[D] Warhound: Is it good or should it be changed? - Page 29
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Danzo
2820 Posts
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Embir
Poland567 Posts
On September 06 2012 04:55 Mr. Nefarious wrote: high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes. Are we talking about Warhound? I thought you just described Infestor... | ||
Elldar
Sweden287 Posts
On September 06 2012 04:56 Embir wrote: Are we talking about Warhound? I thought you just described Infestor... I thought he talked about the marine. | ||
HunterAMG
Colombia29 Posts
On September 06 2012 04:29 Avean wrote: I love when Terran players justify them having micro with unit control when all they do is stim and stutter step. Protoss has to use perfect forcefields and zerg needs perfect surround. Get over it, every race requires alot of micro but its different approaches to it. In defense of terrans even tho I'm not one..they need good split in TvZ, and EMP, snipes in PvT. Also don't forget we protosses need good Feedbacks, Storms, and blink micro | ||
FeyFey
Germany10114 Posts
the bad marine or the high damage one that comes in an 8 pack with infestors ? PS: who cares if it looks ugly, when its piloted by such a manly manstache. | ||
Animostas
United States568 Posts
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Novalisk
Israel1818 Posts
On September 06 2012 05:07 Animostas wrote: Warhounds feel like Roaches. Just a very simple, useful in nearly every situation, a-move unit. Depending on the numbers on the Waround, TvT might be like ZvZ where you just get tons of Warhouds and try to form the better concave with upgrades. At least you can burrow-move roaches, Warhounds have literally no fun utility. | ||
Apolo
Portugal1259 Posts
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aZealot
New Zealand5447 Posts
"WAR! (hnd) Good God y'all, what is it good for?" I'll show myself out now... | ||
ChriseC
Germany440 Posts
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MilesTeg
France1271 Posts
Warhounds look... perfect. It's a high-damage tanky unit with long range and great speed. It looks cheap, supply efficient and good against everything. It's big and beefy enough to not be vulnerable to splash damage. I wonder what the idea is supposed to be with them because I can't see what this unit is supposed to be about. | ||
HowardRoark
1146 Posts
On September 06 2012 05:11 Apolo wrote: Warhounds and entombs are the worst additions so far. One needs to be removed completely (entomb) the other needs to be changed. Both have the same problem - being terribly boring - specially entomb. They couldn't have made a more one dimensional spell even if they tried. Exactly! It is terribly boring. But we as players and spectators have learned one thing we did not know in WoL: If we do not shout loud enough, some things that are detrimental for the game will stay. The Colossus stayed in WoL because B themselves did not see how poorly designed the unit was. And, we did not make our voices heard so they kept it. This time we know that even poor design choices will stay, and have stayed in WoL, so if we do not step up, it will stay, just like Colossus did, just like Mothership did, just like Thor did. People kept saying the mantra: "The Colossus is good, it is cool. GIVE IT TIME." They gave it time, they gave it 2 years, and it must be the worst designed unit in a RTS so far. We can not bide our time and wait for it to evolve, since it wont like we have seen with numerous WoL units. The only unit that actually was hated upon that grew in WoL was the Baneling. It was frowned upon in Beta, and it turned out to be one of the best designed units in WoL. However, Warhound and Entomb are not the Baneling. | ||
Burns
United States2300 Posts
On August 15 2012 01:45 Sircoolguy wrote: 1. It's ugly 2. Very A-Click like, making it not very useful to micro 3. Doesn't feel very mech like 4. No AA Isnt that all the new units? | ||
UPro-BW
81 Posts
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CaptainCrush
United States785 Posts
On September 06 2012 04:56 Embir wrote: Are we talking about Warhound? I thought you just described Infestor... QFT, there is not a single thing that infestors are bad against except maybe a cloaked ghost when no overseers are near... | ||
Mohdoo
United States15391 Posts
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boomudead1
United States186 Posts
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Zorgaz
Sweden2951 Posts
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hitpoint
United States1511 Posts
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Swords
6038 Posts
On September 06 2012 04:52 Embir wrote: As I said - I much more prefer to make other races more micro demanding but if this is the way to balance out difficulty of mastering races than so be it. Either way it should end the times that Terran players are the only ones that have to micro their heart out. Edit: Infestor not boring? Lol - counter to everything, chain fungal is retarded. I completely agree with you that they should be making the other races more micro demanding. My problem with balancing out the races like this is it makes it harder and harder for the best players to actually dominate. Part of the fun of Broodwar (and to some extent WoL) is there were those transcendent players (Flash, Bisu, Jaedong, Mvp, maybe MC, maybe Taeja, etc.) Worst case scenario is if Blizzard continues to balance races the way they appear to be (less and less micro/macro mechanics to worry about) we will get to a point where the skill ceiling plateaus at a lower level and we'll hit a wall where the skill ceiling will plateau and anyone will be able to beat anyone at any given time. This is really frustrating to me as a spectator of the game, as part of the fun is seeing who's really the best. If we get to a point where there's no consistency in results because the game is too simplistic it will become much more boring to watch. I don't think we're there yet, and likely aren't even close, but so far all the additions (be it auto-mine or warhounds) seem to be pointing towards an easier game where it's harder to differentiate oneself from the elite and "the best". EDIT: I cannot wait for IdrA to get a beta-key and see him face Warhound/BH pushes. | ||
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