• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:09
CEST 04:09
KST 11:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1570 users

Blizzard to focus on Mech this week. - Page 12

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 10 11 12 All
gh0st
Profile Joined January 2010
United States98 Posts
January 10 2013 09:04 GMT
#221
On January 10 2013 17:36 Finnz wrote:
i dont want mech to be the only unit comp that gets played in hots...the games that we will see will be a lot more boring and stagnant, atleast with bio its a lot more micro and multitasking involved. Mech in my opinion just needs an extra factory unit that tanks and deals enough of the damage needed to make it more viable for the matchup. In my opinion the warhound needs to come back with some added nerfs. But the sound of blizzard trying to make mech more powerful worries me due to tvz and tvt being a lot more varied. Now with any buffs to siege tanks/hellbat's/thors or whatever mech unit it is going to make it harder for both zerg and terran vs terran matchups if you are in a bio vs mech situation. And so therefore making mech the primary unit composition to go for in every matchup is not going to be good for the game due to people actually wanting to watch fun matches and entertaining scenarios. Even for players this is bad unless you just completely hate going any bio units because you cant either micro or just have always preferred mech's style of play.


There's this misconception that mech, if viable, must lead to boring, uninteresting games. On the contrary, mech in BW introduced a lot of cool early game aggression and timings where both players had an opportunity to showcase their micro. Positional play IS entertaining and creates far more interesting scenarios than "Army 1 attacks Army 2. Cast spells. End." Bio play in TvP is often incredibly stale, tosses have figured out the 10-minute medivac poke and can shut down drops if good. So what happens is that you have the two sides not engaging until maxed and then one battle decides the game. That's the epitome of boring. It's much cooler to see players fighting over a position, because that position is critical to the outcome of the game. But that can't happen if terran can't control space.

Also, what you're saying is a strawman. No one is suggesting that mech be the only composition in all matchups. Just that it be an option. In an ideal world, players could opt for mech based on the map if it were particularly strong.
bLueSkY)
Profile Joined November 2006
New Zealand88 Posts
Last Edited: 2013-01-10 12:28:05
January 10 2013 12:26 GMT
#222
On January 10 2013 18:04 gh0st wrote:
Show nested quote +
On January 10 2013 17:36 Finnz wrote:
i dont want mech to be the only unit comp that gets played in hots...the games that we will see will be a lot more boring and stagnant, atleast with bio its a lot more micro and multitasking involved. Mech in my opinion just needs an extra factory unit that tanks and deals enough of the damage needed to make it more viable for the matchup. In my opinion the warhound needs to come back with some added nerfs. But the sound of blizzard trying to make mech more powerful worries me due to tvz and tvt being a lot more varied. Now with any buffs to siege tanks/hellbat's/thors or whatever mech unit it is going to make it harder for both zerg and terran vs terran matchups if you are in a bio vs mech situation. And so therefore making mech the primary unit composition to go for in every matchup is not going to be good for the game due to people actually wanting to watch fun matches and entertaining scenarios. Even for players this is bad unless you just completely hate going any bio units because you cant either micro or just have always preferred mech's style of play.


There's this misconception that mech, if viable, must lead to boring, uninteresting games. On the contrary, mech in BW introduced a lot of cool early game aggression and timings where both players had an opportunity to showcase their micro. Positional play IS entertaining and creates far more interesting scenarios than "Army 1 attacks Army 2. Cast spells. End." Bio play in TvP is often incredibly stale, tosses have figured out the 10-minute medivac poke and can shut down drops if good. So what happens is that you have the two sides not engaging until maxed and then one battle decides the game. That's the epitome of boring. It's much cooler to see players fighting over a position, because that position is critical to the outcome of the game. But that can't happen if terran can't control space.

Also, what you're saying is a strawman. No one is suggesting that mech be the only composition in all matchups. Just that it be an option. In an ideal world, players could opt for mech based on the map if it were particularly strong.


Not really, the majority of times when someone went mech they sat there for 20mins and just maxed upgrades and did a "timing attack" it was pretty stale and boring. Korean pro's were monsters so they did completely unorthadox things against mech but due to the units available for P in sc2 that won't be possible (i.e. absence of rev's and arbitors). Instead it will probably turn into the terran a-moving with his heavily upgraded mech army.
bLueSkY)
Profile Joined November 2006
New Zealand88 Posts
Last Edited: 2013-01-10 12:27:36
January 10 2013 12:27 GMT
#223
whitefavor
Profile Joined January 2013
Korea (South)3 Posts
January 14 2013 03:46 GMT
#224
the supply of Siege tank should be reduced 3 to 2.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
January 14 2013 04:38 GMT
#225
On January 10 2013 18:04 gh0st wrote:
Show nested quote +
On January 10 2013 17:36 Finnz wrote:
i dont want mech to be the only unit comp that gets played in hots...the games that we will see will be a lot more boring and stagnant, atleast with bio its a lot more micro and multitasking involved. Mech in my opinion just needs an extra factory unit that tanks and deals enough of the damage needed to make it more viable for the matchup. In my opinion the warhound needs to come back with some added nerfs. But the sound of blizzard trying to make mech more powerful worries me due to tvz and tvt being a lot more varied. Now with any buffs to siege tanks/hellbat's/thors or whatever mech unit it is going to make it harder for both zerg and terran vs terran matchups if you are in a bio vs mech situation. And so therefore making mech the primary unit composition to go for in every matchup is not going to be good for the game due to people actually wanting to watch fun matches and entertaining scenarios. Even for players this is bad unless you just completely hate going any bio units because you cant either micro or just have always preferred mech's style of play.


There's this misconception that mech, if viable, must lead to boring, uninteresting games. On the contrary, mech in BW introduced a lot of cool early game aggression and timings where both players had an opportunity to showcase their micro. Positional play IS entertaining and creates far more interesting scenarios than "Army 1 attacks Army 2. Cast spells. End." Bio play in TvP is often incredibly stale, tosses have figured out the 10-minute medivac poke and can shut down drops if good. So what happens is that you have the two sides not engaging until maxed and then one battle decides the game. That's the epitome of boring. It's much cooler to see players fighting over a position, because that position is critical to the outcome of the game. But that can't happen if terran can't control space.

Also, what you're saying is a strawman. No one is suggesting that mech be the only composition in all matchups. Just that it be an option. In an ideal world, players could opt for mech based on the map if it were particularly strong.


The timing window heavy early game depended on early bio rushes being essentially cheese, and bio being pretty bad in the match up in general. Protoss had map presence at all stages of the game in BW. In wings of liberty you have to turtle or deathball anytime after your literal first couple of units are out, save for dropping suicide squads out of a warp prism.

I guess protoss has a couple more scouting options in HotS. They're going to need them to be robust if we want to preserve WoL bio and try to make mech work like BW.
naastyOne
Profile Joined April 2012
491 Posts
January 14 2013 04:39 GMT
#226
I feel like the siege mode upgrade destruction basically tells terrans:
Hey terrans, you no longer need to spend 100/100 on siege, so get Ghost academy right away, and pump a few ghosts.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-01-14 05:42:10
January 14 2013 05:42 GMT
#227
On January 14 2013 13:39 naastyOne wrote:
I feel like the siege mode upgrade destruction basically tells terrans:
Hey terrans, you no longer need to spend 100/100 on siege, so get Ghost academy right away, and pump a few ghosts.

getting a ghost academy just feels like going biomech than... MECH

~_~
Twitter: @zhurai | Site: http://zhurai.com
gh0st
Profile Joined January 2010
United States98 Posts
January 14 2013 07:00 GMT
#228
On January 10 2013 21:26 bLueSkY) wrote:
Show nested quote +
On January 10 2013 18:04 gh0st wrote:
On January 10 2013 17:36 Finnz wrote:
i dont want mech to be the only unit comp that gets played in hots...the games that we will see will be a lot more boring and stagnant, atleast with bio its a lot more micro and multitasking involved. Mech in my opinion just needs an extra factory unit that tanks and deals enough of the damage needed to make it more viable for the matchup. In my opinion the warhound needs to come back with some added nerfs. But the sound of blizzard trying to make mech more powerful worries me due to tvz and tvt being a lot more varied. Now with any buffs to siege tanks/hellbat's/thors or whatever mech unit it is going to make it harder for both zerg and terran vs terran matchups if you are in a bio vs mech situation. And so therefore making mech the primary unit composition to go for in every matchup is not going to be good for the game due to people actually wanting to watch fun matches and entertaining scenarios. Even for players this is bad unless you just completely hate going any bio units because you cant either micro or just have always preferred mech's style of play.


There's this misconception that mech, if viable, must lead to boring, uninteresting games. On the contrary, mech in BW introduced a lot of cool early game aggression and timings where both players had an opportunity to showcase their micro. Positional play IS entertaining and creates far more interesting scenarios than "Army 1 attacks Army 2. Cast spells. End." Bio play in TvP is often incredibly stale, tosses have figured out the 10-minute medivac poke and can shut down drops if good. So what happens is that you have the two sides not engaging until maxed and then one battle decides the game. That's the epitome of boring. It's much cooler to see players fighting over a position, because that position is critical to the outcome of the game. But that can't happen if terran can't control space.

Also, what you're saying is a strawman. No one is suggesting that mech be the only composition in all matchups. Just that it be an option. In an ideal world, players could opt for mech based on the map if it were particularly strong.



Not really, the majority of times when someone went mech they sat there for 20mins and just maxed upgrades and did a "timing attack" it was pretty stale and boring. Korean pro's were monsters so they did completely unorthadox things against mech but due to the units available for P in sc2 that won't be possible (i.e. absence of rev's and arbitors). Instead it will probably turn into the terran a-moving with his heavily upgraded mech army.


BW TvP wasn't boring... At least not when I was following the pro-scene closely. Most terrans followed Flash in doing 2-2 timings. So yea, there was turtling. But you still had constant vulture harass, placing mines, probing all over the map. You usually had the toss doing a reaver or DT harass which was exciting. And when the timing push hit, it was anything but boring. Toss had several tactics (zealot bombs, storm/reaver drops on the army, etc) to break the push. On the terran side there was a lot of positioning and insane amount of multitasking going on. And usually you had action happening in several places on the map, not just in one spot.

Also you did have some terrans doing aggressive 2-fact (ForGG basically only 2 factory pushed in TvP for long while) or 4-factory timings. Those games were really fun.

Contrast to TvP bio in SC2. If the toss doesn't do an all-in, and the terran is playing standard, there is zero action for 10 minutes of game time, a couple minutes of drop play depending on how aggressive the terran is and how on-top-of-shit the toss is. Assuming neither side takes crippling damage, it's a turtle fest until 200/200. Then we get to watch to deathballs circle each other until The Battle and the game is over in about 15 seconds. Those fights boil down to composition and whether the terran hits emps/snipes. It's just not as entertaining...

If mech is viable in SC2 you will not see a-moving mech armies, because that's not how mech armies work. Unlike stimmed bio, tanks have to siege and unsiege.







Sissors
Profile Joined March 2012
1395 Posts
January 14 2013 07:16 GMT
#229
On January 14 2013 13:39 naastyOne wrote:
I feel like the siege mode upgrade destruction basically tells terrans:
Hey terrans, you no longer need to spend 100/100 on siege, so get Ghost academy right away, and pump a few ghosts.

Maybe it is basically telling you have to spend 100/100 less on siege tech and it has nothing whatsoever to do with ghosts?

Pumping out a few ghosts directly is imo just a very bad idea. Not because ghosts are useless with mech, but because several ghosts that early in a game (remember a bio player wont have ghosts at that stage while having far more gas to spend) hampers your tank production so bad you end up with a bio army and 2 tanks.
Ghosts can be helpfull, but making them that early in game means you only have support and nothing to kill the toss units.
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft367
RuFF_SC2 188
Ketroc 55
StarCraft: Brood War
GuemChi 6749
Artosis 727
Noble 1
Dota 2
monkeys_forever506
NeuroSwarm162
LuMiX0
League of Legends
JimRising 691
Counter-Strike
taco 683
Other Games
summit1g17913
tarik_tv8619
FrodaN1473
Maynarde121
Organizations
Other Games
gamesdonequick968
BasetradeTV89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 104
• davetesta49
• CranKy Ducklings SOOP25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1475
Upcoming Events
Replay Cast
6h 51m
Wardi Open
9h 51m
Monday Night Weeklies
13h 51m
Replay Cast
21h 51m
The PondCast
1d 7h
Kung Fu Cup
1d 8h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.