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Active: 1453 users

Blizzard to focus on Mech this week. - Page 5

Forum Index > StarCraft 2 HotS
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Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 09 2013 00:24 GMT
#81
On January 09 2013 09:21 Emzeeshady wrote:
Show nested quote +
On January 09 2013 05:12 MCDayC wrote:
Why isnt the widow mine an option in the poll?

because buffing Widow mines would be stupid. Unless they could find a way to somehow buff it vs Protoss only.


i also dislike the poll; the correct question should be; which unit do you want the most to be redesigned/buffed. Because its highly unlikely that tanks will be buffed without any kind of drawback in any way.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
January 09 2013 00:24 GMT
#82
On January 09 2013 09:09 TALegion wrote:
Can someone explain to me why the siege tank is so blatantly the favorite for receiving change? Is it just lackluster as a unit, or is the matchup that forces this kind of necessity? Because I can't see why a new unit wouldn't function just as well and be more interesting at the same time.
I feel bad that terran got a little screwed out of a new unit

2 reasons:
-Making the tank more powerful and at the core of mech would encourage positional play based on controlling and zoning out sections of terrain, which is a very strategic and interesting to watch style of play.
-Currently tanks just flat out suck vs protoss - they get stomped by chargelots, immortals, and archons. They don't do bonus damage to any of those, plus immortal shields absorb tons of damage and the charge ability nullifies tanks' range advantage.
vibeo gane,
gh0st
Profile Joined January 2010
United States98 Posts
January 09 2013 00:27 GMT
#83
On January 09 2013 09:09 TALegion wrote:
Can someone explain to me why the siege tank is so blatantly the favorite for receiving change? Is it just lackluster as a unit, or is the matchup that forces this kind of necessity? Because I can't see why a new unit wouldn't function just as well and be more interesting at the same time.
I feel bad that terran got a little screwed out of a new unit


Because buffing tanks would go a long way to encourage mech play. A new unit isn't needed. The tank is what makes positional mech possible. Without tanks, terran mech is just a beefier, slower version of bio. And I could play protoss if I wanted to do that.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-01-09 00:37:45
January 09 2013 00:36 GMT
#84
There are too many issues with SC2 at the moment for making mech work in TvP by just buffing or nerfing things. Doing so would just break things that are already relatively balanced. It is much more complex than bandaid fixes. Blizzard must change SC2 fundamentally in order to address this issue and so many others.
T P Z sagi
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 09 2013 00:40 GMT
#85
On January 09 2013 09:36 purakushi wrote:
There are too many issues with SC2 at the moment for making mech work in TvP by just buffing or nerfing things. Doing so would just break things that are already relatively balanced. It is much more complex than bandaid fixes. Blizzard must change SC2 fundamentally in order to address this issue and so many others.


no its not and i just listed 2 ways they could do that (sure there are other ways as well).
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 09 2013 00:42 GMT
#86
Please, please oh please buff the tank!
11/5/14 CATACLYSM | The South West's worst Falco main
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-09 00:44:24
January 09 2013 00:43 GMT
#87
On January 09 2013 07:44 DBS wrote:
Show nested quote +
On January 09 2013 05:58 Hider wrote:
On January 09 2013 05:53 Plansix wrote:
On January 09 2013 05:42 The_Darkness wrote:
On January 09 2013 05:26 Plansix wrote:
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.

Pure mech needs to be viable against pure toss ground. The game will never be interesting before that.


Ah, the classic design post, taking personal opinion and raising it to a level where the skills of the people making the game are called into question. It is clear that some people will always take issue with everything blizzard says.

Edit: grammer is key.


If only you (and DB) were students of good game and unit design like the estimable Hider, then perhaps we wouldn't see such ignorant posts from you! You're not even able to predict the precise ways in which the next patch will fail, lol! Not only will the next patch (the content of which we do not know, of course) be an epic failure at promoting mech in tvp, but it will also serve to drive home the unavoidable truth that DB and Blizzard do not understand good unit or game design.



And to think we were complaining earlier how a small group of posters fill every thread with negative posts about "game design". And now someone is focusing on a single line posted by DB and complaining it is terrible game design.


You keep making these posts, yet still haven't tried to come up with an argument for why I am wrong?

If you can't follow my logic, that is fine, but then don't make these kind of posts.



Here is a nice argument for you: medivacs are required to make bio viable, they require similar things to acquire as a ghost does for a meching player. Bio doesn't turtle, therefore mech doesn't need to either, at least not because of the ghost


The resource requirements for mech and bio are very different (mineral intensive vs gas intensive).

Also, bio is much more mobile and you can be aggressive and put on pressure with 50 supply of bio vs similar supply Protoss. You cannot do it as mech at all.

It is like telling Protoss players that they need void rays to support their colossi/stalker army.
Pookie Monster
Profile Joined October 2010
United States303 Posts
January 09 2013 00:47 GMT
#88
GG earlier Mario i was "LegendofBert" if you remember me. I thought you were in Grandmasters? i didnt lose many points for losing to you but i looked at your ladder and you were only in low masters :oX
??
Morton
Profile Joined July 2012
United States152 Posts
January 09 2013 00:50 GMT
#89
This is great!

To me this seems like the dev team went on christmas vacation, came back yesterday, saw the s***-storm, and got testing.

Welcome back blizz !
perser84
Profile Joined October 2010
Germany399 Posts
January 09 2013 00:50 GMT
#90
whatever they do

just dont buff tanks

buff tanks means even more tank chess in tvt

i rather play mech vs p
then a even more boring tvt

not every terran like tank chess

the idea of warhound was not bad to break siege lines ect

but in the end it was too good vs everything

the only change they could try with tanks would be less dmg on siege mode more dmg on tank mode
or almost 0 dmg vs light unit but more dmg against amored unit
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 09 2013 00:50 GMT
#91
Just change the immortal already...
What point is there is in trying to force mech through buffs as long as protoss has a unit specifically designed to counter mech... The only result of terran buffs will be that TvZ and TvT get pigeonholed into boring mech matchups..
Tank could use a very little buff but it won't make mech viable in TvP and will only offset the other matchups more...

Remove hardened shield and just give immortals +50 shields, they will practically be the same in PvP/PvZ and against marine/marauder but they will be much weaker against tanks! I guess they could let siege tank shots bypass the immortal shield as well for the same effect but that would be ugly from an aesthetic point of view.
At the same time widow needs need to do more single target damage and less aoe, so they become useful against protoss again. Preferrably i'd see detection gone from the MsC too so protoss is forced to actually scout and get some tech before it can deal with widow mines.

Finally I'd love to see the thor replaced by a mini-thor (goliath clone basically) as they had initially intended for HotS. Thors are just completely uninteresting and the high initial cost for the first thor plus low mobility make them pretty much terrible for stopping oracle harass. Just use the warhound visuals they have and make it half a thor for half the cost with some better mobility, much more interesting. Not really a neccesary change but Thor like units are just dreadful for gameplay.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 09 2013 00:53 GMT
#92
Immortal + 50 shields?

Immortal/Sentry all in says hi.
I love.
Scila
Profile Joined October 2010
Canada1849 Posts
January 09 2013 00:53 GMT
#93
Siege tanks need more Damage. Widow Mines damage does not warrant 2 supply. Thor HIP mode DPS is way too low for such an expensive unit. Seeker Missile needs to be aoe or MUCH cheaper energy.

And Immortals need to not exist
All we have to decide is what to do with the time that is given to us.
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 09 2013 00:57 GMT
#94
On January 09 2013 09:50 perser84 wrote:
whatever they do

just dont buff tanks

buff tanks means even more tank chess in tvt

i rather play mech vs p
then a even more boring tvt

not every terran like tank chess

the idea of warhound was not bad to break siege lines ect

but in the end it was too good vs everything

the only change they could try with tanks would be less dmg on siege mode more dmg on tank mode
or almost 0 dmg vs light unit but more dmg against amored unit

new heal and boost doom drop are good vs mech
yo
HTOMario
Profile Blog Joined March 2012
United States439 Posts
January 09 2013 01:08 GMT
#95
On January 09 2013 09:47 Pookie Monster wrote:
GG earlier Mario i was "LegendofBert" if you remember me. I thought you were in Grandmasters? i didnt lose many points for losing to you but i looked at your ladder and you were only in low masters :oX


I reset my ladder ^^
GM Mech T
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
January 09 2013 01:10 GMT
#96
the only change they could try with tanks would be less dmg on siege mode more dmg on tank mode
or almost 0 dmg vs light unit but more dmg against amored unit


You have to be joking, right?

Surely you mean less damage tank mode more damage siege mode?

Also if the tank did no damage to light at all, marines would just destroy mech in TvT.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2013-01-09 01:12:46
January 09 2013 01:11 GMT
#97
On January 09 2013 09:50 perser84 wrote:
whatever they do

just dont buff tanks

buff tanks means even more tank chess in tvt

i rather play mech vs p
then a even more boring tvt

not every terran like tank chess

the idea of warhound was not bad to break siege lines ect

but in the end it was too good vs everything

the only change they could try with tanks would be less dmg on siege mode more dmg on tank mode
or almost 0 dmg vs light unit but more dmg against amored unit


Doubt even with a buff to seige tank TvT, mech wont dominate it completely. I mean bio got super medivacs now so what wrong with buff mech? You have no real evidence to state why tank shouldnt be buff rather your bias opinion that you dont like chess like TvT. I understand not everyone like chess like TvT but you arent force to go tanks at all. Bio vs mech is already really really good as it is. Tanks number can definitely be tweak as long as they dont make bio TvT unplayable it is fine. Dont forget, if mech become too strong, it can easily be balance my map.

Like it or not, tanks are what define TvT. It what make TvT the most dynamic mirror match up. Which is why your propose change to the tank is terrible.
I may not be the best, but i will be some day...
The_Darkness
Profile Joined December 2011
United States910 Posts
January 09 2013 01:24 GMT
#98
On January 09 2013 05:53 Plansix wrote:
Show nested quote +
On January 09 2013 05:42 The_Darkness wrote:
On January 09 2013 05:26 Plansix wrote:
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.

Pure mech needs to be viable against pure toss ground. The game will never be interesting before that.


Ah, the classic design post, taking personal opinion and raising it to a level where the skills of the people making the game are called into question. It is clear that some people will always take issue with everything blizzard says.

Edit: grammer is key.


If only you (and DB) were students of good game and unit design like the estimable Hider, then perhaps we wouldn't see such ignorant posts from you! You're not even able to predict the precise ways in which the next patch will fail, lol! Not only will the next patch (the content of which we do not know, of course) be an epic failure at promoting mech in tvp, but it will also serve to drive home the unavoidable truth that DB and Blizzard do not understand good unit or game design.



And to think we were complaining earlier how a small group of posters fill every thread with negative posts about "game design". And now someone is focusing on a single line posted by DB and complaining it is terrible game design.


I actually thought he was trying to parody himself for a while. I see now he's serious but he's somewhat toned down his posts so I'm ok with that.

As to the upcoming balance changes, I've never been the biggest fan of tank based play but since this is the beta I think they should really crank up the tank's damage (+15 all around) and see what happens. Would doing so upset the tvz matchup? As far as I can tell the tank is weaker than it's ever been in that matchup. Even if the buff destroys the current damage balance in that matchup (where if you're zerg and you get +1 carapace your zerglings survive the splash damage from an unupgraded tank shot), I don't think it will matter all that much given not many zerg appear to be playing upgraded ling strategies (probably because of the threat of hellbats among other things). As to tvt, it's not clear how much of an impact a serious buff would have (say +15 against light). If it forced everyone to go mech in tvt I don't think that would be a good development and I'd be in favor of figuring out a different solution.

If I had to guess I do think they'll buff the tank in the next patch.
To be is to be the value of a bound variable.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 09 2013 01:26 GMT
#99
On January 09 2013 09:53 AdrianHealey wrote:
Immortal + 50 shields?

Immortal/Sentry all in says hi.

I actually like this ideia, it addresses 2 problems at once.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
January 09 2013 01:49 GMT
#100
Hopefully we'll see what their really up to in patch 11.

Btw that was my post DB responded too Good too see some of those blue posts being posted. Guess they are back from their holidays.
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