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[D] Warhound: Is it good or should it be changed? - Page 29

Forum Index > StarCraft 2 HotS
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Danzo
Profile Joined March 2011
2820 Posts
September 05 2012 19:56 GMT
#561
"Fixing the stale tank lines in TVT". Now what I'm seeing with some games is Warhound vs Warhound. Terrible looks so far and then some people just going pure bio again.
Getting too old for this..
Embir
Profile Joined January 2011
Poland567 Posts
September 05 2012 19:56 GMT
#562
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...
Elldar
Profile Joined July 2010
Sweden287 Posts
September 05 2012 19:59 GMT
#563
On September 06 2012 04:56 Embir wrote:
Show nested quote +
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...

I thought he talked about the marine.
HunterAMG
Profile Joined February 2012
Colombia29 Posts
September 05 2012 20:02 GMT
#564
On September 06 2012 04:29 Avean wrote:
I love when Terran players justify them having micro with unit control when all they do is stim and stutter step. Protoss has to use perfect forcefields and zerg needs perfect surround. Get over it, every race requires alot of micro but its different approaches to it.

In defense of terrans even tho I'm not one..they need good split in TvZ, and EMP, snipes in PvT.
Also don't forget we protosses need good Feedbacks, Storms, and blink micro
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-09-05 20:06:53
September 05 2012 20:06 GMT
#565
On September 06 2012 04:59 Elldar wrote:
Show nested quote +
On September 06 2012 04:56 Embir wrote:
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...

I thought he talked about the marine.


the bad marine or the high damage one that comes in an 8 pack with infestors ?


PS: who cares if it looks ugly, when its piloted by such a manly manstache.
Animostas
Profile Blog Joined August 2009
United States568 Posts
September 05 2012 20:07 GMT
#566
Warhounds feel like Roaches. Just a very simple, useful in nearly every situation, a-move unit. Depending on the numbers on the Waround, TvT might be like ZvZ where you just get tons of Warhouds and try to form the better concave with upgrades.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 05 2012 20:09 GMT
#567
On September 06 2012 05:07 Animostas wrote:
Warhounds feel like Roaches. Just a very simple, useful in nearly every situation, a-move unit. Depending on the numbers on the Waround, TvT might be like ZvZ where you just get tons of Warhouds and try to form the better concave with upgrades.


At least you can burrow-move roaches, Warhounds have literally no fun utility.
/commercial
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-09-05 20:13:05
September 05 2012 20:11 GMT
#568
Warhounds and entombs are the worst additions so far. One needs to be removed completely (entomb) the other needs to be changed. Both have the same problem - being terribly boring - specially entomb. They couldn't have made a more one dimensional spell even if they tried.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-05 20:15:27
September 05 2012 20:14 GMT
#569
Sorry, I just had to drop by and say:

"WAR! (hnd) Good God y'all, what is it good for?"

I'll show myself out now...
KT best KT ~ 2014
ChriseC
Profile Joined December 2010
Germany440 Posts
September 05 2012 20:18 GMT
#570
get rid of the thor and make a goliath-like unit instead of that warhound thing
MilesTeg
Profile Joined September 2010
France1271 Posts
September 05 2012 20:19 GMT
#571
They're not even as interesting as roaches. Roaches at least have a few interesting features (lava cheap, but very expensive in supply) and weaknesses (low range, crap in big fights...).

Warhounds look... perfect. It's a high-damage tanky unit with long range and great speed. It looks cheap, supply efficient and good against everything. It's big and beefy enough to not be vulnerable to splash damage. I wonder what the idea is supposed to be with them because I can't see what this unit is supposed to be about.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2012-09-05 20:28:00
September 05 2012 20:20 GMT
#572
On September 06 2012 05:11 Apolo wrote:
Warhounds and entombs are the worst additions so far. One needs to be removed completely (entomb) the other needs to be changed. Both have the same problem - being terribly boring - specially entomb. They couldn't have made a more one dimensional spell even if they tried.

Exactly! It is terribly boring. But we as players and spectators have learned one thing we did not know in WoL: If we do not shout loud enough, some things that are detrimental for the game will stay. The Colossus stayed in WoL because B themselves did not see how poorly designed the unit was. And, we did not make our voices heard so they kept it. This time we know that even poor design choices will stay, and have stayed in WoL, so if we do not step up, it will stay, just like Colossus did, just like Mothership did, just like Thor did. People kept saying the mantra: "The Colossus is good, it is cool. GIVE IT TIME." They gave it time, they gave it 2 years, and it must be the worst designed unit in a RTS so far. We can not bide our time and wait for it to evolve, since it wont like we have seen with numerous WoL units. The only unit that actually was hated upon that grew in WoL was the Baneling. It was frowned upon in Beta, and it turned out to be one of the best designed units in WoL. However, Warhound and Entomb are not the Baneling.

"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Burns
Profile Blog Joined December 2010
United States2300 Posts
September 05 2012 20:22 GMT
#573
On August 15 2012 01:45 Sircoolguy wrote:
1. It's ugly
2. Very A-Click like, making it not very useful to micro
3. Doesn't feel very mech like
4. No AA


Isnt that all the new units?
What do you mean you heard me during the night, these are quiet pants!
UPro-BW
Profile Joined September 2012
81 Posts
September 05 2012 20:22 GMT
#574
Worse unit design ever and it doesn't belong to SC and not even C&C
"3t4t5t6v7v8v9v" - iloveoov
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
Last Edited: 2012-09-05 20:25:57
September 05 2012 20:25 GMT
#575
On September 06 2012 04:56 Embir wrote:
Show nested quote +
On September 06 2012 04:55 Mr. Nefarious wrote:
high damage, low cost, excellent against pretty much all units, builds quickly. Needs major changes.


Are we talking about Warhound? I thought you just described Infestor...


QFT, there is not a single thing that infestors are bad against except maybe a cloaked ghost when no overseers are near...
Mohdoo
Profile Joined August 2007
United States15660 Posts
September 05 2012 20:26 GMT
#576
It looks laughly bad and I'm surprised Blizzard even released it in a beta looking like that. Its like a Chinese rip-off of a Goliath or something. Like a horrendously ugly goliath.
boomudead1
Profile Blog Joined June 2012
United States186 Posts
September 05 2012 20:30 GMT
#577
i dont like warhound's look. it looks ugly. doesnt even feel right!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
September 05 2012 20:30 GMT
#578
I'm not surprised Blizzard likes the warhound, they made and still keep the Collosi in the game don't they.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-09-05 20:34:31
September 05 2012 20:31 GMT
#579
Warhound is the worst new unit by far. It makes the game boring, discourages tanks, it's ugly , has an ugly attack animation, and a stupid name. There's pretty much nothing good about it.
It's spelled LOSE not LOOSE.
Swords
Profile Blog Joined May 2012
6038 Posts
Last Edited: 2012-09-05 20:33:48
September 05 2012 20:31 GMT
#580
On September 06 2012 04:52 Embir wrote:
Show nested quote +
On September 06 2012 04:50 Sinensis wrote:
On September 06 2012 04:48 Embir wrote:
On September 06 2012 04:45 Sinensis wrote:
On September 06 2012 04:42 JudicatorHammurabi wrote:
On September 06 2012 04:39 Sinensis wrote:
On September 06 2012 04:36 JudicatorHammurabi wrote:
On September 06 2012 04:28 Sinensis wrote:
On September 06 2012 04:26 Bagi wrote:
On September 06 2012 04:17 Sinensis wrote:
[quote]

The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m.

So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers.

If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move?


Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away.

This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game.


Warhounds also ridiculously hardcounter Stalkers. You don't even need to try to kite them.


Hydras also "ridiculously hardcounter" stalkers. That doesn't mean they are an exciting or worthwhile unit.

Hydras are not good in many other situations. Meanwhile, Warhound spam is raping the whole beta haha.


I'm not arguing about how "good" warhounds are relative to other units right now. I am arguing for how "dumb" or how "boring" warhounds are relative to other units right now. The only unit in Sc2 right now that is as bland as the Warhound is the hydralisk.


Zerg got whole lot of a dumb uninteresting unitswhich are much more boring than Warhound: Roach, Infestor, Hydra, Corruptor


Adding more dumb to the game isn't going to fix the dumb that is already there.


As I said - I much more prefer to make other races more micro demanding but if this is the way to balance out difficulty of mastering races than so be it. Either way it should end the times that Terran players are the only ones that have to micro their heart out.

Edit: Infestor not boring? Lol - counter to everything, chain fungal is retarded.


I completely agree with you that they should be making the other races more micro demanding.

My problem with balancing out the races like this is it makes it harder and harder for the best players to actually dominate. Part of the fun of Broodwar (and to some extent WoL) is there were those transcendent players (Flash, Bisu, Jaedong, Mvp, maybe MC, maybe Taeja, etc.) Worst case scenario is if Blizzard continues to balance races the way they appear to be (less and less micro/macro mechanics to worry about) we will get to a point where the skill ceiling plateaus at a lower level and we'll hit a wall where the skill ceiling will plateau and anyone will be able to beat anyone at any given time. This is really frustrating to me as a spectator of the game, as part of the fun is seeing who's really the best. If we get to a point where there's no consistency in results because the game is too simplistic it will become much more boring to watch.

I don't think we're there yet, and likely aren't even close, but so far all the additions (be it auto-mine or warhounds) seem to be pointing towards an easier game where it's harder to differentiate oneself from the elite and "the best".

EDIT: I cannot wait for IdrA to get a beta-key and see him face Warhound/BH pushes.
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