• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:51
CEST 22:51
KST 05:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?116Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7818 users

Blizzard to focus on Mech this week. - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 08 2013 20:32 GMT
#21
On January 09 2013 05:28 Hider wrote:
Show nested quote +
On January 09 2013 05:18 Deckard.666 wrote:
On January 09 2013 05:08 Hider wrote:
He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.



He never said they intended to make ghosts a necessity, but rather to keep them as a useful unit with a support role even when you were meching. And even if he had said that, I fail to see how that implies that you need "too much defensive turtling for the game to ever become interesting".


Im pretty sure that what he implies is that he still wants immortals to counter pure mech (which shouldn't happen as it just make for boring games). As a counter to that he wants terrans to add a few ghosts to emp the immortals. According to Dustin Browder's simplistic game design philosophy he would probably call this dynamic/micro intensive etc.

But the thing is, that it actually takes a lot of time for a terran to get both mech units and ghosts out, and untill he does that he has to turtle hardcore. He needs suply depots to wall of his bases and go for uber turtle. If he plays correctly there is also nothing the toss can do, as he can't harass a turtling terran on 3 bases efficiently. Instead, he will just take bases him self and add a few cannons to nullify hellion harass.

To sum up, these games are uber uber boring. Also late late game we will never see scenarios where the terran can spread out his tanks and defend multiple locations at once efficiently. Instead he needs to have his whole army together (along with all of the ghosts). Also the terran will never be abel to move out before he has planetaries and has scv's (replaced them by orbituals) so he can safely defend against counterattacks.

This will just create these huge deathball scenarios and games like these are the reason why people (and probably dustin browder as well) thinks mech is kinda boring.

Indeed, the games are boring, but that is because blizzard hasn't designed mech correctly. If they were competent they would attempt to fix some of these flaws.


You can tell all that from three posts on the B.net forums without seeing the patch notes or having any other information at all? Have you considered a career in the stock market?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
January 08 2013 20:35 GMT
#22
On January 09 2013 05:32 Plansix wrote:
Show nested quote +
On January 09 2013 05:28 Hider wrote:
On January 09 2013 05:18 Deckard.666 wrote:
On January 09 2013 05:08 Hider wrote:
He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.



He never said they intended to make ghosts a necessity, but rather to keep them as a useful unit with a support role even when you were meching. And even if he had said that, I fail to see how that implies that you need "too much defensive turtling for the game to ever become interesting".


Im pretty sure that what he implies is that he still wants immortals to counter pure mech (which shouldn't happen as it just make for boring games). As a counter to that he wants terrans to add a few ghosts to emp the immortals. According to Dustin Browder's simplistic game design philosophy he would probably call this dynamic/micro intensive etc.

But the thing is, that it actually takes a lot of time for a terran to get both mech units and ghosts out, and untill he does that he has to turtle hardcore. He needs suply depots to wall of his bases and go for uber turtle. If he plays correctly there is also nothing the toss can do, as he can't harass a turtling terran on 3 bases efficiently. Instead, he will just take bases him self and add a few cannons to nullify hellion harass.

To sum up, these games are uber uber boring. Also late late game we will never see scenarios where the terran can spread out his tanks and defend multiple locations at once efficiently. Instead he needs to have his whole army together (along with all of the ghosts). Also the terran will never be abel to move out before he has planetaries and has scv's (replaced them by orbituals) so he can safely defend against counterattacks.

This will just create these huge deathball scenarios and games like these are the reason why people (and probably dustin browder as well) thinks mech is kinda boring.

Indeed, the games are boring, but that is because blizzard hasn't designed mech correctly. If they were competent they would attempt to fix some of these flaws.


You can tell all that from three posts on the B.net forums without seeing the patch notes or having any other information at all? Have you considered a career in the stock market?


I think it's pretty clear that there's a huge difference between what blizzard says, and what ends up being reality. We're just making the point that even though blizzard always promises us to fix things, the reality never ends up being that way. Hell, DB has said things I've agreed with before (such as making fungal a slow would not solve the infestor problem) but then ends up buffing the infestor anyway. We just want some damn consistency.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-01-08 20:36:29
January 08 2013 20:36 GMT
#23
On January 09 2013 05:32 Plansix wrote:
Show nested quote +
On January 09 2013 05:28 Hider wrote:
On January 09 2013 05:18 Deckard.666 wrote:
On January 09 2013 05:08 Hider wrote:
He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.



He never said they intended to make ghosts a necessity, but rather to keep them as a useful unit with a support role even when you were meching. And even if he had said that, I fail to see how that implies that you need "too much defensive turtling for the game to ever become interesting".


Im pretty sure that what he implies is that he still wants immortals to counter pure mech (which shouldn't happen as it just make for boring games). As a counter to that he wants terrans to add a few ghosts to emp the immortals. According to Dustin Browder's simplistic game design philosophy he would probably call this dynamic/micro intensive etc.

But the thing is, that it actually takes a lot of time for a terran to get both mech units and ghosts out, and untill he does that he has to turtle hardcore. He needs suply depots to wall of his bases and go for uber turtle. If he plays correctly there is also nothing the toss can do, as he can't harass a turtling terran on 3 bases efficiently. Instead, he will just take bases him self and add a few cannons to nullify hellion harass.

To sum up, these games are uber uber boring. Also late late game we will never see scenarios where the terran can spread out his tanks and defend multiple locations at once efficiently. Instead he needs to have his whole army together (along with all of the ghosts). Also the terran will never be abel to move out before he has planetaries and has scv's (replaced them by orbituals) so he can safely defend against counterattacks.

This will just create these huge deathball scenarios and games like these are the reason why people (and probably dustin browder as well) thinks mech is kinda boring.

Indeed, the games are boring, but that is because blizzard hasn't designed mech correctly. If they were competent they would attempt to fix some of these flaws.


You can tell all that from three posts on the B.net forums without seeing the patch notes or having any other information at all? Have you considered a career in the stock market?


I do indeed get paid to analyze stocks, but the stock market is filled with a lot of other analytical guys as well so its not as simple as you make it out to be.

Actually the only assumption I made was the immortal thing which is very very obvious.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
January 08 2013 20:37 GMT
#24
I say yeha, buff tanks. Steppes is so far in the past and photon overcharge with range 13 means no more 1/1/1, hell, even early banshees will die to photon overcharge. Tanks should get their seige damage adjusted, or have their unseiged attack mode changed a little bit to make it good vs light or something.
Knowing is half the battle... the other half is lasers.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 08 2013 20:40 GMT
#25
Long story short they will try to make mech (with starport/barracks support) work, but if they fail they'll be ok with it. Motivational lol
Head Coach Park: "They should buff tanks!"
The_Darkness
Profile Joined December 2011
United States910 Posts
January 08 2013 20:42 GMT
#26
On January 09 2013 05:26 Plansix wrote:
Show nested quote +
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.

Pure mech needs to be viable against pure toss ground. The game will never be interesting before that.


Ah, the classic design post, taking personal opinion and raising it to a level where the skills of the people making the game are called into question. It is clear that some people will always take issue with everything blizzard says.

Edit: grammer is key.


If only you (and DB) were students of good game and unit design like the estimable Hider, then perhaps we wouldn't see such ignorant posts from you! You're not even able to predict the precise ways in which the next patch will fail, lol! Not only will the next patch (the content of which we do not know, of course) be an epic failure at promoting mech in tvp, but it will also serve to drive home the unavoidable truth that DB and Blizzard do not understand good unit or game design.

To be is to be the value of a bound variable.
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
January 08 2013 20:44 GMT
#27
On January 09 2013 05:42 The_Darkness wrote:
Show nested quote +
On January 09 2013 05:26 Plansix wrote:
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.

Pure mech needs to be viable against pure toss ground. The game will never be interesting before that.


Ah, the classic design post, taking personal opinion and raising it to a level where the skills of the people making the game are called into question. It is clear that some people will always take issue with everything blizzard says.

Edit: grammer is key.


If only you (and DB) were students of good game and unit design like the estimable Hider, then perhaps we wouldn't see such ignorant posts from you! You're not even able to predict the precise ways in which the next patch will fail, lol! Not only will the next patch (the content of which we do not know, of course) be an epic failure at promoting mech in tvp, but it will also serve to drive home the unavoidable truth that DB and Blizzard do not understand good unit or game design.



Methinks the lady doth protest too much
LavaLava
Profile Joined January 2012
United States235 Posts
Last Edited: 2013-01-08 20:49:37
January 08 2013 20:49 GMT
#28
Widow Mine should really have been on the poll.

Tank damage versus Light is sitting at a very particular spot, where if you change it up or down it ruins the dynamic with Lings... and if you make it good enough to survive Chargelots, you completely slaughter Marines, lings, and several other units.

I posted this thread on Reddit a while ago. It explains pretty well why the only smart and easy way to make Mech work is to actually give the Widow Mine some version of Concussive Shells, while playing around with the damage numbers.

Read the thread, you'll probably agree with me that it's the only/best option short of a huge game redesign.
freetgy
Profile Joined November 2010
1720 Posts
January 08 2013 20:49 GMT
#29
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.


Welcome to WoL PvT for Protoss -.-
Mech is already very strong, the only question is how much easier should it be able to get?
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
January 08 2013 20:50 GMT
#30
On January 09 2013 05:42 The_Darkness wrote:
Show nested quote +
On January 09 2013 05:26 Plansix wrote:
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.

Pure mech needs to be viable against pure toss ground. The game will never be interesting before that.


Ah, the classic design post, taking personal opinion and raising it to a level where the skills of the people making the game are called into question. It is clear that some people will always take issue with everything blizzard says.

Edit: grammer is key.


If only you (and DB) were students of good game and unit design like the estimable Hider, then perhaps we wouldn't see such ignorant posts from you! You're not even able to predict the precise ways in which the next patch will fail, lol! Not only will the next patch (the content of which we do not know, of course) be an epic failure at promoting mech in tvp, but it will also serve to drive home the unavoidable truth that DB and Blizzard do not understand good unit or game design.



thank you. Couldn't have said it better. Glad we agree now.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-01-08 20:54:04
January 08 2013 20:53 GMT
#31
On January 09 2013 05:49 freetgy wrote:
Show nested quote +
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.


Welcome to WoL PvT for Protoss -.-
Mech is already very strong, the only question is how much easier should it be able to get?


I think tvp (terran goes bio) this at least has the threat of drop play. In wol, however, this got figured out (and terrans weren't capable of doing a lot of damage with drops) which made the early mid game kinda boring.

However, Hots has created a new dynamic as the toss gets ahead early game (as they can safely chrono probes). Terran now has to do damage with bio drops, which is more difficult to defend against due to speed medivacs.

Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 08 2013 20:53 GMT
#32
On January 09 2013 05:42 The_Darkness wrote:
Show nested quote +
On January 09 2013 05:26 Plansix wrote:
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.

Pure mech needs to be viable against pure toss ground. The game will never be interesting before that.


Ah, the classic design post, taking personal opinion and raising it to a level where the skills of the people making the game are called into question. It is clear that some people will always take issue with everything blizzard says.

Edit: grammer is key.


If only you (and DB) were students of good game and unit design like the estimable Hider, then perhaps we wouldn't see such ignorant posts from you! You're not even able to predict the precise ways in which the next patch will fail, lol! Not only will the next patch (the content of which we do not know, of course) be an epic failure at promoting mech in tvp, but it will also serve to drive home the unavoidable truth that DB and Blizzard do not understand good unit or game design.



And to think we were complaining earlier how a small group of posters fill every thread with negative posts about "game design". And now someone is focusing on a single line posted by DB and complaining it is terrible game design.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sissors
Profile Joined March 2012
1395 Posts
January 08 2013 20:55 GMT
#33
On January 09 2013 05:49 freetgy wrote:
Show nested quote +
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.


Welcome to WoL PvT for Protoss -.-
Mech is already very strong, the only question is how much easier should it be able to get?

Mech is hard to get, very weak to air, lacks any kind of mobility, and is at best average against a frontal assault from toss.

You see barely mech in WoL, then they heavily nerf it in HotS, so I think it is safe to assume without serious boosts you wont see it in HotS.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
January 08 2013 20:58 GMT
#34
On January 09 2013 05:53 Plansix wrote:
Show nested quote +
On January 09 2013 05:42 The_Darkness wrote:
On January 09 2013 05:26 Plansix wrote:
On January 09 2013 05:08 Hider wrote:
And Dustin Browder does it again --> demonstrates a terrible understanding of game design. He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.

Pure mech needs to be viable against pure toss ground. The game will never be interesting before that.


Ah, the classic design post, taking personal opinion and raising it to a level where the skills of the people making the game are called into question. It is clear that some people will always take issue with everything blizzard says.

Edit: grammer is key.


If only you (and DB) were students of good game and unit design like the estimable Hider, then perhaps we wouldn't see such ignorant posts from you! You're not even able to predict the precise ways in which the next patch will fail, lol! Not only will the next patch (the content of which we do not know, of course) be an epic failure at promoting mech in tvp, but it will also serve to drive home the unavoidable truth that DB and Blizzard do not understand good unit or game design.



And to think we were complaining earlier how a small group of posters fill every thread with negative posts about "game design". And now someone is focusing on a single line posted by DB and complaining it is terrible game design.


You keep making these posts, yet still haven't tried to come up with an argument for why I am wrong?

If you can't follow my logic, that is fine, but then don't make these kind of posts.

Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 08 2013 20:59 GMT
#35
On January 09 2013 05:28 Hider wrote:
Show nested quote +
On January 09 2013 05:18 Deckard.666 wrote:
On January 09 2013 05:08 Hider wrote:
He apparantly doesn't realize that as long as ghosts becomes a neccesity to do mech then this will require too much defensive turtling from the terran for the game to ever come interesting.



He never said they intended to make ghosts a necessity, but rather to keep them as a useful unit with a support role even when you were meching. And even if he had said that, I fail to see how that implies that you need "too much defensive turtling for the game to ever become interesting".


Im pretty sure that what he implies is that he still wants immortals to counter pure mech (which shouldn't happen as it just make for boring games). As a counter to that he wants terrans to add a few ghosts to emp the immortals. According to Dustin Browder's simplistic game design philosophy he would probably call this dynamic/micro intensive etc.

But the thing is, that it actually takes a lot of time for a terran to get both mech units and ghosts out, and untill he does that he has to turtle hardcore. He needs suply depots to wall of his bases and go for uber turtle. If he plays correctly there is also nothing the toss can do, as he can't harass a turtling terran on 3 bases efficiently. Instead, he will just take bases him self and add a few cannons to nullify hellion harass.

To sum up, these games are uber uber boring. Also late late game we will never see scenarios where the terran can spread out his tanks and defend multiple locations at once efficiently. Instead he needs to have his whole army together (along with all of the ghosts). Also the terran will never be abel to move out before he has planetaries and has scv's (replaced them by orbituals) so he can safely defend against counterattacks.

This will just create these huge deathball scenarios and games like these are the reason why people (and probably dustin browder as well) thinks mech is kinda boring.

Indeed, the games are boring, but that is because blizzard hasn't designed mech correctly. If they were competent they would attempt to fix some of these flaws.

Very good analysis of why Ghosts should not be a necessity against Immortals. Immortals>factory = boring games
Head Coach Park: "They should buff tanks!"
Noocta
Profile Joined June 2010
France12578 Posts
January 08 2013 21:00 GMT
#36
On January 09 2013 05:49 LavaLava wrote:
Widow Mine should really have been on the poll.

Tank damage versus Light is sitting at a very particular spot, where if you change it up or down it ruins the dynamic with Lings... and if you make it good enough to survive Chargelots, you completely slaughter Marines, lings, and several other units.

I posted this thread on Reddit a while ago. It explains pretty well why the only smart and easy way to make Mech work is to actually give the Widow Mine some version of Concussive Shells, while playing around with the damage numbers.

Read the thread, you'll probably agree with me that it's the only/best option short of a huge game redesign.


Tanks full damage to shield
It's pretty simple really
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lyyna
Profile Joined June 2011
France776 Posts
January 08 2013 21:03 GMT
#37
On January 09 2013 06:00 Noocta wrote:
Show nested quote +
On January 09 2013 05:49 LavaLava wrote:
Widow Mine should really have been on the poll.

Tank damage versus Light is sitting at a very particular spot, where if you change it up or down it ruins the dynamic with Lings... and if you make it good enough to survive Chargelots, you completely slaughter Marines, lings, and several other units.

I posted this thread on Reddit a while ago. It explains pretty well why the only smart and easy way to make Mech work is to actually give the Widow Mine some version of Concussive Shells, while playing around with the damage numbers.

Read the thread, you'll probably agree with me that it's the only/best option short of a huge game redesign.


Tanks full damage to shield
It's pretty simple really

Actually, the most important thing to add to mech is a good anti air. Killing ground with mech is kinda easy actually
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
January 08 2013 21:07 GMT
#38
On January 09 2013 06:03 Lyyna wrote:
Show nested quote +
On January 09 2013 06:00 Noocta wrote:
On January 09 2013 05:49 LavaLava wrote:
Widow Mine should really have been on the poll.

Tank damage versus Light is sitting at a very particular spot, where if you change it up or down it ruins the dynamic with Lings... and if you make it good enough to survive Chargelots, you completely slaughter Marines, lings, and several other units.

I posted this thread on Reddit a while ago. It explains pretty well why the only smart and easy way to make Mech work is to actually give the Widow Mine some version of Concussive Shells, while playing around with the damage numbers.

Read the thread, you'll probably agree with me that it's the only/best option short of a huge game redesign.


Tanks full damage to shield
It's pretty simple really

Actually, the most important thing to add to mech is a good anti air. Killing ground with mech is kinda easy actually


I just argued why ghost-mech shouldn't be a neccessity. Pure mech needs to be viable for the game to be entertaining and pure mech doesn't kill ground efficiently.

But yeh, terrans also needs something to counter protoss air. Not sure how Blizzard will attempt to fix this.
LavaLava
Profile Joined January 2012
United States235 Posts
January 08 2013 21:08 GMT
#39
On January 09 2013 06:00 Noocta wrote:
Show nested quote +
On January 09 2013 05:49 LavaLava wrote:
Widow Mine should really have been on the poll.

Tank damage versus Light is sitting at a very particular spot, where if you change it up or down it ruins the dynamic with Lings... and if you make it good enough to survive Chargelots, you completely slaughter Marines, lings, and several other units.

I posted this thread on Reddit a while ago. It explains pretty well why the only smart and easy way to make Mech work is to actually give the Widow Mine some version of Concussive Shells, while playing around with the damage numbers.

Read the thread, you'll probably agree with me that it's the only/best option short of a huge game redesign.


Tanks full damage to shield
It's pretty simple really


Except I'm not sure if that's the type of change Blizzard will ever make. I'm sure that would be filed under "unintuitive" and they may have even stated that in the past.
Tommyth
Profile Joined April 2012
Poland117 Posts
January 08 2013 21:14 GMT
#40
I don't get why most of people loves BW TvP so much...

I personally find it most boring MU. Scenarios were very limited compared to others. Long positional play with terran trying to get a perfect siege line and toss pursuing to find a hole in it is quite fun once in a while, but not every single game...

I like DB's view that pure factory play should never be viable. Starting with bio, slowly adding mech units and pursuing a full mech army, but never actually reaching it until very very late would be the perfect design for me.
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 526
UpATreeSC 80
StarCraft: Brood War
Britney 12430
Calm 2599
Mini 364
Dewaltoss 140
Aegong 71
Dota 2
monkeys_forever220
Counter-Strike
pashabiceps1106
Super Smash Bros
C9.Mang0132
Other Games
summit1g6941
Liquid`RaSZi2648
Grubby2373
FrodaN848
fl0m847
Beastyqt652
shahzam421
mouzStarbuck390
IndyStarCraft 114
RotterdaM92
ToD74
ArmadaUGS30
Chillindude22
Organizations
Other Games
BasetradeTV33
WardiTV24
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki42
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21302
• WagamamaTV494
League of Legends
• TFBlade849
Other Games
• Shiphtur260
Upcoming Events
PiGosaur Cup
3h 9m
Kung Fu Cup
14h 9m
Replay Cast
1d 3h
The PondCast
1d 13h
KCM Race Survival
1d 13h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
BlizzCon
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.