• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:45
CEST 17:45
KST 00:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes20Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4174 users

[D] Warhound: Is it good or should it be changed? - Page 25

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 23 24 25 26 27 42 Next All
Jumbled
Profile Joined September 2010
1543 Posts
August 23 2012 02:06 GMT
#481
On August 23 2012 03:09 O INSANE O wrote:
The fact that the beta isn't even out yet and we have complainers about the new units is sad. Why doesn't the community just wait for the beta then complain?

It's a reflection of how serious the problems with this unit are. Everything about its design seems detrimental to the game.
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2012-08-23 04:07:58
August 23 2012 04:07 GMT
#482
The ability should do something tactically, rather than simply being a generic attack. Otherwise you get yawntastic results like we saw in the PvT battle report. There are plenty of debuffs that could be applied, pick one and slap it on in exchange for some of the damage.
alexz
Profile Joined August 2012
1 Post
August 23 2012 08:49 GMT
#483
I think that haywire is not useful the way it is now. As a result it just gives +5dps against mech units. And warhound with it's current stats really looks like a big maradeur.

I think that haywire must be some kind of a blinding cloud like viper has, but against single mech targets, making them unable to attack for several seconds. And it should not be a cloud of gas so that any unit can easily move out from it, but like an EMP impulse that switches of the weapons of a single target.

With this ability warhound may be used as a tank unit that uses it's high HP to get closely to enemies tanks or colossus and quickly disable them. After changing warhounds dps (I think it should not be higher than 13-14) this ability can be easily adapted to make warhound very good against robotics(immortal/colosus) and factory(tanks/thors) units but weak against stalkers(against them main counter unit still will be maradeurs).
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
August 23 2012 09:20 GMT
#484
give P and Z more micro requiring units>dumbing down terrans
i kno i r badass no need to repeat
Bommes
Profile Joined June 2010
Germany1226 Posts
August 23 2012 10:19 GMT
#485
I'm really disappointed after reading (parts of) this thread. I think the Warhound is a quite bad design choice for an RTS, but not because it is an "a-click" unit. It is because it is onedimensional. It is flatout not designed to be built against a whole race and only useful to its full potential if the enemy builds certain units.

Thats pretty bad in the long run, because there are not many options on how to use the unit and they can even be limited more by your OPPONENT, so you don't even have the initiative on how much use you get out of the Warhound.

Besides that, I'm fine with the unit, although I like the Goliath more from a visual perspective.

I can't say anything about the balance and obviously all of the above is my personal opinion, maybe I am wrong.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 23 2012 10:26 GMT
#486
On August 23 2012 03:09 O INSANE O wrote:
The fact that the beta isn't even out yet and we have complainers about the new units is sad. Why doesn't the community just wait for the beta then complain?


Because then it will be too late. what are we here for if not to discuss starcraft?
Aetherial
Profile Joined August 2010
Australia917 Posts
August 23 2012 10:54 GMT
#487
All the people saying "wait to the beta to judge" probably don't realize that there will be a limit as to what Blizzard will change once it goes beta. If we see serious design flaws now then the sooner they are addressed, or Blizzard states why these concerns are incorrect, the better it is.
Alabast
Profile Joined June 2010
United States65 Posts
Last Edited: 2012-08-23 12:00:02
August 23 2012 11:55 GMT
#488
On August 23 2012 19:54 Aetherial wrote:
All the people saying "wait to the beta to judge" probably don't realize that there will be a limit as to what Blizzard will change once it goes beta. If we see serious design flaws now then the sooner they are addressed, or Blizzard states why these concerns are incorrect, the better it is.


You must have missed the first beta. Infestors had frenzy. Overseers dropped infested marines. Neural Parasite could be casted while burrowed. Id say blizzard is willing to change quite a bit.
They have even removed and added entire upgrades post-release.

Also, instead of terran asking for new micro units, why not use the ones you already have? Sure the ghost gets some use, but if you are begging for micro add it in anyways. Or better yet.... a raven. (gasp). Cant get much more micro than a spell caster that you are fighting to keep alive.

And I am missing something with all these claims that protoss and zerg are a-click races? Just because we dont stutter step our first units doesnt make the race an a-click army.

Edit: After all that I forgot to put my opinion on the Warhound. I do feel like it fills the same role as the marauder a bit to heavily. Although that might be difficult to say because we dont have a specifically anti-mech unit in the game yet. It will cause protoss to play with more gateway and stargate plays instead of robo. Thatd be interesting.
Get sommmme
furo
Profile Joined March 2012
Germany449 Posts
August 23 2012 12:03 GMT
#489
god... lets play the beta and see if its too strong...
so far i say NOTHING IS TOO STRONG :p
ejozl
Profile Joined October 2010
Denmark3506 Posts
August 23 2012 12:16 GMT
#490
Blizzard wants to split up the death ball.
The Warhound is the essence of death ball. The Warhound is like the Immortal, a unit built to counter other set units.
By them selves they suck, cuz they would die to certain units, but in a clump they help to add the perfect mixture of units which makes a death ball.
It´s neat that we get a unit which deals + damage to mechanicle, since we didn´t see that yet, however if this is all the unit does it is too two dimensional and boring.
Like the Immortal, like the Corruptor, like the Tempest (All neat about it, is it´s range, nothing else!)
The Hydra does absolutely nothing, it has no abilities..
For the age we live in, all units should have abilities, more uses strategically/tactically.
The Dragoon is in my opinion, one of the most boring units ever made, the Stalker however is almost my favourite. It´s amazing how much an upgraded ability can do. The Warhound is sadly more like the Dragoon and it´s rather uncanny to add in an expansion.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
August 23 2012 12:17 GMT
#491
give it stim so it's not a click
| Idra | YuGiOh | Leenock | Coca |
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-23 12:33:45
August 23 2012 12:30 GMT
#492
At it's very worst, even if the unit is the best unit in the game it's self-limiting because of the mechanical restriction on the haywire missiles and the lack of aa that comes out of the factory.

In PvT No one in their right mind is going go robotics against it because it shits on everything on the ground that comes out of the robo and everything on the ground that can protect the robo units, basically making gateway compositions or air your go-to options against a player with enough factories.

Likewise in TvT no one is going to play mech vs mech when these things exist, it will just become a battle of who can make more of them, and unlike colossus wars in PvP the best response would be to switch to a different strategy that didn't involve so many mechanical ground units.

Worst case, we see some terrible warhound vs warhound games, or 1-sided games where protoss is stupid enough to attempt to make robo units against mech. Best case we rarely see the unit because everyone is smart enough not to do that.

Alabast
Profile Joined June 2010
United States65 Posts
August 23 2012 12:35 GMT
#493
What is the proposed range on the things? Is it possible that tanks will still be able to wreck warhounds if you are able to keep an infantry line inf front of them? Or battlehellions I guess.......

It might be one of those relationships like the hellion and speedling/chargelots. Sure the hellions damage counters the unit, just dont let it get touched.
Get sommmme
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 23 2012 12:38 GMT
#494
On August 23 2012 21:35 Alabast wrote:
What is the proposed range on the things? Is it possible that tanks will still be able to wreck warhounds if you are able to keep an infantry line inf front of them? Or battlehellions I guess.......

It might be one of those relationships like the hellion and speedling/chargelots. Sure the hellions damage counters the unit, just dont let it get touched.


7 range last I heard.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 23 2012 13:30 GMT
#495
On August 23 2012 11:06 Jumbled wrote:
Show nested quote +
On August 23 2012 03:09 O INSANE O wrote:
The fact that the beta isn't even out yet and we have complainers about the new units is sad. Why doesn't the community just wait for the beta then complain?

It's a reflection of how serious the problems with this unit are. Everything about its design seems detrimental to the game.


Agreed but what can Teamliquid do about it? Seriously - we can all sook like babies here (me included) but it's not helping.
Should TL do a full article on the unit on the front page? Should some pro gamers provide feedback through official channels?

I find the unit design bad (concept and function) and design bad (graphics, animation, model) it's just a ... 'dumb' unit. Really, really dislike it. So very very Command and Conquer or Supreme Commander, it just seems... dumb and lame - not cool, not clever, not tough and not particularly 'terran' - very unstarcraft like to be honest.
Ugh.
Izotz
Profile Joined July 2011
Australia8 Posts
August 23 2012 13:46 GMT
#496
If you can find some of the PROS thoughts about this unit you will see a lot of them think its very strong, so for this reason I think it should stay :D.
Zerg is the Baneling of my existance, herpderp
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
September 05 2012 18:34 GMT
#497
no, it's not good. it's a dumb a-move microless unit and David Kim has serious understanding issues and an incredibly irritating tendency to ignore everything the community tells him.

also it will most likely fuck TvT up. and TvT is my favorite match up to watch and play, i'm mad.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
September 05 2012 18:35 GMT
#498
The warhound size is too big. The size benefits terran way too much. It should be shrunken down a little bit.
TL+ Member
tino
Profile Joined March 2012
Germany21 Posts
September 05 2012 18:39 GMT
#499
The way the Warhound runs makes me nuts.. looks really stupid. Why can't they come up with a really new unit. They should think more out of the box rather than putting "old" unit concepts into HOTS. Zerg and Toss have new cool units... why not Terran?
Liman
Profile Joined July 2012
Serbia681 Posts
September 05 2012 18:43 GMT
#500
Its ugly and op.
Watched couple of streams and it seems every T v T is Warhound fest.
Freelancer veteran
Prev 1 23 24 25 26 27 42 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
RotterdaM472
SteadfastSC85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 325
RushiSC 152
SHIN 134
trigger 109
SteadfastSC 85
SpeCial 15
StarCraft: Brood War
Britney 34126
Hyuk 1107
EffOrt 871
firebathero 600
Horang2 394
BeSt 261
Light 242
ggaemo 206
Soulkey 135
Zeus 104
[ Show more ]
hero 99
Rush 90
Pusan 86
Hyun 79
Aegong 59
[sc1f]eonzerg 39
ToSsGirL 36
sorry 30
Free 27
Rock 24
scan(afreeca) 20
zelot 19
Bale 19
Sacsri 15
Shine 13
Dota 2
Gorgc6257
singsing3871
qojqva1605
Dendi927
XaKoH 664
Fuzer 636
420jenkins145
XcaliburYe110
Counter-Strike
fl0m1065
x6flipin402
adren_tv30
Other Games
hiko1023
B2W.Neo999
FrodaN890
RotterdaM472
DeMusliM380
ceh9337
crisheroes305
Hui .238
Mew2King79
KnowMe66
Trikslyr33
Organizations
Dota 2
PGL Dota 2 - Main Stream205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3392
• TFBlade756
Other Games
• Shiphtur214
Upcoming Events
Replay Cast
8h 16m
CrankTV Team League
19h 16m
Bombastic Starleague
1d 4h
The PondCast
1d 18h
HomeStory Cup
1d 19h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.