As for the Terran changes, I don't even know what to think haha.
Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1
Forum Index > StarCraft 2 HotS |
LockeTazeline
2390 Posts
As for the Terran changes, I don't even know what to think haha. Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1 | ||
CikaZombi
Serbia630 Posts
On January 10 2013 07:16 Noocta wrote: Well, you can reactor reapers now.. but they suck balls anyway so why bother. The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing. Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed. Medivac upgrade doesn't increase healing, but what does it do then now ? About the Medivac , maybe I got it wrong, but it gives you only the health per energy reduced cost now? We will just have to wait and see how the Hellbat changes help mech, I just hope that Marauder/Hellbat pushes or some other early game cheese don't become hell because I would really like mech not to suck, without having early game problems with this unit in other areas. As for the Raven is the spash the same as the primary target damage now? Or is it reduced by some default rule of splash damage and radius? Still not sure how will this help mech in the longer game, but early game became more manageable. I really dislike the move of detection to the Oracle as it becomes less useful to store energy after the initial harassment phase of the game for time warp. It also offers no safer way of detection in the late game than observers because the same things that denied detection (Like scans and vikings/ghosts) still make it very very not reliable and super easy to snipe. | ||
Bagi
Germany6799 Posts
I still wish they would give tanks more lategame viability, not just easier tech. | ||
Swiv
Germany3674 Posts
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Lonyo
United Kingdom3884 Posts
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Sjokola
Netherlands800 Posts
On January 10 2013 07:19 Noocta wrote: Show nested quote + On January 10 2013 07:18 NewDawn wrote: On January 10 2013 07:16 Noocta wrote: Well, you can reactor reapers now.. but they suck balls anyway so why bother. The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing. Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed. Medivac upgrade doesn't increase healing, but what does it do then now ? +25 Energy? :c Tank buff will save me from those random games where I forget to upgrade siege.. but it does let you get out one extra tank because you saved money! :D I thought the +25 energy wasn't here anymore when they added increase healing. :o Wasn't it decreased cost for healing? | ||
revy
United States1524 Posts
Other race changes aren't as dynamic. Yet another fungal nerf. | ||
Plansix
United States60190 Posts
On January 10 2013 07:35 BlackPanther wrote: Medivacs: Immense nerf to bio play in all matchups no doubt. TvP late-game is going to get a whole lot more difficult again, TvT is now going to be much more mech heavy, and TvZ is going to be difficult late game vs Brood Lord, infestor, ultra. Not happy about this at all. It is only a nerf to the upgrade, which increased the efficiently of the medivac. It is a good upgrade, but not game changing. More healing for your dollar. | ||
mengsk83
Germany519 Posts
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murphs
Ireland417 Posts
On January 10 2013 07:34 Eshra wrote: Reading people repeating " Blizzard has no clue " over and over again is damn annoying. Just fucking go and make your own game if you're that smart. But stop bitching on a forum. That's a BETA, they are EXPERIMENTING. Isn't that the freaking goal of the whole thing in the first place? You can deduce their thought process from their "EXPERIMENTING". Having done the calculations, it would seems Blizzard scores a full retard grade-. User was temp banned for this post. | ||
eviltomahawk
United States11132 Posts
Raven energy usage is a lot similar to Infestor energy usage now. They both start with 50 energy, have a +25 starting energy upgrade that costs 150/150, and have a max energy of 200. Now, they both have a direct damage-dealing spell for 75 energy: Seeker Missile and Fungal Growth respectively. This means that Ravens with the starting energy upgrade automatically get a Seeker Missile when the pop out, and now they can shoot 2 HSMs at max energy whereas previously it had only been one, not to mention they have just enough energy leftover for an Auto-Turret. This is huge. | ||
Seiniyta
Belgium1815 Posts
On January 10 2013 07:37 CikaZombi wrote: Show nested quote + On January 10 2013 07:16 Noocta wrote: Well, you can reactor reapers now.. but they suck balls anyway so why bother. The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing. Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed. Medivac upgrade doesn't increase healing, but what does it do then now ? About the Medivac , maybe I got it wrong, but it gives you only the health per energy reduced cost now? We will just have to wait and see how the Hellbat changes help mech, I just hope that Marauder/Hellbat pushes or some other early game cheese don't become hell because I would really like mech not to suck, without having early game problems with this unit in other areas. As for the Raven is the spash the same as the primary target damage now? Or is it reduced by some default rule of splash damage and radius? I really dislike the move of detection to the Oracle as it becomes less useful to store energy after the initial harassment phase of the game for time warp. It also offers no safer way of detection in the late game than observers because the same things that denied detection (Like scans and vikings/ghosts) still make it very very not reliable and super easy to snipe. See the Oracle in that sense then as a alternative to the Observer. | ||
y0su
Finland7871 Posts
On January 10 2013 07:16 Noocta wrote: Well, you can reactor reapers now.. but they suck balls anyway so why bother. The tank buff is nice to deal with some all in in TvZ and will allow to not have some silly losses in TvT but beside that it does nothing. Loving the seeker revert tho. 75 energy on old seeker missile is god like. So godlike I guess it will be nerfed. Medivac upgrade doesn't increase healing, but what does it do then now ? don't forget that SM now has some sort of "delay" (and it's 5 seconds... maybe queens off creep won't be able to run away) | ||
Gamegene
United States8308 Posts
As a player who was absolutely frustrated with reaper vs reaper, this is NOT what i asked for. remove the reaper blizzard. i want to play TvT again not this gigantic cointoss that's going going to be completely imbalanced for the other races. | ||
KadaverBB
Germany25638 Posts
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neoghaleon55
United States7434 Posts
Siegetanks free siegemode?! I am flabbergasted!! | ||
Everlong
Czech Republic1973 Posts
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Lunareste
United States3595 Posts
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Exarl25
1887 Posts
On January 10 2013 07:36 LockeTazeline wrote: This is the strangest patch yet. The Oracle once again has no direct combat utility, although I'm glad that it has detection instead of the mothership core (although I think it would be better if they just returned it to revelation) Time Warp on MSC/Mothership doesn't sit right with me. As for the Terran changes, I don't even know what to think haha. Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1 Siege Tank This change should mainly affect TvP, so that teching to mech is easier. Why do you keep doing this to me Blizzard? Is David Kim really so clueless? Teching to mech was never the problem. Mech is simply not worth teching to because Protoss can dismantle a mech army so easily. | ||
pmp10
3127 Posts
Clearly they didn't dare reintroduce warhound so hellbat will now take it's place. Reaper is also turning into comedy gold - but hey is almost free scouting information. | ||
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