• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:49
CET 00:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BSL Season 223Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2Weekly Cups (Feb 16-22): MaxPax doubles0
StarCraft 2
General
GSL CK - new tournament Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2252 users

Beta Balance Update #11 (Jan 9, 2013) - Page 4

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 2 3 4 5 6 51 52 53 Next
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
Last Edited: 2013-01-09 22:37:29
January 09 2013 22:36 GMT
#61
This is the strangest patch yet. The Oracle once again has no direct combat utility, although I'm glad that it has detection instead of the mothership core (although I think it would be better if they just returned it to revelation) Time Warp on MSC/Mothership doesn't sit right with me.

As for the Terran changes, I don't even know what to think haha.

Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1
CikaZombi
Profile Joined August 2011
Serbia630 Posts
Last Edited: 2013-01-09 22:40:10
January 09 2013 22:37 GMT
#62
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?


About the Medivac , maybe I got it wrong, but it gives you only the health per energy reduced cost now?

We will just have to wait and see how the Hellbat changes help mech, I just hope that Marauder/Hellbat pushes or some other early game cheese don't become hell because I would really like mech not to suck, without having early game problems with this unit in other areas.

As for the Raven is the spash the same as the primary target damage now? Or is it reduced by some default rule of splash damage and radius?

Still not sure how will this help mech in the longer game, but early game became more manageable.

I really dislike the move of detection to the Oracle as it becomes less useful to store energy after the initial harassment phase of the game for time warp. It also offers no safer way of detection in the late game than observers because the same things that denied detection (Like scans and vikings/ghosts) still make it very very not reliable and super easy to snipe.
You can no more evade my wrath, than you could your own shadow.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 09 2013 22:37 GMT
#63
Holy shit, I'm not sure what to make of all this. The hellbat changes especially, how does the unit feel now? Guess we'll have to try and find out. I welcome the medivac nerf as a terran player. Fuck bio.

I still wish they would give tanks more lategame viability, not just easier tech.
Swiv
Profile Joined October 2011
Germany3674 Posts
January 09 2013 22:37 GMT
#64
did not follow hots patches that much, but this patch seems radical
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 09 2013 22:37 GMT
#65
Now terran can go aggressive, and then bunker down without being hit by any counter, since there's no siege mode delay for the tanks for defence!
HOLY CHECK!
Sjokola
Profile Joined November 2010
Netherlands800 Posts
January 09 2013 22:37 GMT
#66
On January 10 2013 07:19 Noocta wrote:
Show nested quote +
On January 10 2013 07:18 NewDawn wrote:
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?

+25 Energy? :c
Tank buff will save me from those random games where I forget to upgrade siege.. but it does let you get out one extra tank because you saved money! :D


I thought the +25 energy wasn't here anymore when they added increase healing. :o


Wasn't it decreased cost for healing?
revy
Profile Joined September 2009
United States1524 Posts
January 09 2013 22:38 GMT
#67
Siege tanks not requiring upgrade is interesting - won't effect timing that much but allows you to spend that 100 gas on something else, a second factory for free if you're meching or an infantry upgrade. Taking away the added healing from medivac really hurts bio lategame, I thought that they were improving the heal on the medivac to make it so bio stands up a bit better in the lategame. I would have recommended they just make it take longer and cost more if they wanted to nerf it. The raven change is huge - ravens are the new science vessel it seems. No tech lab requirement means reaper can come out that much faster (and the gas timing can come later).

Other race changes aren't as dynamic. Yet another fungal nerf.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 09 2013 22:38 GMT
#68
On January 10 2013 07:35 BlackPanther wrote:
Medivacs:
Immense nerf to bio play in all matchups no doubt. TvP late-game is going to get a whole lot more difficult again, TvT is now going to be much more mech heavy, and TvZ is going to be difficult late game vs Brood Lord, infestor, ultra. Not happy about this at all.


It is only a nerf to the upgrade, which increased the efficiently of the medivac. It is a good upgrade, but not game changing. More healing for your dollar.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mengsk83
Profile Joined April 2010
Germany519 Posts
January 09 2013 22:38 GMT
#69
Those are some really strange changes... still no Ultra nerf? wtf Blizz? :O
murphs
Profile Joined April 2011
Ireland418 Posts
January 09 2013 22:39 GMT
#70
On January 10 2013 07:34 Eshra wrote:
Reading people repeating " Blizzard has no clue " over and over again is damn annoying. Just fucking go and make your own game if you're that smart. But stop bitching on a forum. That's a BETA, they are EXPERIMENTING. Isn't that the freaking goal of the whole thing in the first place?


You can deduce their thought process from their "EXPERIMENTING".

Having done the calculations, it would seems Blizzard scores a full retard grade-.

User was temp banned for this post.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 09 2013 22:39 GMT
#71
Timing attacks will be a lot crazier now with these changes to Reapers, Ravens, Hellbats, and Tanks.

Raven energy usage is a lot similar to Infestor energy usage now. They both start with 50 energy, have a +25 starting energy upgrade that costs 150/150, and have a max energy of 200. Now, they both have a direct damage-dealing spell for 75 energy: Seeker Missile and Fungal Growth respectively. This means that Ravens with the starting energy upgrade automatically get a Seeker Missile when the pop out, and now they can shoot 2 HSMs at max energy whereas previously it had only been one, not to mention they have just enough energy leftover for an Auto-Turret. This is huge.
ㅇㅅㅌㅅ
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 09 2013 22:39 GMT
#72
On January 10 2013 07:37 CikaZombi wrote:
Show nested quote +
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?


About the Medivac , maybe I got it wrong, but it gives you only the health per energy reduced cost now?

We will just have to wait and see how the Hellbat changes help mech, I just hope that Marauder/Hellbat pushes or some other early game cheese don't become hell because I would really like mech not to suck, without having early game problems with this unit in other areas.

As for the Raven is the spash the same as the primary target damage now? Or is it reduced by some default rule of splash damage and radius?

I really dislike the move of detection to the Oracle as it becomes less useful to store energy after the initial harassment phase of the game for time warp. It also offers no safer way of detection in the late game than observers because the same things that denied detection (Like scans and vikings/ghosts) still make it very very not reliable and super easy to snipe.


See the Oracle in that sense then as a alternative to the Observer.
Pokemon Master
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 09 2013 22:39 GMT
#73
On January 10 2013 07:16 Noocta wrote:
Well, you can reactor reapers now.. but they suck balls anyway so why bother.

The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing.

Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed.

Medivac upgrade doesn't increase healing, but what does it do then now ?

don't forget that SM now has some sort of "delay" (and it's 5 seconds... maybe queens off creep won't be able to run away)
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 09 2013 22:40 GMT
#74
as a terran player: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

As a player who was absolutely frustrated with reaper vs reaper, this is NOT what i asked for.

remove the reaper blizzard. i want to play TvT again not this gigantic cointoss that's going going to be completely imbalanced for the other races.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
January 09 2013 22:40 GMT
#75
Tha is one weird patch Oo
AdministratorLaws change depending on who's making them, but justice is justice
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 09 2013 22:40 GMT
#76
What...the flying fuck.

Siegetanks free siegemode?!
I am flabbergasted!!
moo...for DRG
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 09 2013 22:40 GMT
#77
I mean, WM should be more viable early game, Hellbat overall better unit, no siege tech means you can play greedy as hell and/or punish people with proper timings and wm placements.. I think wm/tank macro openings are going to work really well now.. Don't just freak out guys.. Siege tech is 100/100, so you can invest into ghost academy instead of researching it and make few ghosts earlier, etc.. You are way safer now overall at the beginning..
Lunareste
Profile Joined July 2011
United States3596 Posts
January 09 2013 22:41 GMT
#78
Well I'm not exactly happy about these changes, but I AM happy to say goodbye to the roach baneling all in. No upgrade required for siege mode and widow mines both basically negate that timing.
KT FlaSh FOREVER
Exarl25
Profile Joined November 2010
1887 Posts
January 09 2013 22:41 GMT
#79
On January 10 2013 07:36 LockeTazeline wrote:
This is the strangest patch yet. The Oracle once again has no direct combat utility, although I'm glad that it has detection instead of the mothership core (although I think it would be better if they just returned it to revelation) Time Warp on MSC/Mothership doesn't sit right with me.

As for the Terran changes, I don't even know what to think haha.

Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1



Siege Tank

This change should mainly affect TvP, so that teching to mech is easier.


Why do you keep doing this to me Blizzard? Is David Kim really so clueless? Teching to mech was never the problem. Mech is simply not worth teching to because Protoss can dismantle a mech army so easily.
pmp10
Profile Joined April 2012
3389 Posts
Last Edited: 2013-01-09 22:44:24
January 09 2013 22:42 GMT
#80
lmao@hellbat
Clearly they didn't dare reintroduce warhound so hellbat will now take it's place.
Reaper is also turning into comedy gold - but hey is almost free scouting information.
Prev 1 2 3 4 5 6 51 52 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 253
SteadfastSC 181
ProTech140
CosmosSc2 36
StarCraft: Brood War
Artosis 552
GuemChi 323
ggaemo 94
LancerX 17
Dota 2
monkeys_forever440
Counter-Strike
fl0m674
byalli454
Super Smash Bros
hungrybox137
AZ_Axe94
PPMD44
Other Games
summit1g11584
shahzam268
C9.Mang0166
ToD155
Maynarde99
Organizations
Other Games
gamesdonequick2246
BasetradeTV67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 95
• musti20045 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1151
Other Games
• imaqtpie1458
Upcoming Events
OSC
11m
Wardi Open
12h 11m
PiGosaur Monday
1d
WardiTV Team League
1d 12h
Replay Cast
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.