On September 06 2012 03:49 Kamwah wrote: OMG! Terran have an a-move unit that does decent damage and warrants a particular response from the other player.
Quick nerf it! nerf it to the ground!
No.
or just change other races 1a units???
You expect them to change them which is basically them admitting that they've made a mistake at some point and can't balance them?
Good luck with that. Blizz don't admit fault.
i prefer to be the race with no 1a unit that building a mech marauder and a move into win.
On September 06 2012 03:49 Kamwah wrote: OMG! Terran have an a-move unit that does decent damage and warrants a particular response from the other player.
Quick nerf it! nerf it to the ground!
No.
AHAHAHA, and what response does it force? Going air because it stomps everything on the ground once you get enaugh warhounds? Play the game first, then comment on it.
The same goes for yourself. Play the game then comment on it.
Well, only the autocast on haywire missile is too strong, I mean stalkers don't blink themselves when they get low health and corruptors don't auto-cast corruption, so it make no sense for the war hound to autocast haywire.
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.
What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed?
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.
What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed?
Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video of Warhound micro maybe I'm missing something.
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.
What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed?
Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something.
So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed?
If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you.
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.
What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed?
Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something.
So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed?
If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you.
The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m.
On September 06 2012 04:02 Sinensis wrote: The Warhound is a Goliath that can't be microed or shoot up. Seriously could you just put the goliath back into the game it adds so many more cool options for terran? Tanks are supposed to be the mech army's "anti-mech."
explain plz how is goliath more microable than warhound.
There is no AA?! I thought that was the point of removing the Thor and adding the Warhound. Fuck anti-tank stuff, I want to be able to defend my army from mutas and void rays.
On September 06 2012 04:02 Sinensis wrote: The Warhound is a Goliath that can't be microed or shoot up. Seriously could you just put the goliath back into the game it adds so many more cool options for terran? Tanks are supposed to be the mech army's "anti-mech."
explain plz how is goliath more microable than warhound.
Alright here. A goliath has 8 range anti-air missiles that can be used to kill most air units extremely effectively, using hold position/patrol micro greatly increases their effectiveness.
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.
What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed?
Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something.
So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed?
If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you.
The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m.
In the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers.
If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move?
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.
What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed?
Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something.
So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed?
If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you.
The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m.
So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers.
If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move?
Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away.
This used to happen with hydras all the time in ZvP back when people still tried to make hydras work. Then everyone realized they were just slow, boring, useless, 1a units that have no purpose in the game.
I love when Terran players justify them having micro with unit control when all they do is stim and stutter step. Protoss has to use perfect forcefields and zerg needs perfect surround. Get over it, every race requires alot of micro but its different approaches to it.
It can't be microed effectively vs anything... it's sole purpose it to be 1aed toward mech armies and forgotten about. It's a slow, badly designed, boring unit. How do you break a siege line with Warhounds? 1a. How do you drop with Warhounds? Oh wait you wouldn't because they're just a marauder that can't be healed by medivacs.
What the fuck, have you actually watched a good player use warhounds?
Are you seriously going to tell me that a fast unit with 7 range cannot be microed?
Stephano is pretty good I was watching him use them for a while. Maybe you can find me a video or Warhound micro maybe I'm missing something.
So your argument is that if Stephano didn't micro them while offracing as terran, they can't be microed?
If you can't figure out the potential of having 1 extra range more than most ranged units as well as having good movement speed, I don't think I can help you.
The movement speed is 2.81. So, they're as fast as an SCV. Which is slower than every attacking unit with 6 range. Wait, maybe not ghosts or non-stimmed m/m.
So in the early game, pretty much the only units that can keep up with them are lings (battle hellions deal with them) and stalkers.
If you rushed warhounds against toss, would you kite back and forth, sniping stalkers and sentries with the missiles? Or would you just a-move?
Stalkers are faster than warhounds how do you plan on kiting them? The second you get close enough they can just walk toward you and kill you because you are not fast enough to get away.
And in which magical dimension does pure stalker beat pure warhound? You kite the melee, FF the stalkers, win.
I do have to say that I'm a bit disappointed with Blizz for not getting more creative with Terran. I can think of so many cool things u could do. Bringing Thor/Goliath like units into HotS is not really new. Terran needs a lot more work by introducing a real new unit.
Mech in BW was: Tanks for covering ground and dealing damage. Vultures being the "frontiermen" and mining the ground. Goliaths for anti air.
It was great spectator fun to watch, because there was one tank, one human-form, and one bike. Variety, and you could tell the difference by just looking: "Ah, that is a tank blowing anything coming near, and one bike is frantically placing mines in the front, and those robots are firing at air units. I get it!" Vultures were heavy micro intensive, and the tanks slow pushed and covered ground in a way that was different from other races and from bio. Basically, Bill Roper and his gang hit a 3 note chord that rang true and clear. It was basically a perfect unit design that worked well together and were distinct.
What Blizzard is giving us in HOTS is basically bio from the factory. Warhound is another two legged ground to ground unit that hard counter armored units, filling the role as a Marauder. Marauder is not well designed, it just had to be there to be because the roach and the stalker existed for the other two races.
Having Thor, Warhound and BattleHellion ain't good unit design or unit symbiosis, it is just bland. Remove Thor from the game, and try to rethink Warhound, both in design as well as role. Perhaps a walking Valkyrie. Just don't make it so bland and unoriginal. The problem probably lies in that BW mech was perfect, be it a fluke or Roper's pure genious. Either way, they probably realized BW units were great, but they do not want to add the same units so they change them a bit (which makes them worse design wise): Lurkers that send out locusts, mines that walk themselves instead of being deployed by Vultures, Guardians that shoot living things instead of strange fireballs. And, instead of a ground Defiler they introduce the flying Defiler. Either, make up new units, or just use the same units as in BW.