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[D] Warhound: Is it good or should it be changed? - Page 25

Forum Index > StarCraft 2 HotS
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Prev 1 23 24 25 26 27 42 Next All
Jumbled
Profile Joined September 2010
1543 Posts
August 23 2012 02:06 GMT
#481
On August 23 2012 03:09 O INSANE O wrote:
The fact that the beta isn't even out yet and we have complainers about the new units is sad. Why doesn't the community just wait for the beta then complain?

It's a reflection of how serious the problems with this unit are. Everything about its design seems detrimental to the game.
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2012-08-23 04:07:58
August 23 2012 04:07 GMT
#482
The ability should do something tactically, rather than simply being a generic attack. Otherwise you get yawntastic results like we saw in the PvT battle report. There are plenty of debuffs that could be applied, pick one and slap it on in exchange for some of the damage.
alexz
Profile Joined August 2012
1 Post
August 23 2012 08:49 GMT
#483
I think that haywire is not useful the way it is now. As a result it just gives +5dps against mech units. And warhound with it's current stats really looks like a big maradeur.

I think that haywire must be some kind of a blinding cloud like viper has, but against single mech targets, making them unable to attack for several seconds. And it should not be a cloud of gas so that any unit can easily move out from it, but like an EMP impulse that switches of the weapons of a single target.

With this ability warhound may be used as a tank unit that uses it's high HP to get closely to enemies tanks or colossus and quickly disable them. After changing warhounds dps (I think it should not be higher than 13-14) this ability can be easily adapted to make warhound very good against robotics(immortal/colosus) and factory(tanks/thors) units but weak against stalkers(against them main counter unit still will be maradeurs).
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
August 23 2012 09:20 GMT
#484
give P and Z more micro requiring units>dumbing down terrans
i kno i r badass no need to repeat
Bommes
Profile Joined June 2010
Germany1226 Posts
August 23 2012 10:19 GMT
#485
I'm really disappointed after reading (parts of) this thread. I think the Warhound is a quite bad design choice for an RTS, but not because it is an "a-click" unit. It is because it is onedimensional. It is flatout not designed to be built against a whole race and only useful to its full potential if the enemy builds certain units.

Thats pretty bad in the long run, because there are not many options on how to use the unit and they can even be limited more by your OPPONENT, so you don't even have the initiative on how much use you get out of the Warhound.

Besides that, I'm fine with the unit, although I like the Goliath more from a visual perspective.

I can't say anything about the balance and obviously all of the above is my personal opinion, maybe I am wrong.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 23 2012 10:26 GMT
#486
On August 23 2012 03:09 O INSANE O wrote:
The fact that the beta isn't even out yet and we have complainers about the new units is sad. Why doesn't the community just wait for the beta then complain?


Because then it will be too late. what are we here for if not to discuss starcraft?
Aetherial
Profile Joined August 2010
Australia917 Posts
August 23 2012 10:54 GMT
#487
All the people saying "wait to the beta to judge" probably don't realize that there will be a limit as to what Blizzard will change once it goes beta. If we see serious design flaws now then the sooner they are addressed, or Blizzard states why these concerns are incorrect, the better it is.
Alabast
Profile Joined June 2010
United States65 Posts
Last Edited: 2012-08-23 12:00:02
August 23 2012 11:55 GMT
#488
On August 23 2012 19:54 Aetherial wrote:
All the people saying "wait to the beta to judge" probably don't realize that there will be a limit as to what Blizzard will change once it goes beta. If we see serious design flaws now then the sooner they are addressed, or Blizzard states why these concerns are incorrect, the better it is.


You must have missed the first beta. Infestors had frenzy. Overseers dropped infested marines. Neural Parasite could be casted while burrowed. Id say blizzard is willing to change quite a bit.
They have even removed and added entire upgrades post-release.

Also, instead of terran asking for new micro units, why not use the ones you already have? Sure the ghost gets some use, but if you are begging for micro add it in anyways. Or better yet.... a raven. (gasp). Cant get much more micro than a spell caster that you are fighting to keep alive.

And I am missing something with all these claims that protoss and zerg are a-click races? Just because we dont stutter step our first units doesnt make the race an a-click army.

Edit: After all that I forgot to put my opinion on the Warhound. I do feel like it fills the same role as the marauder a bit to heavily. Although that might be difficult to say because we dont have a specifically anti-mech unit in the game yet. It will cause protoss to play with more gateway and stargate plays instead of robo. Thatd be interesting.
Get sommmme
furo
Profile Joined March 2012
Germany449 Posts
August 23 2012 12:03 GMT
#489
god... lets play the beta and see if its too strong...
so far i say NOTHING IS TOO STRONG :p
ejozl
Profile Joined October 2010
Denmark3363 Posts
August 23 2012 12:16 GMT
#490
Blizzard wants to split up the death ball.
The Warhound is the essence of death ball. The Warhound is like the Immortal, a unit built to counter other set units.
By them selves they suck, cuz they would die to certain units, but in a clump they help to add the perfect mixture of units which makes a death ball.
It´s neat that we get a unit which deals + damage to mechanicle, since we didn´t see that yet, however if this is all the unit does it is too two dimensional and boring.
Like the Immortal, like the Corruptor, like the Tempest (All neat about it, is it´s range, nothing else!)
The Hydra does absolutely nothing, it has no abilities..
For the age we live in, all units should have abilities, more uses strategically/tactically.
The Dragoon is in my opinion, one of the most boring units ever made, the Stalker however is almost my favourite. It´s amazing how much an upgraded ability can do. The Warhound is sadly more like the Dragoon and it´s rather uncanny to add in an expansion.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
August 23 2012 12:17 GMT
#491
give it stim so it's not a click
| Idra | YuGiOh | Leenock | Coca |
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-23 12:33:45
August 23 2012 12:30 GMT
#492
At it's very worst, even if the unit is the best unit in the game it's self-limiting because of the mechanical restriction on the haywire missiles and the lack of aa that comes out of the factory.

In PvT No one in their right mind is going go robotics against it because it shits on everything on the ground that comes out of the robo and everything on the ground that can protect the robo units, basically making gateway compositions or air your go-to options against a player with enough factories.

Likewise in TvT no one is going to play mech vs mech when these things exist, it will just become a battle of who can make more of them, and unlike colossus wars in PvP the best response would be to switch to a different strategy that didn't involve so many mechanical ground units.

Worst case, we see some terrible warhound vs warhound games, or 1-sided games where protoss is stupid enough to attempt to make robo units against mech. Best case we rarely see the unit because everyone is smart enough not to do that.

Alabast
Profile Joined June 2010
United States65 Posts
August 23 2012 12:35 GMT
#493
What is the proposed range on the things? Is it possible that tanks will still be able to wreck warhounds if you are able to keep an infantry line inf front of them? Or battlehellions I guess.......

It might be one of those relationships like the hellion and speedling/chargelots. Sure the hellions damage counters the unit, just dont let it get touched.
Get sommmme
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 23 2012 12:38 GMT
#494
On August 23 2012 21:35 Alabast wrote:
What is the proposed range on the things? Is it possible that tanks will still be able to wreck warhounds if you are able to keep an infantry line inf front of them? Or battlehellions I guess.......

It might be one of those relationships like the hellion and speedling/chargelots. Sure the hellions damage counters the unit, just dont let it get touched.


7 range last I heard.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 23 2012 13:30 GMT
#495
On August 23 2012 11:06 Jumbled wrote:
Show nested quote +
On August 23 2012 03:09 O INSANE O wrote:
The fact that the beta isn't even out yet and we have complainers about the new units is sad. Why doesn't the community just wait for the beta then complain?

It's a reflection of how serious the problems with this unit are. Everything about its design seems detrimental to the game.


Agreed but what can Teamliquid do about it? Seriously - we can all sook like babies here (me included) but it's not helping.
Should TL do a full article on the unit on the front page? Should some pro gamers provide feedback through official channels?

I find the unit design bad (concept and function) and design bad (graphics, animation, model) it's just a ... 'dumb' unit. Really, really dislike it. So very very Command and Conquer or Supreme Commander, it just seems... dumb and lame - not cool, not clever, not tough and not particularly 'terran' - very unstarcraft like to be honest.
Ugh.
Izotz
Profile Joined July 2011
Australia8 Posts
August 23 2012 13:46 GMT
#496
If you can find some of the PROS thoughts about this unit you will see a lot of them think its very strong, so for this reason I think it should stay :D.
Zerg is the Baneling of my existance, herpderp
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
September 05 2012 18:34 GMT
#497
no, it's not good. it's a dumb a-move microless unit and David Kim has serious understanding issues and an incredibly irritating tendency to ignore everything the community tells him.

also it will most likely fuck TvT up. and TvT is my favorite match up to watch and play, i'm mad.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
September 05 2012 18:35 GMT
#498
The warhound size is too big. The size benefits terran way too much. It should be shrunken down a little bit.
TL+ Member
tino
Profile Joined March 2012
Germany21 Posts
September 05 2012 18:39 GMT
#499
The way the Warhound runs makes me nuts.. looks really stupid. Why can't they come up with a really new unit. They should think more out of the box rather than putting "old" unit concepts into HOTS. Zerg and Toss have new cool units... why not Terran?
Liman
Profile Joined July 2012
Serbia681 Posts
September 05 2012 18:43 GMT
#500
Its ugly and op.
Watched couple of streams and it seems every T v T is Warhound fest.
Freelancer veteran
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