Massing them (and BH) shouldn't work in pro level/higher leagues, it lacks AoE damage, it isn't fast (because of the BH) and it is easy to be flanked or forcefielded. Tank and WM play will be required to having better map and ground control.
[D] Warhound: Is it good or should it be changed? - Page 24
Forum Index > StarCraft 2 HotS |
Herect
Brazil216 Posts
Massing them (and BH) shouldn't work in pro level/higher leagues, it lacks AoE damage, it isn't fast (because of the BH) and it is easy to be flanked or forcefielded. Tank and WM play will be required to having better map and ground control. | ||
boxman22
Canada430 Posts
On August 23 2012 01:15 Cosmos wrote: Making other races harder instead of making terran easier would be the better option if you don't want random results in tournaments. Yea because we're obviously nearing random results already? People qq to no end about the skill cap of SC2 without realizing we are NO WHERE NEAR IT. | ||
Seam
United States1093 Posts
On August 15 2012 02:00 RUFinalBoss wrote: mech will die BIO FOREVER EVEN IN TVT :D Well, just kinda theorycrafting here but... The Warhound is good vs Mechanical units(Warhounds, Thors, Hellions, Tanks) due to Haywire missles(. It does 23 damage every 1.3 seconds(17.7 dps to all units, plus 30 damage every 6 seconds to mechanical. Both of these have 7 range. 23 dps when fully attacking a mechanical unit. It does 5 dps when just in range and not fully attacking a mechanical unit.(Haywire Missles) It can be repaired, does dps without attacking the unit(If a enemy mechanical is in range), and has a 2.81 move speed. It costs 150 minerals, 75 gas, 2 supply, and 45 seconds. A Maurader does 10 damage to all units every 1.5 seconds (6.7 dps), and 20 damage to armored units every 1.5 seconds(13.4 dps). It has 6 range. It can Stim(Going to 10 dps against all, and 20 dps against armored), be Medivac Healed, has 125 health and 1 armor and has a movespeed of 2.25(3.175 with Stim) It costs 100 minerals, 25 gas, 2 supply, and takes 30 seconds. Wow, actually looking at it, what is the point of mauraders with this? Unstimmed Maurader It has more base dps(11), More dps against armored(Non mechanical)(4.5), More dps vs Mechanical(10)(17 vs Helions) more health(95), Higher base speed (.56) It costs 50 more minerals and gas, and 15 more seconds. Stimmed Maurader It has more base dps(7.7), Less dps vs Armored(Non Mechanical)(-2.3), More dps vs Mechanical(3)(7.7 vs Helions) more health(115), Lower speed(-.3) Costs and being healed by a medivac seems to be the only thing that makes a Maurader better... A Warhound, as it is, is basically a high health perma stimmed Maurader without slow. Edit: AS IT IS I know numbers will change, but still | ||
tnt488
United States9 Posts
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Drake
Germany6146 Posts
well we should stop talking before we plays it but you right it looks HORRIBLE not fitting in this game (like the sc2 goliat from campange looks bad as well) | ||
cactusjack914
United States183 Posts
Making other races harder instead of making terran easier would be the better option if you don't want random results in tournaments. I mean, you clearly just watched video of what the pros thought of heart of the swarm because you just quoted cloud word for word with that. And that is cloud being cloud, so its clearly not your opinion at all. | ||
ReaperCo
Sweden46 Posts
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Plansix
United States60190 Posts
On August 23 2012 01:53 cactusjack914 wrote: I mean, you clearly just watched video of what the pros thought of heart of the swarm because you just quoted cloud word for word with that. And that is cloud being cloud, so its clearly not your opinion at all. Quotes Cloud about game design is genrally a bad practice. Also, I don't understand why people assume the unit is an "a-move unit". All unts can be "a-moved" and most of them do very well when they are. If anything, with this units long range, it could be used to focus down high powered units, like immortals, colossi and stalkers. Focus firing requires micro. We need to see the unit and how it works before we say "this unit is awesome without micro". | ||
Zato-1
Chile4253 Posts
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Tsuki.eu
Portugal1049 Posts
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TrickyGilligan
United States641 Posts
On August 23 2012 01:45 Seam wrote: Well, just kinda theorycrafting here but... The Warhound is good vs Mechanical units(Warhounds, Thors, Hellions, Tanks) due to Haywire missles(. It does 23 damage every 1.3 seconds(17.7 dps to all units, plus 30 damage every 6 seconds to mechanical. Both of these have 7 range. 23 dps when fully attacking a mechanical unit. It does 5 dps when just in range and not fully attacking a mechanical unit.(Haywire Missles) It can be repaired, does dps without attacking the unit(If a enemy mechanical is in range), and has a 2.81 move speed. It costs 150 minerals, 75 gas, 2 supply, and 45 seconds. A Maurader does 10 damage to all units every 1.5 seconds (6.7 dps), and 20 damage to armored units every 1.5 seconds(13.4 dps). It has 6 range. It can Stim(Going to 10 dps against all, and 20 dps against armored), be Medivac Healed, has 125 health and 1 armor and has a movespeed of 2.25(3.175 with Stim) It costs 100 minerals, 25 gas, 2 supply, and takes 30 seconds. Wow, actually looking at it, what is the point of mauraders with this? Unstimmed Maurader It has more base dps(11), More dps against armored(Non mechanical)(4.5), More dps vs Mechanical(10)(17 vs Helions) more health(95), Higher base speed (.56) It costs 50 more minerals and gas, and 15 more seconds. Stimmed Maurader It has more base dps(7.7), Less dps vs Armored(Non Mechanical)(-2.3), More dps vs Mechanical(3)(7.7 vs Helions) more health(115), Lower speed(-.3) Costs and being healed by a medivac seems to be the only thing that makes a Maurader better... A Warhound, as it is, is basically a high health perma stimmed Maurader without slow. Edit: AS IT IS I know numbers will change, but still Whoa, the Warhound is faster than a stimmed Marauder? That's... scary. | ||
Seam
United States1093 Posts
On August 23 2012 02:06 TrickyGilligan wrote: Whoa, the Warhound is faster than a stimmed Marauder? That's... scary. Faster than an UNSTIMMED Slightly slower than a stimmed. | ||
Plansix
United States60190 Posts
On August 23 2012 02:27 Seam wrote: Faster than an UNSTIMMED Slightly slower than a stimmed. It is slightly slower than a stalker to. It will be able to kit stalkers(range 7) without blink, though its DSP is so high, I don't know why it wouldn't just dump on them. Also with range 7, it can opperate a good distance behind battle hellions. | ||
renaissanceMAN
United States1840 Posts
warhound looks ugly and sounds stupid | ||
vicml21
Canada165 Posts
I dislike the a-click type behaviour of the warhound and the other units in general. It disappoints me a bit to hear from the interviews with David Kim that they add these types of units to cater to the casual players. I think the unlimited selection caters to them enough, but I believe that higher level players should be able to get more out of every unit through some kind of micro, further setting apart rookies to novice to pro and everything inbetween. Hopefully if they dont change it by beta, the warhound gets abused that they change the unit or remove it entirely before the release of HOTS. | ||
O INSANE O
United States83 Posts
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Gben592
United Kingdom281 Posts
On August 23 2012 03:09 O INSANE O wrote: The fact that the beta isn't even out yet and we have complainers about the new units is sad. Why doesn't the community just wait for the beta then complain? Because beta is mainly about balance and many of us have problems with the core concepts and design behind this unit. It's just another no skill a-move unit... and its making mech into a slower bio, which isn't mech (read the big article "In defence of Mech") | ||
Greenei
Germany1754 Posts
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paddyz
Ireland628 Posts
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BlackPanther
United States872 Posts
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