts
January 09 2013 22:41 GMT
#78
Well I'm not exactly happy about these changes, but I AM happy to say goodbye to the roach baneling all in. No upgrade required for siege mode and widow mines both basically negate that timing.
KT FlaSh FOREVER
Exarl25
Profile Joined November 2010
1887 Posts
January 09 2013 22:41 GMT
#79
On January 10 2013 07:36 LockeTazeline wrote:
This is the strangest patch yet. The Oracle once again has no direct combat utility, although I'm glad that it has detection instead of the mothership core (although I think it would be better if they just returned it to revelation) Time Warp on MSC/Mothership doesn't sit right with me.

As for the Terran changes, I don't even know what to think haha.

Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1



Siege Tank

This change should mainly affect TvP, so that teching to mech is easier.


Why do you keep doing this to me Blizzard? Is David Kim really so clueless? Teching to mech was never the problem. Mech is simply not worth teching to because Protoss can dismantle a mech army so easily.
pmp10
Profile Joined April 2012
3399 Posts
Last Edited: 2013-01-09 22:44:24
January 09 2013 22:42 GMT
#80
lmao@hellbat
Clearly they didn't dare reintroduce warhound so hellbat will now take it's place.
Reaper is also turning into comedy gold - but hey is almost free scouting information.
Prev 1 2 3 4 5 6 51 52 53 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Playoffs Day 4
Clem vs Serral
herO vs Rogue
Tasteless1259
ComeBackTV 734
IntoTheiNu 531
RotterdaM521
Ryung 378
Rex96
3DClanTV 87
CranKy Ducklings52
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1259
RotterdaM 521
Ryung 378
Rex 96
StarCraft: Brood War
actioN 1605
Shuttle 1499
Hm[arnc] 987
BeSt 457
Bisu 457
Larva 300
Soulkey 268
Soma 191
EffOrt 181
Dewaltoss 156
[ Show more ]
firebathero 138
sorry 53
JulyZerg 40
ZerO 35
ToSsGirL 34
Sharp 32
Rush 28
Bale 21
ZergMaN 21
NotJumperer 12
Dota 2
Gorgc9813
Counter-Strike
Sick139
kRYSTAL_90
x6flipin17
Super Smash Bros
Mew2King52
Other Games
singsing1733
WinterStarcraft806
Pyrionflax151
RuFF_SC231
ZerO(Twitch)12
amsayoshi0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH275
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1368
Upcoming Events
WardiTV Summer Champion…
2h 6m
WardiTV Weekly
1d 1h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
INu's Battles
4 days
[ Show More ]
Replay Cast
4 days
IntoTheTV X SOOP
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.