• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:50
CEST 18:50
KST 01:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon255.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6100 users

[D] Warhound: Is it good or should it be changed? - Page 29

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 27 28 29 30 31 42 Next All
Danzo
Profile Joined March 2011
2820 Posts
September 05 2012 19:56 GMT
#561
"Fixing the stale tank lines in TVT". Now what I'm seeing with some games is Warhound vs Warhound. Terrible looks so far and then some people just going pure bio again.
Getting too old for this..
Embir
Profile Joined January 2011
Poland567 Posts
September 05 2012 19:56 GMT
#562
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...
Elldar
Profile Joined July 2010
Sweden287 Posts
September 05 2012 19:59 GMT
#563
On September 06 2012 04:56 Embir wrote:
Show nested quote +
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...

I thought he talked about the marine.
HunterAMG
Profile Joined February 2012
Colombia29 Posts
September 05 2012 20:02 GMT
#564
On September 06 2012 04:29 Avean wrote:
I love when Terran players justify them having micro with unit control when all they do is stim and stutter step. Protoss has to use perfect forcefields and zerg needs perfect surround. Get over it, every race requires alot of micro but its different approaches to it.

In defense of terrans even tho I'm not one..they need good split in TvZ, and EMP, snipes in PvT.
Also don't forget we protosses need good Feedbacks, Storms, and blink micro
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-09-05 20:06:53
September 05 2012 20:06 GMT
#565
On September 06 2012 04:59 Elldar wrote:
Show nested quote +
On September 06 2012 04:56 Embir wrote:
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...

I thought he talked about the marine.


the bad marine or the high damage one that comes in an 8 pack with infestors ?


PS: who cares if it looks ugly, when its piloted by such a manly manstache.
Animostas
Profile Blog Joined August 2009
United States568 Posts
September 05 2012 20:07 GMT
#566
Warhounds feel like Roaches. Just a very simple, useful in nearly every situation, a-move unit. Depending on the numbers on the Waround, TvT might be like ZvZ where you just get tons of Warhouds and try to form the better concave with upgrades.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 05 2012 20:09 GMT
#567
On September 06 2012 05:07 Animostas wrote:
Warhounds feel like Roaches. Just a very simple, useful in nearly every situation, a-move unit. Depending on the numbers on the Waround, TvT might be like ZvZ where you just get tons of Warhouds and try to form the better concave with upgrades.


At least you can burrow-move roaches, Warhounds have literally no fun utility.
/commercial
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-09-05 20:13:05
September 05 2012 20:11 GMT
#568
Warhounds and entombs are the worst additions so far. One needs to be removed completely (entomb) the other needs to be changed. Both have the same problem - being terribly boring - specially entomb. They couldn't have made a more one dimensional spell even if they tried.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-05 20:15:27
September 05 2012 20:14 GMT
#569
Sorry, I just had to drop by and say:

"WAR! (hnd) Good God y'all, what is it good for?"

I'll show myself out now...
KT best KT ~ 2014
ChriseC
Profile Joined December 2010
Germany440 Posts
September 05 2012 20:18 GMT
#570
get rid of the thor and make a goliath-like unit instead of that warhound thing
MilesTeg
Profile Joined September 2010
France1271 Posts
September 05 2012 20:19 GMT
#571
They're not even as interesting as roaches. Roaches at least have a few interesting features (lava cheap, but very expensive in supply) and weaknesses (low range, crap in big fights...).

Warhounds look... perfect. It's a high-damage tanky unit with long range and great speed. It looks cheap, supply efficient and good against everything. It's big and beefy enough to not be vulnerable to splash damage. I wonder what the idea is supposed to be with them because I can't see what this unit is supposed to be about.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2012-09-05 20:28:00
September 05 2012 20:20 GMT
#572
On September 06 2012 05:11 Apolo wrote:
Warhounds and entombs are the worst additions so far. One needs to be removed completely (entomb) the other needs to be changed. Both have the same problem - being terribly boring - specially entomb. They couldn't have made a more one dimensional spell even if they tried.

Exactly! It is terribly boring. But we as players and spectators have learned one thing we did not know in WoL: If we do not shout loud enough, some things that are detrimental for the game will stay. The Colossus stayed in WoL because B themselves did not see how poorly designed the unit was. And, we did not make our voices heard so they kept it. This time we know that even poor design choices will stay, and have stayed in WoL, so if we do not step up, it will stay, just like Colossus did, just like Mothership did, just like Thor did. People kept saying the mantra: "The Colossus is good, it is cool. GIVE IT TIME." They gave it time, they gave it 2 years, and it must be the worst designed unit in a RTS so far. We can not bide our time and wait for it to evolve, since it wont like we have seen with numerous WoL units. The only unit that actually was hated upon that grew in WoL was the Baneling. It was frowned upon in Beta, and it turned out to be one of the best designed units in WoL. However, Warhound and Entomb are not the Baneling.

"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Burns
Profile Blog Joined December 2010
United States2300 Posts
September 05 2012 20:22 GMT
#573
On August 15 2012 01:45 Sircoolguy wrote:
1. It's ugly
2. Very A-Click like, making it not very useful to micro
3. Doesn't feel very mech like
4. No AA


Isnt that all the new units?
What do you mean you heard me during the night, these are quiet pants!
UPro-BW
Profile Joined September 2012
81 Posts
September 05 2012 20:22 GMT
#574
Worse unit design ever and it doesn't belong to SC and not even C&C
"3t4t5t6v7v8v9v" - iloveoov
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
Last Edited: 2012-09-05 20:25:57
September 05 2012 20:25 GMT
#575
On September 06 2012 04:56 Embir wrote:
Show nested quote +
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...


QFT, there is not a single thing that infestors are bad against except maybe a cloaked ghost when no overseers are near...
Mohdoo
Profile Joined August 2007
United States15743 Posts
September 05 2012 20:26 GMT
#576
It looks laughly bad and I'm surprised Blizzard even released it in a beta looking like that. Its like a Chinese rip-off of a Goliath or something. Like a horrendously ugly goliath.
boomudead1
Profile Blog Joined June 2012
United States186 Posts
September 05 2012 20:30 GMT
#577
i dont like warhound's look. it looks ugly. doesnt even feel right!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
September 05 2012 20:30 GMT
#578
I'm not surprised Blizzard likes the warhound, they made and still keep the Collosi in the game don't they.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-09-05 20:34:31
September 05 2012 20:31 GMT
#579
Warhound is the worst new unit by far. It makes the game boring, discourages tanks, it's ugly , has an ugly attack animation, and a stupid name. There's pretty much nothing good about it.
It's spelled LOSE not LOOSE.
Swords
Profile Blog Joined May 2012
6038 Posts
Last Edited: 2012-09-05 20:33:48
September 05 2012 20:31 GMT
#580
On September 06 2012 04:52 Embir wrote:
Show nested quote +
On September 06 2012 04:50 Sinensis wrote:
On September 06 2012 04:48 Embir wrote:
On September 06 2012 04:45 Sinensis wrote:
On September 06 2012 04:42 JudicatorHammurabi wrote:
On September 06 2012 04:39 Sinensis wrote:
On September 06 2012 04:36 JudicatorHammurabi wrote:
On September 06 2012 04:28 Sinensis wrote:
On September 06 2012 04:26 Bagi wrote:
On September 06 2012 04:17 Sinensis wrote:
[quote]

The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m.

So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers.

If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move?


Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away.

This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game.


Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them.


Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit.

Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha.


I'm not arguing about how "good" warhounds are relative to other units right now. I am arguing for how "dumb" or how "boring" warhounds are relative to other units right now. The only unit in Sc2 right now that is as bland as the Warhound is the hydralisk.


Zerg got whole lot of a dumb uninteresting unitswhich are much more boring than Warhound: Roach, Infestor, Hydra, Corruptor


Adding more dumb to the game isn't going to fix the dumb that is already there.


As I said - I much more prefer to make other races more micro demanding but if this is the way to balance out difficulty of mastering races than so be it. Either way it should end the times that Terran players are the only ones that have to micro their heart out.

Edit: Infestor not boring? Lol - counter to everything, chain fungal is retarded.


I completely agree with you that they should be making the other races more micro demanding.

My problem with balancing out the races like this is it makes it harder and harder for the best players to actually dominate. Part of the fun of Broodwar (and to some extent WoL) is there were those transcendent players (Flash, Bisu, Jaedong, Mvp, maybe MC, maybe Taeja, etc.) Worst case scenario is if Blizzard continues to balance races the way they appear to be (less and less micro/macro mechanics to worry about) we will get to a point where the skill ceiling plateaus at a lower level and we'll hit a wall where the skill ceiling will plateau and anyone will be able to beat anyone at any given time. This is really frustrating to me as a spectator of the game, as part of the fun is seeing who's really the best. If we get to a point where there's no consistency in results because the game is too simplistic it will become much more boring to watch.

I don't think we're there yet, and likely aren't even close, but so far all the additions (be it auto-mine or warhounds) seem to be pointing towards an easier game where it's harder to differentiate oneself from the elite and "the best".

EDIT: I cannot wait for IdrA to get a beta-key and see him face Warhound/BH pushes.
Prev 1 27 28 29 30 31 42 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 3158
RushiSC 35
trigger 27
Vindicta 23
StarCraft: Brood War
Britney 23609
Horang2 961
ZerO 532
Soma 480
BeSt 348
Soulkey 302
Light 302
Larva 299
ggaemo 256
Snow 171
[ Show more ]
Rush 116
soO 50
Shine 44
Sharp 32
sorry 28
scan(afreeca) 26
Aegong 22
Hm[arnc] 19
Free 19
zelot 16
Sacsri 14
Rock 14
yabsab 14
Bale 13
IntoTheRainbow 11
Barracks 0
Dota 2
Gorgc6170
qojqva2615
Counter-Strike
x6flipin1161
fl0m398
byalli394
edward143
Super Smash Bros
Mew2King83
Other Games
gofns22320
FrodaN1554
B2W.Neo986
DeMusliM434
Sick200
Hui .187
C9.Mang089
KnowMe85
ArmadaUGS67
Trikslyr30
Organizations
Dota 2
PGL Dota 2 - Main Stream151
StarCraft 2
angryscii 4
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile138
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 11
• BSLYoutube
• FirePhoenix0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV399
League of Legends
• TFBlade976
Other Games
• Shiphtur290
Upcoming Events
Bombastic Starleague
3h 10m
The PondCast
17h 10m
HomeStory Cup
18h 10m
Replay Cast
1d 7h
HomeStory Cup
1d 18h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.