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[D] Warhound: Is it good or should it be changed? - Page 26

Forum Index > StarCraft 2 HotS
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Deleted User 183001
Profile Joined May 2011
2939 Posts
September 05 2012 18:45 GMT
#501
It's ugly, insanely powerful, and is the only unit Terran needs to build except for anti-air. It needs some serious changes lol.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 05 2012 18:46 GMT
#502
Cut down the HP to roughly half and decrease size and its a good unit.

Keep the range advantage and fast speed, as well as the high DPS against mechanical.
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
September 05 2012 18:47 GMT
#503
I think that Warhound is way too strong tho. Warhound + Hellions own every single ground unit T.T
atleast from my own experience I think that its too good.
750/750 emotions fully stacked
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-09-05 18:52:24
September 05 2012 18:49 GMT
#504
make warhounds more supporty and buff tanks?

don't really see while all the mechanics that made the predecessor special need to be phased out. tanks are getting as irrelevant as ever with the new "mech" additions (+vipers?) when they're basically the soul of mech.

sc2 wasn't the most anticipated rts game of recent times because of bw's amazing zvz games or pvp coinflips, it's the strong area control that forces strategy and dynamic play.
ESV Mapmaking!
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
September 05 2012 18:49 GMT
#505
OMG! Terran have an a-move unit that does decent damage and warrants a particular response from the other player.

Quick nerf it! nerf it to the ground!

No.
Learn to count with CatsPajamas!
Psychobabas
Profile Blog Joined March 2006
2531 Posts
September 05 2012 18:50 GMT
#506
LOL so warhounds are imba now.

Or is it that they change the game too much for some people's liking...
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
September 05 2012 18:50 GMT
#507
warhound is like the better marauder rofl
IM & EG supporter
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2012-09-05 18:51:32
September 05 2012 18:51 GMT
#508
On September 06 2012 03:49 Grebliv wrote:
make warhounds more supporty and buff tanks?

don't really see while all the mechanics that made the predecessor special need to be phased out. tanks are getting as irrelevant as ever with the new "mech" additions (+vipers?) when they're basically the soul of mech.

You mean the soul of Terran? Back in BW, the whole gameplay as a Terran player revolved around building tanks in every MU, with everything else supporting haha.
imre
Profile Blog Joined November 2011
France9263 Posts
September 05 2012 18:51 GMT
#509
On September 06 2012 03:49 Kamwah wrote:
OMG! Terran have an a-move unit that does decent damage and warrants a particular response from the other player.

Quick nerf it! nerf it to the ground!

No.


or just change other races 1a units???
Zest fanboy.
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 05 2012 18:52 GMT
#510
it seems you can mass warhounds up in every match-up and win...
I'm Quotable (IQ)
Protein
Profile Joined August 2010
United States132 Posts
September 05 2012 18:52 GMT
#511
The reason I dislike the units very very strongly is that it's preventing tanks from seeing much use. Why would you want to get tanks which are 150/125 if you can get warhounds for 50 less gas? They're fast, more survivable and more dps.

Warhounds needs a role change, frankly. Mech could be made into a lot of fun but right now it's being destroyed. I liked their first approach: Thor becomes a bigger thing, warhounds go to AA, and then it becomes battle hellion/good mine placement/warhounds and thor support.

That would give terran the ability to either go bio (more mobility and harass) or terran (defensive push)

As of right now the warhound needs to go.
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
September 05 2012 18:52 GMT
#512
On September 06 2012 03:51 sAsImre wrote:
Show nested quote +
On September 06 2012 03:49 Kamwah wrote:
OMG! Terran have an a-move unit that does decent damage and warrants a particular response from the other player.

Quick nerf it! nerf it to the ground!

No.


or just change other races 1a units???


You expect them to change them which is basically them admitting that they've made a mistake at some point and can't balance them?

Good luck with that. Blizz don't admit fault.
Learn to count with CatsPajamas!
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
September 05 2012 18:52 GMT
#513
Change the way it looks at the very very least!!!

abilities will be balanced out over time so i dont care about the abilities too much.

its just soooo damn annoyingly ugly to see going around the map in some numbers.. i cant understand how this LOOK made it to BETA, they have always pointed out how "COOL" they want stuff to be.. i dont see how the designers and subsequent testers thought it looked cool, felt cool or simply was cool.

i know its harsh but its my opinion. I was so sad when watching the terran streams..
imre
Profile Blog Joined November 2011
France9263 Posts
September 05 2012 18:54 GMT
#514
On September 06 2012 03:52 Kamwah wrote:
Show nested quote +
On September 06 2012 03:51 sAsImre wrote:
On September 06 2012 03:49 Kamwah wrote:
OMG! Terran have an a-move unit that does decent damage and warrants a particular response from the other player.

Quick nerf it! nerf it to the ground!

No.


or just change other races 1a units???


You expect them to change them which is basically them admitting that they've made a mistake at some point and can't balance them?

Good luck with that. Blizz don't admit fault.


i prefer to be the race with no 1a unit that building a mech marauder and a move into win.
Zest fanboy.
Asmodeusx
Profile Blog Joined July 2012
286 Posts
September 05 2012 18:54 GMT
#515
On September 06 2012 03:49 Kamwah wrote:
OMG! Terran have an a-move unit that does decent damage and warrants a particular response from the other player.

Quick nerf it! nerf it to the ground!

No.


AHAHAHA, and what response does it force? Going air because it stomps everything on the ground once you get enaugh warhounds? Play the game first, then comment on it.
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
Killmouse
Profile Joined August 2010
Austria5700 Posts
September 05 2012 18:57 GMT
#516
On September 06 2012 03:50 Psychobabas wrote:
LOL so warhounds are imba now.

Or is it that they change the game too much for some people's liking...

dont u like imba warhounds?
yo
Natespank
Profile Joined November 2011
Canada449 Posts
September 05 2012 18:58 GMT
#517
It's an idiotic unit design, nothing but a-click battles. They're trying to make the game into command and conquer 3.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-09-05 19:03:36
September 05 2012 19:00 GMT
#518
On September 06 2012 03:51 JudicatorHammurabi wrote:
Show nested quote +
On September 06 2012 03:49 Grebliv wrote:
make warhounds more supporty and buff tanks?

don't really see while all the mechanics that made the predecessor special need to be phased out. tanks are getting as irrelevant as ever with the new "mech" additions (+vipers?) when they're basically the soul of mech.

You mean the soul of Terran? Back in BW, the whole gameplay as a Terran player revolved around building tanks in every MU, with everything else supporting haha.


Which is why they still should be pretty much, why make toss the new boring version of bw terran?

I play terran to make tanks not marauder drop and type gg (win or loss) after 10-13 min.

On the other hand you're also forcing toss players to play the passive role in pvt which is historically not their part. Why switch it up now? Should we just remove zerg t3 in hots and make them the rush race because whatever, time to change things up now and piss off if you actually want to play the same style/race.
ESV Mapmaking!
Psychobabas
Profile Blog Joined March 2006
2531 Posts
September 05 2012 19:02 GMT
#519
On September 06 2012 03:57 Killmouse wrote:
Show nested quote +
On September 06 2012 03:50 Psychobabas wrote:
LOL so warhounds are imba now.

Or is it that they change the game too much for some people's liking...

dont u like imba warhounds?


I love the warhound. Just noticing all the zergs and protoss complaining in the first day of beta makes me want to strangle a puppy.

We want amove too you know... or at least some of us.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2012-09-05 19:07:51
September 05 2012 19:02 GMT
#520
The Warhound, aside from being hideous and cartoony, has no role in the game other than "hard counter mech."

It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.

The Warhound is everything I hate about Sc2 compounded into one unit.

The Warhound is a Goliath that can't be microed or shoot up. Seriously could you just put the goliath back into the game it adds so many more cool options for terran? Tanks are supposed to be the mech army's "anti-mech."
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