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looks superlame, seems to work superlame, its ability, if it stays auto, is superlame.
Dont like the unit in its current state just one bit.
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United Kingdom14464 Posts
I really don't like it, mech seems to so much better regardless of them, mines and better defensive hellions help a huge amount, they just mean you don't have to build tanks at all, they should be trying to support tanks better, not replace them imo. We'll see, right now they're just pretty damn powerful, and that dominates all discussion about them.
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What are you people talking about not being able to micro them,yea when you have like 20 it gets kinda hard but these things are so fast you can micro the shit outta them.
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On September 06 2012 04:28 Sinensis wrote:Show nested quote +On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote:On September 06 2012 04:09 Sinensis wrote:On September 06 2012 04:06 Bagi wrote:On September 06 2012 04:02 Sinensis wrote:
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs. What the fuck, have you actually watched a good player use warhounds? Are you seriously going to tell me that a fast unit with 7 range cannot be microed? Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something. So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed? If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game.
Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them.
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someone plz update the liquipedia article on warhound with new stats
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Well, I expect HEAVY nerfs or a redesign for the WH.
Its stats vs mechanical units are just too damn good and its role overlaps with Marauders.
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Italy12246 Posts
After seeing in beta, it's beyond awful in every single aspect.
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On September 06 2012 04:36 JudicatorHammurabi wrote:Show nested quote +On September 06 2012 04:28 Sinensis wrote:On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote:On September 06 2012 04:09 Sinensis wrote:On September 06 2012 04:06 Bagi wrote:On September 06 2012 04:02 Sinensis wrote:
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs. What the fuck, have you actually watched a good player use warhounds? Are you seriously going to tell me that a fast unit with 7 range cannot be microed? Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something. So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed? If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game. Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them.
Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit.
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There's nothing wrong with the Warhound, seriously, that is like asking protoss to have charge not on autocast, Terran is already a hard race as it is.
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On August 15 2012 01:47 Kamwah wrote: It's an A-move unit, they're giving Terrans a way to be like the other two races.
I concur. Of course I would like to see other races more micro intensive but if this is the way to even out amount of work players have to put to play certain race than so be it. It is better than no changes at all.
Also, maybe Im in minority but I like this unit design and animations - I am too tired of being tied with moaning no-life nerds who whine just one day after the start of the beta.
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On September 06 2012 04:39 Sinensis wrote:Show nested quote +On September 06 2012 04:36 JudicatorHammurabi wrote:On September 06 2012 04:28 Sinensis wrote:On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote:On September 06 2012 04:09 Sinensis wrote:On September 06 2012 04:06 Bagi wrote:On September 06 2012 04:02 Sinensis wrote:
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs. What the fuck, have you actually watched a good player use warhounds? Are you seriously going to tell me that a fast unit with 7 range cannot be microed? Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something. So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed? If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game. Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them. Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit. Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha.
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They look as bad as i thought, maybe worse. There seem to be almost no reason for building Tanks. Mech is bio MK2 TT
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How about this:
Lower the range of the standard Warhound attack, make it slightly weaker, and change Haywire missile so it doesn't do much damage but instead stuns mechanical units (or maybe just prevent them from attacking) for a few seconds. That way it could function as a unit designed to help Siege Tanks; in TvP, it could stun Stalkers/Immortals and allow tanks to siege into position, and in the same fashion, it could be used to break siege lines in TvT by giving you a window of opportunity to storm the line with bio or move your own siege line forward.
Preferably get rid of the autocast, too.
Thoughts?
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On September 06 2012 04:42 JudicatorHammurabi wrote:Show nested quote +On September 06 2012 04:39 Sinensis wrote:On September 06 2012 04:36 JudicatorHammurabi wrote:On September 06 2012 04:28 Sinensis wrote:On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote:On September 06 2012 04:09 Sinensis wrote:On September 06 2012 04:06 Bagi wrote:On September 06 2012 04:02 Sinensis wrote:
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs. What the fuck, have you actually watched a good player use warhounds? Are you seriously going to tell me that a fast unit with 7 range cannot be microed? Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something. So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed? If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game. Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them. Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit. Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha.
I'm not arguing about how "good" warhounds are relative to other units right now. I am arguing for how "dumb" or how "boring" warhounds are relative to other units right now. The only unit in Sc2 right now that is as bland as the Warhound is the hydralisk.
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On September 06 2012 04:45 Sinensis wrote:Show nested quote +On September 06 2012 04:42 JudicatorHammurabi wrote:On September 06 2012 04:39 Sinensis wrote:On September 06 2012 04:36 JudicatorHammurabi wrote:On September 06 2012 04:28 Sinensis wrote:On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote:On September 06 2012 04:09 Sinensis wrote:On September 06 2012 04:06 Bagi wrote: [quote] What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed? Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something. So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed? If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game. Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them. Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit. Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha. I'm not arguing about how "good" warhounds are relative to other units right now. I am arguing for how "dumb" or how "boring" warhounds are relative to other units right now. The only unit in Sc2 right now that is as bland as the Warhound is the hydralisk. That is true. And I was just arguing that just because Warhounds can't kite Stalkers doesn't mean Stalkers are an appropriate response at all lol. I don't know what is atm. Maybe Chargelots, but that's nothing BHs can't handle. Reminds me when I first started playing BW and I used Firebats to kill the zealots while the Marines or Goliaths destroyed Goons and other stuff haha. Then I learned how to play...
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On September 06 2012 04:45 Sinensis wrote:Show nested quote +On September 06 2012 04:42 JudicatorHammurabi wrote:On September 06 2012 04:39 Sinensis wrote:On September 06 2012 04:36 JudicatorHammurabi wrote:On September 06 2012 04:28 Sinensis wrote:On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote:On September 06 2012 04:09 Sinensis wrote:On September 06 2012 04:06 Bagi wrote: [quote] What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed? Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something. So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed? If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game. Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them. Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit. Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha. I'm not arguing about how "good" warhounds are relative to other units right now. I am arguing for how "dumb" or how "boring" warhounds are relative to other units right now. The only unit in Sc2 right now that is as bland as the Warhound is the hydralisk.
Zerg got whole lot of a dumb uninteresting unitswhich are much more boring than Warhound: Roach, Infestor, Hydra, Corruptor
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On September 06 2012 04:48 Embir wrote:Show nested quote +On September 06 2012 04:45 Sinensis wrote:On September 06 2012 04:42 JudicatorHammurabi wrote:On September 06 2012 04:39 Sinensis wrote:On September 06 2012 04:36 JudicatorHammurabi wrote:On September 06 2012 04:28 Sinensis wrote:On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote:On September 06 2012 04:09 Sinensis wrote: [quote]
Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something. So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed? If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game. Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them. Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit. Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha. I'm not arguing about how "good" warhounds are relative to other units right now. I am arguing for how "dumb" or how "boring" warhounds are relative to other units right now. The only unit in Sc2 right now that is as bland as the Warhound is the hydralisk. Zerg got whole lot of a dumb uninteresting unitswhich are much more boring than Warhound: Roach, Infestor, Hydra, Corruptor
Adding more dumb to the game isn't going to fix the dumb that is already there. And the infestor isn't boring.
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On September 06 2012 04:50 Sinensis wrote:Show nested quote +On September 06 2012 04:48 Embir wrote:On September 06 2012 04:45 Sinensis wrote:On September 06 2012 04:42 JudicatorHammurabi wrote:On September 06 2012 04:39 Sinensis wrote:On September 06 2012 04:36 JudicatorHammurabi wrote:On September 06 2012 04:28 Sinensis wrote:On September 06 2012 04:26 Bagi wrote:On September 06 2012 04:17 Sinensis wrote:On September 06 2012 04:12 Bagi wrote: [quote] So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed?
If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you. The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m. So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers. If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move? Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away. This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game. Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them. Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit. Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha. I'm not arguing about how "good" warhounds are relative to other units right now. I am arguing for how "dumb" or how "boring" warhounds are relative to other units right now. The only unit in Sc2 right now that is as bland as the Warhound is the hydralisk. Zerg got whole lot of a dumb uninteresting unitswhich are much more boring than Warhound: Roach, Infestor, Hydra, Corruptor Adding more dumb to the game isn't going to fix the dumb that is already there.
As I said - I much more prefer to make other races more micro demanding but if this is the way to balance out difficulty of mastering races than so be it. Either way it should end the times that Terran players are the only ones that have to micro their heart out.
Edit: Infestor not boring? Lol - counter to everything, chain fungal is retarded.
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Warhound is definitely getting nerfed! I think they are pretty damn awesome
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It's way too fast for a mech unit (faster than most Zerg units!?), has tons of HP, high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.
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